On Monday morning, I was playing my mage – doing my farming at Halfhill, actually – when the call went out for a Sha of Anger group. I took the invite and, upon using my bonus roll, was awarded the Tier 14 leg token.
Now, my luck on this mage has been pretty good, if I may say so myself. Playing him casually, compared to the hunter, I’ve managed to get him up to ilvl 481. With the 4-piece bonus.
Mushan, on the other hand, has three pieces of T14.
I can’t get T14 Protector shoulders to drop from Lei Shi to save my life, in spite of faithful weekly kills and rolls, just like I can’t get Feng (FENG!)** to to cough up his mail boots. Don’t get me wrong: I’m not complaining or bitter, because I’ve had some pretty nice luck with Mushan, with a Sha-Touched weapon and gem, three tier pieces (including two 496′s from Sha of Anger and the 496 helm from Sha of Fear), 489 belt-amulet-cloak-bracers from Mogu’shan Vaults… considering what we’ve killed, I’ve made out very well.
**From Convert to Raid. Awesome, awesome podcast. Listen to it, or you’re missing out on the awesome.
It’s just funny how things work when it comes to RNG. My mage has, at most, a third of the effort put into him that has gone into Mushan in this expansion, and he’s got the 4-piece. Of course, he doesn’t have a nice purple weapon, and his gear has some holes here and there, but he gets by. He gets by just fine. ;)
After dabbling with Fire for a short bit and being seriously turned off by how sluggish it felt compared to my hunter, I’ve been full-on Frost DPS on Modhriel since shortly after I hit 90. I enjoy it very much; it plays fast, which makes it a lot of fun, and I’ve found that I can hold my own in situations like LFR, dungeons, or Sha groups. It’s great that all three mage specs are generally viable now, because, since I enjoy the way that Survival plays – pretty active – Frost mage is a nice approximation, at least as far as pacing goes. The mage isn’t a raiding toon in the strictest sense, but I think I could raid with it, and while I don’t have the level of expertise (and I use that term relatively) and experience with mages that I do with hunters, I still feel comfortable enough that I could jump into Mogu’shan Vaults, at least, and be effective.
So… this isn’t a bitter post, by any stretch. I’m very happy with where my hunter is, gear-wise, so I write this from a happy place. I’m thrilled that this toon has the 4-piece – how could I not be? I just think it’s funny how RNG works: I grind and grind for a couple of things on the hunter, over the course of months, to no avail, but the mage is like, “Yes, I’ll take one of those, and one of those…” It makes me chuckle!
Good times in Pandaria. Indeed.
- – -
Thanks for reading this post by Mushan at Mushan, Etc. Comments are welcome!
One of the topics that seemed to come up a few times in my reading during the past several weeks has been the idea that Hit Rating and Expertise Rating are essentially redundant – which Matthew Rossi wrote about in October at WoW Insider – and that there may be changes in the future around those two stats.
Of course, any commentary by a developer will bring out all kinds of internet people suggesting drastic changes and issuing ultimatums (for example, “if you don’t ________ I’m going to unsub for good” is a grossly-overused classic). Regarding this topic, “Please remove reforging” is one such sledgehammer-to-the-game suggestion, lifted from a twitter exchange on December 6th between Ghostcrawler and @HunterSalty. I picked it up by reading MMO Champion’s blue tweet highlights on December 28th.*
*Not sure why this came up over three weeks later on MMO-C’s blue tracker, but I digress…
Here is @HunterSalty’s tweet:
@Ghostcrawler @Saraphite Amen. Please remove reforging. Also eliminates need to go to external sites to tell you how exactly to reforge.
For the full exchange, click the link above to see how ping-pongy a conversation can go on Twitter… or, here’s me paraphrasing it:
@Saraphite says: Gemming, reforging, enchanting, upgrading is too much stuff to do.
@Ghostcrawler says: We agree. Back in the day, you wore what you got.
@HunterSalty says: Amen. Remove reforging, etc. (see above)
@Ghostcrawler says: Actually we like reforging except for hit and expertise.
@CM_Zarhym says: Actually, I look forward to getting new gear and reforging between stats and hit/expertise.
@Zarasz says: Many people enjoy it. If it’s not fun for you, don’t do it.
@Ghostcrawler says: Can you explain how reforging is fun? Many players use a spreadsheet to make those decisions.
PING pong. ping PONG.
It’s a real conversation, and yet it’s all over the place. Yes, all of that is too much. No, reforging is fine except for hit/exp. Wait, how do you find it fun?
Wait, Greg Street. “Fun” is a broad term. An extremely broad term. I suppose my answer to your question would be that, on a process level, I like the challenge and process of using what parts and pieces I have available in order to come up with the best possible stat combination for me. And on a meta level, I like that the freedom to do so is available. Is that good enough? I’m not so enamored with mathematical challenges that I feel the same feeling – exhilaration, or whatever – that I feel after a new boss kill; nor am I so in love with the look and feel of Mr. Robot’s website that I just can’t wait to go see if I can use it again. So it’s not fun in that sense. It’s interesting, and it provides satisfaction, and it’s currently a (somewhat passive) part of the recipe for betterment, so I like it from those standpoints. But no, I don’t think to myself, “It’s a beautiful day, I think I’ll go on a reforging binge” or something like that, like pet battles or PvP weekends or chain-running heroics with friends on our alts on New Years Eve.
Yeah, that’s what I did on New Years Eve. It was most definitely a lot of fun.
Anyway… when I started this article on Dec. 28, the GC “fun” tweet hadn’t been made yet, and my thought was “Thank God Ghostcrawler is smart enough to take the ‘absolutes’ that people tell him on Twitter as what they are – individual perspectives.” Now, however, I don’t know what the hell to think. At any rate, I started writing this post, and I intend to finish it, keeping in mind the nature of Twitter conversations and their inherent limitations.
The error of a personal absolute
I find it both amusing and tiring when I see people, both in-game and on the World Wide Webinator, get all upset about reforging. I’ve been thinking about this a lot over the past several days, and for me, it boils down to this: if you play competitively – that is, whether you PvP or raid or Brawl or extreme solo, etc. – you’re min-maxing anyway, shuffling gems and weighing enchant options and deciding which side-grade has slightly better stats for you and whether last tier’s 4-piece is better than this tier’s 2-piece. Reforging further allows you to squeeze as much power as possible from your set of items by refining your available stat pool to knife-edge perfection. And if you’re not playing competitively, then it matters quite a bit less, and you’re probably not working to maximize your output, because it doesn’t matter as much for quests and so on.
This is a generalization, of course.
However, so is “get rid of reforging” – it suggests a thorough hammer-smash treatment for a game feature that someone doesn’t like, even though that feature is something that many people find fun (O.o, see “fun” part above), interesting, and challenging. Reforging has been part of the game for more than two years now, and is as big of a component as gemming and enchanting and gear selection, more or less, to varying degrees.
We wore what dropped
I remember back in Wrath, when (for instance) I would get a new piece of gear that had Crit and Haste on it, and I would have to make a decision about whether to use it in place of something that had Hit and/or Expertise on it. Deciding either way could at times mean that I sat down with a piece of paper and made a diagram of each slot and its secondary stats and sockets, and figured out whether I could swap in enough Hit or Exp gems without losing too much Armor Pen, or whatever, and still have the piece be a DPS upgrade. Now, I didn’t necessarily dislike this process; in fact, stat management has long been one aspect of WoW that I’ve enjoyed over the years.
However, with the advent of reforging in 4.0.1, things changed quickly. It was like the stat world opened up, and a whole new realm of possibilities with it. Instead of building something with only big blocks and small blocks like before, you now had big blocks and small blocks and blocks that you could cut into two pieces so they would fit better, making for better optimization and giving players more choices when it came to setting up their gear.
If we wore what dropped, today
If reforging didn’t exist today, but everything else remained unchanged, the following circumstances would be real and brutal in my own WoW life:
1. My hunter would be way over the Hit cap, and way, way under the Expertise cap. I would subsequently be missing (dodged) a lot and hitting with less power, less frequently, with less chance to crit, due to all of the stat budget wasted on excess Hit Rating.
2. My prot warrior wouldn’t have a chance in hell of even approaching the soft Expertise cap, making active mitigation much more difficult due to the dodges and parries of even quest mobs, and his passive mitigation/avoidance stats would be extremely unbalanced (not enough Mastery and Parry, too much Dodge).
3. My mage would likewise be way under the Hit cap. See above.
Therefore, it’s safe to say that a reversion to reforging being non-existent would require massive changes that would approach the scale of the gear changes that took place in 4.0.1 and Cataclysm.
Possible required changes
(A tip of the hat to my friend Squido, who reminded me of some key points on this issue when I was discussing this post with him last night.)
If reforging were removed from the game, there would have to be big changes to gear, and perhaps to classes, in order to make things work. It’s easy to imagine that – taking for granted that, for instance, most (if not all) DPS specs need to be at either 7.5% Hit/7.5% Exp (physical) or 15% combined Hit/Exp (spell) – stat itemization would have to be adjusted fairly radically in order to ensure that players had a fair chance of meeting caps. And for tanks, there would have to be appropriate amounts of avoidance stats on gear…
Which leads us to an even greater issue: that of class individuality as it relates to both gear and stats. For example, as many people know, different tank specs prioritize different stats. Regarding secondary stats, my warrior prioritizes Hit/Exp to caps > Mastery > twice as much Parry as Dodge, in general. On the other hand, Squido’s paladin looks at stats very differently, with Haste, which is virtually worthless to prot warriors, having some benefit for prot pallies.
In order to make a non-reforging world work as well as a reforging one does, some combination of these changes might have to happen:
1. They homogenize role specs to the point where they value the same stats. “All Agility classes value Crit over Haste,” etc… I can’t imagine how wrong and how utterly boring that would be. That would be a big step in the wrong direction, in my opinion.
2. They make a lot more pieces of gear available from each boss, as well as from Valor Points, etc. in order to cover all of the statistical bases if they don’t homogenize similar role specs. That way, there’s a chance, however minuscule, that the perfect piece will drop for you. Then again, that means every boss will be a loot pinata with a loot table approaching the size of Sha of Anger’s or Argaloth’s or Archavon’s. How many people will have super pissy-fits in that type of situation, due to the fact that, while their piece drops off this boss, it never drops because there are so many things that it could drop that the common drop chance is diluted? I know, right?
3. They put less passive stats and a lot more gem slots on gear, so that each piece has some level of customization, so that those players that don’t get “the perfect piece” (and there will be a lot of those) can still add stats to make up any shortfalls dealt them by RNG while still allowing them to raid competitively.
4. Absent these things, they make bosses “easier” since hardly anyone will have the opportunity to optimize their gear. Or…
5. Absent these things and keeping bosses at current difficulty levels, there is less progression, leading to less raiders, more frustration among the player base, and, eventually, lower subscriber numbers, due to a massive design downgrade.
Ghostcrawler obviously understands this, and so it’s likely that whatever solution he and his team working on won’t be a knee-jerk, hammer-smash change that certain people in the Internet think will be just jolly-good-fine. At least, I hope that’s the case…
As a side note…
Contrary to the beliefs of some, reforging does allow for choice, even if that choice can be stunted by the need to meet caps for Hit and Expertise.
Jasyla has written about how she doesn’t max out her Spirit on her resto druid, preferring to enjoy the mana management game and concentrate on throughput, whereas many healers I know of are loading up on Spirit like going-out-of-business Twinkies.
Tanks can choose to maximize Hit and Exp to smooth out their mitigation rotations, or they can take a walk on the wild side and max out their passive mitigation stats and ride the spike-damage coaster.
Certain DPS classes can prioritize Crit over Haste, or Haste over Crit, with little difference in results but a big difference in playstyle.
So there is choice, within limits, and it’s not quite as contingent on that next gear drop like it was before.
“Eliminates the need to go to external sites…”
Let’s do a little Q&A…
Q: How many classes have best-in-slot gear lists and rotation/priority advice written about them on blogs and forums for each patch?
A: Come on, really? All of them. In spades.
So yes, if reforging were removed, people wouldn’t have to go to the Internet to reforge, logically. I’ll give you that. But they’d been going to blogs and forums and sims and podcasts for several years before reforging was available. WoW is a game where many people spend a lot of time on the game outside of the game, and it’s been that way for a long time. So it won’t stop if reforging is removed.
In fact, with reforging removed, gear lists – both their sizes and their viewership – would likely go through the roof, along with gemming strategies and other related topics, because of #2 in the above section on Possible required changes. So if there’s a “problem” with people going outside the game for information – which is, by this point, a time-honored tradition – then getting rid of reforging will certainly not “fix” it.
I just don’t see how reforging is so bad that it needs to be removed. I don’t think that most of the progression raiding/PvP playerbase thinks that way, either. Maybe I’m completely wrong. If so, then I’ll just be wrong.
There may indeed be changes on the distant horizon with regard to Hit and Expertise, and when the time comes, I’m interested to see how they solve their perceived issues with it. But I don’t think reforging is the problem. Hit and Expertise are the problem. (Edited for poorly used quotes, etc.)
I see reforging as a very valuable tool that’s preferable to what came before, and I also think that it helps to smooth out some of the RNG issues that, while still frustrating, can be mitigated to a certain extent through “stat-swapping.” I was happy when it arrived, and I don’t want to go back to when it wasn’t.
- – -
Thanks for reading this post by Mushan at Mushan, Etc. Comments are welcome!
Yeah, sometimes my titles aren’t the best. I don’t even know what that one means – the first part, anyway.
For those who may remember (read this if you don’t), I started a new mage a while back. The express purpose of this mage was to replace a max-level mage that I already have, with maxed primary crafting professions and decent (I did fine in Raid Finder) gear.
Now, as I pointed out in that post, this is something that probably sounds crazy. I have a mage. He works fine. He’s not a main. He makes me tons of gold. So, just leave him alone, right?
Well, I decided to replace him because he was a human male and because I wasn’t crazy about his name. And since money is tight, I have a hard time using cash to change all of that.
(This mage still exists, by the way, for now. I’ll likely keep him until Mists of Pandaria is underway, and then let him go when he stops being useful.)
In the meantime, I started this new night elf mage, with exactly the same professions, so that he will become a “2.0 version” of the current one, with no drop-off in production, so to speak. However, things came to a halt with him when my iMac decided to succumb to its terminal illness.*
*The technical name for the iMac’s terminal illness is something like “Apple develops shit (the iMac) that costs more than a certified pre-owned car, with inferior parts, and looks great or new-fangled or something, but its designs are fatally flawed and they run way too hot and so on, so their shelf life can be shorter than you expect.” Or something to that effect.
The death of my iMac combined with my girlfriend’s heavy Diablo III play meant that I’ve been offline much more than usual, since hers is the only working PC in the family at the moment. As such, I eventually sort of resigned myself that I was going to $#*t-can the idea of replacing Theophilos, as my new mage still had all of Outland, Northrend and Cataclysm to complete, as well as maxing out Jewelcrafting and Tailoring, before MoP dropped.
However, over the past week-plus, I dove back into play with him (he was 60). I quested. I ran several dungeons (all Wrath, so far). I worked on professions. I changed him from Frost to Fire for all leveling, since I just like playing Fire anyway.
As of today, he’s halfway through to 82. His Tailoring is at 505 (yay!). That’s the good news. His JC is at 412 (ehhh…), which is indicative of the fact that JC is probably one of the more difficult crafting profs to level without spending an iMac’s worth of gold on mats.
At this rate, I should be finished leveling him – depending on how much time I get to play him – within the next seven days. The profs are going to be fine, I think. At the very latest, they should be ready to go (maxed) by the time MoP drops, so I will be able to switch seamlessly from the old mage to the new one at that point.
So… let me briefly elaborate on why I made the decision to replace Theophilos:
I was using MogIt to look at cloth combos for transmog, and… seriously… human males look so awful in cloth gear. Most gear, actually, but really, I just can’t stand it. So I made a nelf. I like how he looks. And I’m excited to put together some looks for him once that becomes something I care about again (aka after I finish mogging my hunter and warrior, at least).
OK, I should have said “prioritize,” not “care about.”
So yeah, new race, new name, same class, same profs. “Money” (because I’m totally dropping some chunks of gold while leveling this one’s profs) well spent? Absolutely.
It’s in-game gold. Meaningless currency. Fun money. It means I don’t have to spend U.S. currency to have the mage I want. And I’m enjoying the leveling experience. Win-win.
- – -
Thanks for reading this post by Mushan at Mushan, Etc. Comments are welcome!
Aka “I’m doing it wrong!” At least, by this topic’s premise. :)
Professions are fun for some and a necessary evil for others.
Some of us have farming professions. Some of us have crafting professions. Some of us have a little bit of everything! Professions are leveled because they fit our style of play, help us in raiding, allow us to outfit our alts, and make us money.
What professions do you have on your main? Do his/her professions fit their personality? Why did you choose them? If you chose professions based on your character and not on gaming needs, would that change some of their professions they use?
(This can include the secondary professions of archaeology, fishing, cooking, and first aid too!)
I have eight toons that are level 85. I won’t be talking about all of them, but several will come into the discussion, even though this BAST specifically asks for mains. Since I like to run my mouth (so to speak), I’ll take that liberty here – I just can’t help myself.
Mushan – hunter (main) – Leatherworking, Blacksmithing
Mushan is a max level LW/BS, and each secondary profession is also maxed with the exception of Archaeology, which I’ve only ever touched on my druid (who is max level in all of her profs).
The Blacksmithing portion of that line was something that came along later – in other words, he didn’t start off as a LW/BS. Rather, he was what I believe a hunter will generally be, and that is a Skinner and Leatherworker who is also skilled in Fishing (and should also be skilled in outdoor Cooking, although that distinction is not necessarily available to us in WoW).
After I had been 85 for a while, I leveled my mage, paladin, and then my warrior to 85. The warrior is a Blacksmith and Miner, and was my first toon to reach 525 with those professions. I tend to be someone who knows the merits of each profession for the most part, but I hadn’t necessarily made the jump to ‘min-maxing’ with professions on any one character before Cataclysm. While I certainly made sure the professions themselves were maxed on my most-played toons, and I applied their benefits properly (extra +Agi to wrists for LWs, for instance), every single character had a gathering profession, which made them all fairly self-reliant.
I made Mushan a LW, even though my druid is a LW as well, for a few reasons: 1) I’m one of the three people total who actually enjoy Leatherworking (which many people view as the worst prof); 2) I feel hunters naturally gravitate toward leatherworking as a skill that complements their main job (hunting and killing prey, and then putting every part of the animal to good use); and 3) I already understood the aforementioned benefits of being a LW from a +Agi perspective.
However, after I leveled Blacksmithing on Droignon, something happened that is completely typical of me: I fell in love with the extra sockets.
I’ve always loved sockets. So much fun to be able to add whatever you want to your gear! Of course, I’ve seen people do stupid stuff with their sockets (like the max-level hunter on my server who has had a Misty Chrysoprase (+5 Crit, +4 Spirit) in one of his/her yellow sockets since 4.1, at least). And of course, for min-max purposes, there are restrictions on what you should prioritize (like Agility for hunters). Still, there’s something about socketing a gem that pleases me a little too much.
Anyway, after re-awakening to the joy of even more sockets on my warrior, I decided that I needed those sockets on my hunter.
So my hunter is a Blacksmith now instead of a Skinner. And he has +100 Agility from that now, instead of the +80 Crit or whatever you get from Skinning. And I’m very, very happy with the way all those sockets look on his armory.
I know, crazy, right?
Silly, at least.
But it also means more DPS, and I love that. Even if the fact that my hunter is a Blacksmith doesn’t make as much sense as being a Skinner – although, to be fair, a smithing-hunter is not necessarily outside the realm of possibility, when one thinks about it.
Being a BS on my hunter is one of the few things that I don’t necessarily love about my hunter from a fantasy standpoint. But I do love those extra sockets, so I’m generally glad I changed it. I don’t know how I’ll feel about that when I have to level both crafting professions up to 600, without the benefits of self-gathering, but I suppose I’ll live – and I’ll like all the extra Agility in MoP!
Anacrusa – druid (main alt) – Leatherworking, Skinning
Anacrusa was my first 70, my first 80, my first 85. But she wasn’t my first 60. That was a hunter by the name of Bloodheim, which I abandoned before Wrath came out and deleted in 2009 at the tender age of 63. At this point, I generally sucked at everything in the game, and the hunter was no exception. I hated mana as a hunter resource, hated managing it, and just didn’t enjoy the toon after a while. I eventually got used to mana when I made Mushan, but I really enjoyed the switch to focus, and have never looked back.
Anyway, Bloodheim was a LW/SK. And when I gave him up for the druid back in mid-07, I chose to make Anacrusa a LW/SK also, since I could make some of my own gear, and since I enjoy LW, as I said before. But I don’t really feel that it fits best with my character from a fantasy or story standpoint.
If my druid fit my idea of what a druid is, she would be an Herbalist first. She would plant, nurse, and harvest herbs as part of the nature concept that is a large part of druidism. I wasn’t thinking about that when I made her, though, so now she’s a bloodthirsty killer who wields skinning knife with her bloody paw.
She would also be a healer (if I were actually good at that), and she would likely be…
I don’t know that I feel that Alchemy is necessarily a great fit for any class that isn’t a warlock, priest, mage or, maybe, death knight, but I can’t think of another profession that is really better. Maybe Inscription, which is tame – you write magical glyphs and tomes and so on. Eh. But yeah, while I think that Alchemy is a great fit story-wise for mages and warlocks in particular, it can be argued that it can be an acceptable fit for classes that can heal, so from that perspective, my druid – were I to make her again – might be an Alchemist/Herbalist. However, like I said, she is a bloodthirsty killer who uses her kills to make stuff out of.
Ah well. I enjoy it, and it’s made me a lot of gold. I enjoy skinning, too. It’s nice to be able to feel like I’m using everything I take off the beasts (and yetis) that I kill.
Droignon – warrior (alt) – Blacksmithing, Mining
Yeah. This one is – while not perfect – very nice both from the standpoint that he’s a tank (extra Stam, etc.) and because he can make his own gear and weapons and harvest his own materials. Additionally, he’s a big strong warrior, so he can carry all of those rocks around with him, no problem. Love it.
Theophilos – mage (alt) – Tailoring, Jewelcrafting
If I go with what I said earlier, I would say that Theophilos should be two of the following: Enchanter, Alchemist, Scribe, Jewelcrafter, Tailor, and maybe Herbalist – in order from most fitting to least.
In reality, he’s a JC because I wanted to have a JC among my stable of toons. He’s a Tailor because that’s an easy connection to make. But if I had to choose again, and didn’t need any professions for practical purposes, for story purposes I’d make him an Enchanter/Tailor, weaving spells into cloth and vellum to make magical items for himself and others.
But it’s not a toon I’m as dedicated to, in general, as I am to the first three on this list. So practical wins out.
Abenadari – paladin (alt) – Alchemy, Herbalism
So here we are, with my paladin, who I actually created before my druid, doing the jobs that I currently envision would be most appropriate for my druid. I wouldn’t think that a paladin, beacon of light that one is, would be getting all down with nature and chemicals. If I were to choose again, I would probably make her some kind of combination of Scribe, Blacksmith, Enchanter.
But she’s my max level Alchemist, and because of that she still exists. I don’t feel like leveling Alchemy again. If I do level another Alchemist, she may go, because I don’t love playing paladins, but I don’t anticipate that happening in the foreseeable future. Besides, I would have a tough time deleting her anyway, for Transmute cooldown reasons.
At any rate, that’s probably too much info about some of the characters I play the most, their professions, why I chose them, and how well I think their professions fit with the characters themselves.
Above all, I have professions because I use them, and sometimes they fit better with the toons than others. Between my eight 85s, I have every profession covered except for Engineering and Enchanting (and my girlfriend is an Enchanter, so that’s effectively covered, too). I’ll likely get to those eventually. I have some toons – like my other hunter Ghilleadh – who are simply gatherers, because that is easy and profitable, and I have less problems with resources than I used to simply because I play those toons and gather as I go.
The only toon where I have redundant crafting professions is Mushan – since I already have a LW and a BS, seperately – and that’s because he’s also the only toon that I’ve chosen professions for based primarily on min-maxing and DPS.
But yes, if I went into the game fresh, with the knowledge I have now, I might choose my profession-toon alignment differently, because I become immersed in my characters to varying levels, and professions are certainly a part of that.
Thanks for the great Shared Topic, Effraeti!
- – -
Thanks for reading this post by Mushan at Mushan, Etc. Comments are welcome!
A couple of weeks ago, I started a post entitled “Time to level a new toon?”
It was beginning to feel like it was time. Other than Sunday night raids, there has been nothing going on. Virtually the entire guild has been offline almost 100% of the time that I’m logged in, all of my friends are playing Diablo III, and not much is happening elsewhere either. Many other blogs have been mostly quiet as well.
So I started thinking that perhaps it was time to start a new toon.
I faced a couple of questions about what I wanted to do. Did I want to try some type of Unconventional Leveling process with this next character? Which class did I want to level? What race did I want to play? Would I finally take a Horde toon to max level with this one?
Well, here’s what happened.
My first inclination is usually to make a hunter. However, I already leveled a hunter in Cataclysm, and I want to level another in Mists of Pandaria from scratch. I don’t know which race it will be, but I’ll definitely make one. I decided not to burn myself out on hunters now when it’s likely I’ll want to start another one before the end of the year – and because hunters are my favorite class, that would be a no-no.
I have a strong desire to make another warrior. I love playing my prot warrior, and it would be so much fun to make another one. There’s nothing quite so visceral as the feeling of physicality you can get from playing a protection warrior*: the toe-to-toe combat, shield slams, clanging of weapons, and so on. However, I decided to wait on that for a little while longer.
*It’s similar with a bear, but not exactly the same.
I’ve also got a lingering desire to finally make a successful deathknight. But I just took my rogue through Outland and Northrend fairly recently, so I don’t want to do that again already (not that I mind Outland and Northrend as much as many others do). And, truthfully, DKs are low on that list of priorities.
There are other classes, of course. I have two druids, and no desire to make another. I’m not really interested in playing a warlock or priest, or another paladin. I didn’t like playing a shaman, and deleted the one I took into the 40s early this spring.
And I came to a realization after I finished leveling my rogue, and that was that I don’t like having toons taking up character slots when I don’t really love playing the class. My paladin can do this, because I’m just not going to level Alchemy again, and I don’t actually hate playing her (pretty much exclusively for questing). And I like her name. But the rogue is skinner / herbalist, and a rogue, and I just never feel inclined to play her when there’s so much more I could be doing with any of my other toons. So I’ve decided that I’m not going to make a different class just to play a different class.
So I wasn’t sure what I wanted to do, and so that post has not been written.
- – -
However, this week as I did JC dailies (and so on) on my mage, I came to the conclusion that I really don’t like my mage that much.
It’s not that I don’t like playing him; on the contrary, I’ve gotten so that I don’t completely stink at playing him. He’s done Raid Finder a few times, has about a 380 ilvl, and when I have played him, I’ve generally enjoyed him.
What I don’t like, however, is the way he looks.
He’s a human male. Enough said?
I also don’t really like his name. Oh, I liked Theophilos when I made him – it sounds like a mage name, particularly for a human. It sounds like an Archmage Antonidas-ish name. But to be honest, that doesn’t translate for me any more – by that, I mean that it sort of feels out of place in the game, for what I’m doing, if that makes any sense at all.
So here’s what I decided to do late last week, and here’s where people may think I’m crazy:
I decided to level a new mage. He’s a night elf, with a different name (obviously). He’s a JC/Tailor, just like Theophilos. He uses the same UI, and will play the same specs (likely Fire/Frost), and I’m fairly sure that I’m going to like him better than Theophilos.
The plan is to level him relatively quickly – certainly before 5.0, and hopefully well before that – and have his professions maxed and have a fair amount of JC tokens and all that jazz. And then when I get to the point where the new mage has surpassed the old one, where anything relevant that the old mage can do (profession-wise) can also be done by the new one, I will delete Theophilos. (This – deleting – will probably happen after MoP is in full swing, btw.)
That’s the idea, anyway. We’ll see if it happens. He’s 31 right now.
- – -
I said earlier in this post that I would not level Alchemy again. But I’m going to level Jewelcrafting, which is also annoying and costly to level. So I’m insane, right? Possibly. However, I’m satisfied with my paladin. I don’t love her, but she worked hard on Alchemy for a long time, and I know I’m not going to do much with her other than level to 90 and provide me with a toon with Alchemy. On the other hand, I’ll likely play my mage more, and I’d like to do so with a toon that I enjoy looking at in battle and around town. (Transmog definitely plays into this… what can I say!) Leveling JC again isn’t actually going to cost me a whole lot of gold, and I have plenty of gold anyway, so I’m deciding to use it for something I enjoy.
That’s what it’s all about anyway, is it not?
- – -
Thanks for reading this post by Mushan at Mushan, Etc. Comments are welcome!