The wrong motivation

A while ago, I ranked on Feng-10N as a SV hunter.

I’m not going to deny it – it was awesome. It was particularly so because I was not expecting it to happen. It was the first time I had ever ranked, and you can only ever have that first time once.

Since then, I haven’t ranked on anything. For a short time, this caused me to wonder if my damage was going down, but it hasn’t been. There are just more guilds beating Feng – and therefore more hunters – and so I can’t seem to crack the top 200. Which is fine, because that’s not my motivation.

Ranking again would be cool. Killing more bosses would be way, way cooler.

However, last night something happened which caused me to consider doing something this weekend that, upon reflection, seems asinine.

What happened was that a player I know ranked ridiculously high on Imperial Vizier Zor’lok. When I heard about it, I checked WoL and found that this person – normally a situation-appropriate SV/BM hunter – ranked as MM.

It was an interesting temptation. My girlfriend said, rather flippantly, “I guess if you want to rank, go as MM.”

Yeah, I thought. I could spend a couple of days practicing, and then bring a new MM version of Mushan into Mogu’shan Vaults, etc. on Saturday night. Most people don’t play MM anyway, right? If I applied myself, I could probably get my name on a few of the charts. My heart was momentarily excited.

Then, within a few short moments, I came plummeting back down to earth and realized that that was probably one of the dumber ideas I had had in the past year or so.

Yes, maybe I could rank on a few fights. Maybe I could rank on Zor’lok, too.

But would we even kill him, if I fought him in MM spec?

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As a guild, we’ve defeated Zor’lok three times. The last time he died, which was last Sunday, it was the closest we’ve had to a full guild run / our regular team. He’s still rough – we’re fine until the floor phase, and then it gets shaky. I’m playing as close to the top of my game as I can, trying to avoid damage and deal as much damage as possible myself. Everyone is the same – we’re all playing with lightning at our finger-tips, dancing around and fighting as well as we can, trying to kill him before he kills us.

Taking MM Mushan into a fight like that would be a bad thing for several reasons.

1. It’s a selfish, stupid f@%king reason to play a spec like that. For serious.

2. I’d like to play MM again someday, but I’ve played SV consistently for more than a year now, and even with the changes the spec/class has gone through, I’ve been constantly familiar with it – SV fits me as close to a glove as any spec could in this game right now. On the other hand, even the idea of playing MM seems foreign to me right now, and at this time I don’t necessarily think I really even want to play the spec.

3. Making my teammates work harder to kill any of the bosses – even the “easier” ones – goes against how I view my role in raids, ethically and even morally. And it’s almost certain that I would be less effective playing Marks than I am as SV.

4. Who really gives a crap if I rank on anything in 10N? Or on any fight? You don’t, do you? No, you don’t. None of the other hunters, whether they themselves rank or not, cares if I rank. My guildies really don’t care if I rank. Nobody cares if I rank.

I don’t even really care if I rank, to be honest.

5. Ranking as MM would feel hollow.

I know that BM is supposed to be the best spec, but SV is the best spec for me, and I bring my best “me” to my raid team when I’m playing SV.

And the truth is that most hunters are playing SV or BM, which is evidenced by things such as the fact that the threshold for ranking as MM on Zor’lok-10N, as of last night, was only 64,268 DPS(e) – a number that, as SV, I regularly top by a good 15-18K. The threshold for ranking as SV was 94,523 as of Sunday night, which is a full 47% higher than the MM threshold. There is an obvious disparity there – the true competition is in the SV/BM ranking charts. And so, really, I don’t even know that I would feel good at all if I managed to rank on anything as MM – as a “bigger fish in a relatively smaller pond” – particularly when taking into consideration the potential detriment that my inexperience with MM and my lack of usual performance could hurt my team.

So it turned out to be a pretty bad idea. Thankfully, I didn’t try it.

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To those who love and excel at playing Marksmanship, I salute you. I would love to play MM and play it well, but right now I’m sticking with SV, rankings be damned. SV feels right, and it also feels like the right thing to do. Someday, I’m sure I’ll pick up MM and give it a whirl, but it will be for the love of the spec and the game, not because I want to try to faceroll* onto an ultimately meaningless rankings chart.

*Not saying I would definitely faceroll onto the MM charts – I’m just self-directing some sarcasm with that comment.

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Thanks for reading this (description of a thought process) by Mushan at Mushan, Etc. Comments are welcome!


Upside down and forward thinking

Nobody else is probably interested in this, but I am.

Even before my latest post, it occurred to me that I could certainly level all the way to 90 with my ilvl 397 gear on my hunter, including the Tier 13 set bonuses.

However, I’m actually thinking of doing the opposite.

With the two-piece set bonus and the talents from the level 60 talent tier, I am swimming in focus. As SV, ever only using Cobra shot singly, mainly to keep Serpent Sting up and to occasionally get my 28 focus or whatever the shots give with the bonus, it is very easy to be focus-capped way too much.

It strikes me that, at level 90 in Mists of Pandaria, since that gear will be gone, replaced by more powerful gear – but at a character level that will once again dilute the power of combat ratings – focus will become much more of an issue. By that, I mean that it will actually be something we have to manage and strive for.

With our Cobra and Steady Shots back to giving 14 focus, hunters will be using them more often. And if I forget to use Dire Beast or one of the other abilities that replenishes focus as close to on-cooldown as is appropriate, it is going to cost me DPS because I won’t be getting the benefit of said focus.

With that in mind, I think that I will begin replacing my gear right away, as soon as I start picking up new gear during leveling. Not necessarily all of it, but certainly the tier slots.

Why? you say…

Well, I’m somewhat anal-retentive when it comes to thinking about quirky things like this, and I think that I could benefit from this. In 4.3, every class got sweet set-bonus buffs, and one of ours was focus related, and the other was haste related, and that played right along with the frenetic pace of fights like Madness of Deathwing and heroic Dragon Soul content. However, people won’t be using that tier gear in end-game MoP, because they’ll sacrifice (a lot of) power for focus, which is almost certainly a loss.

Now, post-5.0, we almost get the old two-piece bonus amount (18 focus) from one Cobra/Steady (14). And the set bonus still doubles it.

I’ve run some dungeons post-patch, and the hunter is fine. But I think that I will be better off eschewing the T-13 style of play as soon as I set foot into MoP dungeons as I level, and I’d like to get accustomed to “14 focus per Cobra Shot” sooner than later. I’d rather learn as I level, rather than hit the wall when I’m close to, or at, 90 and instinctively wonder why my hunter feels doubly slow.

I think it will help me work Dire Beast into my rotation, too. I’ve been horribly sloppy with it since the patch, both in dungeons and at the dummy, and part of that is because I am usually closer to full than to empty on the focus meter, so it’s easy to forget about it. And higher levels will mean lower combat ratings, proc rates, and so on, so I’ll be able to set myself into a more reasonable rotation.

Maybe you disagree, and think I’m talking out of my butt. That’s fine. But I think replacing gear as soon as I can will make me a better MoP hunter sooner, because I won’t be playing MoP dungeons with Cataclysm’s proc-tastic / focus-tastic gear.

We’ll see how it goes.

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Thanks for reading this post by Mushan at Mushan, Etc. Comments are welcome!


Mandatory Feeds: WoW Hunters Hall

As of today (Friday, August 23), we’re four weeks and change from the release of Mists of Pandaria. While this blog has been kind of dead for the majority of the summer, I am still very excited about the expansion – particularly excited for the thought of reuniting with my raiding friends as we sink our teeth into the first tier of raids that will come along with it.

I haven’t been writing much about hunters this summer. Since my iMac went down for the count on June 26th or so, I haven’t been playing Mushan much at all. I have, however, finally gotten my new mage (mentioned in previous posts) up to 85 (as of the middle of last week) and close to max level for both Jewelcrafting and Tailoring. so I am good to go with respect to leveling those professions once MoP drops.

However, my hunter, despite the lack of attention, is still my great love, and my greatest interest in the game, come Pandaria.

As such, I must pass along, without further ado, a must-see site if you are looking for hunter info for patch 5.0.4 (August 28 pre-xpac patch) and MoP (9/25):


http://wowhuntershall.com

WoW Hunters Hall (Tabana = curator; follow her!!) has been amazing over the life of this pre-expansion period, and her collection and linking activities have really increased quite rapidly over the past couple of weeks. A lot of bloggers and theorycrafters have been putting a great deal of time into testing out hunter specs, glyphs, new abilities, gear, and stats, as well as raiding and pvping. There is a wealth of information on WHH, and Tabana has been working very hard to bring all of that and even more discussion to your eyes and mine.

And I haven’t even mentioned the work Tabana has put in when it comes to gear lists and general MoP hunter guides. She has a living, quickly-updated set of guides available, and as new info comes out that pertains to hunters, she is on it immediately, culling and presenting it to you and me and thousands of other lucky players.

She also has a great list of hunter resources, including blogs, hunter Youtube channels, podcasts, forums, theorycrafting resources, tools, and other references for just about anything you need. It’s really the mandatory hunter portal for serious hunters in World of Warcraft.

I’ve definitely benefited from following WHH. So add the site to your RSS, follow it on Twitter, do whatever it takes to make WHH a constant part of your WoW-related reading if you’re a hunter. I’ve personally been salivating over the gear list, glyph info, updates on buffs and nerfs and changes, and the thoughts of my fellow hunters as we blog and play our way into MoP and beyond.

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(new subject)

I’ve been trying to decide how I’m going to replace my iMac’s corpse, and I’m leaning toward building my own PC. I’m going to hazard a guess that this will (financially) become reality around Sept. 15th, at which point I will hopefully be re-downloading all 23GB of the stinkin’ game and getting things set up. Once I’ve accomplished that, I will absolutely be playing my hunter more, and will be able to include screenshots and what-have-you in my posts again, and all that good stuff.

I have plenty of writing material on my mind, and will be playing my hunter hard-core – and he will be the first toon that I level through MoP, of course. In addition, I’m also excited about leveling my warrior and druid tanks, and I may post about this in the coming weeks. Active mitigation is an idea that fascinates me – as do the reactions of those players who feel negatively about it.

At some point, I will think about a monk. I’d love to level a Brewmaster, but I’m afraid that doing so will make me forget about my warrior. Is that weird? It probably is. But it is what it is…

Anyway, go visit WoW Hunters Hall today. You won’t regret it!

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Thanks for reading this post by Mushan at Mushan, Etc. Comments are welcome!


Hunterstalker at World of Lae

Laeleiweyn recently updated the Hunterstalker page at her blog, World of Lae.

For those who don’t know, Hunterstalker was born last November out of a series of bookmarked armory pages; Lae enjoyed following hunters she had come across, kept tabs on them from time to time, and eventually turned that into an excellent compendium.  It contains pictures and info about many notable hunters in the blogosphere, hunters who have been featured on – or are members of – podcasts, and some of the top hunters in the world, as well as several of her friends and guildies.

I was pleasantly surprised today to find that she included me in the recent update.  I consider it a great honor!  Check out my humble rap sheet:

I really wish that male night elves with bows had a better action pose on the armory…

Laeleiweyn has put an astounding amount of work into this page, when you account for the fact that it includes:

  • stalking the hunters
  • taking and uploading screenshots
  • transcribing/updating spec, profession, achievement, PvP, raiding, Spirit Beast, legendary, and link information
  • formatting it all
  • repeating the process for dozens and dozens of hunters

One of the great things about this Who’s Who of hunters is that it is also just about the best hunter blogroll in existence.  If you’re looking for new hunter info, blogs, and videos, or more hunters to follow on Twitter, this is a must-see list!  In addition, it’s a great way to check out some of the outstanding transmog looks hunters from around the World of Warcraft have put together.

Thanks to Lae, for all of the hard work she put into creating Hunterstalker, and for including me.  It’s both entertaining and extremely informative!

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Thanks for reading this post by Mushan at Mushan, Etc.  Comments are welome!


Back to Naxxramas (Thaddius-10 & Sapphiron-25)

Last Saturday, I made my way back to Naxxramas with a couple of goals: Thaddius-10 and Sapphiron 25.

First, the Construct Quarter:

Thaddius, April 28, 2012

With Patchwerk basically on farm and Grobbulus a pushover, I used the Gluth bug (Snake Trap + dismiss pet + FD = no more zombies) to turn him into a high-health trash mob.  That was a first try success, as it should have been.  Gluth legit is a fight I do want to work on at some point, but I had a terrible headache on Saturday that would not quit, so I wasn’t feeling up to it.  Once he was down, I jumped right into the Thaddius fight with no real plan, other than the knowledge that I had to try to kill Feugen and Stalagg somewhat close to the same time.  I basically brute forced that part, healing through the charge damage.  Then I made the jump, set to work on Thaddius, and soon he was down for the count.

After this, I decided to try Sapphiron-25, since Sapph-10 is so easy.  Sapphiron-25 – now that was a challenge!  It was admittedly more of a challenge than it probably should have been, but my headache was raging, so it was difficult to really give it my best for multiple long attempts.  It’s a long fight; Sapphiron has more than 200% more health than the 10-player version (13M-plus compared to 4M-ish), and the 15-minute enrage timer and constant Frost Aura damage made it necessary to do around 16K DPS overall while healing and using pet cooldowns, and including the time spent entombed in frost from Ice Bolt.

Our alt-raid was scheduled to start at 9:30PM, and after taking a short break, I decided to give my final try.  Right after I started the fight, the raid began to come together, so I was whispering the raid leader during air phases, telling him that it was my last attempt and so on.  Amazingly, I managed to pull together the right combination of trinkets (I did end up using Veil of Lies), pet heals and cooldowns, tightening up Chimera Shots to get the most out of my healing, and keeping up strong enough DPS while avoiding Chill, and I got him down!  It was a pretty awesome kill, and timely, as I was able to hop to my druid right after the kill and be on time to the alt-raid.

Unfortunately, since I abandoned ship so quickly, I forgot to take a screenshot, but since it would have looked the same as the Sapph-10 kill, I wasn’t terribly concerned.

Overall, it was a productive evening in Naxx.  I’m working on putting together the Heroes Crypstalker set, so I’ll be going back often – although not necessarily every week – and gradually working on some of the harder fights.  I’m currently 10/15 in 10-player, with KT, the Military Quarter, and Maexxna still to conquer.

It’s ridiculous how achievements rack up in old raids!

Oh, yeah.  I also tried Razuvious.  I made it to the point of having the understudies killed a couple of times, died horrible deaths, and then dropped that in favor of Sapphiron.  That fight is going to really suck, so it was a good decision, I think!

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Thanks for reading this post by Mushan at Mushan, Etc.  Comments are welcome!


MoP Beta Build 15640 brings some clarifications, reversions, and Tier 14 set bonuses for hunters

Via WoW Hunters Hall via MMO-Champion, we have a list of the changes to hunters in the latest beta build.  From what I can see, the picture is becoming clearer as far as how hunters will play when the expansion goes live.

One of the nice things that we’re seeing is that some of the talents that were “mandatory” in Cataclysm are finally baked into abilities where they previously weren’t.  Here’s what things look like for Marksmanship and Survival hunters in particular:

Focus cost

  • Arcane Shot’s focus cost is back down to 22 focus;
  • Black Arrow now costs 35 focus;
  • Explosive Shot now costs 44 focus;
  • Chimera Shot now costs 44 focus.

It’s great to see the changes to focus cost for these abilities.  The un-talented focus costs in MoP beta were difficult to see as anything other than “they forgot to bake those talents in” rather than as new design, so it’s nice that they’ve finally clarified that for us.

Concussive Shot

  • Concussive Shot is back.  Glyph of Arcane Shot (which gave a base Concussive Shot effect to Arcane) is gone.

There was a lot of discussion about the disappearance of Concussive Shot and the new ability to glyph it to Arcane, and most hunters were not happy about it.  This separates the two, bringing back the no-focus, no-damage, and (as far as I can tell) run speed benefits that many hunters were eulogizing in the past several weeks, and frees up a glyph spot to boot.

Other reversions of note

  • Trap Mastery now also effects Black Arrow (cutting its cooldown by six seconds).
  • Black Arrow, with Trap Mastery, has been entirely reverted to its current talented state mechanically: instant shot, damage over 20 seconds, shares a CD with fire trap spells, procs Lock and Load.
  • Explosive Trap now procs Lock and Load.
  • Serpent Spread is back.

With these changes, the great SV reversion is in full swing, and it’s for the better, in my opinion.  The SV rotation has worked brilliantly in 4.3, and these changes bring back much of the flavor, mobility, and adaptability that SV hunters love about the spec.

Key changes

  • Powershot now deals 400% weapon damage, plus 100% weapon damage to all enemies between you and the target, which are four times the previous values (100%, 25%).
  • Silencing Shot now has a 40 yard range, up from 35 yards.
  • Call Beast has been renamed. It is now Dire Beast.  The tooltip is otherwise basically the same.
  • Rapid Recuperation no longer gives additional focus to Rapid Fire.
  • Glyph of Distracting Shot now directs the target to your pet for six seconds instead of to you.
  • Glyph of No Escape no longer effects Ice Trap.

And many of our important abilities have been buffed.  Please see the collected info at WHH for the complete list and tooltips.

Sad face on the Rapid Recuperation change, although this may simply be a balance issue.  I like the Silencing Shot change – outer range increase is never a bad thing.

The change to Glyph of Distracting Shot is extremely interesting, because it allows us to customize an important situational ability.  Sometimes, you know you want to pull something away from a tank, your pet, or a teammate, and Distracting Shot is great for that.  On the other hand, the glyph gives us an additional, temporary way to direct threat away from ourselves.  Either of these can be important in the right situation.  Extreme soloing applications (like Deathbringer Saurfang) and other ping-ponging situations come to mind.

Tier 14

  • 2-piece: Your Kill Command deals $10% additional damage, your Chimera Shot deals 15% additional damage, and your Explosive Shot deals 5% additional damage.
  • 4-piece: Increases the duration of your Bestial Wrath ability by 6 sec, increases the chance for Black Arrow to trigger Lock and Load by 20%, and increases the ranged attack speed granted by Steady Focus by an additional 10%.

It’s always interesting to see the set bonuses for a new tier, and there’s no difference here.  I’ll be interested to see how this actually looks in game – at this point, tooltips show different values for spells than what they are live, and as this is beta, it’s a safer bet that things will change than that they won’t.  However, all things being relative, these look reasonable for the time being.

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Thanks for reading this post by Mushan at Mushan, Etc.  Comments are welcome!


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