Late last month, I mentioned a plan to abandon my recent “habit” of reaching the level cap with all deliberate speed at the beginning of an expansion, when Warlords of Draenor arrives. Since then, I’ve been putting more thought into this idea.
In previous expansions, the “race to max-level” generally involved playing through a zone until I reached the next level and could go on to the next zone, skipping the rest of the content until a later date. Higher-level zones equal more experience, after all. My first toon through the leveling gauntlet has historically been geared to the teeth (to whatever extent that toon had raided in the previous expansion), blew through the opening levels, and powered through the final zones in order to get started on daily quests and heroic dungeons. Later on, in moments of down time, those other zones were finished in order to complete achievements or get started on reputation grinds.
Having done just that in Mists of Pandaria, I found myself with plenty to do, but no reason to have done it so quickly. It took my guild more than a month after I reached 90 to start raiding, and that left me with LFR, dailies, the legendary quest grind, and so on. I spent way too much time being antsy to raid, frustrated with guild-mates and fretting over our inability to get ten people together in what I considered to be a reasonable amount of time.
With what has happened over the past year-plus, my perspective on the experience has changed. While I’m looking forward to WoD, I’m not going to hold my breath that people will come together quickly at level 100 – nor will I race to be first to that point myself.
. . .
With that changed perspective, I find myself looking forward to jumping into WoD with more of an interest in the story taking place on the ground. I used to be guildmates with a couple who level together at the beginning of each xpac, completing each zone as they go. While that approach didn’t resonate with me at the time – not because I didn’t understand the attraction of leveling that way, but because it seemed like a less efficient way to gear for raiding* – I find myself looking back with envy and regret that I didn’t approach things that way at the beginning of Mists. So this time I’ll probably go about it that way.
*And there’s my old tunnel vision, coming back to repeatedly bite me in the ass…
The old way: geared to the teeth, overpower early content, build to better gear, power through the end zones. Gear up. Raid.
The new (for me) way: Play the story. Enjoy the journey, because once it’s over, it’s over for that toon – and that first toon gets to see it when it’s brand new. Take your time, read the quests, relax and have fun. Worry about raiding when you get to that point, and not before.
Sounds like a good idea to me.
. . .
But what about the gear?
As it stands, if I never raided SoO again, my ilvl going into The Squish would be 563**, including the Legendary cloak, great weapon (not the Garrosh heirloom – more on that later – but still very good), CD-reducing trinket, and so on. Even if I hit the ground walking, so to speak, I’m still going to be able to handle enemy mobs with little thought in such gear. This, of course, contributes to blowing through quests, which contributes to faster leveling and forgetting why I’m there.
**Note: 563 is a full 100 ilvls above launch-period heroic dungeon gear. Holy crap! And I have… let’s see… exactly zero heroic SoO pieces to my name. The gap is massive.
But what if I didn’t have that gear, to start with?
I’m actually considering downgrading my gear for Warlords of Draenor, in order to somewhat level the playing field between Mushan and Mushan’s enemies (which will presumably be numerous…).
At first, I thought about replacing it with gear one can purchase from the likes of Trader Zambeezi, but that gear is ilvl 372, which is essentially level 85 gear, so that’s out of the picture. I don’t really feel like hitting level-91 mobs with level 85 gear – this route I’m considering isn’t intended to be a semi-Ironman, extreme soloing adventure. So then I thought, what if I spend the next few months farming heroic dungeon gear? If I could put a full set of that gold-ish looking stuff together (and transmog the crap out of it, of course, because, seriously… that gear does not look becoming on a night elf), it would make WoD a real adventure at the beginning, methinks. And I already have Tempestuous Longbow in the bank, so worrying about a weapon would be a non-issue.
Then again, despite my earlier professions of love for the dungeons we can choose to run nowadays, I am getting pretty sick of them, in all honesty. I’m not sure I could stomach farming them for some hare-brained scheme now that the flow of new gear has stopped and I haven’t needed Valor Points in a while.
My other thought was something a little more interesting and easy: a full set of gear from the Timeless Isle. I made a set for transmog purposes a while ago (although I don’t think I can wear it in all seriousness… I was just checking it out at the time), and of those pieces there are two that have two whole secondary stats per item. However, I have a bunch of unmade pieces sitting on an alt, and I figure that since I’ll probably farm Ordon b-holes at some point until I get to Exalted with Shaohao on Mushan, I’m likely to get more.
Once 6.0 drops pre-xpac, with The Squish and stat/gear/enchant/gem changes in effect, I can make all the pieces until I get serviceable ones (“or die tryin’”). I can combine 496 Discipline of Xuen with my Darkmoon Trinket – 484 Relic of Xuen*** – to fill the trinket slots with all kinds of Xuen… and I can use my 491 Sha-touched weapon. I have an absolutely sick number of Timeless cloak tokens, and a few rings, so I think I can make do with this kind of strategy. I just don’t know if it’s enough… ah, who am I kidding? All things being relative, this set would be way weaker than what I’m wearing now, but would still be “last-xpac-current” enough that I would feel competent.
***Due to bag space concerns, I’ve deleted so much gear this xpac… it’s kind of sad. But I did keep the Relic. For some reason, I have a hard time deleting Darkmoon trinkets. I didn’t delete Greatness for a long time, and kept Hurricane until sometime after I was deeply involved in the Pandaria campaign.
This is, of course, assuming that The Squish won’t diminish the relative power gap between SoO gear and Timeless gear. I’m assuming that it won’t.
. . .
You may ask, And what about that heirloom bow?
In all honesty, at this point, if I never get the bow, I don’t think I’ll care. In addition to the fact that I feel less and less inclined to care much about killing Garrosh, the heirloom bow would work against what I’m thinking of doing anyway.
OK, how about the Legendary cloak?
This is where I pause…
…because one of the things that interests me is how far I’ll go into the mid-90s or later before my first and only legendary becomes irrelevant. I’ve never, ever had one before. So I’m torn. I may just keep the cloak equipped, for fun and for pride. Removing all set bonuses/CD-reduction gear and the rest of the current raid gear will be a massive self-nerf as it is, and would likely put me exactly where I want to be, which is not overpowered vs. the first couple levels of mobs on Draenor.
. . .
As shown in the screenshot at the top, I’m also looking at going in with a nostalgic look via transmog. I’ve spent so much time leveling alts through places like Nagrand that I thought it might be fun to wear this simple Tallhide Mail set for that throwback feeling. I wore the Gryphon Mail set for most of MoP, although for the past several weeks I’ve been rocking a T7 Cryptstalker set, which reflects my (recent) darker mood regarding the game while also looking like I mean business.
A small part of me thinks that going into Draenor wearing something that looks badass would be more appropriate in the larger scheme, given that we’re chasing after a warmonger who doesn’t know when to quit. However, on a personal level, I’m intentionally entering WoD not as an end-game raider, but as (possibly) a Timeless Isle-equipped adventurer who will get caught up in events that, as usual, I wasn’t (supposed to be) expecting. Thus, a simple transmog like this – tied to so many memories of picking up Tallhide BoEs in Nagrand – lends somewhat to the immersion level, given what I’m going for.
. . .
So, what do you think? Full Timeless? Heroic dungeon gear? Is there a better idea that would make what I’m aiming for more interesting?
Or do you think the whole notion is preposterous and stupid? I think it could be fun and challenging, but maybe you think I’m off my rocker.
One thing that I’m well aware of is that, like previous expansions, it’s likely that I’ll replace this gear as I go through the campaign in WoD. That’s ok. Like I said, I don’t necessarily want to make this into an Ironman thing, where I’m fighting a constant uphill battle while being massively undergeared. I’m just looking for a different experience, and upgrading from, say, a Timeless-dominated set with quest greens and dungeon blues from Draenor will be a more natural extension of that, as opposed to wearing all of my current gear until 94 or so (and wondering if I’ll ever really be challenged).
Anyway, let me know what you think!
. . .
Thanks for reading this post by Mushan at Mushan, Etc.
Things have been quiet lately, here at the blog. Not apologizing for that… just acknowledging it. I know that there are people who regularly read what I have to say, and I’m grateful to you. The truth is, I’ve not said anything lately because I haven’t known how to say what I want to say… (the BBB post notwithstanding: that was a special circumstance, where distractions fell by the wayside in lieu of “I need to write this – now”).
There’s a reason that things have been quiet. There’s been something of a small cataclysm within my raid team lately, personnel-wise. It’s something that I won’t talk about in detail on the blog. The personnel changes don’t specifically pertain to me – I’m still there, with the other members of the core – but they have hit me very close to home nonetheless. And so we’ve gone from a team rolling with the changes to a team trying to rebound from some big changes.
Changes, meaning defections. Or, rather, abandonments.
By my count, we’ve lost eight people (more if I include substitutes) since we started raiding in November 2012. In business terms, we’ve had more than 80% turnover in the past year. This isn’t an entirely accurate number, since there is one tank position and 3 DPS positions that have been constant since the very first week. But if we had gone through that many people at the company I work for, it would be classified as more than 80% turnover. And it’s a lot of turnover.
Nonetheless, in World of Warcraft, on a “casual guild” level, it’s not necessarily unexpected. People come and go. It’s the nature of the game.
However, there is a personal nature to several of these departures. While Roy and Ben left of their own accord (Roy simply retired from the game; Ben left to go to dental school), I have a hard time not feeling responsible for others leaving. I can’t necessarily prove that I am responsible… but I find myself feeling guilty about them all the same, and all I can do is play on and try to contribute, in spite of all of that.
Anyway, the bottom line is that people left – and if it wasn’t one of the two above-named peeps, it was mainly because of substitution issues**, which is also a common thing around the game.
**In a conversation recently, Squid noted that most of these issues would have been moot if Flexible-Normal had rolled out with MoP instead of WoD. If that had been the case, we likely wouldn’t have lost a few of our teammates along the way.
The most recent cases of abandonment have seriously left us in the lurch. It has now been three weeks since we killed Nazgrim in 10N, and we haven’t been back. On Blizzcon weekend, we killed the first seven bosses in one night with some friendly substitutes from around the server, and had to cancel the second night due to lack of attendance. This past weekend, courtesy of Somb and his affinity for OQueue, we killed Malkorok through Siegemaster Blackfuse with 10-12 people in Flex…
…And, you know what? We had more fun than we’ve had in weeks and weeks, and weeks. We brought seven of our normal peeps – the most recent defectors had weeded themselves out. Sunday night, the seven of us joined with three friendly peeps from Uldaman-US and an extra healer, and spent a short evening learning the Siegemaster fight. And – I’ll be honest – it felt really good to get that kill. We had a good time, communicated well, learned the fight, made adjustments… and it felt like progression. And there was no drama.
I’ll confess, there were things about this past raid weekend that were awesome, and things that sucked on a personal level. We had fun and made progress – 12/14 flex, with 4 new bosses down that we’ve never seen before – but the gear thing…
Yeah… I know I’m probably alone on my team in this way, but I’ve only got two pieces as low as 540 (base ilvl) right now. So, while the Flex kills are very rewarding – and I did have fun getting them – there’s really almost no gear that I want out of Flex.
I find that I’ve got that typical “I’d like to bring my alt” feeling creeping in from time to time when it comes to Flex. I certainly don’t make it an issue, because I can help the team most, 99.99% of the time, by bringing my hunter. But there is still a nagging feeling that I’m overgearing it… and so I think, “hey, I could bring my resto druid; she could use the gear, but is already geared enough to contribute…” which is something that is, at this point, somewhat hard-wired into our brains as raiders, as the carrot on the stick that makes raiding that much more special on a personal-character level.
Of course, that’s all silly: my favorite toon is Mushan, and I love playing him, and my team probably needs him more than it needs the druid. And I had no problems playing him in Flex. I’m just saying there’s that itch to bring the druid…
(OK, it’s gone… for now…)
Ultimately, killing those four new bosses was progression for us. It was fun and rewarding on an achievement level. But the fact remains that there are relationships that have been harmed as a result of recent events – and that sucks.
And that’s why it’s been quiet here lately. While I can speak in generalities and evasively, as I have in this post, I have otherwise not really known what to say. And the “has affected me personally” thing has really affected me enormously, to the point where I’ve been considering taking an indefinite sabbatical from the game itself. Any thought of blogging about WoW has been out-shined by all of these raid-related things that have affected me so. And so, while I’ve come to WordPress with fully-completed posts over the past week or so (twice, before this one) where I address Warlords of Draenor, I haven’t been able to polish and publish them. Every time I’ve tried to do so, I’ve found myself attempting to instead avoid despair and inner conflict regarding the subject (which drives me away from the keyboard and to some other activity, for my own emotional well-being), as well as trying to avoid saying something that I could regret later. And those feelings are not going to magically go away for a while yet.
At any rate, I’ve pulled into my shell a little bit, lately. I’m leveling a new hunter. I’d like to talk more about him later. I’m raiding whatever my friends can raid. But I don’t know what the future holds, beyond the start of the next xpac. At this point, I’m taking it little bit by little bit, enjoying the company of my friends and doing other things as the spirit moves me.
Thanks for reading this post by Mushan at Mushan, Etc. Comments are welcome!
Friday evening, 11/15
I haven’t posted anything about Warlords of Draenor yet. The reasons for that are fodder for another post; suffice to know that I’ve been both very busy with work and otherwise distracted regarding the game.
I have, however, had a chance to check out the updates on MMO-C, as well as several blog posts and discussions on the changes, the new content, and so on. I haven’t been as active as usual around here lately, but I’ve also not been living under a rock, in that respect.
One of the recurring subjects of some of these posts has been women – or rather, a lack of women – in the presentation of the new expansion. The reveal video featured a female Frostwolf encountering a male Dreanei hunter, a tribal-dancing Orc female, and a female Draenei protagonist… and a bunch of brutish Orc males from Draenor-past. In giving us a whiff of what we will encounter – obviously, an orcstosterone-driven, warring society, where Orc-men waged war and everything else, including Orc-women, were of lesser importance (and worse: read Unbroken for a picture of the devastating shit that went on) – Blizzard introduced us to the warped and primitive Orcish society in WoD.
The “Story, Heroes, Villains” page at Battle.net shows us seven male Orc leaders from old Draenor, as well as Vindicator Maraad and Prophet Velen – both powerful male Draenei – and Khadgar, the Human male wizard. We also find out that Thrall will be going to Draenor, but Aggra, his wife will not. And so on.
There’s a lot about this expansion’s story – which will be told throughout the expansion – that we don’t know. But what was presented to us was that we’ll be fighting quite a bit against a literal horde of male Orc entities.
The lack of strong women portrayed in the general introduction to WoD has sparked the aforementioned discussion about women in the new expansion. I’ve read a small handful of posts over the past week that discuss it to some degree or another, and I’ll point out a few of those posts now:
- First Impressions – Alternative Chat, November 9th
- First Thoughts on Warlords of Draenor – Harpy’s Nest, November 10th
- Lords of Draenor: Where are the girls at? – Restokin, November 14th
And I know I’ve read others that I am failing to remember at this point – please forgive me if I didn’t include yours! I haven’t really been on Twitter or listened to any podcasts in a while, but I’m sure that there have been many interesting discussions in those formats as well.
At any rate, I read the above posts over the past week. I found them to be interesting, and their points logical. Reading them again tonight, I didn’t find any of them to be ranty or ravey. Lissanna’s article – the only one I’ve linked above that is a complete post on the subject – does a great job describing several points of concern about the lack of women in the presentation. Lissanna has never, in my memory, written a post that is less than extremely well-written, or failed to make her points in a compelling manner, and this post is no different…
…which is why I was struck by a succession of reactions – surprise, disbelief, revulsion, and so on – this morning, when I read this over breakfast: Massive Offensive Rant: The Story Belongs to Blizzard by Big Bear Butt. I was so strongly moved that I desperately wanted to stay home to write a response. I had to go to work, so that didn’t happen. But the topic stuck with me all day, and the more I thought about it, I was glad that I had been forced to think about it for a shift before writing this.
In his post, BBB comes flaming out of the gate with the following:
I’m seeing a lot of bitching, pissing and moaning among the community of active players about the story and characters revealed at BlizzCon.
Hmm.. Let’s see what happens. Well, he repeats the “bitching, pissing and moaning” part again – his quotes, by the way. OK, so that’s been hammered home. We now know that something has struck him as pretty offensive. If I hadn’t already had a bad feeling about where this could be going because of the feminist nature of some of the discussion I’d seen lately, I might have been thinking that this could be good. But instead, I was thinking “uh oh…” – and “uh oh…” is what I got.
“Oh no, I don’t see any strong female leads to base my existence off of and to inspire my daughter to be a whole person!”
“Oh my, all the characters in the story are male, it’s a big boys club, I feel so excluded!”
“Oh, there’s a token female Draenei they mentioned, but she’s described as being like Joan of Arc, and nobody knows what that really means so I’ll make tons of assumptions about Blizzard, the other players, the story, the characters who will be in it and everything ever based on my worldview and prejudices.”
“And then I’ll go rant about it and tell Blizzard how they’re doing it wrong, and need to change things to be more like what I want.”
So at this point, we know exactly what this is about.
His major issue, as he tells it, is that Blizzard are the creators, and we are the consumers, and if we don’t like what Blizzard is feeding us, we can fuck off.
However, there are telltale statements in his post that indicate other motives. The fact that he chooses to “bitch, piss and moan” specifically about the feedback from community members regarding the apparent lack of strong females in the story, and to characterize them so – as opposed to, say, people who complain about no flying until 6.1, the timey-wimey concerns, ‘do I have to do Garrisons?’, how PvP has been broken, no new class or race, etc. – tells me that his real concern is that he is tired of hearing people complain about the issue. And by people, I mean women.
And you know what? I’m tired of hearing about the issue, too… but that’s because I’m tired of it being as much of an issue as it is. Look around, read up, listen to some podcasts on the subject, and you can find all kinds of problems with the presentation of women in the game: past, present and future. It’s a troubling subject. It’s a subject so very worth all of the discussion that it has gotten lately – and more – that I’m surprised that Blizzard doesn’t seem to have processed the message very well, yet.
So I do get tired of reading or hearing something Apple Cider Mage or Erinys or Anne Stickney or Tzufit or someone else brings up from time to time… but when that happens, it’s not because they brought up the subject, or because they brought the subject up, but because they bring to light /SMH examples of what-the-fuck in the game. Because it’s 2013, and a very important part of the community (and that includes males and females, of course) is continually disappointed with how the game depicts women in various situations.
And hey, I’m as male as a male can be, but that doesn’t mean that I have to vomit out some angry, offensive piece in order to get my point across.
What I find somewhat hilarious about this post is that while he spends it “bitching, pissing and moaning” about people who are “bitching, pissing and moaning” about feminist topics relative to the expansion – somewhat ironic in itself, as the sensational nature of his outburst makes his post hard to read and weakens his point – I can’t say that anything I’ve read on the subject by any of these other bloggers even approaches B,P&M. They’re not even in the same time zone as B,P&M. But the posts I’ve seen, which I found to be thought provoking, he finds “sickening.” He says that ”people I normally respect and admire . . . (are) ranting and raving about it in public.”
It seems like there is a disconnect there. The most ranting/raving blog post I’ve read since Blizzcon was his post. Maybe I’m missing something in those other community members’ text, but I don’t think so.
Many of us are critics of the game. I’ve criticized aspects of the game in the past. And so has almost every every blogger that I’ve ever followed, to some degree – even BBB himself. So the idea that criticizing and presenting feedback to the devs is wrong falls flat. We’re all intelligent people, and we all have points to make and things to say, and constructive criticism is a part of that. And the vast majority of the discussion that I’ve seen on the feminism topic has been constructive indeed – far from ranty and ravey, in fact.
And – to top it all off – the devs want this type of feedback! They’re always interested in hearing constructive criticism, presented fairly and respectfully:
Any editorials you liked covering #Warlords features that were critical/negative? Trying to dig through all the pure fact-based reports.—
Zarhym (@CM_Zarhym) November 15, 2013
So, I don’t know. I was taken aback by BBB’s post. I didn’t expect it from him, first of all, and, as I thought about it throughout the day, I became more concerned about the mixed messages that the post conveys, that it’s ok to rant and rave about people who present critical feedback to the devs of World of Warcraft – and to dismiss an entire set of perspectives themselves as “rants” and “raves” – because that problem seems intended to be trumped in his post by the over-arching premise that you don’t demand This or That from the creators, which is a fallacy in multiple ways in this case.
It’s really unfortunate that his “respect the purity of the creator’s intent” argument was so particularly-targeted, belittling, and disrespectful. I hate seeing people I respect and admire thrown in the mud, and I also hate seeing it done, with so little maturity, by someone that I have long respected and admired.
Thanks for reading this post.
The day finally arrived. Friday was the day that my girlfriend finished making 21 Hardened Magnificent Hides, so we got together and exchanged mail belts in the evening.
First, she made the belt for me on her druid…
Then, she switched over to her shaman, and I made her the Int Mail belt…
And then, I finally ditched my Tier 15 2-piece gear by equipping some new shoulders and making myself the mail legs. I figured, what the heck – it’s just a game, and these hides couldn’t possibly mean more to me if used for anything other than new hunter pants, even if only for a short while.
This trade was necessary because, betwixt my two Leatherworkers, I still had not learned the belt pattern on either (in 50 days X 2 worth of cooldowns). It worked out, because she was able to help me and I was able to make her a belt to compensate her – she was able to get her belt as soon as she was able to make it, and I was able to get mine in the face of possibly never learning the darn pattern. As I said in a previous post, there’s something fun and immersive – and elusive – about mutually beneficial activity when it comes to professions, and I’m glad I waited for the experience, rather than just buying a belt at the Auction House.
Of course, the next morning, this happened:
*and palm met face*
Ah well, at least we each got our belts – no harm, no foul. Although, regarding the legs, I fully expect to win the tier legs or some Warforged ones during the next week, now that I’ve used four weeks worth of mats to make the crafted ones. That’s how RNG works, right? Manipulative, playing with our emotions, torturing our hopes and dreams, laughing in our faces… It would not surprise me in the least!
Thanks for reading this post by Mushan at Mushan, Etc. Comments are welcome!
So. We have to wait three weeks or are we going to be thrown a bone, Corgi style? /waits—
The Ghostmother (@AlternativeChat) October 17, 2013
With Blizzcon drawing nigh, there is a lot of excitement and buzz about the unveiling of a new expansion to come. And with the announcement that the new MOBA – formerly Blizzard All-Stars – will be called Heroes of the Storm, which was trademarked in September, there are no actual titles out there…
Dark Below = never registered Heroes of the Storm = Blizzard All-Stars. So...ANYONE'S GUESS, people!—
Anne Stickney (@Shadesogrey) October 17, 2013
…taunting us with their “I’ve been trademarked, so I could be the title, but nothing’s official” statuses at this point.
I’m personally having a hard time getting excited about all the speculation. In fact, I’m fighting this feeling inside – the feeling that the current expansion is already done. And I’ve been fighting it for a couple of months now.
Don’t get me wrong: I do certainly think about the next expansion. I’ve variously referred to it as “BC2,” “6.0.Whatever,” and “World of Warcraft: 100″ in previous posts that have touched on a smattering of topics that relate to what’s coming in the future. But that doesn’t change the fact that it feels like Patch 5.4 came out and was “over with” in a week.
- August: Blizzcon buzz starts to really pick up steam, along with “when is 5.4 coming?”
- September 10: Patch 5.4 released. Lots of commentary over the next week or so about Siege of Orgrimmar, Flex, Timeless Isle, Timeless Isle, Timeless Isle…
- September 17: LFR wing 1 and Heroic SoO released. The race to world first becomes almost secondary to the rapidly-ongoing transition from Timeless Isle and LFR to the next expansion amongst the community.
- As weeks pass, most of what I read becomes about the next expansion. I’ve never seen a major raid patch swept under the rug as fast as this one…
Obviously, this is just a general impression, not hard numbers. Nonetheless, it’s the impression I’ve gotten.
This contrasts to where I am in-game. In Siege of Orgrimmar, we’re 8/14 and making our typical “march to the end-boss” – and we’ve still only done the first eight bosses in Flex. And so on. At any rate, there’s a lot more raiding to be done before we complete the tier/expansion.
So for me, the story is still going on. We’re going at our own pace. And since we’re less than two months into the patch, it feels like we’re in a fairly normal place.
But it seems like all of that is moot in the big picture. More than with Dragon Soul, and even more than that compared with Icecrown Citadel, it seems like this particular “final raid patch” has happened under the cloud of future content.
I’m not criticizing the community, by the way. Rather, I think that this probably stems from two basic circumstances:
1) The calendar vs. the game. Blizzard released 5.4 two months before Blizzcon – the first Blizzcon in two years, by the way – and the several months before Blizzcon are usually abuzz with speculation about what they’re going to announce, quite understandably. As a result, Blizzard has somewhat drowned their own content by releasing it under the cloud of anticipation about the announcement of more new content – content, by the way, that more people are interested in than what is happening in the game right now.
This is a consequence of pushing content out at this pace after taking forever to release patches/expansions in the past. This year, the calendar has lined up unfavorably for Patch 5.4.
2) More than ever, it seems that people are looking to the next expansion as something of a “make or break” expansion. Fairly or not, since MoP continues the downward trend in subscription numbers since Wrath and has had it’s share of problems, people are looking to the new xpac to cure those ills. If too many problem-aspects of the current game remain, people will leave. If the theme and/or story and/or raids aren’t awesome, people will be disappointed.
There are legitimate problems with the game, and many players are anxious to see how Blizzard is going to fix them. And to look at it from another view, people love the game and are simply excited to see where the story will take them. I am definitely in both of those camps.
Speculation is a natural part of this whole experience, and I am no exception. As I said, this post is not intended as any type of criticism of current community discussion. Speculate on! I know I will, to some extent. However, I can’t help feeling like 5.4 was over before it started – like Mists of Pandaria is already over, already on the back burner in the minds of many – and that feels like a shame to me. Perhaps it’s just the calendar/release schedule, or perhaps it speaks to the flaws in the game and things like the Timeless Isle, but this feels different than it felt in the past for me.
Thanks for reading this post by Mushan at Mushan, Etc. Comments are welcome!
This is a late update, but as of last Sunday (October 20th), we’re now 6/14 in Siege of Orgrimmar.
Last week, we aborted our normal “Saturday Night Flex” run when someone dropped after one wing and we found ourselves with just our core 10-person group. The suggestion was made to burn through the first four bosses in order to finally spend some quality time on, and get past, Galakras. Said suggestion was readily agreed upon, and said mission was duly executed that evening.
Sunday night, we managed to kill Galakras, and then Iron Juggernaut died as well. After a prolonged delay – when one of our healers went afk and never returned – we then spent some time checking out the Kor’kron Dark Shaman encounter. I think it’s not going to take us a whole lot of work to get that fight. Having ten people will help…
I like Siege of Orgrimmar. I feel we could be further along, but I’m happy that we’re not stuck. It’s not my favorite raid ever, but it seems to be going well.
Outside of raiding, the game has slowed down quite a bit for me. This is mainly, I think, due to the fact that a few of my friends only play on raid nights / weekends, along with other factors such as the ‘lack of new dungeons’ thing and other issues that I have with Mist of Pandaria’s end-game. Also, the expansion has been out for 13 months as of today, and I’ve put a lot of time into it.* So there’s that.
*See: my last year’s worth of posts.
While I don’t decide what we do on raid nights, I’m hoping we can take a week off from Flex and work on maybe getting seven bosses down this week, so we can start working on Nazgrim. This will depend, of course, on who shows up and other factors, but we shall see…
Thanks for reading this post by Mushan at Mushan, Etc. Comments are welcome!
During each week, I have certain priorities that I like to complete on my main:
- Cap Valor Points
- Kill a Celestial and Ordos
- Be supplied and ready to raid
Additionally, there are professions to take care of on a daily basis:
- 2 Blacksmithing cooldowns
- 2 x 2 Leatherworking cooldowns
- 1 cooldown each for Alchemy, Engineering, Enchanting, Jewelcrafting
- 2 Tailoring cooldowns
- 7 x farms
- Check raid/food supplies and shuffle items accordingly
Beyond that, though, my time is basically mine to use as I wish. Since the second week of 5.4, I’ve mainly used it to play my Resto druid, although my Prot warrior has gotten some love lately, and I’ve played my mage on and off. One thing I’ve noticed is that, although I’m moderately proficient with each of these toons in certain areas, there are certain places where I do well, and others that I enjoy less.
This really started to come to mind when I began taking my druid into heroic dungeons for Valor Points recently. Until a couple of weeks ago, I had healed exactly zero dungeons. I had tanked a couple of dungeons early on in the expansion with that toon, but virtually all of my healing has come in LFR. Since the druid is an alt – and therefore Valor Points are not vital – I’ve simply gotten my healing fix in LFR and left it at that.
However, I have healed a few dungeons recently. And there have been mixed results.
Don’t get me wrong – I am overgeared for these dungeons. Grossly overgeared. I’m geared enough that I can heal in wing #1 of Flex (and have done so, a little) and not do too badly. This means that when I go into a dungeon, usually one of two things happens: A) if the tank is overgeared for the dungeon, I’m bored. B) if the tank is grossly undergeared for the dungeon, or does things he/she can’t handle relative to his/her gear, that tank can still die… much to my chagrine.
In my limited experience thus far, I’ve mostly run into tanks who are fine and can handle whatever they try. However, last night I ran into a Prot paladin who had 387k health (buffed), but played like he had twice as much.
Pro tip: if you’re at the level where most of the gear that drops for your spec in heroic dungeons is still an upgrade, and you’re the tank, chain-pulling and repeatedly going out of line-of-sight of the healer is not going to be a good recipe for continued survival.
Things came to a head in this instance – which was Heroic Scarlet Halls – when we got to Armsmaster Harlan. I was still halfway up the stairs across the hallway when this tank jumped down into the pit and lost almost all of his health. I barely made it into the room before the door shut, and kept him alive, but then he was smart enough to get caught up in Blades of Light (and died). He also did this on the second pull, although the DPS managed to still kill the boss. The DPS then kicked him, and we finished the dungeon with our DK, who switched to Blood and pulled things in a more manageable fashion.
Anyway, I was frustrated with the tank, but I was also frustrated with myself, because I couldn’t keep him alive. Then again, I suppose that even great healers might have a problem with a tank in bad gear playing badly.
LFR/raiding is a different story. I think I enjoy it more. Perhaps I would feel differently if I were running dungeons with friends, but that doesn’t happen anymore in my circle of friends/guildies – if any such grouping happens, it’s usually for LFR. And whether I’m running with friends or not, I generally enjoy LFR more on my healer. LFR still sucks – don’t get me wrong – but since it’s not imperative that I finish it, and I’m doing it because I want to rather than because I have to, I can just go in and do heal-y stuff and not worry about it too much.
Things are pretty much totally opposite for me when it comes to tanking.
I’ve always preferred tanking dungeons to tanking raids, especially LFR. I can generally tank just fine in any situation, but I prefer dungeons because I’m in control. It doesn’t matter if there’s someone there with a legendary cloak or if everyone else’s average ilvl is 450: the dungeon will be completed if the tank is moderately skilled, around or above ilvl 500, and doesn’t make boneheaded mistakes.
As a tank, the group goes through at my pace, and I’m comfortable enough with both the dungeon and my own familiarity with Protection warriors that I can gauge how much we can pull at one time, which way we’ll go, and how to handle emergency situations on the fly.
Of course, I’m to the point where I’m tired of all of these year-old dungeons, so I’m not the dungeon-running nut that I would like to be at this point in the xpac. However, if I’m in the mood, I can do a few, snag some VP, and have a decent time along the way.
This is my preferred tanking mode. I’m just not interested in tanking enough to do so in LFR. I expect many tank-players feel the same way. If necessary, I would tank in normals or flex, but that would involve coordination with familiar players, which has its own enjoyable qualities. And at this point, I’m not needed for tanking.
Ranged vs. Melee DPS
I play a hunter. I’m pretty good at it. I enjoy the ranged aspects of playing the class. I also enjoy not having to be up close to the boss’s hit box* in order to be doing damage.
*Obviously, you have to be close to the boss to tank. But if you’re tanking correctly, the boss wants to be close to your hit box, so it’s a win-win situation.
While mages have a different toolkit than hunters, I do enjoy playing my mage, in part because it’s also ranged, so I don’t have to deviate much from my positioning habits in general as I play. With both my hunter and mage, I am proficient at both raids and dungeons. So I don’t necessarily have a preference, although I will say that I’ve usually taken my druid into LFR rather than my mage, in part because of queue times. But if I’m going with a group of friends, I’ll bring the mage along, and he’ll do fine.
Melee, on the other hand, is a different story. At this point in the game, just about the only melee I enjoy playing is as a tank. Perhaps it’s because I’m out of practice, or because I’ve only tried it on a warrior this xpac (I suck at warrior DPS, period). But in general, I’m not a fan of the limitations of melee. Perhaps it’s something I should explore more, perhaps in PvP…
Anyway, if I’m going to DPS at this point, I’m either going to DPS at range, or I’m not going to DPS at all.
Things are pretty clear for me, with regard to the alts I play the most.
DPS: I like ranged, without question; doesn’t matter where.
Healing: I’d rather be raiding, but I can heal dungeons I suppose.
Tanking: Dungeons all the way – unless I’m tanking with a friend-tank. Which rarely happens.
Here’s my question for you. What do you do best, and where?
Thanks for reading this post by Mushan at Mushan, Etc. Comments are welcome!