New hunters: where to go for help/advice/info
Posted: October 15, 2013 Filed under: Gear, Leveling, Lore, Professions, Raiding & Dungeons | Tags: achievements, blog, crafting, dailies, dungeons, fishing, gear, hunter, leveling, lore, Mists of Pandaria, podcasts, professions, PvP, questing, raiding, reputation, Warcraft, World of Warcraft 3 CommentsOn Monday, I got my first ever hit via Reddit.
Wait… what?
That’s what I said to myself when I saw that. As far as I know, I have never been linked on Reddit before. Since I was curious, I followed the link back, and it was to a thread by someone who is new to the game and chose to roll a hunter.
The link to Mushan, Etc. was put there by my friend Cheap Boss Attack, who referred to my blog as “a nice hunter blog.” To which I say, thanks! and /salute! @ Cheap Boss Attack. :)
But at the same time, I was troubled, for two reasons…
1) While this may be a decent blog – and perhaps even fun to read from time to time – I don’t know that I have much specifically helpful hunter content to offer a new hunter here; and
2) There is no longer quite as long of a list of places to send a new player/hunter for advice.
Nonetheless, in case other brand new players come to my blog looking for guides or whatever, there are a few places that I can, in turn, recommend.
Resources for new hunters/players (Not a complete list by any stretch!)
Scattered Shots – the hunter class column at WoW Insider
WoW Insider is a wonderful site. It’s extremely active, with many new posts a day concerning most aspects of the game. There are weekly class columns for most of the classes, including hunters. WoW Insider is also a great source for up-to-date news, lore, commentary on the design of the game, daily Breakfast Topics to promote reader discussion, raiding and PvP columns, a weekly podcast, and much more. It’s a site with something (or many things!) for virtually everyone, and has a very large base of active commenters. Additionally, there is information in the form of new-player “getting started” guides there for new players (of any stripe), which can be very helpful for someone just beginning to explore this huge game.
Scattered Shots – specifically – is the hunter class column. It has been written by different people over the years, and went through a long hiatus during the spring and summer between columnists. However, it is currently active and is being written by Adam Koebel, who seems to be doing a great job. The previous columnist, Brian Wood, wrote Scattered Shots for several years until this spring, and although the game tends to change from patch to patch and expansion to expansion, the pre-Adam posts are definitely worth the read if you’re looking to get a feel for the history and culture of the class and the hunter community.
If you’re looking for a site that is chock full of information on gear/items, quests, NPCs, professions, loot tables, and more information than I am willing to categorize in this post, WoWhead is your place. It’s a massive database/news site/blog that has a just a ton of info on just about anything you could need to find. Definitely a place to bookmark and visit often.
For good basic guides on how to raid with your class once you hit the max level – as well as dungeon/raid boss guides, news, forums, reputation guides, lengthy quest lines, etc., Icy-Veins is a great resource for any class.
Darkbrew (The Brew Hall) not only blogs about hunters, but he’s a co-founder of the Hunting Party Podcast, which is the podcast for World of Warcraft Hunters. He posts each episode on his site, and you can also find podcast information at OutDPS!, which Darkbrew recently took over when the podcast’s co-founder, Euripides (founder of OutDPS!), retired. The Hunting Party Podcast is both entertaining and informative, and listening to back episodes can provide a further look into the history of the hunter community, and of the game itself.
For all the latest news, datamining, first looks at new gear/quests/mounts and pets/blue posts and changes, etc, MMO-Champion is a great site. Not only do they have frequent posts (and updates to those posts) with info on the game as it changes, but there are also forums with helpful guides to many aspects of the game. Additionally, in the past couple of years they’ve put together a great site in WoWdb, which is, among other things, a comprehensive item database with some excellent search-filtering features. Another great resource.
Have a question about hunter pets? Wondering what special abilities certain pets have, which pets are best in certain situations, or which pets bring which buffs to your group? Want to know which food you can give your pet without him spitting it back at you? Petopia is your one-stop shop for pet info!
El’s Extreme Anglin’ – World of Warcraft FIshing Guide
Fishing can be both an enjoyable and profitable activity. If it interests you, or if you need to find certain fish, or have any other questions about anything fishing-related in WoW, El’s Anglin’ is the top resource. He cover’s fishing, cooking, achievements, and related topics on his site.
WoWpedia is the wiki source I use whenever there’s something I want to know about the game that I feel they might cover better than most. There’s information on almost everything – I tend to use it most for lore and history, but over the years I’ve gone there for information on just about anything you can think of.
Looking to optimize your gear and character for end-game raiding, dungeons, or PvP? Mr. Robot can help you gem, enchant, and reforge your gear, as well as find upgrades, and also has an in-game addon for all of that. There’s a lot to explore on Ask Mr. Robot – I use it all the time. Check it out!
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As I noted above, this is nowhere near a comprehensive list of resources. There are also some important links to resources that I didn’t include on this list at the right side of my blog, so feel free to check them out. Additionally, check out resources you can find on other peoples’ blogrolls, and links to great sources of info in articles on the sites I mentioned. There’s a lot of info – and fun stuff to read – out there, and I don’t even know about all of it!
World of Warcraft is a big game – and by that, I’m not referring to how many copies it sells or subscribers it has. What I do mean is this: we’re four full expansions past the game’s release, and looking at possibly a fifth during the next year, which is also the 10th anniversary of the game’s release. That’s a lot of lore and history and community and commentary to discover: you could theoretically lose yourself for hours on some of the sites I mentioned above, and for days on others!
I hope that someone finds this post helpful. I’m not a guide-writer or a theory-crafter, and I’m not even a nine-year “been here since WoW-beta” veteran. But I’ve been around a while, and have found all of these tools useful. Hopefully, sharing them with you can open your eyes to new things as well.
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Thanks for reading this post by Mushan at Mushan, Etc. Comments and suggestions are welcome and encouraged!
Timeless Isle: you go there, and you kill things. A lot of things.
Posted: September 13, 2013 Filed under: Gear, Professions, Raiding & Dungeons | Tags: Blacksmithing, Enchanting, gear, hunter, Leatherworking, Mists of Pandaria, reputation, Siege of Orgrimmar, Tailoring, Warcraft, World of Warcraft 2 CommentsWhat’s happening? I’ve been “not blogging”… aka playing Patch 5.4!
Timeless Isle
It’s late at night as I start writing this, which means I’ve reached the point in the day where I’m quite tired of shooting anything and everything on the Timeless Isle.
Playing around on the Isle approximately three hours per day, I’m sitting at over 22,000 coins – and that’s without really playing smart. If I were smart, I’d be on top of rares, have completed all of the chest achievements, and so on, but I haven’t. I’m simply running around, killing stuff, and casually working on quests, Shaohao rep, and achievements, as the spirit moves me.
I’ve found this somewhat liberating, in one sense. Timeless Isle is not really a place where I am going to get any upgrades, other than from the Celestials and Ordos. Sure, the elusive Burden of Eternity can give me a 535, but from what I’m hearing, there’s a damn good chance that the stats will be “Agility-Stamina-Hit,” which, for a 535, is not an upgrade for any piece of gear that I have on my hunter. I’m not certain if this is a reasonable strategy, but since Tier slots are out for me, weapons are not an option, my cloak is Legendary, and various other pieces have tasty sockets on them, I think I’m going to use any Burdens I get to try to upgrade my Sign of the Bloodied God (Haste/Mastery ring). Any upgrade will be small if I can get something with two non-hit/expertise secondary stats, but an upgrade nonetheless. Then again, the chances of that happening are likely to be slim. (Stupid hit and expertise… for serious.)
At any rate, I’ve just been having fun romping around the new area. The real gear interest doesn’t happen until I either a) win something off one of the Timeless Isle bosses or b) start winning stuff in flex or normal Siege of Orgrimmar. Since I’m Valor-capped, I have no reason to quest otherwise. However, all of my romping has the potential to provide some sweet upgrades for my alts. Right now I’ve got all of my Timeless pieces sitting in the bags and mail of my other hunter, waiting for a time when I decide to try them out on various toons and see what I get. Since I have six other 90s, including four that I actually care at all about, gear-wise, it gives the gear-acquisition nut in me something to look forward to… even if those Timeless things are somewhat akin to playing the lottery.
Legendary Cloak
I logged in on Tuesday as soon as the servers were up. Before I knew it, I was on the Timeless Isle, and was in a raid group to start killing Celestials within seconds, literally. And those poor things went down pretty quickly – other than Niuzao, who took a couple of trips around the courtyard during the fight. Anyway, once I had the celestial achievement…
…I started my journey to 5000 Timeless Coins. I didn’t do it the smart way, because as much as I am usually all about getting it done NOW, I also wanted to get my bearings and the lay of the land, so I ran around and explored, killed a bunch of things (of course) for a half-hour or so, and then I made the rounds to the chests. The coins were collected in no time. After that, I finished up the cloak quest at the Seat of Knowledge in the Vale of Eternal Sorrows.
I’m not going to go into much more detail about it, but to me the experience was pretty thrilling. My first legendary! It was a ton of fun to be there with some of the most hardcore people on the server, taking down the Celestials as a group, and then getting my legendary. It was way more fun than just about any other part of the expansion-long questline, and it made all of the work totally worth it.
Anyway, after that, it was back to the Isle for…
Ordos
I don’t think I was in the first group on my server to kill Ordos; it was probably the third or fourth. Nevertheless, a lot of the same people from my Celestials kills were in my Ordos raid group. The extremely-brief-then-BAM!-pull instructions we got were something about stacking and get out of the raid if you get the Burning Soul debuff or something – whatever, who cares, right? We’re legendary, y’all!!! So it was chaotic, but it also wasn’t too bad. Raid instincts took over, and we all survived, and it was a fun fight.
Since this was within the first two hours of the patch, pretty much everyone in the room had a legendary, and the average ilvl had to be somewhere between 535 and 540. One thought I had at the time was, “Man, this is probably the most powerful raid group I’ve ever been in!” The DPS was insane, compared to what I’m used to…
…and, based on what I’m seeing here, it looks like hunters might be in an OK place. :)
Raiding
I’m getting antsy. I want to raid. We don’t raid until the weekend each week, but I want to see new bosses. However, I’m trying to be patient.
My patience is being tested, though, on two fronts. For one thing, my girlfriend’s raid team has already killed the first three bosses, and her ilvl is up to 545. Jealoussss!!! But I can handle that – it’s the way things have always been for me this expansion. However, this is all being made worse by a hunter friend of mine, who leads one of the better raid teams on my server. He keeps whispering me updates about both his boss progress and the gear he’s getting – “got the 3rd boss to 19%, so close” – and I try to be magnanimous, but my comments have declined in quality over the past couple of nights from “awesome, good luck in there!” and “you’ll get it tonight!” to “nice. :)” He has no idea how much this is annoying me! Ah well, I just have to chuckle about it and let it go.
However, I may have to wait longer than I had originally anticipated. We have two people who declined the invite for Sat and Sun this week, including our off-tank. This highly annoys me. There’s a disconnect between my mindset – “woot, new bosses, must kill!” and the mindset that we’ll just get to it when we get to it. I’m sure that sounds dickish, but it seems logical to feel that way. However, I understand that a) people have outside commitments, and b) this is what I chose when I chose to stay on this team.
So I have to take what I can get.
Hopefully, we can find a substitute and at least smash through flex on Saturday. I’ve basically given up the idea that we could down Immerseus on normal mode this week, which is a shame, because the fight looks relatively simple, and was designed that way. I’m confident that our group could do it. We probably won’t, however. Unless something changes and we find a tank, we might not even do flex this week. Another week of sitting on my hands, raid-wise.
Sorry, I’m just annoyed. I’ll shut up about this.
Professions and the Auction House
Since I am in no hurry to – I don’t know – whatever… (see “Raiding” above), I made an effort to get all of my major crafting toons over to the Timeless Isle on Tuesday, in order to get their new recipes while picking up some coins. With two Leatherworkers, two Blacksmiths, a Tailor, and an Engineer, that meant that I had four toons over there. Fortunately – and this was grueling on my Prot Warr and Blood DK – I was able to get all of my drops on Tuesday and start on daily cooldowns. The Frost mage wasn’t bad, though: he’s at 489 now, but was blowing stuff to smithereens as usual.
Additionally, I’ve made small windows of time over the past few days to get crafted items – gems and enchants, mainly – from seven toons posted on the AH. Patch time is always a favorite for me, since I can make a huge amount of gold in a concentrated time period, and then not worry about it much thereafter. This may not be a lot for you AH pros out there, but I’ve pulled down well over 100k gold in less than 72 hours, and reached a new all-time high as far as overall gold that I have sitting amongst my toons. I’m going to keep at it over the next several days, but I accomplished my goal, which was simply to “make a boatload of gold this week.” Enchants – particularly cloak enchants, for obvious reasons – have sold briskly, but so have leg enchants, belt buckles, and gems… oh gems. Man, have I been blowing through gems!
I’m not a pro, but the nice thing about this is that I’ve been able to pad my supply of gold over a short period of time, and won’t have to worry about it much once things die down. I’ll still hit up the AH a few times per week, as usual, but I would be comfortable for a long time even if I neglected it entirely from now on.
Randomly-placed hunter thought…
After about 10 minutes on the Timeless Isle, I swapped Dire Beast in for Thrill of the Hunt. With no Tier 16 gear yet, and Arcane Shot now costing 30 focus instead of 20, I would accidentally be out of focus because of Arcane Shot spam. So I took that away and added the Beast, in order to force a shift to a more balanced use of my abilities, and it has largely worked out very well for me. Although I have to say that proccing a 50-ft-long Death Adder was startling, to say the least, every single time! They’ve since nerfed the size of the adder Beast, thankfully. Anyway, I didn’t think I would make this change while questing, but Dire Beast makes for smoother focus generation overall, which can be nice to have when fighting some of those 92 Elites.
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Overall, the first three days of 5.4 have been a great deal of fun. I’m loving the Timeless Isle… my girlfriend loves it even more, because Pet Battles and Collecting Things! The legendary is awesome. Gearing alts is going to be a lot of fun, and I’m making tons of money selling crafted stuff.
It may take a while for me to get any raiding action in, but I’ll have to deal with that. Life is good. :)
I could write a heck of a lot more about the week so far, but I’m already over 1700 words. Enough is enough. Hope everyone is having fun out there!!
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Thanks for reading this post by Mushan at Mushan, Etc. Comments are welcome!
Vale of Eternal Blossoms: a memorial in pictures and words
Posted: September 10, 2013 Filed under: Lore, Reputation | Tags: dailies, leveling, lore, Mists of Pandaria, questing, reputation, Warcraft, World of Warcraft 5 Comments
From the Gate of the Setting Sun, you can make out the Golden Pagoda and even a few things beyond – in spite of the mists!
Introduction
The Vale of Eternal Blossoms represents different things to different people.
In fact, it represents different things to the same people, too.
At level 87, leveling players do a short questline at the Temple of the White Tiger which leads to their participation in the opening of the Vale by Xuen and the other celestials. Once this veritable paradise is opened, visitors, heroes, and refugees alike are treated to wonders both natural and constructed: majestic waterfalls and sparkling water, brilliant autumnal colors, colossal statues, magnificent buildings, and a beautiful soundtrack. The opening of the Vale represents opportunity, hope for a new and better existence, for all who enter (including players).
To many players, the Vale also represents the brutal Golden Lotus reputation grind. Players spent weeks, doing more than a dozen quests per day for a pittance of reputation per quest. (I know that it was mid-November before I myself reached Exalted.) The Golden Lotus became the poster boy for the complaints about dailies leading to burnout due to the gating of gear behind reputation requirements. I remember finishing my Golden Lotus grind, getting my necklace, and swearing off that faction for a while. And mine was one of the kinder reactions: many players finished and never looked back.
This is unfortunate, because Blizzard’s basic design for the Vale as a questing and dailies zone was extremely well-crafted. We got to know the Golden Lotus pretty well, and their story was vital to the telling of the story of Pandaria itself. It’s a place and faction rich in lore, and tied in with raids in both tiers so far (and will, of course, with the 5.4 raid as well). Blizzard crafted more than 80 quests that made it into the game in the form of dailies, which is really just phenomenal, and the Golden Lotus questline as a whole was very interesting if one both a) cares and b) can look beyond the brain-numbness that the daily grind brought to so many of us.
In truth, while the rep gear gating and the resultant grind were a bit of an overreach, it was an honest attempt on the part of Blizzard to ensure that players had plenty to do when the leveling process was over. And the result was a fantastic zone and faction that were, unfortunately, tarnished by the amount of repetitive slog that players felt forced to put into them for the sake of gear.
The Vale and the Golden Lotus at the end of 5.3
As our time with Mists of Pandaria pre-5.4 drew to a close, I had in the back of my mind that I wanted to take a bunch of screenshots for posterity and memory, since we know that Garrosh is going to do something today…
(We players are a prescient and privileged bunch, aren’t we!)
…and then on Sunday, Matthew Rossi of WoW Insider tweeted this:
…and I thought that was an excellent idea. So I, Mushan, went back out into the Vale and dutifully did every Golden Lotus daily available that day. It was fun and fairly easy, and as I quested, I visited with old friends in the GL, thought about how I felt about the places I visited, and recalled some of my memories of times of yore (such as when killing Thundermaws was a perilous undertaking early on…).
That was a great experience, and I’m completely glad that I did it. But in doing so, I almost forgot to take screenshots.
I would have regretted that error, so on Monday night, I decided to buckle down and take some screenshots, which was an adventure of its own. I took 58 pictures, and then I remembered that, while I have a decent computer, I typically run with custom settings for better performance during raids, since I’m not running a top-of-the-line rig. So I stuck all of those shots in a folder, moved my settings to high/ultra, and took another trip around the Vale to the tune of 64 more screenshots. They turned out beautifully, and I’d like to share a couple dozen of them with you.
Without further ado, here we go. (Click pictures to enlarge.)
The Summer Fields/Mogu’shan Palace
The Golden Pogoda/The Emperor’s Approach

I’m going to miss you, friends… in spite of having to work so hard for your favor. Others of you… I’ll be bringing my friends to fight against you.
Mistfall Village/Whitepetal Lake
Ruins of Gou-Lai/Setting Sun Garrison
Thankfully, from what I understand, Setting Sun Garrison will be untouched by the coming destruction. Because, you know, they don’t drink water there, and stuff.
And finally, a bonus…

This waterfall at the northern edge of Valley of the Four Winds – where we go to do the quest “1000-Year Water” for Nana Mudclaw – pours Well of Eternity-colored water into the valley. Will that stop flowing now? Hmm…
Closing
When the coming destruction was first announced, I watched the video and looked at the pictures, but that was months ago. I know what some of it looks like, but I will be seeing it again with new eyes when I log in later today. I’m looking forward to it… but I’m not looking forward to the awfulness, if you know what I mean.
The changes to the the Vale are devastating and probably irrevocable. They are also not phased, so every player will see the same thing, even those opening the Vale for the first time post-5.4. The Vale may heal at some point, but it will never be quite the same. I wanted to document how the Vale used to be for posterity, so that I can tell the young night elves about it when I am an old one.
I hope you enjoyed this post, and my amateur photography. This is a sad day, but we press on. Garrosh will fall!
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Saya from Heals n Heels posted a haiku yesterday that is fitting for how many of us feel about what has happened and what is to come. Check it out here.
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Thanks for reading this post by Mushan at Mushan, Etc. Comments are welcome!
The time for alts is ripening
Posted: August 24, 2013 Filed under: Gear, Raiding & Dungeons, Reputation | Tags: death knight, gear, hunter, Mists of Pandaria, questing, raiding, reputation, Warcraft, World of Warcraft 5 CommentsGearing my DK on my terms… casually.
I’ve written before about how I’m sick of LFR. As such, I try to avoid it wherever possible.
I’ve certainly used it enough. I’ve raised four of my toons’ item levels drastically through the Raid Finder in MoP. It’s certainly an effective way to do so, in the long run (and barring any consistent bad luck). And, of course, some of the best gear is there, provided you’re not on a normal raid team. But I’ve gotten to a point where the mere idea of entering causes my mind to roil. At this point, I’ll only occasionally take my resto druid into an LFR, and usually only if I’m helping a guildie get some gear.
We’re in the dog pre-patch days of summer, and with the recent announcement that 5.4 will arrive on September 10th, it’s possible that some players have a lot to do, while others have very little – as per their respective interests. I am personally in a spot with my hunter where all he needs to do is attend his raids. He’s been Valor-capped for weeks in anticipation of new gear from Throne of Thunder (none), or, alternatively, the patch. And so, with the official patch-release announcement, he has more than two weeks left of general idleness with respect to Valor-grinding.
Thus, Death Knight Week has been happening at an opportune time for me, because this week, I’ve spent most of my time outside of raids on my burgeoning Blood DK, Saldrahn.
Since Saldrahn is relatively new, he’s not only green, but he also “needs” gear. A very important question (for the sanity) is this: how much gear does he need?
Well, as my seventh toon to reach 90, he’s not going to be a raider. He doesn’t need the legendary cloak. He doesn’t need tier gear. This doesn’t mean that he’s not important – right now, my resto druid is my favorite alt, with the warrior second, and the DK is a very close third. I don’t yet have the close connection with him that I have with the druid and warrior to varying degrees. But he’s a lot of fun to play!
While the warrior is a serviceable tank, and the druid is a serviceable healer, the DK is strong for both tanking and soloing. In fact, I’ve found him to be both more enjoyable and better to solo with in a tank spec than those other two classes, which has led me to a point right now where I spend most of my time on him. Dailies are the meat of that time, although they seem less of a chore because I’m doing them at my own pace on a fun character. Isle of Thunder, the Klaxxi, Shado-pan, and Barrens see me regularly. I’m steadily building up some VP, at my own pace. I can drop him for something important at any time, but he’s a lot of fun to go back to when I have the opportunity.
Anyway, since I know he’s not going to be a raider, I can cut out many activities that I know will not be fun – like spending tons of gold on spirits for crafted gear (because I’m a miser) or… yes, taking him into LFR.
I stated in my previous Death Knight Week post that I plan on tanking some dungeons with him at some point in MoP. I’m not in a rush to do that. When I do get around to that, it will be because I am looking to have fun, and I don’t expect that they will be difficult at his gear level. In the meantime, I’m casually gearing him. Here’s what he has so far…
– The boots from the quest where you help Seer Hao Pham Roo up the mountain: ilvl 502.
– The engineering helm: ilvl 476.
– The belt that can be purchased very cheaply from the Kirin Tor Offensive for gold: ilvl 476.
– BoE world drop Hit/Haste legs that, while not optimal, aren’t bad, either. ilvl 476.
– The crafted Mastery/Parry gloves (about 1k gold for the Blood Spirits): ilvl 496.
– Seal of the Unscathed, the ring from finishing the Klaxxi story: ilvl 489.
– The crafted two-handed sword (cost negligible for someone like me who just has extra Lightning Steel): ilvl 502.
– Relic of Niuzao (8k gold from the AH during Darkmoon Faire): ilvl 476.
– A Mastery/Exp chest that I got last weekend after doing my first weekly Barrens quest: ilvl 489.
– Various crafted blue gear to fill in the blanks: ilvls 450/458.
Overall, he’s sitting at a 473 item level. I have yet to step into a dungeon. I have not done any LFR. I have done no scenarios, beyond those in the the Barrens questline. I have no Valor gear. But I’m still more than geared enough to handle just about anything in Pandaria-world without much trouble.
And my prospects are good: before the next reset, I will have another Barrens piece; likely the shoulders. With 16 days left until 5.4, I have 1500 VP, and I should reach 2k+ before the next reset. In three days, I’ll be revered with the Shado-pan, which means I will be able to replace my Ghost Iron Dragonling with the sweet trinket they sell to tanks who are Revered, and still have plenty of room to be Valor-capped when the patch drops and the Shado-pan Assault necks have their prices discounted by 34%. At that point, I will start running dungeons, which will be great, because all of the non-Shado-pan Assault Valor gear is going to be purchasable with Justice points and won’t have reputation requirements. We’ll finally have a use for JP! And I should be able to purchase other SPA gear as I go, without stepping into LFR once, after 5.4.
The time for alts is finally arriving. If you’re like me and are tired of LFR, we’ll be at a point where gearing an alt has the most options ever without raiding: Valor and Justice “rep gear,” heroics being meaningful again JP-wise, scenarios if you desire, converting JP to HP if necessary, spending a little gold to fill holes in your gear set, the Timeless Isle… I’m really looking forward to this.
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This week, I’ve had a lot of fun with my death knight, doing things at my own pace and taking all comers (NPC-wise). While I am itching to do something meaningful on my main hunter, it’s been nice to do a casual grind on a fun toon. I’ve found it relaxing, like a nice vacation from the frustration that randomness in WoW can be.
If you’re looking to gear up an alt, and you don’t need to raid with that alt, and you either hate LFR or are feeling shafted by the RNG gods, consider the alternatives to LFR. The recipe for casual gear progression is in the game now, and it will be ripening soon – coming into its own again at the end of the expansion in an almost perfect* manner. And you’ll be strong enough to do almost anything in the open world.
*”Perfect” would be if there were new dungeons in 5.4. I’m going to miss not having those. But I’ll survive.
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Thanks for reading this post by Mushan at Mushan, Etc. Comments are welcome!
Are we heading back toward less opposite-faction aggression in Expansion #5?
Posted: August 17, 2013 Filed under: Leveling, Lore, Raiding & Dungeons, Reputation | Tags: Expansion #5, leveling, lore, Mists of Pandaria, questing, raiding, reputation Leave a commentAs 5.4 – reportedly the final raid patch of Mists of Pandaria – draws near, along with Blizzcon 2013, speculation is ramping up as to the exact setting and nature of the next WoW expansion. We’ve seen announcements and hoaxes and so on… I won’t go into those here.
However, I do wonder about how the story in the next expansion will affect our gaming experience, with respect to the intensity of conflict between the Horde and Alliance. As I see it, there are several possible factors that will determine this – beyond, of course, how much priority the game’s creators give to the conflict itself.
Here of a few of them, and, while they’re all related of course, to my way of thinking, these fit into two subsets of the equation.
A) The Antagonist and The Setting
1. Who is the big baddie, and what is the nature of the threat that he or she presents to the entirety of Azeroth?
2. Where will this entity come from / where will we be questing and fighting it?
Let’s expand a bit upon these questions.
1. Who is the big baddie?
I don’t know about you all, but to me, Garrosh Hellscream, the Thunder King, and the Shas don’t seem… quite as much the dire threats that recent end-bosses have been.
We’re coming off the threat, and subsequent destruction, of Deathwing. As in Deathwing the Destroyer. Consider that during the Madness of Deathwing fight, Deathwing periodically attempts to invoke a second cataclysm. The spell tooltip states that he is “trying to finish the job he started” – during the boss fight! It doesn’t get more dire than that, in my opinion.
Previous to this, we fought through a fairly long mess of Arthas’ minions en route to the Frozen Throne, where we fought the Lich King himself. Arthas, who murdered his own father and destroyed his kingdom and birthright, along with the lives of untold numbers from virtually every race and civilization on the known planet. Who made his presence felt all over Azeroth – even before players stepped onto one of the boats to Northrend – and constantly threatened and taunted us thereafter, until we came face to face with him.
While we did fight the Lich King in the coldness of his throne room, as opposed “out in the world” with Deathwing, it was still the climax of a story that went carried us throughout the expansion. One of the overarching themes of Wrath was that fighting the Lich King was a do-or-die task: if we did not defeat him once and for ever, he would eventually overwhelm the entirety of Azeroth with his might and that of his ever-growing Scourge army, and we would join him in our own unwilling undeath. And Icecrown, with its constant threats, the undead and insectoid trash, the ever-presence of his voice, all had a creepy effect on the raid instance, giving it a vast yet claustrophobic feel that enhanced one’s dread. The Lich King was an amazing antagonist for an expansion.
In contrast, the mogu and the sha – while obviously fascinating from the Titan connection and the burying of emotions manifested in as corporeal malevolent power – seem to really only be an imminent threat to the serenity and normalcy of Pandaria and those who live or go there. Sure, we’ll be descending on Orgrimmar shortly, and Garrosh is intent on using heretofore unseen power to expand the strength of his New Horde, but it still seems to me to be isolated in a way that we didn’t see in the past two expansions or so. Ok, so it’s Pandaria and Orgrimmar. And Theramore, before the expansion came out. Certainly not insignificant, but we’re already looking beyond this raid, and it’s not even out yet. And we’ve been looking for a while now.
In summary: while the Lich King and Deathwing were omnipresent threats to the whole of the peoples of Azeroth for the entirety of their respective expansions, Garrosh still seems like something of a noob, comparatively. And while his transformation has been swift and terrible, as apparently are his dreams of destruction, the situation seems less like a world-wide threat like those others, or like the Burning Legion.
2. Where does this entity come from, and where will we be playing?
This is a huge unknown. While the speculation recently has been about Azshara and N’zoth, and about the return of the Burning Legion, we really don’t know who and where we’ll be fighting. Will it be Azeroth, phased? Will it be a new place, like an underground/underwater expansion (please, dear Lord, no…)? Will it be a phased Azeroth and a phased Outland? Will there be some other dimension that we go to, or some island off the coast of whatever that has only ever previously been hinted at?
In BC, Wrath, and Cata, we had a host of neutral factions that chose to put themselves apart from / above the Alliance and Horde for the good of the world. In MoP, we have several as well, but we seem to have more Alliance or Horde factions than we’ve seen recently. The Kirin Tor Offensive vs. the ousted Sunreavers. Dominance Offensive vs. Operation: Shieldwall. Jinyu vs. Hozen. Tushui Pandaren vs Huojin Pandaren. And while we’ve had conflicting Horde-based and Alliance-based factions before, it has long seemed that we were generally fighting for a common cause, regardless of affiliation: the Argent Crusade/Ebon Blade/Ashen Verdict. The Avengers of Hyjal, and so on.
Based on Wrathion’s forboding conversations during parts of the Legendary questline, it’s easy to presume that there is an imminent, dire threat to the world. When he beheld an image of the world, and spoke of an unimaginable power threatening Azeroth, it was easy to let our thoughts go to their speculative space. “Hmm, does he mean Sargeras? Old gods? Bolvar Fordragon going insane? Azshara? Something we’ve never heard of before?” Etc.
While we don’t know what we will face, if Wrathion is right and, in the next expansion, that unknown power surfaces and threatens the fabric of the Azerothian universe, the Horde and Alliance will likely have to put aside their differences again.
B) The Warchief, the Horde, the Alliance, and the world
3. Who replaces Garrosh?
Names have been thrown about. Some are reasonable, others seem less so. The popular ones include Vol’jin, Sylvanas, Lor’themar Theron, Baine Bloodhoof, and Varok Saurfang. The most divisive idea – even more so than Sylvanas – seems to be that Thrall could reassume his position.
There seem to be some generally accepted thoughts on the levels of Alliance-Horde conflict that could result from the choosing of some of these people. Baine, Vol’jin, Thrall, Lor’themar, and Varok seem to be somewhat less hostile and more reasonable. Sylvanas has been one of the more aggressively anti-Alliance leaders of late (see: the northern part of Eastern Kingdoms, post-Shattering), and would likely be the leader that the Alliance would have the most objection to. Which leads to the next part of this subset…
4. How does his replacement come into power? Who has influence over that decision?
One of the biggest questions, post-Garrosh, is how much influence certain entities will have over the selection of the next warchief.
Assuming that Thrall isn’t reinstated, will he have a say? And will his be a “final say,” giving credence to the idea that he ultimately has the most universal respect among Horde-related leaders (and the Alliance, for that matter)?
And, for that matter, how will the Alliance be involved in all of this? Are they going to march on Orgrimmar – the combined might of all of the factions along with the Darkspear Rebellion – unseat Garrosh, and then say, “Well, good work, all. Grats on loots, see you next time” and head back to their respective homelands? Or will they insist upon sitting at council with the remaining leaders of the Horde and the “neutral” parties involved (such as Thrall), in order to monitor, moderate, or otherwise influence the picking of the next warchief, directly or indirectly?
Will they allow the Horde to be as they were – allowing them autonomy, while insisting on some treaties to keep things copacetic – or will there be an Alliance Kor’kron-like presence in Orgrimmar for the foreseeable future?
Or, will Wrathion’s prophecy fall upon us and the world before there is any resolution?
…
Looking at what has happened doesn’t make predicting the future any easier. The general questions I ask in this post merely splash the waves in the sea of possibilities regarding the next expansion, and I’m not enough of a lore nut to write cogently about anything much deeper than this.
I do think that we’re facing multiple “mind. blown.” scenarios in the next several months. Assuming that Blizzard announces the next expansion sometime within the month-long window leading up to and including Blizzcon, it’s likely that we’ll soon have a grasp of the nature of the next expansion’s lead antagonist, the new “area” – if there is one – and perhaps even some idea of the level of faction antagonism. And if there is indeed a post-Siege patch that wraps up the warchief question and begins to lay out foundations for Expansion #5, we’ll have some closure there, too… maybe.
My gut feeling is that we will face a danger that once again makes the Alliance-Horde squabbles seem trivial, and that, while there will be different flavor to the factions’ leveling experiences, the anti- nature of those differences will be toned down compared to what we’ve seen in Mists of Pandaria.
Of course, I could be completely wrong.
…
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Trying a different strategy on the route to the ‘Valor of the Ancients’ buff
Posted: June 8, 2013 Filed under: Gear, Raiding & Dungeons, Reputation | Tags: druid, gear, guardian, hunter, Mists of Pandaria, questing, raiding, reputation, resto, Throne of Thunder, Warcraft, World of Warcraft 1 CommentLast week, I managed to get all three of my favorite toons Valor-capped. Not only that, but they were all capped by early Sunday.
I want to say that I don’t know how that happened, but I do. Basically, I raced to the cap on Mushan: weekly Barrens quest, heroic scenario (A Brewing Storm can bite it, by the way), some dailies, a heroic dungeon, and a section of LFR, and I had 605 points by Tuesday night. Tuesday night! Soon after that, he was capped, and my druid and warrior were also on their respective ways to the cap.
Saturday night and Sunday night, we raided. But on Monday, I was completely bored; as such, in addition to writing the bulk of three blog posts – two of which were posted on Monday and Tuesday, and the other one is slated for sometime in the not-so-near future – I took Mushan out to the Barrens again and quickly farmed up all the items needed to turn in the weekly Barrens quest for this week. Yes, I was that bored.
Then on Tuesday, I had a weird day at work that caused me to have a massive headache all night. So once again, I didn’t want to do too much. I farmed my Barrens stuff on the warrior, did Sha and Galleon on the druid with a couple of guildies, and called it an early night.
Wednesday, I woke up without a headache, thankfully. But I found myself still not interested in doing Isle of Thunder on the hunter, or waiting in long queues for LFR. I need exactly zero pieces in LFR. The only things I need from there are the Titan Runestones that drop from the final six ToT bosses (supposedly – apparently they are hard to come by, and I saw zero last week).
It’s a very different feeling from last week. For some reason, I just don’t have the energy. So I decided to take a different tack, one that I didn’t ever think I would want to take: cap on the druid first this time.
So, as of this writing, I’ve done just that. On Wednesday, a guildie and I ran three wings of ToT. I turned in my Barrens weekly that night. Thursday night, I did some quests after work, but when Squido asked me to run some LFR with his shaman, I just had to take the hunter in there, because it was likely to be the only chance I had to get relatively quick queues as a DPS. The rest of the evening was dedicated to running the final three wings of ToT with him, and that was about all that I had in me, so the druid got no more attention.
Friday, I finally capped. Some dailies in the morning, and four wings of T14 LFR at night, brought me to 1,000 VP on Anacrusa. Meanwhile, Mushan is at 597 going into the weekend.
He’ll cap – there’s no question there. No problem.
…
“Now, why would you do that,” you might ask?
The reason I decided to try this different tack is because we raid on weekends. With the reset on Tuesday, capping on Mushan before we raid means that I get exactly zero VP from our normal kills. This normally doesn’t bother me; I just wanted to see if I liked doing it better this way.
Additionally, since all that I need from ToT is the chance at Titan Runestones on Mushan, it seemed like a novel idea to try to be more fervent about getting gear for toons that can actually use it. It makes sense, in theory… in general…
…
However, now that I’m here, I don’t know if this is something I will repeat any time soon.
Granted, because of the flexible nature of my work schedule, no two weeks are exactly alike. And this week has been somewhat busy, between work and real life responsibilities. So it’s not a truly equal contrast or comparison between situations, but nevertheless, I think I actually like my usual way of going about this better than this experimental week.
There are several reasons…
1) Everything goes better with the hunter. While the queue times can be longer if I don’t go with a healer or tank, the play just flows. And questing is a breeze. I can be farming the Barrens or doing dailies while sitting in queues for heroics and LFR, and make a seamless transition whenever the queue pops.
2) In comparison, the druid, which I quest with as a guardian, is slower. There are advantages to going this route with her: as a tank, I can round up several mobs, build up a lot of vengeance, and survive while I complete quest objectives. However, given the approximately 50-ilevel difference between the hunter and the druid quest-spec gear that I have, there’s still no contest: the hunter blows stuff away with all deliberate speed; the druid plows through it slowly and methodically, like an ox.
3) Healing. Healing is great, and I have a lot of fun with it. However, it comes with its own set of stresses. I’ve already got that ‘I can’t let him die, even if he’s doing something really really stupid’ mentality that healers have, which can lead one to a point where it feels like it’s time to take a break. So while chain-queuing as a healer sounds like a great idea, it doesn’t always turn out to be the most enjoyable option.
4) Bottom line: compared to last week, I’m behind. My warrior has… zero VP. The hunter will be fine, but the warrior is not going to have the kind of Valor I want for him by the time Monday night rolls around. He’s usually the hardest for me to cap anyway, because the way I play him (prot) can get a bit slow and intense. But a week with almost nothing to show for it on that toon isn’t all that fun for me, even though it looks like this could be one of those weeks with him. We’ll have to see.
…
Maybe “wasting” raid VP isn’t a bad thing when I think about it this way: if I’m going to grind, I’d rather do the lion’s share of it on the hunter – raid VP be damned. Doing it my normal way makes the other toons feel 30% less grindy, which helps me enjoy them more.
As I said, this week and last week aren’t ‘apples to apples,’ but I won’t be surprised if I go back to my normal Valor Point Acquisition Strategy when next week rolls around. However, that doesn’t mean I won’t use take this road again, some other time. I’m just not going to make it my main path.
She isn’t my hunter, after all.
…
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So… alts?
Posted: May 17, 2013 Filed under: Gear, Raiding & Dungeons, Reputation, Transmogrification | Tags: druid, gear, Mists of Pandaria, questing, raiding, reputation, resto, transmogrification, Warcraft, World of Warcraft 2 CommentsThis past Monday, Bashiok let us all know, via a Twitter response, that 5.3 would not be dropping this (current) week.
On the surface, this was bad news for some people. People like me, who have been Valor capped on their mains and/or basically done with Isle of Thunder for a little while now, without much meaningful to do without getting into some avenue of the game that they enjoy less (like PvP, pet battles, etc., etc.).
On the other hand, there are people who feel that things are moving too fast, that there is not enough time to do everything they want, who play lots of alts and want more time for them, who want an extra week or two to hit the VP cap before Item Upgrading becomes available, etc. For these folks, it was great news.
I’m among those in the first group, with Mushan. I’ve been max-VP capped since the 3rd or 4th of May, have nothing to spend VP on, have been done with the Isle of Thunder story for a while, and so on. For me, the wait has been frustrating. I went from trying to let go of the grind to having almost nothing in the game that has real progressive meaning without killing new raid bosses. So I was disappointed when 5.3 didn’t happen this week.
So… alts?
For me, the answer is yes. And, this past weekend, I had a certain alt in mind…
Yes folks! I shook a boatload of dust off my druid last Saturday.
This is the same druid that has largely remained parked at the Stormwind Auction House selling leg enchants, or at Halfhill farming motes to make those leg enchants with.
Now why, you might ask, would I want to do such a thing?
Well, you can’t discount aesthetics, for one thing. I mean, just look at that killer transmog she has going on. It’s one of my favorites! (And it took some serious farming to put those pieces together back in the day, too!) Plus, she’s a female night elf, and they look pretty badass anyway, especially with the particular tattooing/facial structure combo that I chose for her at the character creation screen.
Plus, fire trees.
So anyway, that’s settled… it’s been a joy to get to see that gear in action this week.
Aside from aesthetic appeal, playing Anacrusa represented some very new territory for me in MoP. Thus far, I’d leveled two tanks (including this toon), two hunters, and a mage to level 90. Now, this is not necessarily one-dimensional play – I know several people who have four or five max-level DPS toons and nothing else, and that is certainly not me. With those toons, I have three of the four bases covered (yes, I finally put together a Fury spec for the warrior… and it’s NOT pretty, folks): tank, ranged DPS, melee DPS. Additionally, I have my Prot pally and Blood DK in the wings… so in some ways, that’s more of the same. It’s probably also part of the reason the DK is still waiting for me in Grizzly Hills…
Lately, though, I’ve been wanting to do something different. And I may have known that subconsciously, but it took me a while to conjure up an active realization – along with some balls* – that I wanted to do something related to healing.
*I have a rough time jumping feet-first into certain things that require some responsibility that I might fail to live up to, and it’s always been that way. Takes me some internal argument to take a new toon into PvP, for instance. To heal. To tank important stuff. It’s just my nature – I am a timid one at heart, I suppose.
For a while, I thought about my options. I could finish leveling my pally, but I don’t really feel like doing that right now (and haven’t for some time). I could level a priest or shaman, but I really don’t feel like doing that either. Same with a monk. So that left the druid.
Finally, last weekend, I dug her out of the mothballs. I put together something of a really bad PvP set, thinking to myself that I could do some BGs and get some gear. But I never made it into a BG, or at least I have yet to do so. She had over 2000 Valor stored up from doing cooking dailies over the last several months, and was well on the way to some nice reputation with certain factions, so I started working on that a little bit, with the idea that I could build up a set and step into LFR to try things out. Along the way, I made her the 496 crafted pieces, along with the 502 Reborn mace, and I bought her the 476 off-hand, the Darkmoon trinket, and the 522 Valor necklace. I made some more “Crafted Gladiator’s” pieces, and soon stepped into Mogu’shan Vaults.
Over the past seven days, I’ve gotten her ilevel up from sub-450 to 481! All but three pieces are epics as of this writing. Other than a couple of bad experiences (along with the bosses in ToES being very stingy), the T14 Raid Finder raids were fun and rewarding. I grew leaps and bounds as a healer throughout the week – which is good, because I was starting at about as close to the bottom as someone can be without not having actually healed before**.
**I’ve healed before. Not much, though, and not for quite a long time. And never in raids.
The goal, once I got into it, was to be eligible to run some ToT LFR by this weekend. As of this morning, mission accomplished. I ‘stayed Klaxxi’ consistently enough this week to get the Exalted (Shadows of the Empire) ring today, and I also hit Revered with the Kirin Tor Offensive, which enabled me to grab the cloak from their vendor. And getting a couple of Keys to the Palace of Lei Shen enabled me to stay well-stocked in coins, so I was able to roll on every relevant T14 boss and get a few nice pieces that way.
So Anacrusa is now a Resto druid, for the time being. Awesome!
I quested as Guardian, which may seem odd, except for the fact that I already had a full set of guardian gear from when I was leveling, etc. that was good enough to be daily quest-worthy. I found that I was able to pull multiple mobs at once on Isle of Thunder with little problem. It was also much more enjoyable than doing it as a boomkin would have been.
Overall, I’ve had fun with her this week. It was a very fun diversion from the norm and the tedium, and brought new life into my enjoyment of the game. Plus, it was great to get back on my old main and have fun playing her for the first time in many, many months.
Tomorrow, it’s back to the hunter, as we attempt to make some progress in ToT for reals this weekend. I do hope to get Anacrusa through a couple of wings of ToT LFR before the reset, though, because there are a couple of Shado-Pan Assault items that I’d like to purchase for her, but I need to be Friendly with them to do so. We’ll see how that goes. Meanwhile, I need to make sure that I can still remember how to play Mushan!
…
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An in-game excuse to slack off
Posted: March 28, 2013 Filed under: Gear, Professions, Raiding & Dungeons, Reputation | Tags: Blacksmithing, gear, hunter, Leatherworking, Mists of Pandaria, progression, questing, raiding, reputation, stats, Tailoring, Warcraft, warrior, World of Warcraft Leave a comment(Writing this on Wednesday evening.)
This past week-plus has been spent not doing quite as much as I normally do over the course of a day or week in WoW, following my previously detailed realization that I am suffering burnout due to over-exposure to the Valor grind(s).
While I continue to cap my hunter, I’ve been purposely slacking on every other toon. I spent a good deal less time doing just about everything that I normally do last week, except for raiding, than I have in a long time, and that was good.
Raiding
We skipped last week’s Friday night alt raid due to some absences, which was totally fine by me. The main group finally stepped back into Terrace and cleared that for the first time, which was nice. We downed Garalon. We’re planning on finishing up HoF this Friday if we can get enough people (Easter this weekend means, for good reason, that our weekend raid is cancelled). We can clear Jin’rokh every week, basically, so that’s good, because many of us need the gear he drops. But Horridon will wait until April, which is fine.
Isle of Thunder and The Thunder Forge
This raid lockout – while still “young” – has been kind of fun, since Stage 4 of the assault on the Isle of the Thunder Throne is now open. While doing my dailies on my hunter on Tues., I finally got to see The Thunder Forge, get my quest to learn how to make Lightning Steel Ingots, and start working on building up a store of such ingots to put toward creating some cool “reborn” weapons.
For some reason, I got all excited about this – perhaps it’s because I’ve been learning recipes for gear from making Magnificence of Leather and Imperial Silk since 5.2 Day One, so it’s nice that my two Blacksmiths (hunter and warrior) can finally start doing the same. Not sure why Blizzard made Blacksmithing this way, since the weapons that can be made after 29 days look like they will cap out at 489, which is hardly current raid levels. I imagine that this might be their reasoning – which I think is flawed, since there’s really no grounds for the penalty – but even if it’s not, I don’t have the interest or energy to hunt for an official answer. At any rate, I’m happy to be able to do those “transmutes” now, since I have a couple of toons that can use weapons of that level – appreciating that, at this point, my interest in gearing up alts via Raid Finder is at something of an absolute all-time low.
Shado-pan Assault rep and 5.2 Valor gear
Last week’s announcement that Patch 5.3 will see the Item Upgrade NPCs returning from their respective vacations was one that, at the time, merely sparked my interest. The reduced costs (500 VP for an 8-ilvl increase per item) mean that upgrades will be more flexible and user-friendly – more like putting a gem in a piece of gear (although not exactly like it) and less like buying an entire new item. Easier to commit to.
That kind of thing, I find interesting, whether it’s the old model or the new one.
However, things were thrown into a different light this evening as I neared the “Honored” threshold (of my ongoing quest to gain rep with the Shado-pan Assault) on Mushan.
When the Valor gear was initially revealed, I glanced at it. Wow, nice trinket. Lot of Hit, but nice proc. Other pieces… most of them upgrades. Nice. No helm or boots… but those can be crafted at a later date. That’s good. Etc.
I bought the neck immediately, and shortly thereafter I purchased the trinket, then the ring and the bracers. Everything was good there – my Hit Rating was a little high for a short while, but it’s under control at the moment.
In the meantime, however, I’ve had some decent luck with a couple of other slots. I got the Thunderforged legs (528) on our very first Jin’rokh kill. Our third kill resulted in the shoulders (522) on a bonus roll. I’ve gotten several pieces in Raid Finder, but the only piece I’m able to use right now is the cloak (502) from Ji-Kun. Nevertheless, I’ve got some decent gear going for me right now, which is helping me stay competitive and contributing to our team.
However, the combination of gear that I’ve acquired from Valor and drops means that I’ve suddenly run into a weird wall. Because of the fact that I still have the T14 2p bonus going on (helm and gloves), and the legs I got are so good, and there’s so much hit (or blue sockets) on the gear that is available to me, I’ve reached a point where my need for Valor Points is rapidly diminishing. Having just reached SPA-honored, I’m seeing a small upgrade with the cloak, which I’ll buy on Thursday. However, the legs are a direct downgrade from my 528s, while the gloves would break my set bonus. So for the next month or so, I really do not need much in the way of VP.
This looks to continue to be the case once I hit revered. At that point, the belt is totally sweet – and will be a must-buy – but the chest is loaded with Hit, Expertise, and two blue sockets with a +120 Agility socket bonus. For real, Blizzard? Beg pardon, but… are you shitting me?? So that’s a big kick in the sack – although it’s still a minor upgrade as things stand with my gear right now, believe it or not, because of the Agility bump. I’ll have to reevaluate when I get there, but I can see myself going “no thanks” when the time comes. And at exalted, the shoulders (with a 700g cost?) are a slight downgrade from Jin’rokh’s, so I’ll probably pass on those too.
All of that to say that my need for VP is likely to diminish rapidly, and is likely to stay that way until 5.3 arrives and upgrades return. I’ll be hitting those babies hard when the opportunity to use them finally arrives.
– – –
A side-note about all of this – and, incidentally, the title-theme of this post – is that this could possibly go a long way toward momentarily easing my demand for VP on my hunter. With no demand for Valor – and I’m talking almost no demand for several weeks – I could possibly just forego questing on that toon for a while. This would open up more time to play other toons for fun, or to simply not play them much at all. Which wouldn’t be a bad thing at this point. I’ve got a strong desire to dig into that copy of Kingdoms of Amalur that’s been staring at me for a while from the shelf.
All I have to do is make sure that I have enough VP to buy the cloak, buy the belt, and be capped for upgrading purposes when 5.3 arrives, and I will be all set. Depending on when that happens, I could conceivably have that taken care of just from raiding, which would be nice. That’s my favorite end-game thing to do on my hunter anyway.
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Letting go of the grind(s)
Posted: March 20, 2013 Filed under: Gear, Professions, Raiding & Dungeons, Reputation | Tags: Alchemy, Enchanting, gear, hunter, Leatherworking, leveling, Mists of Pandaria, questing, raiding, reputation, Tailoring, Warcraft, warrior, World of Warcraft 10 CommentsEarly last week, I got a call from my mom, letting me know that my grandma was not doing well, and that she and my dad were driving across the state to see her later that day.
I hadn’t seen my grandma in so long, I’d be embarrassed to admit it here. So I won’t. The tough part was that it was Tuesday, the first of five scheduled work days in a row, because my boss was on vacation (so I was taking up some of that payroll). It really stressed me out, because when my grandfather died in 2008, I had never made it up to visit him in his last years.
Fortunately, I was able to find some schedule flexibility at the end of the week, and after a short shift on Friday morning I made the 315-mile trip to see her. She was, by that time, doing better, and we had a very nice time visiting and talking, watching a baseball game together, and so on. I left mid-afternoon on Saturday, blessed by the experience, and was home in time to raid at 9:30 pm.
It was a hectic week, all told.
…
This, of course, affected my weekly race to the Valor cap. Or, more than one Valor cap. See, not only have I maintaining a capped-pace on my hunter every week since I hit 90, but I’ve also been trying to cap on my warrior, who tanks for our new alt run on Friday nights.
With patch 5.2 having dropped, here is a short list of the stuff I “have” to do:
- Isle of Thunder dailies (etc.) on the hunter, warrior, and maybe another toon each day.
- Run Throne of Thunder (Raid Finder) on the hunter, at least.
- Run heroics / RF / scenarios and/or do dailies to cap on the hunter and warrior.
- Saturday and Sunday night raids with the main team (hunter).
- Friday night alt raid with the warrior.
- Tillers: 5 level 90s at 16 plots per, plus a level 88 toon with four plots, that I try to hit each day.
- Living Steel, cloth, Sha Crystal, and Magnificence of (—) daily cooldowns.
- Somewhat consistent AH activity, although that doesn’t take much time.
This does not include having fun with alts – and right now, that mostly means playing my DK in Outland from time to time.
At any rate, the above list represents a lot of grind. And grind equals time spent, and grind doesn’t always mean fun. And time spent neither making real money nor having fun can become time wasted.
So last Friday, for the first time since I took a trip to visit with family last October, I completely ignored all of those grinds. I didn’t log in at all, because I had to go to work and then drive for more than five hours afterward. Part of me felt a smidgen of “but I need to make time for that before work!” while the rational side of me dismissed that notion as completely ridiculous.
Because it was completely ridiculous.
This may be a relatively alt-unfriendly expansion, but I have six toons in Pandaria in spite of that. I farm 84 plots per day. The Isle of Thunder can be a time sink when you get quests that are negatively affected by long re-spawn timers – or are just dumb quests, like “squash 150 roaches for 5 VP and the chance to kill the final quest boss if you actually do it.” Plus, the rares are fun, but I can’t always afford to let time get away from me while waiting for them to spawn.
I’ve been religiously farming those plots. Religiously doing those dailies. Religiously hitting up Raid Finder. Religiously capping on the hunter, and sometimes the warrior. It has felt like a duty that I was always going to be glad that I completed when I did, each week and with each positive raid result.
However, as I began my drive north last Friday, I had to chuckle to myself. I was free! No dailies today! No raid tonight! It’s sad to say, but it was actually nice to have that time off from raiding, even though it was just one day and I’d only raided twice before on the warrior.
…
Since Saturday night, when I came back, I’ve slacked off on some of that grind, and I think I will be better for it.
Despite new content with the recent patch, I have been starting to grow… I don’t know… bored? tired? of the game. This is probably a sign that I’ve been playing it too much, for too long. While the content is new, the game is basically the same, the way that I have been playing it: lots of grinds.
However, whereas I’ve usually spent days off playing WoW all day when there was nothing else pressing to do, lately I’ve been finding something else to do with some of that time. This is definitely a good thing.
But the best thing is that I am letting go of some of the grinds. I am not going to bust my butt – and test my own patience in the process – by putting my warrior through the same paces that I put my hunter through each week, just to ensure that I can get that next piece of gear as soon as possible. I’m not going to concern myself with getting that sixth toon to 90 unless I feel like it, even if it will help me gather herbs more easily with flying, and will get me the Quintessential Quintet achievement (yes, yes… I have two level 90 hunters). I’m not going to go out of my way to make sure that I have enough mats to use each cooldown, every day, without exception. I’ll still use my cooldowns when I can, but I won’t fret if they go un-used for a day or two, or three. I won’t let myself be bothered if I list auctions each and every day, because I have plenty of gold.
I’ll still play my hunter like I do, getting those dailies done and running RF and raiding and so on. And I’ll still farm my plots most days. But I need to take a break from the job that keeping a well-rounded stable of max level alts has become. I want to spend more time enjoying other aspects of the game – like leveling my DK or other toons, and working on my low-level hunter soloing project some more (sadly, he’s still 19). I also have other games I want to play, and books to read, and guitars to play, and good weather to enjoy, and spring cleaning to do, and… so on.
…
I’m super glad that I made the time to see my beloved grandma last week. I’m also relieved to have been forced to abandon the game and the grind for a couple of days. I think that letting go of some of the job-like aspects of MoP will allow me to enjoy the game more when I do play, and will make me happier overall.
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Throne of Thunder: One week, one kill – Jin’rokh down! (with bonus…)
Posted: March 11, 2013 Filed under: Gear, Raiding & Dungeons, Reputation | Tags: gear, hunter, Mists of Pandaria, questing, reputation, Throne of Thunder, Warcraft, World of Warcraft 1 CommentSaturday night was a good night.
After waiting all week (and for weeks before that) to get cracking on Patch 5.2, I was growing extremely bored and restless. The Isle of Thunder seems to be a place where people are having fun, killing rares, etc. For me, it has been an experience akin to the Molten Front progression experience.
And certainly, since I play a hunter, there’s nothing about it that’s really all that difficult… except for the extreme tiresomeness of hunting for those last few, elusive Grave Guardians to destroy, or corpses to burn, or whatever. The place is really cool – especially since Stage 2 opened today – but it’s also a cluster, crawling with people, which is great, and is also a curse. In fact, a few days ago I was so bored with the experience that I found myself writing a long, stupid post about it at 4am. That one’s going in the trash – you’re welcome.
So anyway, why do I do it, then?
Well, I’m doing it for the gear. And it is a cool place, and it is somewhere new to earn Valor.
It’s not because I need the Kirin Tor’s VP offerings. They sell a few pieces of 496 rep gear, but even for slots where I’m sporting a 489 item, the value of any of those upgrades per VP is ridiculously small.
No, it’s because of the infrequent – but hardly insignificant – opportunities to get reputation with the Shado-Pan Assault (which does have the good gear). And after seven days, I find myself in a good position to be Friendly very soon (2999/3000, in fact). I’ve run the treasure room scenario, done a few other quests for them… and then, on Saturday, we entered, as Bensen put it, The Thunder Dome.
After the trash, some discussion, and Mushan accidentally initiating the first pull of Jin’rokh the Breaker because I had a keyboard miscue (learn 2 type, and/or don’t have the boss targeted when typing, man!), and eleven more pulls… we got him!
I have to say – and this may surprise some – but this is the first time I’ve gotten a first-week boss kill since at least Icecrown, and maybe earlier. I’m not sure… I can’t remember back that far. So it’s pretty exciting, for me personally, to be involved in a first week / first kill situation.
Unfortunately, for some reason my screenshot addon did not take a screenie of the kill. However, I did have the presence of mind to take the above shot during some down time in Jin’rokh’s room. You know, for giggles.
Overall, I’m very proud of our team. There’s such a huge difference between being here on the first week of a patch and waiting until six and a half weeks after the new content arrives to even enter a raid with a patchwork group, like we did in 5.0. And it’s nice to be in the top 20 on our server for once (not that the server is what it once was, but still…).
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After that, and again on Sunday night, we made a bunch of pulls on Horridon. It’s a much tougher fight, and we may have a gear issue on our team, as far as surviving and, in particular, burning down adds. However, at the end of the night we got to experience the wonder of Oondasta, the heroic world boss on the Isle of Giants.
Here’s the screenshot from our server’s kill. Yes, I died more times than I can remember…
For this shot, which was taken by the Multishot addon, my resurrection timer was literally at 1 second when the boss died, but this one looks pretty sick anyway, so I went with it!
But yeah… Oondasta… is pretty hard core. The damage she dishes out is ridiculous.
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During the week leading up to Saturday, I was having concerns about our group. One of our healers was slated to be out for part of the raid, and the replacement was away for the weekend. I was wondering if it would merely be a trash-farming night. However, I was pretty amped for it on Saturday, and spirits were generally high going in. Due to some technical issues, our other healer was able to join us in time for our fourth or fifth pull, and things progressed from there.
My expectations for our group are modest, based on recent experience, and as such, I tend to generally be skeptical of our collective ability to make progress. However, when it’s game time, I’m prepared, hepped up, and ready to kick some ass, and Saturday really proved to be a winner for us. It made for a good raid night, as I mentioned earlier.
Looking forward to killing more bosses and equipping better gear!
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