Thrall’s new top knot

This past weekend, we were treated to some new models – including several beasts, ancients, pets, mounts, and some faction leaders – from the Warlords of Draenor alpha, courtesy of Datamining. One of these is a new Thrall model.

My first impression was that, in general, I liked him. Upon reflection, however, there are definitely aspects of this new model that irritate me, and cause me to have questions that will probably never be answered to my satisfaction.

Much has been made (correctly) of the male-centric-ness of this brutish new expansion that we’re awaiting. The announcement page at Battle.net has a header with seven male orc legends on it, and further down there is a “meet the big bad (or good) dudes” section, which features ten males: the seven orcs, plus Prophet Velen, Vindicator Maraad, and Khadgar. It’s like the ‘The Stone Age meets the Steroid Era in pro baseball’ expansion, with a couple of good guys thrown in. Oh, and there’s ONE (1) female Draenei paladin Champion that we don’t know much of anything about. Things are very male and barbaric and stuff, at any rate. Hopefully that imbalance will be alleviated somewhat once we get involved, but I’m not holding my breath.

Anyway, with that in mind, here’s a picture of Thrall’s new model (via MMO-Champion):

Thrall, WoD Alpha (via MMO-C)

Thrall, WoD Alpha (MMO-C), April 2014

For comparison purposes, here’s a model from April 2011, from Blizzard’s 4.2 ‘Elemental Bonds’ preview:

Thrall model, Elemental Bonds preview, April 2011

Thrall model, ‘Elemental Bonds’ preview, April 2011

This second model is the one we saw for a good portion of Cataclysm’s life cycle. He appears in basically this form in the Elemental Bonds questline, the Hour of Twilight dungeon, Dragon Soul, his wedding to Aggra, and at the Maelstrom, striving to hold the world together.

Finally, for the sake of further comparison, here is a picture of (the old) Thrall at the Argent Tournament (screenshot taken by Jocelyn at DK Diaries):

Thrall at the Argent Tournament (via DK Diaries)

Thrall at the Argent Tournament (via DK Diaries)

In between this time and the second shot above, Thrall went to Outland and met Aggra and began his growth/ascent into less-Warchief/more-uberShaman-ness, and ended up holding the world together at the Maelstrom while we found the pieces to the pillar in Deepholm, and so on. He emerged at the beginning of Cataclysm in his new shaman garb, with upright posture and some long braids. This is the Thrall the vast majority of us have known since he ceded his position to Garrosh and went on to address the bigger, more urgent problems that Deathwing caused.

At the time, the old model was fairly impressive, although artist renderings were more impressive than his in-game model, which was a very common Orc model with unique Thrall trappings. The Thrall of the past two expansions has been more reflective of his new position in society – a hero to all in the world (rather than just Orcs/Horde) regardless of faction, a shaman of great power, the substitute Earth Warder – as well as his visibility and importance in the game.

As for this new Thrall, I can only speculate.

I can tell you one thing: I miss the long hair/braids. This new shaved-head-with-top-knot look does nothing for me. In fact, if we look at the WoD Orc faction leaders that I mentioned in the beginning, three of the seven – Kilrogg Deadeye, Ner’zhul, and Grommash Hellscream – also have top knots. This leaves me to wonder if there is some explanation for this.

Does Thrall travel to the old Draenor and decide that he wants to look more brutal? He seems to have dropped some, but not all, of his shaman garb and slapped on some, but not all, of his plate armor. Perhaps he anticipates more hand-to-hand combat, and wants to be prepared… or, perhaps he thinks he looks more intimidating this way, with plate armor, a weirdly-hemmed cloak, and his top knot.

Honestly, if that’s the case, I would have left the hair the way it was before WoD, ditched the cloak, and definitely equipped the ol’ black pauldrons, because that would have looked way more badass than this does. But if he (or someone advising him) thinks this is both more impressive-looking and more statesmanlike, then so be it. I don’t personally know any old-world Orc leaders, so I’m not sure what impresses/intimidates them.

* * *

@gloriaboboria wrote a post this weekend called Thrall – What Happened, Man? over at Corgi Island, lamenting Thrall’s descent into Human-ness. In it, she describes Thrall’s new WoD alpha model, and compares it, side-by-side, with the new Orc model and the regular human male model. (Her post is a great read, by the way – check it out!)

And she has this to say about it (with visual comparison below):

“The model is of a vaguely orc-like looking guy in a trenchcoat…robe…thing. The outfit is interesting, but now Thrall stands completely erect. Shoulders back, neck held high. The main thing that marks Thrall as an orc at this point is his green skin. He actually looks more like a human than an orc. If you don’t believe me, here’s a side-by-side image comparison of the new male orc model, Thrall’s new model, and Gilbert the improverished (. . .) human warrior.”

New Orc / New Thrall / Human comparison, via @gloriaboboria

New Orc / New Thrall / Human comparison, via @gloriaboboria

The picture illustrates how well Thrall stands apart from other Orcs, while looking more like a human (in the general male, He-Man-ish way that males tend to look in WoW anyway).

However, while @Gloriaboboria and others express dismay at the new model and its Human-ness – and while I see her/their point – I would argue two Things:

1a) The new model is structurally almost identical to the old model – the one we’ve seen for the past three years. His straight back, high neck, slender-er torso, etc., are evident all over Cataclysm in the places I mentioned in the beginning of this post, and in the picture from April 2011. It can also be seen in this rather recent video (WARNING: Siege of Orgrimmar spoilers…):

1b) As such, his “Human-ness” looks exaggerated in the new model because the old “new” model was already so human. Rather than having the Roid-lats and hulking shoulders that the common Orc model has, Thrall circa Cata and MoP has a very Human body as well. Add all that thick plate armor – sans shoulder plates – and that hulking appearance is lessened even more. Take a look at (Human) King Varian Wrynn, another faction leader and warrior (via WoWWiki):

Varian Wrynn in 5.1 (via WoWWiki)

Varian Wrynn in 5.1 (via WoWWiki)

This isn’t the best pic for this illustration, but I’m currently on break from paying for WoW, so I grabbed this one for convenience’s sake. It shows something that I’ve noticed about Varian for a while, which is that the combination of his belt and chestplate serve to somewhat smooth out the tapered-torso/huge lats/big shoulders (Varian’s huge shoulder plates notwithstanding) look that many of the male races sport in WoW. His torso also seems to stick out in the front a bit more than I think it should, but I’ve always chalked that up to the cartoony-ness of the game.

In a similar way, on top of Thrall’s established (Cata-forward) model, Blizz took away his hood, gave him a trench-cloak, slapped his plate back on him, and gave him (something of) a midlife-crisis hairstyle. Upon putting that armor on, Thrall’s silhouette evolves even closer to a cylindrical shape, and less orc-like. Here’s that new-model picture again; in particular, you can see what I mean in the image on the left:

Thrall, WoD Alpha (via MMO-C)

Thrall, WoD Alpha (via MMO-C)

(I personally think it makes him look short…)

(I also think his huge boots make him look like the Hero of Oakvale in the first Fable game… but I digress.)

So, I would argue that, other than refined textures and new armor/hair/cloak, Thrall’s basic model is actually the same as it has been for the past three years. Of the in-game models, I personally like the current in-game shaman look best.

 

* * *

I like Thrall. He’s a fairly polarizing character… and his wedding annoyed me because I was thinking “Why isn’t other, more interesting lore about Thrall in the game instead?” And also because it basically marked the beginning of the end of players interacting with Aggra, who I think could be written as a prominent, enduring, strong female character. Unfortunately, it doesn’t look like we will see that for a while, from what I’m reading…

But despite Thrall’s many critics (and critiques), I still enjoy learning about his life experiences and seeing what he will do next in the game. That holds true for Warlords, in spite of all of the likely social justice-related mis-steps in the expansion that are bound to stick out like awkward boners. I still like Thrall. But I think his WoD alpha model looks a little stupid, and that’s in part* because Blizzard’s artists didn’t flex his figure (OR his armor) to make his wearing of plate look more proportionally appropriate. (To me, humans and Thrall and others sometimes look like they’re wearing huge shields on their bodies instead of custom-fit chest armor.) In this instance, not doing so diminishes the silhouette and the general figure of Thrall as we go forward.

But who knows? Perhaps the design will change between now and Warlords. There’s always a chance…

*And in part because of his hair. Did I mention his hair?? :P

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Thanks for reading this post by Mushan at Mushan, Etc. Comments are welcome!


A follow-up to yesterday’s post

Yesterday’s post got a ton of views and sparked some good conversation both in the comments and on Twitter. It was an unusual amount of activity for this blog. I kept up during the initial flurry of conversation, but eventually I had to leave for work. During that time, I was away from my blog and social media, and when I got home, there were a couple of questions on Twitter that I didn’t feel that I could answer there.

I do enjoy talking with people on Twitter, but sometimes I don’t feel that using it for multi-tweet answers to questions is good for me, format-wise. I like to be able to see what I’m writing in full, and Twitter’s character limit makes that difficult. As such, the rare follow-up post is in order.

The first tweet that I saw – because it was in reverse chronological order, per the browser version of Twitter – was from WoWWiki.com, which posed the following question:

It was nice of them to MT me, but I don’t know if anyone answered the question with thoughts of their own; the tweet itself has no direct responses so it’s hard to say.

To answer WoWWiki’s question:

Personally, I wasn’t writing with the intent to call out Blizzard. I did address Blizzard directly toward the end, but what drove me to write the post as a whole was a desire to try to put into words some logical explanation as to why players’ frustrations are legitimate.

If we look at Mists of Pandaria’s doldrums (thanks, Ambermist!) on a more “big picture” development level, we can see that they are unfolding similarly to those of the last couple of expansions: the cycle is about two years, this is normal, etc. However, the rapid roll-out of successive patches in the first year, followed by Nothing (except another PvP season and a free 90 carrot to attempt to interest players) in the second, has players confused. Is it “faster content” or is it not? And so we wonder aloud, and some of us take our cash elsewhere, to different new content.

I think my post got that across. The section at the end where – I suppose – I “call(ed) Blizz out” was written in order to reinforce the logic behind the thoughts and feelings of players like myself. There was nothing more behind it; to otherwise think that my post would be read by someone at Blizzard would be to delude myself, and I have a very pragmatic sense of where I fall in that order. This was not a “blow off steam at Blizz”-post.

Earlier in the day, before I left for work, I had tweeted the following:

“One thing that’s important to remember is that people like me WANT to spend money for some new content! That’s where my post comes from. :)”

The reason I said that is because the vibe that I was getting from most people was in step with my own feelings: that we do, indeed, want to spend money on new content. We are not simply “whining” to be “whiners.” However, I worried that some would mistake my meaning from the post. The truth is, I love the game, and am looking forward to coming back eventually and checking out all that is new.

Back on Twitter, Alsoria responded to my sentiment:

And my response to that question is this: No. No, I do not want to spend money on content that isn’t up to Blizzard’s usual standard of quality and readiness. I’m well aware of how much it sucks to suffer through bugginess in WoW, and I am not advocating that Blizzard release lesser-quality expansions with higher frequency. Let me pull a quote from yesterday’s post:

“…it is in the company’s best interest to actually put out faster, full-sized expansions.”

“Full-sized expansions” refers to the same breadth and quality of expansion that we are accustomed to: a ready-to-launch Wrath/Cata/MoP/WoD. I think that’s what we all expect. I apologize for not making that clear.

My post was not about more/faster/now, without regard for quality. Yes, we know what Blizzard can do, but they showed us for a year that they were doing it faster and with quality. That’s what players who consumed content as it was current got accustomed to before Blizzard announced Warlords, gave interviews where they re-stated a collective intention to reduce time between expansions, and then effectively told us that “less time between expansions” wasn’t actually going to happen this time.

 * * *

Yesterday’s post seemed to touch a nerve; for the first two hours after I tweeted out the post, my page views were about 20 times the usual rate, and I was privileged to converse with several others on the subject both here and on Twitter. Hopefully, if it did nothing else, it resonated with the feelings of other players.

As I’ve alluded to before, that post serves as criticism, but such criticism does not diminish my respect for WoW’s creators, or my love and desire for the game and its potential. On the contrary, I pine for more good times and great content, as do many of us. Ultimately, we’ll get it when it’s done, and then many of us will reconvene in-game as well as on Twitter, blogs, etc. to share our thoughts and revel in the goodness. I’m looking forward to those days.

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Thanks for reading this post by Mushan at Mushan, Etc. Comments are welcome!


Semantics, defensiveness, and the “intention” of making content faster

On Saturday, MMO-Champion highlighted a recent exchange on Reddit involving Bashiok (Blizzard CM), along with some graphs* he had found on Twitter, regarding the length of MoP in comparison to those of other expansions. For the sake of simplicity, I’m just going to post a screenshot of MMO-C’s page here (click the screenshot if it’s too small to read):

MMO-Champion Bashiok MoP length

*[Edit: the graphs were created by Sivation, who has more graphical goodness on the topic on Twitter - check it out!]

Darkbrew took these graphs and did some amazing analysis over at The Brewhall on Sunday. It’s a post that I would highly recommend checking out. His post was the catalyst for this post, because it drove me to look at Bashiok’s words again, and although my post might not relate to his very much, he deserves some credit for inspiring me.

* * *

The intention to make content faster is not new. Blizzard-folk have been talking about it on and off since at least the beginning of Cataclysm: it’s supposedly the reason we got the troll dungeons in 4.1, and was a much talked-about topic as Blizzard rolled out the first few numbered patches of Mists of Pandaria. In fact, we were given all of MoP’s raid content over the course of less than a year.

The concept of “faster content” is not a myth. Shortly after Blizzcon, the man himself, Blizzard president Mike Morhaime, told Polygon:

“It’s going to be on us and our development team to continually look at ways to evolve the game and keep it relevant, and look for new ways of maintaining engagement within the game. We view expansions as a huge opportunity to do that. 

“We recognize that we need to release them on a faster cadence than we have in the past. So we’re investing in the team and our resources to enable us to do that.”

Still, it’s not technically a promise. But this is just a recent example of Morhaime’s stated intentions to release content more frequently. For instance, during an earnings call in May 2011, during which Blizzard announced the loss of 600,000 subscribers, he said:

“We need to be faster at delivering content to players. And so that’s one of the reasons that we’re looking to decrease the amount of time in between expansions. 

“What we have seen so far is that people have been consuming this content very quickly, and so the subscriber levels have decreased [following the release of Cataclysm] faster than in previous expansions.”

And look at this, from Greg Street to Digital Spy, shortly after Blizzcon (and before his revelation that he was leaving Blizzard):

“We find that expansions are what bring players back to World of Warcraft. Really good patches will keep them, but they aren’t as good at bringing players back to the game.

“We really want to get to a cadence where we can release expansions more quickly. Once a year I think would be a good rate. I think the best thing we can do for new players is to keep coming out with regular content updates.” 

[Emphasis mine.]

Regardless of the fact that Street left Blizzard shortly thereafter, his words echo those of Morhaime from around the same time. Look at what Morhaime said: “We recognize that we need to release [expansions] on a faster cadence than we have in the past.” These statements are collectively indicative of an actual company vision – more than they constitute rhetoric put in place to placate concerned investors – especially given similar comments in the past.

Players have looked at words like these from Morhaime, as well as similar ones from devs like Street, and taken them to mean that this will happen. Where Blizzard is (and has been) clever is that these are only statements of vision and intention. Goals. Not promises or official deadlines.

Semantics and implied meanings. Yes, we like the idea of faster content, and that is our intention. But if we fail to provide that, we never actually said that we would definitely provide that, so you can’t hold it against us.

However, their ability to stand on such statements of good intentions in times like this, where a patch is seemingly interminably long, is weakened in the wake of what happened in 2013, when they started to show that that vision is producing results. In this case, Blizzard released content faster during MoP, which belied an actuality: that “intention to produce faster content” was becoming “actual faster content” – that, in a manner of speaking, the train was picking up speed, that things were finally moving toward making that stated goal a reality.

In fact, as we see now, this was not the case. Despite Blizzard’s best intentions as stated, if the company does have a goal – once again, not a promise, but a goal or an intention - then they are failing at that goal.

With the recent release window (fall 2014) announcement, players are staring at five-to-eight more months of nothing new as it stands today (eventual beta notwithstanding; many people consider beta to be at least something new, but I’m looking at “new content” as content that is guaranteed to be available to everyone, like the expansion’s pre-patch and release). At the very best, unless the beta is extremely short due to arriving in a much more fully-formed state than past betas have (and Blizzard beats their window by quite a margin) we’re basically looking at the same thing we’ve always experienced.

They’re failing to reach the goal.

So here’s why players are irritated with Blizzard, and why people have reacted negatively to Bashiok’s recent comments, and so on: because from all points of view – player happiness, subscription retention, shareholder satisfaction – it is in the company’s best interest to actually put out faster, full-sized expansions.

To Blizzard:

  • During times of Nothing New, you lose subscribers. You know this. People don’t want to pay for Nothing New as much as they want to pay for Something New. These are basic economic principles, particularly as they relate to subscription-based content.
  • You’ve stated several times that you want to fix this subscriber-retention problem by releasing faster content – specifically, faster expansions. It’s right out there on the internet for people to see.
  • You haven’t managed to release faster expansions: at this point, every expansion has taken roughly two years to release after the previous release. As we now know, the MoP-to-WoD transition will be the same.
  • Regardless of the fact that you didn’t explicitly “promise” faster content, you consistently fail to meet your stated intention. Players know that this is your intention, and they wonder why nothing has changed in spite of it.
  • MoP was flawed in part because new content was jammed down players’ throats over the course of a year, and now the players who consumed that content in real-time have nothing but the Same Ol’ Same Old for a year.

And that brings us back to the first point: people don’t want to pay for Nothing New as much as they want to pay for Something New. So don’t be surprised if people ask why content isn’t coming out faster, or express dissatisfaction that it isn’t. They are paying customers until the content runs out and they get bored. And if you know this, and don’t fix it – and lose subscribers as a consequence of that, and are questioned by a portion of the player base – then that’s on you as a company. Getting defensive doesn’t help things.

When you fall back on technicalities and semantics, like ‘we didn’t actually promise, we only intended,’ you’re refusing to acknowledge the point, which is that you’re actually failing to retain subscribers by giving them what they want most: faster content, including faster expansions.

* * *

Bashiok’s a good dude, and deserves respect. However, the players are right, and they also deserve respect, as do their points of view. If Blizzard as a company can’t actually make faster expansions, its representatives (and its customers) would be better served if they would simply be up front about it as standard procedure.

And players like me vote with our dollars. Now obviously, if you (the player) are still playing and enjoying current content of any stripe, then by all means, keep playing and enjoying yourselves! But at this time, for those of us who are bored and tired of Blizzard’s carrot-on-a-stick way of attempting to lure people back to / keep people playing WoW during a time like this, some of us vote Nay. Because in spite of the fact that there was no promise, Blizz is still trying to lead us on. And that gets old.

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Thanks for reading this post by Mushan at Mushan, Etc. Comments are welcome!


Warlords of Draenor’s release is a long way off

All we see in the near future is Pandaria. Many are disappoint.

All we see in the near future is Pandaria. Many are disappoint.

Hello, everyone.

It’s been a month since I announced on these humble pages that I am taking a break from World of Warcraft.

My time away – an admittedly short one, at this early point – has been good. Things have been busy at work; the new blog has been fun to work on; I’ve gotten plenty of Fable-playing time logged; and I’m just getting started on a virtual stack of books that need reading. Because I had become thoroughly exhausted with the game in the months before my break started, my playing time had been steadily withering, so making the transition from “very little WoW” to “no WoW” has been fairly pain-free.

One thing has not changed throughout all of this: I still love the flippin’ game, and there have been times when I’ve missed it and wished for a moment that I could log in. But I quickly realized that what I’m missing is not the game as it stands today, but rather as it was in the past, and how it will be again later this year. Specifically: expansion time. Leveling time. The time when everything is new again.

As part of my effort to not completely lose touch during these next few months, I’ve determined to read the WoW section of my blog feed once per week, and to periodically check up on the news. Usually, this happens on a Sunday.

This week, I decided to make an exception, because of speculation that the beta – the arrival of which is already late in the minds of many – could be happening. I’m curious about the beta start date, because it has been written about so intensely since Blizzcon, and because it was expected as early as December, then January, then February…

In catching up on last week’s blog posts this past Sunday, I noticed that anticipation for a beta was particularly high. It was this excitement that I remembered as I casually opened up MMO-Champion this morning, and swiftly found myself in a fierce battle to keep the orange juice in my mouth from destroying my keyboard and monitor when I read the following:

Once I had managed to get said orange juice flowing safely in the correct direction, I read on. There was little other information of interest to me, since the level 90 boost has little appeal for me at this point, and I will “only” be purchasing the regular edition of WoD. There was also no mention of a beta launch, which was the information that I came to the site for in the first place.

At any rate, given that the xpac will likely see a fall release, that puts the earliest launch date at September 23rd (if we take “fall release” literally). September 23rd is a hair short of two years since the launch of MoP, while September 30th is just a hair longer. Of course, “fall” is probably an approximation, so it’s possible that if everything goes awesomely in Irvine, CA, we could see a release on the 9th or 16th. However, if we get much later into the fall – October 21st or later, to be specific – Warlords will have both A) taken the longest time-after-previous-expansion to release of any expansion in the game’s history and B) given players the greatest amount of down-time after the previous expansion’s final content patch in the game’s history.

And if we do get into December before it’s released? Well, then we’re talking about what I would already categorize as a giant misstep on the part of Blizzard.

It turns out that I picked a good time to take a significant break from the game. When a company provides fairly regular content updates for a game – some would say they came too fast, and I have to agree with that sentiment – and then gives players little more than a new PvP season in an extended final patch, there is little to keep my interest. Late 2012 and the first three quarters of 2013 consisted of “content content content.” 2014 is doomed to consist of “waiting waiting waiting” for much of the year, until this thing (WoD) happens.

So… what happened? Over the past couple of years, we’ve gotten a lot of talk from Blizz-folk about faster content, and we saw some evidence that that was a priority. Mists arrived chock-full of things to do at 90 – repetitive, grindy-as-hell things, to be sure – and with “move the story forward” patches in between raid patches, there certainly was plenty of content for about a year…

And now we have this Nothing. We’ve been told that there are different teams that work on expansions… so did the Mists team significantly outpace the Warlords team? Did the Warlords team bite off more than it could chew, like they supposedly did when they remade the world for Cataclysm?

Somewhere – dev team to dev team, or Blizzard to players, or whatever – the message went off the path. And I think that, at this point, Blizzard does itself and its players a disservice when it says that it would like to release expansions on a yearly basis, because then players believe that the company – this great company, which has made such a great game and done so many wonderful things – was actually working hard toward making that actually happen. All evidence at this juncture shows that it either is not doing so, or is just wildly failing to make that happen.

I was skeptical at the time, because those comments at and around the time of Blizzcon were comments that many players took and ran with, in spite of Blizzard’s history and lack of actual promise. Those stated best intentions were believed by many to be modus operandi, and they are proving not to be so. I, like everyone else, wanted Blizzard to be what they said they intended to be. I was skeptical, but if they had dropped a beta on December 10th or January 8th, I would have been happy. If they had announced that WoD was arriving on May 20th or June 17th, I would have been happy. I also would have been surprised.

This doesn’t surprise me. At this point in the history of WoW, this has become the norm, and it seems that Blizzard – as much as they purportedly intend to change for the faster – has become entrenched in this two-year cycle.

As such, I believe that they should just stop talking about it. They should just stick with “It’ll be Soon(TM),” and “It’ll be out when it’s finished,” and stop talking up what has become a pipe dream for everyone. I’ll be finished playing WoW for a while before yearly expansions become a thing.

I was skeptical, but that does not mean that I’m not disappointed by this news. What do I want? I want to play through some new content. Of course. I find myself daydreaming about past new-xpac leveling experiences from time to time, and that is what I want to be doing again, sooner than later.

It looks like it will be later.

I’m already mentally extending my break. Originally, I was thinking about taking three months or so. However, with this news – and barring extremely unlikely “let’s get the band (raid team) back together” overtures from my absent friends – four-to-six months or more is looking more likely. There are good things about this: no WoW means more time for other adventures elsewhere, both in and out of gaming worlds. But ultimately, I am disappointed… although I’m glad that Blizzard finally came out and confirmed that my skepticism wasn’t unfounded.

Yes, I could still be playing. But right now, Blizzard has no new product for me. I’m not paying $15 per month to wait for half a year or more. I can do that for free.

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Thanks for reading this post by Mushan at Mushan, Etc. Comments are welcome!


Things fall apart

Away

* * *

Practically, nothing is happening right now.

Raiding

We still haven’t raided since early November.

Those of us that are left have either moved on to other teams (one person) or resigned ourselves to the fact that a long break is in the cards (the rest of us). There’s nothing happening on this front.

I did have the chance to raid with an old friend in her guild about a month ago. We knocked over Nazgrim, Malkorok, and Spoils that night. It was nice to reconnect with her, but I was just a fill-in.

Oh yeah, and last Thursday, this happened:

Ahead of the curve!

I got to fill a spot with my girlfriend’s team, which is halfway through heroic content. We downed the last seven bosses on normal mode in fairly short order (and no wipes), and I managed to finally complete my four piece bonus. I also didn’t suck, which was a relief considering that, in addition to worrying that I would be rusty, I had never seen the final two bosses before that night. It was pretty fun!

It was nice to raid again on both occasions, but neither is something that will happen regularly. I was just helping out.

Warlords

The January beta that some were hoping for post-Blizzcon didn’t happen, just as I suspected it wouldn’t. Since Blizzard announced last week that PvP Season 14 is ending “in a couple of weeks” (or so), the month of February will be comprised of two weeks (or so) of that happening, plus another two weeks (or so) of sorting out the titles and such. By then, we’re either very near or already into March. Twenty weeks (give or take) of Season 15 puts us around the middle of July. With Patch 6.0 presumably happening around that time, a few weeks of that puts us into August, making the time between the launches of MoP and WoD longer than the time between the Cata and MoP launches.

And that’s if everything goes as it usually does. We could be waiting even longer…

This will also mean at least an eleven-month period where Siege of Orgrimmar is end-game – possibly longer. This would put it longer than Dragon Soul (~10 months), and almost as long as ICC (1 year). So much for shorter turnarounds (and best laid plans).

As Jasyla said, “Lather, Rinse, Repeat” (a great post, by the way). Another thought: the news of another PvP season came down over a month ago. The current season is still not over yet. We’re definitely seeing more of the same.

This is me, beating a dead horse

Did I mention that nothing is happening? I don’t PvP regularly, so a new season is a definite stretch of four or five months (or more) where there is guaranteed to be zero new content. By the time that stretch starts, we will already be on the long side of five months with no new content. Without raiding, what’s left? Archaeology? LFR? Pet battles? Obsessing daily on the when? Waiting, breath to breath, for the promise/fallacy of “faster content” to morph into reality? “Faffing”?!

Yeah, I don’t think so. Not for me.

I love many parts of this game, but I’ve already done almost all that I want to do in Mists. My friends and I haven’t made it to Garrosh’s (temporary) downfall together, but that’s basically off the table at this point. And without raiding, my motivation to explore “other” just isn’t there. People I love to play with are absent. Pandaria itself has been done to death during my too-many journeys through the leveling and gearing process. If the expansion dropped next week, I have the five toons that I care about, geared* and perfectly ready to start the journey to level 100. I’ve already done “other.” Five, six, seven more months of lonely solo play (and crappy / repetitive PuG group play) through overly familiar content has no appeal for me right now.

*Geared means “out of greens.” I maintain that we will not need heirloom weapons to level.

Break time

I’ve been playing for seven years as of this month. I’ve taken a couple of breaks during that time, but I believe that the longest period I’ve ever gone without being subscribed was five or six weeks. I remained subscribed for the entire time between the release of Diablo III and Patch 5.0, even though I was relegated to playing on my girlfriend’s computer (when I could) because mine was broken. I created my hunter during the eternity of downtime before Cataclysm launched. Good things have happened in times like this.

But I can’t do it again. I can’t justify four to six more months of subscription payments when the game isn’t bringing me much enjoyment; when there is no new story, dungeon, or raid content, no raid team, and virtually nothing that I’ve left unexplored about MoP. And as much as I want to believe that getting hard-core into my Outland hunter (or another new toon, for that matter) right now could be worth it, I’m just not feeling it.

So I’ll be letting my subscription expire when payment comes due soon. And for the most part, I’ll be putting the blog on the shelf for a while.

* * *

The idea is to come back shortly before Patch 6.0 arrives. At that point, I can change my hunter’s second profession if I decide to move forward with that, finish bag-space-clearing, and do any other prep that I feel I need to do. This will give me time to adjust to the forthcoming class changes, and allow me to take part in any pre-launch event, if they decide to give us one.

In the meantime, I have plenty to do. I’ve been working on an unrelated blog recently, playing more guitar, and spending more time reading. I just picked up Fable Anniversary for the 360, and will definitely be playing through that a few times. I’ll also spend time with several other games that I recently picked up on the cheap. And baseball’s Spring Training is around the corner, which is great, because I’ve got some serious baseball fever right now!

I think this break will be good for me. Perhaps when I come back – refreshed – I can find a better situation (or the situation will have improved within my guild) for raiding. If not, I’m still excited about playing through the Warlords launch content, checking out dungeons and so on, and most likely writing about it! And then I’ll move on.

In the meantime: peace. I’ll see you on the other side of the desert.

P.S. Thanks (belatedly) for the encouragement, Kheldul. I appreciate it!

* * *

Thanks for reading this post by Mushan at Mushan, Etc. Comments are welcome!


Letting the farms go

Mushan waves goodbye to Sunsong Ranch

Mushan waves goodbye to Sunsong Ranch

A few weeks ago, I realized that I was well beyond the point of caring about my farms at Halfhill. I’ve been tending them every day, since late September. Of 2012.

It started with my paladin – Alchemist/Herbalist – who has mainly farmed herbs at Sunsong Ranch. She currently has plenty of herbs to cover any flask and potion needs I may have for a long time. Since I have more gold than my humble needs will require for the foreseeable future, I’m looking to spend less time at the AH as we head toward (and move into) Warlords of Draenor, and more time trying to have fun, which means I don’t need herbs to mill or otherwise use to make gold.

So with little need for more herb-farming, I moved the paladin from Halfhill to the Shrine of the Seven Stars in mid-December. Over the next several days, whenever I logged on to do my Living Steel transmute, I had to fight the habit to run out, fly over to the flight path, and go back to Halfhill. I’m still breaking that habit.

Then, on the Sunday after Christmas, I retired two more farmers. Ghilleadh, who was sort of a “farm what I need most” toon, and Droignon, who mainly farmed ore, bid Sunsong Ranch adieu as well after harvesting their final crops.

I found that I was on a roll.

Within the next couple of days, I managed to pull more toons away from harvesting duty: by New Year’s Eve, all but one of the rest of my farms were abandoned. It was like the dam broke, or the plug was pulled in the bathtub. I broke the spell, the mantra, of every farm, every day by abandoning that first farm, and it made putting the rest of them to bed that much easier.

This leaves me with one farm going as of today. Modhriel, the Tailor, grows Songbell seeds for Song of Harmony. I’ve got a full set of Royal Satchels on Mushan (bags and bank), but I have some other toons that I’d like to fully deck out in those bags. So there’s plenty of cloth left to make, and I can’t imagine his farm stopping any time soon. In fact, his may continue on until the expansion.

* * *

Leaving the farms behind has been a freeing experience. Without dedicating a significant portion of free time to farming each day, I can log in and do things that advance the characters that I’m interested in, or simply play a low level alt. There’s no guilt, no feeling that I’m skipping out on an important job.

This has reinforced my feeling that, unless developing my garrison is vital to my characters’ raid-viability (or whatever) in WoD, I’m probably not going to spend anywhere close to the amount of time on it as I’ve spent at Sunsong Ranch. I can certainly see my hunter putting some time into it, but I think I’ll otherwise be perfectly happy letting my other toons simply play the core game.

* * *

Thanks for reading this post by Mushan at Mushan, Etc. Comments are welcome!


Psynister’s heirloom guide (pre-Warlords)

For anyone who’s interested in leveling alts between now and when everything turns upside-down for Warlords of Draenor – and hasn’t seen Psynister’s heirloom guides yet – and is looking for information on “what to buy” when picking up heirlooms for power-leveling an alt, GO HERE:

FireShot Screen Capture #013 - 'Guide to Heirlooms_ Mists of Pandaria I Psynister's Notebook' - psynister_wordpress_com_2011_05_02_guide-to-heirlooms-4-1

[Psynister's Guide to Heirlooms]

Amazingly enough, I recently started a new dwarf Protection paladin (to the complete/genuine shock of the entire world, I know…), and I immediately went to Psynister’s site for heirloom info. Psynister, to my knowledge, doesn’t play WoW on a regular basis anymore, but he has made attempts – at least, up through the enchanting changes in 5.3 – to keep his heirloom guide up to date.

Psynister is a long-time leveling aficionado, whose articles I have devoured for a long time. He loves leveling, and it was through him that I learned (after a short hiatus from everything-WoW) about the Ironman Challenge (after it kind of had already happened…) in 2011. Every piece of heirloom gear in this post is linked to Wowhead, which makes it a very nice resource for checking out the pieces for yourself and finding the vendors and required currency for said items.

I generally don’t use heirlooms – particularly during what is, for me, the leveling sweet spot of questing (TBC/Wrath) – but I’ll often use them to get to that point. Whatever your PvE-leveling method, Psynister’s site is a great resource for gear info, so I thought I’d pass it along. Check it out!

* * *

Thanks for reading this PSA by Mushan at Mushan, Etc. Comments are welcome!


Beta/launch dates, “killing” the Greench, and what I’ve been up to

Mushan surveys the mess created when the Greench shoved Christmas into this cave.

Mushan surveys the mess created when the Greench shoved Christmas into his hole.

With the holidays in full swing, raiding has been on hold since Thanksgiving. As such, things haven’t been very exciting for me in WoW, and I’ve consequently been playing less. I’ve also been playing less because work becomes very stressful (and the hours more extreme) this time of year, so my life around the game is something of a cycle of boredom and fatigue. “Not much goin’ on..” and “Don’t really care.” It’s weird, but it has felt like we’ve been in the pre-expansion doldrums since October, and my real-life commitments haven’t helped to alleviate that feeling for me.

Anyway… I was, for some reason, uncharacteristically excited about a holiday for once. I’m a Christmastime baby, and have always loved the season, so perhaps that partially explains why I was looking forward to The Feast of Winter Veil so much this year. That, and that there’s not much else going on.

I haven’t been that plugged in to the community lately either. Yes, I’ve read blog posts; and I’ve hopped on Twitter on occasion, but Twitter seems to be becoming so much like Facebook lately that it’s.. it’s just difficult for me. So I’m not as in the loop as I’m accustomed to being, but I am, somewhat.

At any rate, I am playing a little bit almost every day, when I have the energy. I’ve been writing, too, and some of those posts may survive and be published at some point. In the meantime, I have some thoughts to share about topics that are getting old at this point (because I’m usually late to dinner when it comes to putting in my two cents).

Beta speculation

One thing that there has been much excitement about since Blizzcon has been speculation on beta and launch dates for Warlords of Draenor. In my small world, The Godmother has been the most vocal about it, recently organizing a pool of sorts, where people could pick release dates. She also writes consistently about the expansion at her blog, Alternative Chat. From what I can tell, she is both a proponent of a quick release schedule and believer that it is likely to happen. It’s all fun, and speculation is just that, but I tend to be much more skeptical about such quick roll-outs than (I think) she is.

After Blizzcon, I read people who wondered if a beta would release before the end of the year, or, at the latest, early January. Spring 2014 for WoD to drop. Faster patches, faster releases! I could never catch that excitement. I’m just not a believer. I’ve spent too much time over the years, pining for something new to happen “sooner-than-later” – to no avail – to now, all of the sudden, think that Blizzard is going to start pumping out expansions at anything close to their stated goal of one per year. And yes, this is in spite of the fact that it sort of seemed that Blizzard pumped out content for MoP faster than in the past…

I’m going to have to see how the cycle for the Warlords xpac pans out.

In the meantime, let’s take a look at “recent” expansion-release history:

Cataclysm cycle

  • Announced: August 21, 2009
  • Beta testing begins: June 30, 2010
  • Expansion released: December 7, 2010
  • Beta-to-release: 160 days

Mists of Pandaria cycle

  • Announced: October 21, 2011
  • Beta testing begins: March 21, 2012
  • Expansion released: September 25, 2012
  • Beta-to-release: 188 days

Warlords of Draenor cycle

  • Announced: November 8, 2013
  • (speculative) Beta test begins window: mid February to early April
  • (speculative) Expansion release window: mid-July to mid-October
  • (speculative) Beta-to-release: 135-180 days

Here’s the not-very-scientific way I came up with these vague predictions:

A) Once the holidays are over, players will be chomping at the bit to get into the beta. Given the experience that we have – historically – prior to every patch, beta, and expansion release, we’ll get to sit and simmer through two-to-four months of “When is beta starting??” “Soon(TM). Not yet, but Soon(TM).” So with the goal a quicker turnaround, but without sacrificing quality, I can see them getting some basic beta features up as early as mid-February, but I’m not holding my breath.

B) Based on the last beta period, which lasted a full four weeks longer than the beta for Cataclysm, I’m predicting that the best that Blizzard will realistically be able to accomplish from beta to release will be about 150 days, or approximately 20% less time than the MoP schedule. Allowing for them surprising me, I’m giving them a 15-day margin of error on the early side of that, and for the skeptic in me, I’m allowing for an extra month on the long side of that “goal.” Thus, the rough release window that I’ve given above.

More thoughts on beta speculation

While I have doubts that we’ll see Warlords in the spring or the beginning of summer, it’s not only because of the history of recent releases. To me, there are some features that don’t seem very fleshed out yet.

Those features include – to name a few – the player character model revamps, garrisons, adjustments to professions, and class mechanics changes. Some of these things will likely be refined and completed during the beta period, of course. However, it seems to me that the slow pace of updated model reveals could be indicative of how long it could really take to see the beta.**

I could be wrong: it’s quite possible that the beta will come out with just a few character models, with added models as the beta period progresses. But it seems that they would want to have a majority of the models playable at the start of the beta in order to facilitate a quick release rollout, rather than dripping them in periodically and asking for feedback over and over again.

**I say this about model updates, because it seems that they’ve been in development for so long that it’s unlikely that they’re going to whip out both sexes and all of the variables for all eight original models in a rapid-fire fashion at this point. After all, they announced that they were actually working on such a revamp in October of 2011 originally, so apparently a lot of work is going into them, and that doesn’t seem like something they can just finish up, publish, and move on from in a quick and efficient fashion.

So much is unclear about this and other features – which is par for the course, by the way, but doesn’t seem to be par for a faster schedule. It’s likely that information will come out much more quickly after the holidays end, but meanwhile, time continues to tick. Right now, with no beta announced, we’re just nine months away from the two-year anniversary of Mists of Pandaria. In terms of the history of WoW expansions and their beta lengths, that isn’t much time to cut the turnaround time from MoP to WoD by a whole lot less time than previous launch cycles.

The Greench

This may seem kind of mind-blowing, but this year was the first time I killed The Greench since he was revamped a couple of years ago. Hence, my photo at the top of this post.

When they revamped him, I was so uninspired (for whatever reason) by the idea of going to kill him like a world boss that I never even took the “You’re A Mean One” quest to kill him, rescue Metzen, and recover the Stolen Treats. I just never even thought about it.

However, this year, as a result of my excitement over the coming of Winter Veil, I decided to take the quest and see what it’s all about.

I got the quest in Ironforge, flew up to the Alterac Mountains, and found the Greench’s lair. There were dozens of players around, but no Greench. His cave was there, and as I landed, I got quest credit for freeing Metzen… without freeing him. All I did was arrive, and nothing else.

“Okaaay…”

There were several sparkling bags around, so I looted one, and got the Stolen Treats. I looked up at my Quest Tracker: the quest was complete. I didn’t have to kill the Greench at all.

“. . .”

I did anyway. I waited for him to respawn, he went down fairly quickly, and then I flew back, turned in my quest, and got my achievement.

But I was disappointed. While I understand (I suppose) why the quest works that way, I was disappointed that I didn’t even have to “face him,” as the quest text suggested. It sort of killed any kind of excitement and immersion that could come from such a quest.

Having done it a few times now, I don’t know if I’m going to do it any more. I don’t really care about the pet, and going up there and finding a dead Greench and a virtually completed-for-me quest has no real pull for me.

What I’m doing right now

Lately, I’ve been doing the following: leveling my new hunter, hitting up the Timeless world bosses on my hunter and druid, farming old-world mats as part of a hare-brained scheme that I may write about in the future, helping my girlfriend in old raids from time to time, and writing posts or post ideas and not posting them.

I’ve done LFR a couple of times over the past few weeks on my Resto druid as well. She’s up to 534 now, isn’t working on the legendary quest (because I can’t be bothered with the grind), and is fun to play when I do play her. And that’s what it’s all about at this point – having fun – so that’s been rewarding, particularly as one time I was with my friend Somb, who’s always a blast to play with.

I’ve also been playing other games. I picked up a bunch of cheap used games recently for my 360, and I’ll be bumbling around*** in some of those over the next couple of months as the spirit moves.

***Truth be told, I’m not actually a very skilled gamer.

As for what the future holds? Who knows… raiding is officially on hiatus until January, but we have unresolved open spots on the team. So all of that’s up in the air at this point.

We’ll see what happens.

In the meantime, I’m not sure that I’ll write a separate post on Christmas Day, so I’ll say to you now: Merry Christmas and Happy Holidays to you, my friends. I hope the season is treating you wonderfully.

***

Thanks for reading this post by Mushan at Mushan, Etc. Comments are welcome!


My alt and profession mindset for Warlords

Many alts

On Wednesday, I wrote a ton of words about nerfing myself for the launch of Warlords of Draenor. Today, I’d like to elaborate more on some of the more structural changes I’d like to make, with respect to some other aspects of how I play the game.

I’ve reached a point in my life where the rat race like the one I embarked upon in Mists of Pandaria isn’t appealing, practical, or enjoyable. At the time, I did it, but I was looking forward to better times – and they have certainly come, to some extent. But the way I played in Cataclysm and MoP – many level-capped alts, all ten professions capped (sometimes more than once), seven full farms, plenty of Auction House action, and so on – is something that I just don’t have the energy or interest in anymore. So, while I still farm those farms, post those auctions, use those profs, etc., I am winding down as the expansion does, with an eye toward a more streamlined experience in WoD.

Originally, I had intended to write this post in point-by-point sections, but with the nature of alts and how I play/use them, everything is connected. So, one section it is.

. . .

Like many players who have several alts and most/all professions, I use my professions to support both my raiding toon(s) and each other. Miners provide ore for Blacksmithing, Engineering, and Jewelcrafting. Skinners provide leather for Leatherworkers. Herbalism provides herbs for Alchemy and Inscription. Tailors, um, tail stuff, or something. And all of those profs benefit each of my toons, directly or indirectly. Additionally, they support my gold-making activities. And while I am no AH expert, and do not use addons for that activity, I’ve done well for myself casually auctioning my wares.

In fact, I’ve done so well this xpac that I could probably not sell anything on the Auction House for the entirety of WoD, spend gold like I usually do (which includes paying for all of my own repairs, by the way), and still have more than I need left.

In the absence of an active interest in the gold-making meta-game, there are diminishing returns the longer someone like me continues to fight the AH fight. Unlike some of my peers, I don’t do much wholesale raw material buying, flipping, min-maxing my profit margins, and so on. I’ve done a little bit of that in isolated circumstances, but for the most part I’ve sold what I had/farmed/made, and left it at that. Going further – toward anything remotely approaching the gold cap – just doesn’t interest me much. So with a tidy savings in the bank, I think it could be time for a rest.

With that in mind, I’m planning to chop the number of professions that I max out in WoD to less than half. I currently have 15 primary profs maxed over eight toons, so I’m thinking six-to-eight total would be good…

Before I go further, I’ll also say that that number will correspond approximately with the number of toons that I take to 100, or even into Draenor. Of my current seven 90s and one 85, only three or four of them will likely be heading to 100. Certain profs will hit the chopping block as a result of this.

My 85 druid scribe is the first to come to mind. I’ve never really enjoyed Inscription, other than the concept itself and the convenience of making my own glyphs. I don’t really need a second druid any more, since I made her for the express purpose of leveling as a healer back in the day, and now that I heal on Ana, the other druid has no purpose other than those conveniences and the fact that she has a guild bank. I haven’t decided if I will delete her – for now, she stays, but that could change on a whim. But I’m done putting any effort into Inscription – that much is certain.

Anyway, one of the themes of the next expansion for me will be, as I wrote in my notes for this post, “Less alts. Period.” I should have written “Less alts at max level with maxed profs. Period.” but… I knew what I meant when I wrote it. When something is as much of a time/energy drain as alts have been this xpac, you don’t forget.

Aside from Inscription, I don’t necessarily dislike the other professions, since I finally got an Engineer (DK) to max-level. That was a rough one to level, but now that it’s up there, I don’t hate it. But it won’t be a priority in WoD, in part because my DK will itself probably not be a priority.

. . .

My priorities, in fact, will look something like this:

Mushan – hunter, main raider; LW/BS.

Anacrusa – druid (healer), potential raider; LW/SK.

Droignon – warrior (tank), potential raider; BS/MI.

Those toons will be my three level 100 toons in all likelihood. And, because I probably won’t be able to resist, I’ll probably level my mage (TA/JC) at some point, because I like playing him. But he’s not a priority. His profs will also not be a priority.

Additional profs that have potential to be leveled at some point include Enchanting (2nd hunter), Alchemy (paladin), and Engineering (DK). However, unless I decide to level the DK instead of the warrior for tanking purposes, all three of those toons will be sitting in SW collecting dust for the foreseeable future, and their professions will be leveled incidentally (particularly Enchanting, because of, you know, Disenchanting…) if at all.

So, with those things in mind, if I level the three main toons, I’ll have five different professions maxed. Six if I’m able to level Enchanting while my worgen hunter sits on his butt in a tavern. Eight if I level the mage’s professions. Eight is enough… right? Right?

. . .

It’s my hope that by not letting gold/prof concerns drive my playing activities, I will cut down on wasted time and enjoy a higher percentage of my playing time. I pretty much hate playing the paladin, the 2nd hunter will be unnecessary, and the DK will be dormant until some unknown point until I get very bored. Cutting out a lot of that “toon-bloat” should make me something more of a lean, mean playing machine, or something.

And anything I need that I can’t make myself or have made by a friend, I’ll buy. I sold all that stuff for a reason. This will be the time to use the proceeds.

. . .

Thanks for reading this post by Mushan at Mushan, Etc. Comments are welcome!


Crossroads

Things have been quiet lately, here at the blog. Not apologizing for that… just acknowledging it. I know that there are people who regularly read what I have to say, and I’m grateful to you. The truth is, I’ve not said anything lately because I haven’t known how to say what I want to say… (the BBB post notwithstanding: that was a special circumstance, where distractions fell by the wayside in lieu of “I need to write this – now”).

There’s a reason that things have been quiet. There’s been something of a small cataclysm within my raid team lately, personnel-wise. It’s something that I won’t talk about in detail on the blog. The personnel changes don’t specifically pertain to me – I’m still there, with the other members of the core – but they have hit me very close to home nonetheless. And so we’ve gone from a team rolling with the changes to a team trying to rebound from some big changes.

Changes, meaning defections. Or, rather, abandonments.

By my count, we’ve lost eight people (more if I include substitutes) since we started raiding in November 2012. In business terms, we’ve had more than 80% turnover in the past year. This isn’t an entirely accurate number, since there is one tank position and 3 DPS positions that have been constant since the very first week. But if we had gone through that many people at the company I work for, it would be classified as more than 80% turnover. And it’s a lot of turnover.

Nonetheless, in World of Warcraft, on a “casual guild” level, it’s not necessarily unexpected. People come and go. It’s the nature of the game.

However, there is a personal nature to several of these departures. While Roy and Ben left of their own accord (Roy simply retired from the game; Ben left to go to dental school), I have a hard time not feeling responsible for others leaving. I can’t necessarily prove that I am responsible… but I find myself feeling guilty about them all the same, and all I can do is play on and try to contribute, in spite of all of that.

Anyway, the bottom line is that people left – and if it wasn’t one of the two above-named peeps, it was mainly because of substitution issues**, which is also a common thing around the game.

**In a conversation recently, Squid noted that most of these issues would have been moot if Flexible-Normal had rolled out with MoP instead of WoD. If that had been the case, we likely wouldn’t have lost a few of our teammates along the way.

The most recent cases of abandonment have seriously left us in the lurch. It has now been three weeks since we killed Nazgrim in 10N, and we haven’t been back. On Blizzcon weekend, we killed the first seven bosses in one night with some friendly substitutes from around the server, and had to cancel the second night due to lack of attendance. This past weekend, courtesy of Somb and his affinity for OQueue, we killed Malkorok through Siegemaster Blackfuse with 10-12 people in Flex…

…And, you know what? We had more fun than we’ve had in weeks and weeks, and weeks. We brought seven of our normal peeps – the most recent defectors had weeded themselves out. Sunday night, the seven of us joined with three friendly peeps from Uldaman-US and an extra healer, and spent a short evening learning the Siegemaster fight. And – I’ll be honest – it felt really good to get that kill. We had a good time, communicated well, learned the fight, made adjustments… and it felt like progression. And there was no drama.

I’ll confess, there were things about this past raid weekend that were awesome, and things that sucked on a personal level. We had fun and made progress – 12/14 flex, with 4 new bosses down that we’ve never seen before – but the gear thing…

Yeah… I know I’m probably alone on my team in this way, but I’ve only got two pieces as low as 540 (base ilvl) right now. So, while the Flex kills are very rewarding – and I did have fun getting them – there’s really almost no gear that I want out of Flex.

I find that I’ve got that typical “I’d like to bring my alt” feeling creeping in from time to time when it comes to Flex. I certainly don’t make it an issue, because I can help the team most, 99.99% of the time, by bringing my hunter. But there is still a nagging feeling that I’m overgearing it… and so I think, “hey, I could bring my resto druid; she could use the gear, but is already geared enough to contribute…” which is something that is, at this point, somewhat hard-wired into our brains as raiders, as the carrot on the stick that makes raiding that much more special on a personal-character level.

Of course, that’s all silly: my favorite toon is Mushan, and I love playing him, and my team probably needs him more than it needs the druid. And I had no problems playing him in Flex. I’m just saying there’s that itch to bring the druid…

(anyway…)

(OK, it’s gone… for now…)

Ultimately, killing those four new bosses was progression for us. It was fun and rewarding on an achievement level. But the fact remains that there are relationships that have been harmed as a result of recent events – and that sucks.

And that’s why it’s been quiet here lately. While I can speak in generalities and evasively, as I have in this post, I have otherwise not really known what to say. And the “has affected me personally” thing has really affected me enormously, to the point where I’ve been considering taking an indefinite sabbatical from the game itself. Any thought of blogging about WoW has been out-shined by all of these raid-related things that have affected me so. And so, while I’ve come to WordPress with fully-completed posts over the past week or so (twice, before this one) where I address Warlords of Draenor, I haven’t been able to polish and publish them. Every time I’ve tried to do so, I’ve found myself attempting to instead avoid despair and inner conflict regarding the subject (which drives me away from the keyboard and to some other activity, for my own emotional well-being), as well as trying to avoid saying something that I could regret later. And those feelings are not going to magically go away for a while yet.

At any rate, I’ve pulled into my shell a little bit, lately. I’m leveling a new hunter. I’d like to talk more about him later. I’m raiding whatever my friends can raid. But I don’t know what the future holds, beyond the start of the next xpac. At this point, I’m taking it little bit by little bit, enjoying the company of my friends and doing other things as the spirit moves me.

Thanks for reading this post by Mushan at Mushan, Etc. Comments are welcome!


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