It’s been quite a while since I chimed in here…
But now, with November 13th now solidly penciled in on the calendar, we have some long, long,
-awaited closure with respect to the Warlords of Draenor release date.
As I mentioned back in March, the 11/13/14 release date means, since it is indeed after October 21st, that
“Warlords will have both A) taken the longest time-after-previous-expansion to release of any expansion in the game’s history and B) given players the greatest amount of down-time after the previous expansion’s final content patch in the game’s history.”
So, we’ll have to see how this expansion unfolds, with respect to measured content updates and shorter downtime between final patches and new expansions. That will be another year or two (or more). Blizzard says that they are already working on the next one, but we’ve heard that before. They’re still bleeding subscriptions, and they failed to solve that problem this go-round, so we’ll see.
The question is, how many of us will see…
* * *
Anyway, how about that cinematic? I have to say, I loved it, in spite of the exclusion of anything other than male orcs and a demon. The setting was compelling, the production spectacular, and the action was thrilling. I absolutely loved the flying-Grommash-axe-to-the-head killing of Mannoroth.
I’ve watched the cinematic approximately twenty times. It makes me want to do two things: re-read Rise Of The Horde, and read all of the books post-The Shattering – in particular, War Crimes. That’s something to put on the list of things to get done within the next three months.
It was quite possibly the best cinematic yet. As good as Cataclysm’s seemed at the time, this and the trailer for Mists absolutely destroy it, in my opinion. Wrath’s was awesome too, and I loved the original WoW trailer as well. Darkbrew published a list of his favorites, and mine would be similar.
Here’s a recurring thought I have every time we get the expansion trailer: Blizzard should make a complete movie with CGI. I’m willing to be impressed by the live-action movie that will grace us in a couple of years, but I would love to see something killer like the past couple of cinematics become a major motion picture. Perhaps the cost/risk would be too great – I don’t know about these things. But hey, a guy can dream, right?
* * *
I’m still playing, although I basically stopped raiding near the end of June. My job has been stressful, and I wasn’t finding it a productive use of my time to come home from work and promptly beat my head against a wall until a couple of hours after midnight, particularly when I would have to be back at work early the next day.
In fact, I’m becoming convinced that my raiding days may be behind me. Barring a change of circumstances, I’m not going to have the time and focus to commit to raiding and raiding well. Real life comes first, and I am at an age and in a situation where I can’t let structure in WoW interfere with my future. The idea of not raiding can be a painful one, but the way I’ve felt the past few months, I don’t know that I can do it going forward.
With that (and other things) in mind, my plans for Warlords have been shifting over the past couple of weeks.
I had already planned to not race to level 100. What’s shifting may surprise the socks off of some of you…
I’m thinking of leveling a different toon first. As in, not Mushan.
* * *
Why not Mushan? I know, it seems anathema to lifelong hunters out there, but I’m not the average WoW hunter. I’ll be honest: I’m not terribly happy with what I’ve read about the changes to Survival. It seems like it’s a shadow of its former self. I know that’s a simplified way to look at changes to the spec – and I’ll certainly try it out when Patch 6.0 goes live – but I’m not feeling it right now.
And, while I feel a little better about Marksmanship than SV, it seems like, pre-numbers-pass, Beast Mastery is the way to go. And (here’s where I know I differ from other hunters) I don’t enjoy BM. To me, it’s like being a guy with a water gun and a remote-control car, and you shoot your water gun and remotely control your car, which sometimes gets stuck on a rock in the dirt or some other protrusion and ends up getting stepped on. Perhaps this reflects the true lack of skill I have in the game, but I’ve never enjoyed playing a hunter less in the post-mana era than when I went BM for Council of the Elders in ToT.
Anyway… *washes hands of the issue* I’ll be able to better make a decision on that when the patch goes live and I’ve had a chance to try out each spec to see if I like one of them.
* * *
As for what I’ve been up to in WoW, there hasn’t been much of note.
I’m steadily making cloth for Royal Satchels: So far, Mushan and my druid, Anacrusa, are fully Satcheled-up, with a few other Satchels on various other toons. Now that we have a release date, I’m certain that I will not have full Panda-bags on each of my main toons, but I won’t need that space immediately since I am not racing them all to 100 ASAP, so I will probably leave Modhriel (my Tailor) at Halfhill for the foreseeable future while that project is going on.
I’ve taken up PvP on my druid, which has been interesting. With a gear set largely composed of Timeless Isle gear, about a week ago I stepped in and started losing a lot of random BGs. Compounding the gear problem was my inability to play the spec well, and vice-versa. It’s been a long time since I PvPed regularly on my druid – three years or so – so there has been a lot to learn. I felt a bit guilty for holding my teams back, but I shouldn’t have – I wasn’t the main problem. Most games, we were getting crushed. Ana in full Prideful gear wasn’t going to turn most of those matches into wins, believe me.
Along the way, I’ve picked up a few pieces of Grievous, and the weapon will be next (and a huge upgrade). Things are getting better: I’m getting the hang of the spec, which is my #1(a) goal, with #1 being to have fun doing something that is both old and new.
Aside from that, I’m casually grinding Valor on my warrior, druid, DK, and paladin. My mage has had horrible luck getting a weapon to replace his T14 Sha-Touched sword, so I’ve basically given up on that (and on grinding other gear and Valor) with him. When he finally gets to Draenor, he’s going to destroy mobs anyway, so I’m not terribly worried about it. Frickin’ guy has a 544 ilvl, so I think he’s going to be just fine, even in spite of his 491 weapon…
I’ve also been hitting up some old raids on Mushan. A couple of friends and I went into Ulduar last weekend and wiped the floor with 25-player mode, which scored me a boatload of achievement points. Before that, we did the same in ICC-25. I also finally completed my Valorous Cryptstalker set on my hunter (at least to a point where I could use the gear), which I may talk about in the near future.
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Without making this a book, these are just some miscellaneous bits from the world of Mushan.
More, soon. :)
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All of them.
Ok, well not really – that’s just my own predilection for hunters shining through!
Today, The Grumpy Elf wrote about his three favorite raid encounters as a hunter in MoP, and Delirium followed with his top five. As I read each of those great posts, I got to thinking about some of the fights I particularly enjoyed because I was playing a hunter, even if I wasn’t in love with the fights themselves. Here then, in no particular order, are some favorite moments/mechanics:
Imperial Vizier Zor’lok
- Disengage to the furthest shield during Force and Verve on Platform 1? Check.
- Continue rotation uninterrupted – by casting on the move – while avoiding discs during Attenuation on Platform 2? Check.
- Quickly change targets to burst down Converted players on Platform 3? Check
- Combine all three on the floor in Phase 2? Good fun.
- Jump-Disengage from platforms –> Deterrence to avoid Pheromones of Zeal damage when transitioning between platforms? Check.
T14 was a butt for my raid team. We struggled to get past certain bosses like Stone Guard, Elegon, Blade-Lord, Garalon… yeah. It was rough. But I had fun on Zor’lok.
I used to try to Disengage directly into my assigned shield during Force and Verve. The first time I did it, I called it a ‘three-pointer,’ although it was more like a hole-in-one. It’s the simple things, right? Not an amazing feat, but fun nonetheless. But while Zor’lok wasn’t necessarily a ‘use all the tools in your toolbox’-type of fight, I really appreciated being a hunter on that fight.
Let’s see here… how about I start with running while casting during Get Away! ? Yeah, that was great. I enjoyed that benefit while playing my hunter, but my appreciation for cast-on-the-move grew when I took my frost mage and resto druid into ToES. What a difference.
I also got to use Wyvern Sting to CC Animated Protectors during Protect, because it was instant / more reliable than Freezing Trap.
On the other hand, one of the more annoying things was having virtually nothing to do during Hide. Watching mages and warlocks rain down ice and fire made me nostalgic for good ol’ Volley in that case. And, in general, that fight was a pain with all of the phase changes and so on, so I didn’t necessarily enjoy it. However, being a hunter certainly served me well against Lei Shi.
Thok has “hunter fight” written all over it. Both Grumpy Elf and Delirium wrote about how great that fight is for hunters, and with more detail and expertise than I could. Nonetheless, it has to be mentioned here. Casting not interrupted? Jump-Disengaging with Posthaste when Fixated, while still damaging Thok on the move? Tranq Shot if necessary on the adds? The fight is a lot of fun for hunters. I’ve only ever done the fight on one other toon – my resto druid – and it’s a complete pain in the ass. But for hunters, Thok is definitely a good time.
* * *
I could continue with my list, but most of it would just rehash the posts that inspired it. I have to agree with Grumpy Elf that Sha of Pride was great for hunters. Additionally, I absolutely love his ‘welcome’ speech:
“Come, face me. Give in to your pride. Show me your ‘Greatness’.”
So, so condescending. I love it.
So many other fights were good for hunters. Gara’jal, Tsulong, and Immerseus come to mind immediately when I think about taking out adds in something akin to a turret-style manner. There are many abilities one can use during Will of the Emperor for add-control. Disengage is handy in so many fights, from Feng to Sha of Fear, Jin’rokh to Lei Shen, and throughout SoO. I’ve used Deterrence a lot on Stone Guard, H Jin’rokh, Dark Shaman, Lei Shen, and so on; Concussive Shot on Tortos, Will, Immerseus…
It’s been great to be able to interrupt/silence, slow, root, and otherwise impede mobs in raids – while almost continuously dealing sweet, sweet damage – throughout this expansion. It’ll be interesting to see how that kind of thing pans out in Warlords with a less diverse toolbox. In the meantime, it’s fun to look back and remember how, in spite of variable class balance *cough*, Mists has been a pretty fun expansion in which to play a hunter.
Thanks to The Grumpy Elf and Delirium for the inspiration for this post, and for sparking some good memories!
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Practically, nothing is happening right now.
We still haven’t raided since early November.
Those of us that are left have either moved on to other teams (one person) or resigned ourselves to the fact that a long break is in the cards (the rest of us). There’s nothing happening on this front.
I did have the chance to raid with an old friend in her guild about a month ago. We knocked over Nazgrim, Malkorok, and Spoils that night. It was nice to reconnect with her, but I was just a fill-in.
Oh yeah, and last Thursday, this happened:
I got to fill a spot with my girlfriend’s team, which is halfway through heroic content. We downed the last seven bosses on normal mode in fairly short order (and no wipes), and I managed to finally complete my four piece bonus. I also didn’t suck, which was a relief considering that, in addition to worrying that I would be rusty, I had never seen the final two bosses before that night. It was pretty fun!
It was nice to raid again on both occasions, but neither is something that will happen regularly. I was just helping out.
The January beta that some were hoping for post-Blizzcon didn’t happen, just as I suspected it wouldn’t. Since Blizzard announced last week that PvP Season 14 is ending “in a couple of weeks” (or so), the month of February will be comprised of two weeks (or so) of that happening, plus another two weeks (or so) of sorting out the titles and such. By then, we’re either very near or already into March. Twenty weeks (give or take) of Season 15 puts us around the middle of July. With Patch 6.0 presumably happening around that time, a few weeks of that puts us into August, making the time between the launches of MoP and WoD longer than the time between the Cata and MoP launches.
And that’s if everything goes as it usually does. We could be waiting even longer…
This will also mean at least an eleven-month period where Siege of Orgrimmar is end-game – possibly longer. This would put it longer than Dragon Soul (~10 months), and almost as long as ICC (1 year). So much for shorter turnarounds (and best laid plans).
As Jasyla said, “Lather, Rinse, Repeat” (a great post, by the way). Another thought: the news of another PvP season came down over a month ago. The current season is still not over yet. We’re definitely seeing more of the same.
This is me, beating a dead horse
Did I mention that nothing is happening? I don’t PvP regularly, so a new season is a definite stretch of four or five months (or more) where there is guaranteed to be zero new content. By the time that stretch starts, we will already be on the long side of five months with no new content. Without raiding, what’s left? Archaeology? LFR? Pet battles? Obsessing daily on the when? Waiting, breath to breath, for the promise/fallacy of “faster content” to morph into reality? “Faffing”?!
Yeah, I don’t think so. Not for me.
I love many parts of this game, but I’ve already done almost all that I want to do in Mists. My friends and I haven’t made it to Garrosh’s (temporary) downfall together, but that’s basically off the table at this point. And without raiding, my motivation to explore “other” just isn’t there. People I love to play with are absent. Pandaria itself has been done to death during my too-many journeys through the leveling and gearing process. If the expansion dropped next week, I have the five toons that I care about, geared* and perfectly ready to start the journey to level 100. I’ve already done “other.” Five, six, seven more months of lonely solo play (and crappy / repetitive PuG group play) through overly familiar content has no appeal for me right now.
*Geared means “out of greens.” I maintain that we will not need heirloom weapons to level.
I’ve been playing for seven years as of this month. I’ve taken a couple of breaks during that time, but I believe that the longest period I’ve ever gone without being subscribed was five or six weeks. I remained subscribed for the entire time between the release of Diablo III and Patch 5.0, even though I was relegated to playing on my girlfriend’s computer (when I could) because mine was broken. I created my hunter during the eternity of downtime before Cataclysm launched. Good things have happened in times like this.
But I can’t do it again. I can’t justify four to six more months of subscription payments when the game isn’t bringing me much enjoyment; when there is no new story, dungeon, or raid content, no raid team, and virtually nothing that I’ve left unexplored about MoP. And as much as I want to believe that getting hard-core into my Outland hunter (or another new toon, for that matter) right now could be worth it, I’m just not feeling it.
So I’ll be letting my subscription expire when payment comes due soon. And for the most part, I’ll be putting the blog on the shelf for a while.
* * *
The idea is to come back shortly before Patch 6.0 arrives. At that point, I can change my hunter’s second profession if I decide to move forward with that, finish bag-space-clearing, and do any other prep that I feel I need to do. This will give me time to adjust to the forthcoming class changes, and allow me to take part in any pre-launch event, if they decide to give us one.
In the meantime, I have plenty to do. I’ve been working on an unrelated blog recently, playing more guitar, and spending more time reading. I just picked up Fable Anniversary for the 360, and will definitely be playing through that a few times. I’ll also spend time with several other games that I recently picked up on the cheap. And baseball’s Spring Training is around the corner, which is great, because I’ve got some serious baseball fever right now!
I think this break will be good for me. Perhaps when I come back – refreshed – I can find a better situation (or the situation will have improved within my guild) for raiding. If not, I’m still excited about playing through the Warlords launch content, checking out dungeons and so on, and most likely writing about it! And then I’ll move on.
In the meantime: peace. I’ll see you on the other side of the desert.
P.S. Thanks (belatedly) for the encouragement, Kheldul. I appreciate it!
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Thanks for reading this post by Mushan at Mushan, Etc. Comments are welcome!
In my “free time” – which, in World of Warcraft, generally constitutes time spent “not advancing” my level 90 characters or professions in some shape or form – lately, I’ve been leveling a new hunter.
Now, there is no need for me to make a new hunter, at least for the sake of hunters per se. I already have three hunters on my realm, and two of them are max level. However, I do love the class, and so when the time came to work on a new project, it was a fairly easy choice for me.
Anyway, I’ve got this new hunter. And this hunter has a purpose. Due to this purpose, it’s extremely likely that he will never reach max level.
* * *
If I think about the history of my experience in WoW, with an eye toward my favorite parts of the leveling experience, something interesting happens.
Some people love(d) Vanilla WoW. And, the truth is, I did too; I didn’t start playing WoW until the month after TBC launched, but I did spend a ton of time leveling through the “Vanilla” parts of the game when I started playing – I didn’t have my first level 70 toon until just over a month before Wrath launched! And while there were frustrating and faulty aspects of that part of the game, I have a lot of good – fuzzy, but good – memories from that time.
However, that part of the game is gone. Forever.
It’s not 100% gone, of course: there are areas of the game that survived the revamp (the “kill 10 Young Stranglethorn Tigers -> Stranglethorn Tigers -> Elder Stranglethorn Tigers”-type questlines come to mind, for one), but they’re relatively few in number. As a whole, the Vanilla WoW experience no longer exists.
As such – and this is the interesting thing that I realized – the earliest “nostalgia-era” content that is still available in anything collectively resembling its original form is The Burning Crusade. And Wrath follows that, of course… and those two zones are the reasons that I made this new hunter.
If you’ve read some of my previous posts, as well as some of those from before, you may know that I’m at something of a crisis point as far as the game goes with me. A lot of times, what’s needed in these situations is a break from the everyday endgame experience (or lack thereof), and that’s what I’ve been looking for lately. Looking at the game, I realized recently that I had no characters that could play in Outland at-level – seven 90s, an 85, and two toons at or below 30. One of those lowbies is a hunter, and the other a shaman. I don’t enjoy the shaman as much as I had hoped, and the other hunter is reserved for a different project, should I ever return to it.
Anyway, I decided that, while I’m not a fan of leveling the revamped content on Azeroth, I wanted to take another toon into Outland and Northrend… and I didn’t feel like leveling a second DK (not that that isn’t fun, but my DK is the last toon I leveled, so I’d like to give DKs a bit of a rest for the moment). So, hunter it was.
But, why Outland?
When I look back at the past few years and think about the toons I’ve brought to max level, starting with Mushan and including a (now deleted) mage, warrior, replacement mage, second hunter, and DK, I realized that my favorite zones to revisit during the leveling process are Outland and Northrend. They were the continents/expansions that I played before I raided, which means “back when I sucked.” Back when I had no idea what was going on, or how to play. Back when the world was a complete wonder to me. When things were scary and new.
For some reason, nostalgia brings me back to those zones, to those expansions’ content. To a simpler time. That’s the number one reason. The revamped Vanilla content was okay for the first play-through, but there are certain aspects to the leveling process that make the experience uninteresting to me, including the lack of virtually any challenges along the way and the updating of the content to the current-as-of-Cataclysm time period.
* * *
I’ve set some parameters to encourage discovery, exploration, and learning… and also to ensure that I do not simply blow through to the higher levels like I usually do.
No heirlooms past level 58. I did use several heirlooms through level 57, because the goal here was absolutely to zip through large chunks of the pre-58 content at a time. Once I hit 58, I did away with them, replacing them with quest greens I had saved for exactly that purpose. I even equipped a level 15 (ilvl 22) cloak as I prepared for Outland, because that was the last one I had saved. Not that that mattered – everything has been nerfed, so the simple fact that I had something appropriate equipped in every slot ensured that questing would still be very easy.
I’m also not in a guild, for guild perk reasons (including the bonus XP perk).
Based on past (post-4.0) experience, a player can hit Hellfire, Terrokar, Nagrand, and SMV or Netherstorm, run a couple of dungeons along the way, and easily be 68 (and ready for Northrend) before completing any zones, and skipping the vast majority of the Outland content. My aim with this toon is to spend time in Outland, so skipping content is anathema in that scenario. Therefore, I went to Wowhead and looked up the required levels for quests in each zone. For instance, virtually all of the quests in Hellfire are available by the time players hit 61; thus, when I hit 61, I lock my XP. This means that, once I finish the zone, I can unlock my XP, move on to Zangarmarsh, and continue gaining XP until I get to 62 (when all quests in Zangar become available). Then, when I finish Zangar, I can start Terrokar with unlocked XP and re-lock it again at 64 for Nagrand. This preserves some semblance of “I’m playing at-level,” which is another goal that I have. I could do each zone and run each dungeon without locking XP, but I would quickly outgrow each zone well before I finish it if I did it that way. I’m likely going to spend more time in Outland with my XP locked than unlocked, but that’s ok.
By the way, I discovered the other day that locking XP also interrupts the accrual of “rest,” which, for these purposes, does not disappoint me. Knowing that I won’t be out-leveling a zone quite so fast makes for more fluid progression within the zone than 30 bars of rest would – to a point, of course.
Ground mounts only. Some people may think this is crazy, but I’m determined to play it very much like I did when I first took Anacrusa through it in 2007-08. And I couldn’t fly back then. Taxis (flight paths) are allowed, of course.
Additionally, while I do have a vendor mount, I will not use it with this toon.
There are quests in zones, once you get to a certain point/level, that send you to a dungeon that corresponds with the story; in Hellfire, it’s Hellfire Ramparts. In the interest of playing through the story, I will run the dungeons. However, I will only do this while XP-locked.
It’s fairly clear, at this point, that managing the throttling of XP-gain is a large part of this endeavor. Part of this is an experiment to see how it affects immersion; I’m of the opinion that while going back several times to Stormwind to (un)lock XP is a slight annoyance, it’s no more immersion-breaking than any other non-core activity in the game, such as doing my farms every day on max-level toons, or raiding the same instance every week.
* * *
It’s an imperfect science, obviously: there are several aspects of the game that are impossible to recreate. LFD didn’t exist back then, there were group quest elites, stats and specs and talents have been revamped, glyphs have been added, and things have been heavily nerfed. There’s no way to go back 100%, but that’s something I was fully aware of as I began the project.
The goal is to immerse myself in Outland. Revisit and enjoy the lore, and experience it as authentically as possible from a playstyle perspective. Revisit some memories of formative times in my WoW-childhood. There really isn’t a way to completely and accurately replicate that experience any more, but I can do things to mitigate the hyper-leveling paradigm that plagues** old content.
** “Plague” indicating a certain perspective; I know that there are many who are absolutely done with Outland in every way, but I also know that there are a lot of people who love TBC and love spending time there. So for my purposes, leveling quickly is the opposite of what I’m interested in. However, for others, it’s a necessity.
At any rate, along the way, I am taking a lot of screenshots, reading quest text, and completing each zone the best I can.
By the way, I’m leveling as Marksman on this hunter, which is what I leveled Mushan and Ghilleadh with back in the day. I don’t play Marks anymore on those toons, but it is absolutely killer for leveling. I approach the mob. I plant, and (unglyphed) Aim, and Shoot. 95% of the time, the mob either dies from a single shot or is critically injured (and is subsequently finished off with a Kill Shot). For elites or higher-level-than-me mobs, I do the “Aimed/Chimera” combo, and if it doesn’t kill them, it usually does serious damage. Even without heirlooms, the damage is punishing if it crits, and with Careful Aim, that happens quite often…
Playing this way makes me feel more like a ranger than just about anything else in the game. And that’s a fun aspect of this project, too.
* * *
As I mentioned above (and in a previous post), there’s no way to 100% accurately replicate the experience of playing WoW or a new expansion for the first time – once you’ve done it, you’ve done it. However, there are ways to revisit it. I’m a leave-my-poor-arms-at-the-emergency-room-afterward raider, but I also love leveling, and I love some of the old parts of the game. It’s fun and relaxing to lose myself in my new character, imagining him seeing this content for the first time and experiencing that wonder and awe with him. I’ve seen it before, but I also like seeing it again. And perhaps I’ll learn something new along the way.
Of course, this dovetails somewhat nicely with the idea that it’s nice to see Outland as it was a couple of years ago on the eve of Warlords of Draenor, since a great deal of that lore (along with that of the relevant books) will be somewhat pertinent to that expansion as well…
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Thanks for reading this post by Mushan at Mushan, Etc. Comments are welcome!
For anyone who’s interested in leveling alts between now and when everything turns upside-down for Warlords of Draenor – and hasn’t seen Psynister’s heirloom guides yet – and is looking for information on “what to buy” when picking up heirlooms for power-leveling an alt, GO HERE:
[Psynister’s Guide to Heirlooms]
Amazingly enough, I recently started a new dwarf Protection paladin (to the complete/genuine shock of the entire world, I know…), and I immediately went to Psynister’s site for heirloom info. Psynister, to my knowledge, doesn’t play WoW on a regular basis anymore, but he has made attempts – at least, up through the enchanting changes in 5.3 – to keep his heirloom guide up to date.
Psynister is a long-time leveling aficionado, whose articles I have devoured for a long time. He loves leveling, and it was through him that I learned (after a short hiatus from everything-WoW) about the Ironman Challenge (after it kind of had already happened…) in 2011. Every piece of heirloom gear in this post is linked to Wowhead, which makes it a very nice resource for checking out the pieces for yourself and finding the vendors and required currency for said items.
I generally don’t use heirlooms – particularly during what is, for me, the leveling sweet spot of questing (TBC/Wrath) – but I’ll often use them to get to that point. Whatever your PvE-leveling method, Psynister’s site is a great resource for gear info, so I thought I’d pass it along. Check it out!
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Thanks for reading this PSA by Mushan at Mushan, Etc. Comments are welcome!
On Wednesday, I wrote a ton of words about nerfing myself for the launch of Warlords of Draenor. Today, I’d like to elaborate more on some of the more structural changes I’d like to make, with respect to some other aspects of how I play the game.
I’ve reached a point in my life where the rat race like the one I embarked upon in Mists of Pandaria isn’t appealing, practical, or enjoyable. At the time, I did it, but I was looking forward to better times – and they have certainly come, to some extent. But the way I played in Cataclysm and MoP – many level-capped alts, all ten professions capped (sometimes more than once), seven full farms, plenty of Auction House action, and so on – is something that I just don’t have the energy or interest in anymore. So, while I still farm those farms, post those auctions, use those profs, etc., I am winding down as the expansion does, with an eye toward a more streamlined experience in WoD.
Originally, I had intended to write this post in point-by-point sections, but with the nature of alts and how I play/use them, everything is connected. So, one section it is.
. . .
Like many players who have several alts and most/all professions, I use my professions to support both my raiding toon(s) and each other. Miners provide ore for Blacksmithing, Engineering, and Jewelcrafting. Skinners provide leather for Leatherworkers. Herbalism provides herbs for Alchemy and Inscription. Tailors, um, tail stuff, or something. And all of those profs benefit each of my toons, directly or indirectly. Additionally, they support my gold-making activities. And while I am no AH expert, and do not use addons for that activity, I’ve done well for myself casually auctioning my wares.
In fact, I’ve done so well this xpac that I could probably not sell anything on the Auction House for the entirety of WoD, spend gold like I usually do (which includes paying for all of my own repairs, by the way), and still have more than I need left.
In the absence of an active interest in the gold-making meta-game, there are diminishing returns the longer someone like me continues to fight the AH fight. Unlike some of my peers, I don’t do much wholesale raw material buying, flipping, min-maxing my profit margins, and so on. I’ve done a little bit of that in isolated circumstances, but for the most part I’ve sold what I had/farmed/made, and left it at that. Going further – toward anything remotely approaching the gold cap – just doesn’t interest me much. So with a tidy savings in the bank, I think it could be time for a rest.
With that in mind, I’m planning to chop the number of professions that I max out in WoD to less than half. I currently have 15 primary profs maxed over eight toons, so I’m thinking six-to-eight total would be good…
Before I go further, I’ll also say that that number will correspond approximately with the number of toons that I take to 100, or even into Draenor. Of my current seven 90s and one 85, only three or four of them will likely be heading to 100. Certain profs will hit the chopping block as a result of this.
My 85 druid scribe is the first to come to mind. I’ve never really enjoyed Inscription, other than the concept itself and the convenience of making my own glyphs. I don’t really need a second druid any more, since I made her for the express purpose of leveling as a healer back in the day, and now that I heal on Ana, the other druid has no purpose other than those conveniences and the fact that she has a guild bank. I haven’t decided if I will delete her – for now, she stays, but that could change on a whim. But I’m done putting any effort into Inscription – that much is certain.
Anyway, one of the themes of the next expansion for me will be, as I wrote in my notes for this post, “Less alts. Period.” I should have written “Less alts at max level with maxed profs. Period.” but… I knew what I meant when I wrote it. When something is as much of a time/energy drain as alts have been this xpac, you don’t forget.
Aside from Inscription, I don’t necessarily dislike the other professions, since I finally got an Engineer (DK) to max-level. That was a rough one to level, but now that it’s up there, I don’t hate it. But it won’t be a priority in WoD, in part because my DK will itself probably not be a priority.
. . .
My priorities, in fact, will look something like this:
Mushan – hunter, main raider; LW/BS.
Anacrusa – druid (healer), potential raider; LW/SK.
Droignon – warrior (tank), potential raider; BS/MI.
Those toons will be my three level 100 toons in all likelihood. And, because I probably won’t be able to resist, I’ll probably level my mage (TA/JC) at some point, because I like playing him. But he’s not a priority. His profs will also not be a priority.
Additional profs that have potential to be leveled at some point include Enchanting (2nd hunter), Alchemy (paladin), and Engineering (DK). However, unless I decide to level the DK instead of the warrior for tanking purposes, all three of those toons will be sitting in SW collecting dust for the foreseeable future, and their professions will be leveled incidentally (particularly Enchanting, because of, you know, Disenchanting…) if at all.
So, with those things in mind, if I level the three main toons, I’ll have five different professions maxed. Six if I’m able to level Enchanting while my worgen hunter sits on his butt in a tavern. Eight if I level the mage’s professions. Eight is enough… right? Right?
. . .
It’s my hope that by not letting gold/prof concerns drive my playing activities, I will cut down on wasted time and enjoy a higher percentage of my playing time. I pretty much hate playing the paladin, the 2nd hunter will be unnecessary, and the DK will be dormant until some unknown point until I get very bored. Cutting out a lot of that “toon-bloat” should make me something more of a lean, mean playing machine, or something.
And anything I need that I can’t make myself or have made by a friend, I’ll buy. I sold all that stuff for a reason. This will be the time to use the proceeds.
. . .
Thanks for reading this post by Mushan at Mushan, Etc. Comments are welcome!
Things have been quiet lately, here at the blog. Not apologizing for that… just acknowledging it. I know that there are people who regularly read what I have to say, and I’m grateful to you. The truth is, I’ve not said anything lately because I haven’t known how to say what I want to say… (the BBB post notwithstanding: that was a special circumstance, where distractions fell by the wayside in lieu of “I need to write this – now”).
There’s a reason that things have been quiet. There’s been something of a small cataclysm within my raid team lately, personnel-wise. It’s something that I won’t talk about in detail on the blog. The personnel changes don’t specifically pertain to me – I’m still there, with the other members of the core – but they have hit me very close to home nonetheless. And so we’ve gone from a team rolling with the changes to a team trying to rebound from some big changes.
Changes, meaning defections. Or, rather, abandonments.
By my count, we’ve lost eight people (more if I include substitutes) since we started raiding in November 2012. In business terms, we’ve had more than 80% turnover in the past year. This isn’t an entirely accurate number, since there is one tank position and 3 DPS positions that have been constant since the very first week. But if we had gone through that many people at the company I work for, it would be classified as more than 80% turnover. And it’s a lot of turnover.
Nonetheless, in World of Warcraft, on a “casual guild” level, it’s not necessarily unexpected. People come and go. It’s the nature of the game.
However, there is a personal nature to several of these departures. While Roy and Ben left of their own accord (Roy simply retired from the game; Ben left to go to dental school), I have a hard time not feeling responsible for others leaving. I can’t necessarily prove that I am responsible… but I find myself feeling guilty about them all the same, and all I can do is play on and try to contribute, in spite of all of that.
Anyway, the bottom line is that people left – and if it wasn’t one of the two above-named peeps, it was mainly because of substitution issues**, which is also a common thing around the game.
**In a conversation recently, Squid noted that most of these issues would have been moot if Flexible-Normal had rolled out with MoP instead of WoD. If that had been the case, we likely wouldn’t have lost a few of our teammates along the way.
The most recent cases of abandonment have seriously left us in the lurch. It has now been three weeks since we killed Nazgrim in 10N, and we haven’t been back. On Blizzcon weekend, we killed the first seven bosses in one night with some friendly substitutes from around the server, and had to cancel the second night due to lack of attendance. This past weekend, courtesy of Somb and his affinity for OQueue, we killed Malkorok through Siegemaster Blackfuse with 10-12 people in Flex…
…And, you know what? We had more fun than we’ve had in weeks and weeks, and weeks. We brought seven of our normal peeps – the most recent defectors had weeded themselves out. Sunday night, the seven of us joined with three friendly peeps from Uldaman-US and an extra healer, and spent a short evening learning the Siegemaster fight. And – I’ll be honest – it felt really good to get that kill. We had a good time, communicated well, learned the fight, made adjustments… and it felt like progression. And there was no drama.
I’ll confess, there were things about this past raid weekend that were awesome, and things that sucked on a personal level. We had fun and made progress – 12/14 flex, with 4 new bosses down that we’ve never seen before – but the gear thing…
Yeah… I know I’m probably alone on my team in this way, but I’ve only got two pieces as low as 540 (base ilvl) right now. So, while the Flex kills are very rewarding – and I did have fun getting them – there’s really almost no gear that I want out of Flex.
I find that I’ve got that typical “I’d like to bring my alt” feeling creeping in from time to time when it comes to Flex. I certainly don’t make it an issue, because I can help the team most, 99.99% of the time, by bringing my hunter. But there is still a nagging feeling that I’m overgearing it… and so I think, “hey, I could bring my resto druid; she could use the gear, but is already geared enough to contribute…” which is something that is, at this point, somewhat hard-wired into our brains as raiders, as the carrot on the stick that makes raiding that much more special on a personal-character level.
Of course, that’s all silly: my favorite toon is Mushan, and I love playing him, and my team probably needs him more than it needs the druid. And I had no problems playing him in Flex. I’m just saying there’s that itch to bring the druid…
(OK, it’s gone… for now…)
Ultimately, killing those four new bosses was progression for us. It was fun and rewarding on an achievement level. But the fact remains that there are relationships that have been harmed as a result of recent events – and that sucks.
And that’s why it’s been quiet here lately. While I can speak in generalities and evasively, as I have in this post, I have otherwise not really known what to say. And the “has affected me personally” thing has really affected me enormously, to the point where I’ve been considering taking an indefinite sabbatical from the game itself. Any thought of blogging about WoW has been out-shined by all of these raid-related things that have affected me so. And so, while I’ve come to WordPress with fully-completed posts over the past week or so (twice, before this one) where I address Warlords of Draenor, I haven’t been able to polish and publish them. Every time I’ve tried to do so, I’ve found myself attempting to instead avoid despair and inner conflict regarding the subject (which drives me away from the keyboard and to some other activity, for my own emotional well-being), as well as trying to avoid saying something that I could regret later. And those feelings are not going to magically go away for a while yet.
At any rate, I’ve pulled into my shell a little bit, lately. I’m leveling a new hunter. I’d like to talk more about him later. I’m raiding whatever my friends can raid. But I don’t know what the future holds, beyond the start of the next xpac. At this point, I’m taking it little bit by little bit, enjoying the company of my friends and doing other things as the spirit moves me.
Thanks for reading this post by Mushan at Mushan, Etc. Comments are welcome!