Pet taunts on the Isle of ThunderPosted: April 1, 2013
With Patch 5.2, I got rid of my rarely-used PvP off-spec and set up a questing/soloing SV spec, glyphed and talented for pet healing and a little bit more utility. With the Isle of Thunder containing clusters of mobs with higher health levels, quest “bosses,” rares, solo scenarios, and so on, I felt that it would make my life a little bit easier, and it definitely has.
Pet Growl is great in MoP – very effective in situations like this. Because I’m a lazy hunter, I usually just leave Growl on. Lots of other hunters do the same thing, which makes it kind of humorous when you’re fighting a rare with two hunters on it and the pets keep taunting off one another.
However, I’ve been learning (again) that, when hunters do this in certain situations, it’s not as funny on the other side of the ball.
While the knowledge has always been there, this was really brought home to me over the past week with my warrior tank. Stage 4 opened last week, bringing more “boss” quests per day, and more rares to kill. A couple of these bosses, including Itoka, Master of the Forge, and Metal Lord Mono-han, put a lot of bad on the ground in the form of energized metal, roaming electric sparks, electrified water, and so on. These things are obviously good to get out of, and likewise, kiting the boss out of or away from them is imperative.
As a prot warrior – and hence, on the other side of the ball with regard to the relationship with tanking pets in these situations – I’ve repeatedly been frustrated when hunters keep Growl on when it’s pretty obvious that I’m tanking the boss. It’s pretty annoying when, as a tank, you can’t kite the boss out of persistent bad because the pet is taunting him immediately after you do, every time.
With Itoka, the roaming sparks are a constant nuisance, and Metal Lord’s “Toss Energized Metal” is similar, although in his case the danger circles are static. In either case, constant re-positioning is fairly mandatory, and, as someone who enjoys tanking, I like moving the boss around to give everyone the best chance to do damage and to take a minimum of damage themselves. This is virtually impossible when the hunter either ignores this concept or is completely unaware that it’s a problem.
I do take solace from the fact that, on several occasions, hunter pets have died during these fights, and I’ve been able to resume controlling the boss’s position. But here’s the bottom line about hunter pets constantly taunting off the tank and standing stationary in bad stuff, regardless of whether hunters care about their pets dying:
IT TAKES LONGER TO KILL THE BOSS THAT WAY.
Potentially a lot longer.
When the pet has either of these bosses, and the hunter isn’t spending any time re-positioning it like a normal tank should, the original tank and any other melee DPS cannot do their normal damage to the mob. They could, theoretically – but that would involve taking boatloads of damage due to spending way too much time being hit by electrical charges of one form or another, and likely dying if they didn’t get out in time. The AoE damage on these fights is no joke; even as a decently geared tank, it’s virtually impossible to stand in one of these circles for the entire fight and survive. And even if there is no AoE around for the moment, a tank taking no damage is building up zero vengeance, so his/her damage for that time period is going to be pretty anemic.
And pets don’t have a vengeance mechanic, so there’s absolutely no “win” in pet tanking when there’s someone else there that wants to tank the boss for you.
There have been several occasions over the past week where a hunter pet has taken control of the boss, and I’ve been forced to stand outside the circle, telling the hunter to “please turn off Growl” (if the hunter is Alliance) and tossing Heroic Throw because I can’t otherwise reach the boss. I try to make it obvious, without resorting to being unpleasant, that I. can’t. do. anything. And neither can that ret pally or DK or rogue standing next to me. And the boss loses health at a much slower rate, and it’s just a huge pain in the ass, because nobody can do what they would normally be doing in that situation, other than the hunter.
So, a word to wise hunters: please keep the Growl button on your pet bar. Know when to turn it off – and if you don’t know when to turn it off, it’s any time you don’t need to be the tank on a rare or a quest “boss.” And use Glyph of Stampede, so that it turns off Growl on all of your stampeding pets as well. Because if you don’t, you’re needlessly making your own dailies – not to mention others’ – take a bit longer to complete. Which sucks, because dailies take enough time as it is. Don’t shoot yourself in the foot.
Bad pun intended.
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