On Wednesday, I wrote a ton of words about nerfing myself for the launch of Warlords of Draenor. Today, I’d like to elaborate more on some of the more structural changes I’d like to make, with respect to some other aspects of how I play the game.
I’ve reached a point in my life where the rat race like the one I embarked upon in Mists of Pandaria isn’t appealing, practical, or enjoyable. At the time, I did it, but I was looking forward to better times – and they have certainly come, to some extent. But the way I played in Cataclysm and MoP – many level-capped alts, all ten professions capped (sometimes more than once), seven full farms, plenty of Auction House action, and so on – is something that I just don’t have the energy or interest in anymore. So, while I still farm those farms, post those auctions, use those profs, etc., I am winding down as the expansion does, with an eye toward a more streamlined experience in WoD.
Originally, I had intended to write this post in point-by-point sections, but with the nature of alts and how I play/use them, everything is connected. So, one section it is.
. . .
Like many players who have several alts and most/all professions, I use my professions to support both my raiding toon(s) and each other. Miners provide ore for Blacksmithing, Engineering, and Jewelcrafting. Skinners provide leather for Leatherworkers. Herbalism provides herbs for Alchemy and Inscription. Tailors, um, tail stuff, or something. And all of those profs benefit each of my toons, directly or indirectly. Additionally, they support my gold-making activities. And while I am no AH expert, and do not use addons for that activity, I’ve done well for myself casually auctioning my wares.
In fact, I’ve done so well this xpac that I could probably not sell anything on the Auction House for the entirety of WoD, spend gold like I usually do (which includes paying for all of my own repairs, by the way), and still have more than I need left.
In the absence of an active interest in the gold-making meta-game, there are diminishing returns the longer someone like me continues to fight the AH fight. Unlike some of my peers, I don’t do much wholesale raw material buying, flipping, min-maxing my profit margins, and so on. I’ve done a little bit of that in isolated circumstances, but for the most part I’ve sold what I had/farmed/made, and left it at that. Going further – toward anything remotely approaching the gold cap – just doesn’t interest me much. So with a tidy savings in the bank, I think it could be time for a rest.
With that in mind, I’m planning to chop the number of professions that I max out in WoD to less than half. I currently have 15 primary profs maxed over eight toons, so I’m thinking six-to-eight total would be good…
Before I go further, I’ll also say that that number will correspond approximately with the number of toons that I take to 100, or even into Draenor. Of my current seven 90s and one 85, only three or four of them will likely be heading to 100. Certain profs will hit the chopping block as a result of this.
My 85 druid scribe is the first to come to mind. I’ve never really enjoyed Inscription, other than the concept itself and the convenience of making my own glyphs. I don’t really need a second druid any more, since I made her for the express purpose of leveling as a healer back in the day, and now that I heal on Ana, the other druid has no purpose other than those conveniences and the fact that she has a guild bank. I haven’t decided if I will delete her – for now, she stays, but that could change on a whim. But I’m done putting any effort into Inscription – that much is certain.
Anyway, one of the themes of the next expansion for me will be, as I wrote in my notes for this post, “Less alts. Period.” I should have written “Less alts at max level with maxed profs. Period.” but… I knew what I meant when I wrote it. When something is as much of a time/energy drain as alts have been this xpac, you don’t forget.
Aside from Inscription, I don’t necessarily dislike the other professions, since I finally got an Engineer (DK) to max-level. That was a rough one to level, but now that it’s up there, I don’t hate it. But it won’t be a priority in WoD, in part because my DK will itself probably not be a priority.
. . .
My priorities, in fact, will look something like this:
Mushan – hunter, main raider; LW/BS.
Anacrusa – druid (healer), potential raider; LW/SK.
Droignon – warrior (tank), potential raider; BS/MI.
Those toons will be my three level 100 toons in all likelihood. And, because I probably won’t be able to resist, I’ll probably level my mage (TA/JC) at some point, because I like playing him. But he’s not a priority. His profs will also not be a priority.
Additional profs that have potential to be leveled at some point include Enchanting (2nd hunter), Alchemy (paladin), and Engineering (DK). However, unless I decide to level the DK instead of the warrior for tanking purposes, all three of those toons will be sitting in SW collecting dust for the foreseeable future, and their professions will be leveled incidentally (particularly Enchanting, because of, you know, Disenchanting…) if at all.
So, with those things in mind, if I level the three main toons, I’ll have five different professions maxed. Six if I’m able to level Enchanting while my worgen hunter sits on his butt in a tavern. Eight if I level the mage’s professions. Eight is enough… right? Right?
. . .
It’s my hope that by not letting gold/prof concerns drive my playing activities, I will cut down on wasted time and enjoy a higher percentage of my playing time. I pretty much hate playing the paladin, the 2nd hunter will be unnecessary, and the DK will be dormant until some unknown point until I get very bored. Cutting out a lot of that “toon-bloat” should make me something more of a lean, mean playing machine, or something.
And anything I need that I can’t make myself or have made by a friend, I’ll buy. I sold all that stuff for a reason. This will be the time to use the proceeds.
. . .
Thanks for reading this post by Mushan at Mushan, Etc. Comments are welcome!
Late last month, I mentioned a plan to abandon my recent “habit” of reaching the level cap with all deliberate speed at the beginning of an expansion, when Warlords of Draenor arrives. Since then, I’ve been putting more thought into this idea.
In previous expansions, the “race to max-level” generally involved playing through a zone until I reached the next level and could go on to the next zone, skipping the rest of the content until a later date. Higher-level zones equal more experience, after all. My first toon through the leveling gauntlet has historically been geared to the teeth (to whatever extent that toon had raided in the previous expansion), blew through the opening levels, and powered through the final zones in order to get started on daily quests and heroic dungeons. Later on, in moments of down time, those other zones were finished in order to complete achievements or get started on reputation grinds.
Having done just that in Mists of Pandaria, I found myself with plenty to do, but no reason to have done it so quickly. It took my guild more than a month after I reached 90 to start raiding, and that left me with LFR, dailies, the legendary quest grind, and so on. I spent way too much time being antsy to raid, frustrated with guild-mates and fretting over our inability to get ten people together in what I considered to be a reasonable amount of time.
With what has happened over the past year-plus, my perspective on the experience has changed. While I’m looking forward to WoD, I’m not going to hold my breath that people will come together quickly at level 100 – nor will I race to be first to that point myself.
. . .
With that changed perspective, I find myself looking forward to jumping into WoD with more of an interest in the story taking place on the ground. I used to be guildmates with a couple who level together at the beginning of each xpac, completing each zone as they go. While that approach didn’t resonate with me at the time – not because I didn’t understand the attraction of leveling that way, but because it seemed like a less efficient way to gear for raiding* – I find myself looking back with envy and regret that I didn’t approach things that way at the beginning of Mists. So this time I’ll probably go about it that way.
*And there’s my old tunnel vision, coming back to repeatedly bite me in the ass…
The old way: geared to the teeth, overpower early content, build to better gear, power through the end zones. Gear up. Raid.
The new (for me) way: Play the story. Enjoy the journey, because once it’s over, it’s over for that toon – and that first toon gets to see it when it’s brand new. Take your time, read the quests, relax and have fun. Worry about raiding when you get to that point, and not before.
Sounds like a good idea to me.
. . .
But what about the gear?
As it stands, if I never raided SoO again, my ilvl going into The Squish would be 563**, including the Legendary cloak, great weapon (not the Garrosh heirloom – more on that later – but still very good), CD-reducing trinket, and so on. Even if I hit the ground walking, so to speak, I’m still going to be able to handle enemy mobs with little thought in such gear. This, of course, contributes to blowing through quests, which contributes to faster leveling and forgetting why I’m there.
**Note: 563 is a full 100 ilvls above launch-period heroic dungeon gear. Holy crap! And I have… let’s see… exactly zero heroic SoO pieces to my name. The gap is massive.
But what if I didn’t have that gear, to start with?
I’m actually considering downgrading my gear for Warlords of Draenor, in order to somewhat level the playing field between Mushan and Mushan’s enemies (which will presumably be numerous…).
At first, I thought about replacing it with gear one can purchase from the likes of Trader Zambeezi, but that gear is ilvl 372, which is essentially level 85 gear, so that’s out of the picture. I don’t really feel like hitting level-91 mobs with level 85 gear – this route I’m considering isn’t intended to be a semi-Ironman, extreme soloing adventure. So then I thought, what if I spend the next few months farming heroic dungeon gear? If I could put a full set of that gold-ish looking stuff together (and transmog the crap out of it, of course, because, seriously… that gear does not look becoming on a night elf), it would make WoD a real adventure at the beginning, methinks. And I already have Tempestuous Longbow in the bank, so worrying about a weapon would be a non-issue.
Then again, despite my earlier professions of love for the dungeons we can choose to run nowadays, I am getting pretty sick of them, in all honesty. I’m not sure I could stomach farming them for some hare-brained scheme now that the flow of new gear has stopped and I haven’t needed Valor Points in a while.
My other thought was something a little more interesting and easy: a full set of gear from the Timeless Isle. I made a set for transmog purposes a while ago (although I don’t think I can wear it in all seriousness… I was just checking it out at the time), and of those pieces there are two that have two whole secondary stats per item. However, I have a bunch of unmade pieces sitting on an alt, and I figure that since I’ll probably farm Ordon b-holes at some point until I get to Exalted with Shaohao on Mushan, I’m likely to get more.
Once 6.0 drops pre-xpac, with The Squish and stat/gear/enchant/gem changes in effect, I can make all the pieces until I get serviceable ones (“or die tryin’”). I can combine 496 Discipline of Xuen with my Darkmoon Trinket – 484 Relic of Xuen*** – to fill the trinket slots with all kinds of Xuen… and I can use my 491 Sha-touched weapon. I have an absolutely sick number of Timeless cloak tokens, and a few rings, so I think I can make do with this kind of strategy. I just don’t know if it’s enough… ah, who am I kidding? All things being relative, this set would be way weaker than what I’m wearing now, but would still be “last-xpac-current” enough that I would feel competent.
***Due to bag space concerns, I’ve deleted so much gear this xpac… it’s kind of sad. But I did keep the Relic. For some reason, I have a hard time deleting Darkmoon trinkets. I didn’t delete Greatness for a long time, and kept Hurricane until sometime after I was deeply involved in the Pandaria campaign.
This is, of course, assuming that The Squish won’t diminish the relative power gap between SoO gear and Timeless gear. I’m assuming that it won’t.
. . .
You may ask, And what about that heirloom bow?
In all honesty, at this point, if I never get the bow, I don’t think I’ll care. In addition to the fact that I feel less and less inclined to care much about killing Garrosh, the heirloom bow would work against what I’m thinking of doing anyway.
OK, how about the Legendary cloak?
This is where I pause…
…because one of the things that interests me is how far I’ll go into the mid-90s or later before my first and only legendary becomes irrelevant. I’ve never, ever had one before. So I’m torn. I may just keep the cloak equipped, for fun and for pride. Removing all set bonuses/CD-reduction gear and the rest of the current raid gear will be a massive self-nerf as it is, and would likely put me exactly where I want to be, which is not overpowered vs. the first couple levels of mobs on Draenor.
. . .
As shown in the screenshot at the top, I’m also looking at going in with a nostalgic look via transmog. I’ve spent so much time leveling alts through places like Nagrand that I thought it might be fun to wear this simple Tallhide Mail set for that throwback feeling. I wore the Gryphon Mail set for most of MoP, although for the past several weeks I’ve been rocking a T7 Cryptstalker set, which reflects my (recent) darker mood regarding the game while also looking like I mean business.
A small part of me thinks that going into Draenor wearing something that looks badass would be more appropriate in the larger scheme, given that we’re chasing after a warmonger who doesn’t know when to quit. However, on a personal level, I’m intentionally entering WoD not as an end-game raider, but as (possibly) a Timeless Isle-equipped adventurer who will get caught up in events that, as usual, I wasn’t (supposed to be) expecting. Thus, a simple transmog like this – tied to so many memories of picking up Tallhide BoEs in Nagrand – lends somewhat to the immersion level, given what I’m going for.
. . .
So, what do you think? Full Timeless? Heroic dungeon gear? Is there a better idea that would make what I’m aiming for more interesting?
Or do you think the whole notion is preposterous and stupid? I think it could be fun and challenging, but maybe you think I’m off my rocker.
One thing that I’m well aware of is that, like previous expansions, it’s likely that I’ll replace this gear as I go through the campaign in WoD. That’s ok. Like I said, I don’t necessarily want to make this into an Ironman thing, where I’m fighting a constant uphill battle while being massively undergeared. I’m just looking for a different experience, and upgrading from, say, a Timeless-dominated set with quest greens and dungeon blues from Draenor will be a more natural extension of that, as opposed to wearing all of my current gear until 94 or so (and wondering if I’ll ever really be challenged).
Anyway, let me know what you think!
. . .
Thanks for reading this post by Mushan at Mushan, Etc.
On Monday, I got my first ever hit via Reddit.
That’s what I said to myself when I saw that. As far as I know, I have never been linked on Reddit before. Since I was curious, I followed the link back, and it was to a thread by someone who is new to the game and chose to roll a hunter.
The link to Mushan, Etc. was put there by my friend Cheap Boss Attack, who referred to my blog as “a nice hunter blog.” To which I say, thanks! and /salute! @ Cheap Boss Attack. :)
But at the same time, I was troubled, for two reasons…
1) While this may be a decent blog – and perhaps even fun to read from time to time – I don’t know that I have much specifically helpful hunter content to offer a new hunter here; and
2) There is no longer quite as long of a list of places to send a new player/hunter for advice.
Nonetheless, in case other brand new players come to my blog looking for guides or whatever, there are a few places that I can, in turn, recommend.
Resources for new hunters/players (Not a complete list by any stretch!)
WoW Insider is a wonderful site. It’s extremely active, with many new posts a day concerning most aspects of the game. There are weekly class columns for most of the classes, including hunters. WoW Insider is also a great source for up-to-date news, lore, commentary on the design of the game, daily Breakfast Topics to promote reader discussion, raiding and PvP columns, a weekly podcast, and much more. It’s a site with something (or many things!) for virtually everyone, and has a very large base of active commenters. Additionally, there is information in the form of new-player “getting started” guides there for new players (of any stripe), which can be very helpful for someone just beginning to explore this huge game.
Scattered Shots – specifically – is the hunter class column. It has been written by different people over the years, and went through a long hiatus during the spring and summer between columnists. However, it is currently active and is being written by Adam Koebel, who seems to be doing a great job. The previous columnist, Brian Wood, wrote Scattered Shots for several years until this spring, and although the game tends to change from patch to patch and expansion to expansion, the pre-Adam posts are definitely worth the read if you’re looking to get a feel for the history and culture of the class and the hunter community.
If you’re looking for a site that is chock full of information on gear/items, quests, NPCs, professions, loot tables, and more information than I am willing to categorize in this post, WoWhead is your place. It’s a massive database/news site/blog that has a just a ton of info on just about anything you could need to find. Definitely a place to bookmark and visit often.
For good basic guides on how to raid with your class once you hit the max level – as well as dungeon/raid boss guides, news, forums, reputation guides, lengthy quest lines, etc., Icy-Veins is a great resource for any class.
Darkbrew (The Brew Hall) not only blogs about hunters, but he’s a co-founder of the Hunting Party Podcast, which is the podcast for World of Warcraft Hunters. He posts each episode on his site, and you can also find podcast information at OutDPS!, which Darkbrew recently took over when the podcast’s co-founder, Euripides (founder of OutDPS!), retired. The Hunting Party Podcast is both entertaining and informative, and listening to back episodes can provide a further look into the history of the hunter community, and of the game itself.
For all the latest news, datamining, first looks at new gear/quests/mounts and pets/blue posts and changes, etc, MMO-Champion is a great site. Not only do they have frequent posts (and updates to those posts) with info on the game as it changes, but there are also forums with helpful guides to many aspects of the game. Additionally, in the past couple of years they’ve put together a great site in WoWdb, which is, among other things, a comprehensive item database with some excellent search-filtering features. Another great resource.
Have a question about hunter pets? Wondering what special abilities certain pets have, which pets are best in certain situations, or which pets bring which buffs to your group? Want to know which food you can give your pet without him spitting it back at you? Petopia is your one-stop shop for pet info!
Fishing can be both an enjoyable and profitable activity. If it interests you, or if you need to find certain fish, or have any other questions about anything fishing-related in WoW, El’s Anglin’ is the top resource. He cover’s fishing, cooking, achievements, and related topics on his site.
WoWpedia is the wiki source I use whenever there’s something I want to know about the game that I feel they might cover better than most. There’s information on almost everything – I tend to use it most for lore and history, but over the years I’ve gone there for information on just about anything you can think of.
Looking to optimize your gear and character for end-game raiding, dungeons, or PvP? Mr. Robot can help you gem, enchant, and reforge your gear, as well as find upgrades, and also has an in-game addon for all of that. There’s a lot to explore on Ask Mr. Robot – I use it all the time. Check it out!
As I noted above, this is nowhere near a comprehensive list of resources. There are also some important links to resources that I didn’t include on this list at the right side of my blog, so feel free to check them out. Additionally, check out resources you can find on other peoples’ blogrolls, and links to great sources of info in articles on the sites I mentioned. There’s a lot of info – and fun stuff to read – out there, and I don’t even know about all of it!
World of Warcraft is a big game – and by that, I’m not referring to how many copies it sells or subscribers it has. What I do mean is this: we’re four full expansions past the game’s release, and looking at possibly a fifth during the next year, which is also the 10th anniversary of the game’s release. That’s a lot of lore and history and community and commentary to discover: you could theoretically lose yourself for hours on some of the sites I mentioned above, and for days on others!
I hope that someone finds this post helpful. I’m not a guide-writer or a theory-crafter, and I’m not even a nine-year “been here since WoW-beta” veteran. But I’ve been around a while, and have found all of these tools useful. Hopefully, sharing them with you can open your eyes to new things as well.
Thanks for reading this post by Mushan at Mushan, Etc. Comments and suggestions are welcome and encouraged!
I’m just sort of winging it here…
The past couple of days, I’ve been thinking a bit about the next expansion and how I want to approach the opening week(s) of play.
With the past two expansion releases, I made increasingly concerted efforts to get to 90 quickly. In Cataclysm, my druid went first, leveling as a tank, and my hunter came second, leveling as… well, as a killing machine!
(/queue a Joe Swanson “YEEAAAHHHH!!! LOCK N LOOOAAD!!!”).
The druid took longer, obviously – I finished on Friday after playing almost non-stop other than sleep and meals since the Tuesday morning of that launch. The hunter wasn’t speed-leveled, but it took less play-time regardless. In MoP, I reversed course, leveling my hunter in about 30 hours and finishing on the Thursday, after starting at about 6pm on the Tuesday of that launch. The druid and warrior soon followed, but the speed-leveling was done at that point.
The reason I leveled the druid so fast in Cataclysm was because I wanted to devour the content. In retrospect, I should have done that on the hunter, but I wasn’t thinking about it that way at that point. In MoP, however, the reason that I speed-leveled the hunter was because I wanted to be ready for raiding as soon as it was available. I was chomping at the bit to start raiding, without a doubt.
So, how did that go?
Well, it had its positives and negatives.
I had fun leveling on Mushan, because it’s the toon I would have the most fun doing most things with anyway, but I also blew through content that I could have enjoyed more, particularly given the speed at which we actually started raiding. (For those not in the know, it took us more than six weeks to get into Mogu’shan Vaults.)
In light of those general facts, I’m contemplating different leveling strategies for BC2*. More on those later in the post.
In addition to the 90-95 or 90-100 grind that is forthcoming, I’ve also been thinking about the leveling game as a whole recently.
Right now, I have seven 90s. Of those, one raids, two can do LFR whenever I want, and the others are currently in various states of “profession mule”/”play when I feel like”-ness. In addition to these, I have my 85 scribe druid – and I am loathe to level her right now (although I probably will sometime before the next xpac, because I do like having a scribe) – and low-level (25-30) hunter and shaman.
I usually enjoy leveling, and had some good fun leveling my death knight during this expansion. But I can’t get into leveling either of my lowbie toons right now.
This is a somewhat sad thing for me, because I remember a time just five years ago when the game seemed much bigger. There was so much that I didn’t know about it: I was leveling my druid, and having so much fun. The quests were awesome (if painful at times), there was no way to fly around and air-drop into quest spots, there were a ton of materials and items that I had to figure out what to do with. As this was my first MMO, and one of my first RPGs, there was a lot to learn about crafting and questing and the like. I made my way through this completely huge world in constant awe of everything before my eyes, which is something that I miss – indeed, it’s even something that’s easy to forget when you become a jaded veteran, which is what I sort of consider myself.
These were the days before I was a raider. The days when I was scared shitless just thinking about PvP. When I got stuck on some quests in Dragonblight and got so frustrated with questing that I grinded Crystalized Water at The Mirror of Dawn (to sell on the AH) for two-thirds of a level so that I could just skip to Grizzly Hills… which took me for-EVER…
Yes, you read that right.
There is something terrifying and wondrous about being a complete noob and learning new things through the sheer experience of encountering them in the game. It causes you to work through problems in your own way, even if your solution seems completely asinine to others or upon reflection – like what I did back then in Dragonblight. It causes you to tread with care, to learn by trial and error what you can handle and what you can’t. It causes you to make mistakes – like using a rare crafting mat to make something that maybe you don’t need, or wearing something from the wrong armor class because you thought it might help, or spending your gold on something dumb and then not having enough to buy your first mount – and to learn to both live with the consequences of that choice and to get by in spite of it. This all comes in addition to the constant joy of new discovery through exploration and interaction.
In some ways, those experiences are both irreplaceable and unrepeatable. You can look back nostalgically, and revisit, and even still learn new things, but the first wave of eye-opening is a powerful thing.
There’s one time you can do this again (without rolling a toon on the opposite faction, which is still an incompletely new experience), and it comes every couple of years or so: when a new expansion drops. And even then, it can’t be a completely new experience, because there are elements of the game that are the same as they’ve been since the beginning, and you’ve already experienced them to some degree or another.
Regarding what I said toward the top of the post, I’m thinking about these things as I imagine Week 1 of BC2*.
*BC2, for those who haven’t read me lately, is my attempt at a semi-humorous working title/reference for the next expansion, which may, or may not, be about the Burning Legion. Your mileage may vary… and we’ll find out in about a month what’s really going to happen!
There’s not much that we know about it at this point. There’s speculation, based on the tooltip for the heirloom weapons in Siege of Orgrimmar, that the next expansion will feature a level cap of 100. Presumably, this will mean that individual levels will be achievable more quickly, since the last thing many people want is an even more brutal leveling experience..
Beyond that – and that there will be many changes to how we play the game – not much has been confirmed. But it’s pretty much certain that there will be new zones to explore, new characters to meet, and so on.
My current m.o. is that I prepare and conquer, but I’m not so sure that that’s the way to go in “6.0.Whatever.” Based on my experience at the beginning of MoP, there probably wasn’t much value for me in getting to level 90, and getting geared to the teeth, as fast as possible. I sat and waited – impatiently, I’ll admit – for six weeks before we started raiding. And it took a long time for the raid team to come together even after that.
Oh, there was definitely value in being as geared as possible when we made our first foray into raiding. That extra preparedness on my part certainly didn’t hurt our efforts to kill the first boss or two in MsV. Being 90 in less than a week meant reaching the Valor cap the first week, being able to do LFR on schedule, getting the long rep grinds underway, getting the legendary grind started, and so on. But was it more fun than the alternative?
At the time, I spent a sizable portion of my time stewing over the fact that people weren’t leveling as fast as I thought they should. Several people had talked enthusiastically about raiding, but then disappeared, or whatever, and while there were several of us that were getting there, ready to go, there were others that took longer than I liked or even fell off the map. And the key here – given that switching guilds isn’t really an option that I’m interested in, since I’m playing with my friends (Period.) – is that I spent time resenting people when I could have been enjoying myself and my game-time more.
So the value was there, but I think I went about it the wrong way. Perhaps the uber-intense Mushan isn’t the best Mushan for Mushan’s guild.
We’re a casual guild – like, hard core. And I think that I’d like to embrace the opportunity that that can afford by enjoying my leveling time and experience in the next expansion. I’d like to complete more zones, get into the story a little more, and not worry about being the first to everything, the most heavily armored, one of the best-geared peeps on the server right away; that sort of thing.
I think that taking a different approach to this next expansion can help heal some of the malaise that I’m feeling about the leveling game right now. If I’m going to raid with good players / friends in a casual guild – in due time – perhaps I would have more fun if I allowed myself to enjoy the process of getting to that point.
I know this is all sort of general and abstract, but hopefully it makes sense.
This morning, I talked with a Pandaren NPC. Of course, at the end of the encounter, he left me with “Slow down. Life is to be savored!” I thought to myself that, given what I am contemplating for the next xpac, there’s a certain irony that I’m thinking of “slowing down and savoring” my experience a bit more, but an expansion late.
Ah well, better late than…
P.S. I’m going to suggest that the new expansion could be called “World of Warcraft: 100″… not that it should be, of course! But “100″ and level 100 both go with the 10th anniversary kind of well, do they not? :)
Thanks for reading this post by Mushan by Mushan, Etc. Comments are welcome!
The Vale of Eternal Blossoms represents different things to different people.
In fact, it represents different things to the same people, too.
At level 87, leveling players do a short questline at the Temple of the White Tiger which leads to their participation in the opening of the Vale by Xuen and the other celestials. Once this veritable paradise is opened, visitors, heroes, and refugees alike are treated to wonders both natural and constructed: majestic waterfalls and sparkling water, brilliant autumnal colors, colossal statues, magnificent buildings, and a beautiful soundtrack. The opening of the Vale represents opportunity, hope for a new and better existence, for all who enter (including players).
To many players, the Vale also represents the brutal Golden Lotus reputation grind. Players spent weeks, doing more than a dozen quests per day for a pittance of reputation per quest. (I know that it was mid-November before I myself reached Exalted.) The Golden Lotus became the poster boy for the complaints about dailies leading to burnout due to the gating of gear behind reputation requirements. I remember finishing my Golden Lotus grind, getting my necklace, and swearing off that faction for a while. And mine was one of the kinder reactions: many players finished and never looked back.
This is unfortunate, because Blizzard’s basic design for the Vale as a questing and dailies zone was extremely well-crafted. We got to know the Golden Lotus pretty well, and their story was vital to the telling of the story of Pandaria itself. It’s a place and faction rich in lore, and tied in with raids in both tiers so far (and will, of course, with the 5.4 raid as well). Blizzard crafted more than 80 quests that made it into the game in the form of dailies, which is really just phenomenal, and the Golden Lotus questline as a whole was very interesting if one both a) cares and b) can look beyond the brain-numbness that the daily grind brought to so many of us.
In truth, while the rep gear gating and the resultant grind were a bit of an overreach, it was an honest attempt on the part of Blizzard to ensure that players had plenty to do when the leveling process was over. And the result was a fantastic zone and faction that were, unfortunately, tarnished by the amount of repetitive slog that players felt forced to put into them for the sake of gear.
The Vale and the Golden Lotus at the end of 5.3
As our time with Mists of Pandaria pre-5.4 drew to a close, I had in the back of my mind that I wanted to take a bunch of screenshots for posterity and memory, since we know that Garrosh is going to do something today…
(We players are a prescient and privileged bunch, aren’t we!)
…and then on Sunday, Matthew Rossi of WoW Insider tweeted this:
I have decided I'm going to do all the Golden Lotus dailies today as a send off.—
Not a Gorgonopsid (@MatthewWRossi) September 08, 2013
…and I thought that was an excellent idea. So I, Mushan, went back out into the Vale and dutifully did every Golden Lotus daily available that day. It was fun and fairly easy, and as I quested, I visited with old friends in the GL, thought about how I felt about the places I visited, and recalled some of my memories of times of yore (such as when killing Thundermaws was a perilous undertaking early on…).
That was a great experience, and I’m completely glad that I did it. But in doing so, I almost forgot to take screenshots.
I would have regretted that error, so on Monday night, I decided to buckle down and take some screenshots, which was an adventure of its own. I took 58 pictures, and then I remembered that, while I have a decent computer, I typically run with custom settings for better performance during raids, since I’m not running a top-of-the-line rig. So I stuck all of those shots in a folder, moved my settings to high/ultra, and took another trip around the Vale to the tune of 64 more screenshots. They turned out beautifully, and I’d like to share a couple dozen of them with you.
Without further ado, here we go. (Click pictures to enlarge.)
The Summer Fields/Mogu’shan Palace
The Golden Pogoda/The Emperor’s Approach
Mistfall Village/Whitepetal Lake
Ruins of Gou-Lai/Setting Sun Garrison
Thankfully, from what I understand, Setting Sun Garrison will be untouched by the coming destruction. Because, you know, they don’t drink water there, and stuff.
And finally, a bonus…
When the coming destruction was first announced, I watched the video and looked at the pictures, but that was months ago. I know what some of it looks like, but I will be seeing it again with new eyes when I log in later today. I’m looking forward to it… but I’m not looking forward to the awfulness, if you know what I mean.
The changes to the the Vale are devastating and probably irrevocable. They are also not phased, so every player will see the same thing, even those opening the Vale for the first time post-5.4. The Vale may heal at some point, but it will never be quite the same. I wanted to document how the Vale used to be for posterity, so that I can tell the young night elves about it when I am an old one.
I hope you enjoyed this post, and my amateur photography. This is a sad day, but we press on. Garrosh will fall!
Saya from Heals n Heels posted a haiku yesterday that is fitting for how many of us feel about what has happened and what is to come. Check it out here.
Thanks for reading this post by Mushan at Mushan, Etc. Comments are welcome!
Three years ago, I created Mushan, who is my third*, and oldest surviving, hunter.
It was the dog days of Wrath, when I was long done with raiding ICC, and there wasn’t much to do that was more important than finally leveling a hunter. I had been listening to the Hunting Party Podcast for a good portion of the year, and was really getting excited about the class. So I decided to create and level Mushan, and it was basically the most fantastic leveling experience I have had compared with any other toon.
I loved his name, and the way he looked, and the way the class played (I leveled as MM). He was so much fun to run dungeons with as I leveled, with the added benefit that it was relaxing and enjoyable to step away from melee range for a while and just shoot things. It was great to level through the old world zones one last time on what would turn out to be my all-time favorite toon (and the toon that I’ve played the best). He gave me a renewed energy for the game; in reality, he saved me from letting the game peter out for myself.
Mushan is the realization, the fruition, of my affection for hunters. I had had hunters in the past, and I had loved various aspects about them, but he and I paired up for what became, and continues to be, an epic run. We’ve leveled, we’ve done extreme soloing, we’ve raided, we’ve PvPed together, we’ve explored the game together in many, many ways.
Additionally, without him inspiring my imagination and my play, I don’t know that I would have ever created this blog – and if I had, it would probably be a very different animal!**
So, wherever I may go, and whatever other toons I play from time to time, he is the one whose birth and growth I remember the most fondly. We’ve had great times together, and will continue to have many more!
Happy Birthday, Mushan!
Notes about the picture: 1) Love that old guild tabard, although the one I came up with later on was even better; 2) Stupid melee weapon…; 3) He’s pictured with his trusty gorilla, Korak. I still have that pet – he’s just a regular gorilla, but he’s still badass!
*The first two were deleted; the first, early in Wrath, had languished at level 63 for a long time; the second, during the middle of Cata, was only 24, and I immediately used his name for another hunter, who still exists. :)
**Droignon, Etc.? The Balm of Ghilleadh? um… I really can’t think of anything good. I’m really, really bad at naming blogs, obviously!
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Preface: Laeleiweyn suggested recently that we altoholics could collectively celebrate alts, either on blogs, Twitter, or by starting/playing them in-game, over the course of eleven weeks starting on August 19th, and ending November 3rd. Each week will be themed by class – week one for DKs, week two for druids, week three for hunters, etc.
It’s a fantastic idea, although I do not have an alt for every class. However, I do have several alts, so I plan on participating by writing posts on the classes I do have. Week one is Death Knight Week.
I have a long and un-storied history of not playing death knights.
I made a death knight shortly after Wrath dropped, played through the starting zone, got myself drafted into the Alliance. I got him up to level 62, and was working through Hellfire Peninsula, smashing enemies like they were made of papier-mâché. My death knight was freakin’ awesome.
Yet, for some reason, I let him lie dormant for several months. And when I came back to him, I found that the class confused me, and he wasn’t as powerful as he had been, and I didn’t like him any more. Soon after that, he became a victim of the dreaded Delete button, and was no more. This was sometime in 2009.
Thus began the long and empty saga of not playing a DK.
Between that death knight and 2013, I killed Anub’arak, the Lich King, Ragnaros, Deathwing, took a laxative in Grizzly Hills seven or eight times, watched Thrall get married, ate some Red Bean Bun, and did many, many, many other things, both in-game and in real-life. Death knights weren’t really on my radar for a long time.
However, in Mists of Pandaria I came to a point where I began to want to play one again. Perhaps it was the memory of that epic finish to the starting zone; or a small fascination with the mechanics of playing a DK tank, as compared to a warrior; or a desire to figure out how the runic system worked. Whatever it was, I started a new DK several months ago.
Without further ado, let me introduce you to:
If someone had told me a year ago that I would make and level a DK to 90, I would have laughed and shrugged that prediction aside. I really didn’t think it would ever happen.
From any type of end-game standpoint, there was no need for this toon. I made him purely for fun… and boy, was he fun to level! I leveled as Blood, and had an awesome time. I guess you’re supposed to level DKs as Frost, but I’m getting to be fairly experienced at leveling tanks, so I went with it. I leveled him casually: if there was a time when I was bored or tired of Pandaria or the Barrens, I could log in and rip some face on my DK for a while.
I’m still learning how to play him. I haven’t really read up on the runic system, so I’m still in the process of figuring out how it works, how to use Death Runes properly, and so on. I haven’t tanked any instances with him yet. That wasn’t something that I was interested in while I leveled – I just relaxed and had fun and didn’t really worry about interacting with others most of the time while I was leveling. So there are areas where I have a lot to learn, and his UI is a bit of a mess right now, and so on… but I hope to start using him to tank some dungeons before the end of the expansion, just to see how that goes.
On a side note, I finally leveled an engineer to max-skill for the first time. Saldrahn is that engineer. So I picked this achievement up, the same day I hit 90:
That was another thing I never saw happening! Leveling engineering can be a frustrating process, for certain.
My DK is a toon that I leveled for fun, and it was totally worth it. It still slightly surprises me that he even exists, much less that he’s at max-level. However, he’s here now, and I look forward to more adventures with him in the future!
Thanks for reading this post by Mushan at Mushan, Etc. Comments are welcome!
As 5.4 – reportedly the final raid patch of Mists of Pandaria – draws near, along with Blizzcon 2013, speculation is ramping up as to the exact setting and nature of the next WoW expansion. We’ve seen announcements and hoaxes and so on… I won’t go into those here.
However, I do wonder about how the story in the next expansion will affect our gaming experience, with respect to the intensity of conflict between the Horde and Alliance. As I see it, there are several possible factors that will determine this – beyond, of course, how much priority the game’s creators give to the conflict itself.
Here of a few of them, and, while they’re all related of course, to my way of thinking, these fit into two subsets of the equation.
A) The Antagonist and The Setting
1. Who is the big baddie, and what is the nature of the threat that he or she presents to the entirety of Azeroth?
2. Where will this entity come from / where will we be questing and fighting it?
Let’s expand a bit upon these questions.
1. Who is the big baddie?
I don’t know about you all, but to me, Garrosh Hellscream, the Thunder King, and the Shas don’t seem… quite as much the dire threats that recent end-bosses have been.
We’re coming off the threat, and subsequent destruction, of Deathwing. As in Deathwing the Destroyer. Consider that during the Madness of Deathwing fight, Deathwing periodically attempts to invoke a second cataclysm. The spell tooltip states that he is “trying to finish the job he started” – during the boss fight! It doesn’t get more dire than that, in my opinion.
Previous to this, we fought through a fairly long mess of Arthas’ minions en route to the Frozen Throne, where we fought the Lich King himself. Arthas, who murdered his own father and destroyed his kingdom and birthright, along with the lives of untold numbers from virtually every race and civilization on the known planet. Who made his presence felt all over Azeroth – even before players stepped onto one of the boats to Northrend – and constantly threatened and taunted us thereafter, until we came face to face with him.
While we did fight the Lich King in the coldness of his throne room, as opposed “out in the world” with Deathwing, it was still the climax of a story that went carried us throughout the expansion. One of the overarching themes of Wrath was that fighting the Lich King was a do-or-die task: if we did not defeat him once and for ever, he would eventually overwhelm the entirety of Azeroth with his might and that of his ever-growing Scourge army, and we would join him in our own unwilling undeath. And Icecrown, with its constant threats, the undead and insectoid trash, the ever-presence of his voice, all had a creepy effect on the raid instance, giving it a vast yet claustrophobic feel that enhanced one’s dread. The Lich King was an amazing antagonist for an expansion.
In contrast, the mogu and the sha – while obviously fascinating from the Titan connection and the burying of emotions manifested in as corporeal malevolent power – seem to really only be an imminent threat to the serenity and normalcy of Pandaria and those who live or go there. Sure, we’ll be descending on Orgrimmar shortly, and Garrosh is intent on using heretofore unseen power to expand the strength of his New Horde, but it still seems to me to be isolated in a way that we didn’t see in the past two expansions or so. Ok, so it’s Pandaria and Orgrimmar. And Theramore, before the expansion came out. Certainly not insignificant, but we’re already looking beyond this raid, and it’s not even out yet. And we’ve been looking for a while now.
In summary: while the Lich King and Deathwing were omnipresent threats to the whole of the peoples of Azeroth for the entirety of their respective expansions, Garrosh still seems like something of a noob, comparatively. And while his transformation has been swift and terrible, as apparently are his dreams of destruction, the situation seems less like a world-wide threat like those others, or like the Burning Legion.
2. Where does this entity come from, and where will we be playing?
This is a huge unknown. While the speculation recently has been about Azshara and N’zoth, and about the return of the Burning Legion, we really don’t know who and where we’ll be fighting. Will it be Azeroth, phased? Will it be a new place, like an underground/underwater expansion (please, dear Lord, no…)? Will it be a phased Azeroth and a phased Outland? Will there be some other dimension that we go to, or some island off the coast of whatever that has only ever previously been hinted at?
In BC, Wrath, and Cata, we had a host of neutral factions that chose to put themselves apart from / above the Alliance and Horde for the good of the world. In MoP, we have several as well, but we seem to have more Alliance or Horde factions than we’ve seen recently. The Kirin Tor Offensive vs. the ousted Sunreavers. Dominance Offensive vs. Operation: Shieldwall. Jinyu vs. Hozen. Tushui Pandaren vs Huojin Pandaren. And while we’ve had conflicting Horde-based and Alliance-based factions before, it has long seemed that we were generally fighting for a common cause, regardless of affiliation: the Argent Crusade/Ebon Blade/Ashen Verdict. The Avengers of Hyjal, and so on.
Based on Wrathion’s forboding conversations during parts of the Legendary questline, it’s easy to presume that there is an imminent, dire threat to the world. When he beheld an image of the world, and spoke of an unimaginable power threatening Azeroth, it was easy to let our thoughts go to their speculative space. “Hmm, does he mean Sargeras? Old gods? Bolvar Fordragon going insane? Azshara? Something we’ve never heard of before?” Etc.
While we don’t know what we will face, if Wrathion is right and, in the next expansion, that unknown power surfaces and threatens the fabric of the Azerothian universe, the Horde and Alliance will likely have to put aside their differences again.
B) The Warchief, the Horde, the Alliance, and the world
3. Who replaces Garrosh?
Names have been thrown about. Some are reasonable, others seem less so. The popular ones include Vol’jin, Sylvanas, Lor’themar Theron, Baine Bloodhoof, and Varok Saurfang. The most divisive idea – even more so than Sylvanas – seems to be that Thrall could reassume his position.
There seem to be some generally accepted thoughts on the levels of Alliance-Horde conflict that could result from the choosing of some of these people. Baine, Vol’jin, Thrall, Lor’themar, and Varok seem to be somewhat less hostile and more reasonable. Sylvanas has been one of the more aggressively anti-Alliance leaders of late (see: the northern part of Eastern Kingdoms, post-Shattering), and would likely be the leader that the Alliance would have the most objection to. Which leads to the next part of this subset…
4. How does his replacement come into power? Who has influence over that decision?
One of the biggest questions, post-Garrosh, is how much influence certain entities will have over the selection of the next warchief.
Assuming that Thrall isn’t reinstated, will he have a say? And will his be a “final say,” giving credence to the idea that he ultimately has the most universal respect among Horde-related leaders (and the Alliance, for that matter)?
And, for that matter, how will the Alliance be involved in all of this? Are they going to march on Orgrimmar – the combined might of all of the factions along with the Darkspear Rebellion – unseat Garrosh, and then say, “Well, good work, all. Grats on loots, see you next time” and head back to their respective homelands? Or will they insist upon sitting at council with the remaining leaders of the Horde and the “neutral” parties involved (such as Thrall), in order to monitor, moderate, or otherwise influence the picking of the next warchief, directly or indirectly?
Will they allow the Horde to be as they were – allowing them autonomy, while insisting on some treaties to keep things copacetic – or will there be an Alliance Kor’kron-like presence in Orgrimmar for the foreseeable future?
Or, will Wrathion’s prophecy fall upon us and the world before there is any resolution?
Looking at what has happened doesn’t make predicting the future any easier. The general questions I ask in this post merely splash the waves in the sea of possibilities regarding the next expansion, and I’m not enough of a lore nut to write cogently about anything much deeper than this.
I do think that we’re facing multiple “mind. blown.” scenarios in the next several months. Assuming that Blizzard announces the next expansion sometime within the month-long window leading up to and including Blizzcon, it’s likely that we’ll soon have a grasp of the nature of the next expansion’s lead antagonist, the new “area” – if there is one – and perhaps even some idea of the level of faction antagonism. And if there is indeed a post-Siege patch that wraps up the warchief question and begins to lay out foundations for Expansion #5, we’ll have some closure there, too… maybe.
My gut feeling is that we will face a danger that once again makes the Alliance-Horde squabbles seem trivial, and that, while there will be different flavor to the factions’ leveling experiences, the anti- nature of those differences will be toned down compared to what we’ve seen in Mists of Pandaria.
Of course, I could be completely wrong.
Thanks for reading this incomplete thought by Mushan at Mushan, Etc. Comments are welcome!
The past few weeks, I’ve been filling in with a heroic raiding guild on my alt hunter, Ghilleadh.
Ghilleadh isn’t the best geared wolf out there. While his ilvl has risen to 508 over the past few weeks, with a Thunderforged weapon and 2p T15 bonus, he has nothing from the legendary questline, still has two blue pieces, and so on. Compared with Mushan, he’s still almost a tier behind, average ilevel-wise. And of course, he is way behind on the legendary.
The experience of bringing this alt with that guild has been mostly positive, with large doses of caveat-ish-ness stemming from the fact that it feels like I’m playing with my arm tied behind my back. I get absolutely smoked on the meters, which is symptomatic of the fact that I simply do not have the kind of power that I am accustomed to playing with, relative to the content.
Other symptoms include feeling like I am shooting the adds on H Horridon with a wet noodle, shooting the turtles on H Tortos with a wet noodle… in other words, Mushan has many advantages – although those advantages are largely the result of many months of persistence and hard work – over Ghilleadh when it comes to gear and power and so on.
I’m trying not to let it bother me when I run with these people, and, in all honesty, it’s relatively easy to do so for farm content, where my under-geared presence doesn’t necessarily hamper their evening.
However, on heroic progression content, each person’s damage matters. And when poor damage directly affects mechanical performance during the fight, my predicament with Ghilleadh and his poor gear is laid bare.
Case in point: H Tortos.
Last week and this week, we’ve been smashing our faces against H Tortos. As a ranged player, my responsibility is to ensure that turtles die. As the worst damage dealer (by a long shot), my other responsibility is to ensure that turtles are kicked at appropriate times. And as a person on the team, my third responsibility is to ensure that I get a Crystal Shell on me in enough time that it can be fully charged before each Quake Stomp.
There is no priority for this. They are all my number one priorities…
I’m fine with the Crystal Shell. Although there are times when the turtles are buttholes and knock me around while I’m trying to have my shell charged, it’s something I can generally handle.
Kicking turtles and killing turtles are a little more difficult. By the way, this is not because I stink at kicking turtles, per se. I’ve been kicking turtles just fine for weeks, and when I consider all of the experience I’ve gotten with them, the isolated act of aiming and kicking is pretty simple. However, since I am not very powerful, it takes longer than I would like it to, just to kill them. I mean, I pop CDs on turtles in order to help us not wipe on the first Ferocious Stone Breath. And although we can almost always accomplish that, there are the other turtles to deal with – including the fact that sometimes, they will take me out right when I’m ready to interrupt the breath, in spite of my best efforts to make them think I’m not going to be there (at the point of the kicking) when the time comes. This is the joy of H Tortos; or rather, it is one of them.
I have a hard time not believing that if I were attempting the same task with Mushan (and his much-better damage), Skull Turtle would be long-dead, and X Turtle would be dead – or close to it – by the time I needed to interrupt the first breath.
This is what I mean when I talk about gear affecting mechanical performance.
Last night, during our many attempts on this repair-bill-piñata, I started thinking about my situation (under-geared heroic raiding) and its relevance to the far-fetched (for WoW) notion of getting rid of stats altogether, and the raid tuning issues that could come from massive changes to the way WoW works in this regard.
(It may have been a huge stretch, but bear with me, because even if it is, I still thought about it!)
As the game stands, here’s what I bring to the table with Mushan: a good player with generally good awareness, knowledge of the fight, properly gemmed/enchanted/reforged, and appropriate gear level.
With Ghilleadh, it looks similar: same player, same awareness, same knowledge, same gemming/enchanting/reforging, not very close to the proper gear level.
With Mushan, whose gear is fairly close to the levels of the other toons, I would fit in seemlessly. I am at the same level, relatively, in almost every regard, to the other team members – including having reached the end of the legendary questline to-date.
With Ghilleadh, there is one glaring issue. Mentally I fit in, but physically (in game) I just cannot approach the level of power that the rest of the team has.
OK, I think that’s fairly clear.
So I was thinking: what if, in a vacuum, Blizzard demolished the idea of stats on gear, while leaving the raiding structure the same? Meaning, of course, that leveling < heroic dungeons < Raid Finder < raids < heroic raids, as far as the hierarchy of group content goes…
The reason behind this thought was, if it was all about skill, and I were a good enough player, I could take my other hunter into a heroic raid, learn the fight, and perform as well as my main hunter would. (Ah, the simplistic thoughts we think sometimes…)
I could kill turtles just as fast, kill adds on Horridon just as fast… There’s no place like home… there’s no place like home…
Wait, what? Sorry, I was fading off there for a moment…
It couldn’t actually happen in a vacuum, obviously. While some people have advocated for such a change in WoW, Ghostcrawler has consistently maintained that gear progression is so ingrained in the game that it would be tough to remove it. (I’m paraphrasing here).
I don’t have a quote for that, but I know that I’ve seen his short comments about it here and there, and my interpretation of those comments has always been something along the lines of “Yeah, I guess people are so used to looting and bringing their item level/gear score up that it would take a huge chunk of fun out of the game, and I guess they’d have to come up with new ways for us to get our power, and, ah, yeah, (I guess I don’t care about this enough to think about it much more than I already have)…”
But last night, as I was thinking about it, I realized that, on the surface, GC’s words (as I remember them) only hint at how this would affect the game. Because the truth is that this would fundamentally change the game at its core.
At its core… beyond the “me want lootz” nature of WoW as we have always known it. :)
Changing WoW to a game without stats on gear would not be as simple as we might think. The tuning process for everything combat-related would have to be rebuilt. This includes PvP, where, in a vacuum-like situation (with the game as it is), if we just took all our armor off, wore tuxedos and/or holiday/RP (stat-less) clothing, and fought one another at level 90 with starting zone weapons, players might never die. We’d have a lot less health, but we’d have much, much less power.
There would have to be major changes to how players get their power. There has to be some power in the game, after all. It might be a system similar to talents, like in other video games where you put points into abilities you want to use, or where you fill up a strength or magic or skill bar with experience until it is full.
There would have to be major changes to bosses and boss progression. In my example, while Mushan is geared for heroic T15 content, Ghilleadh is not. In our new version of WoW, it seems to me that boss fights would have to be based less on power and more on skill. People might complain about “the Dance (TM)” in the current game, but our new WoW’s bosses would be all about strategy, skill, execution… heroic bosses couldn’t be X times as powerful as normal bosses, because we might not be X times more powerful than we were when we took on their regular counterparts, because we weren’t getting “better” gear.
Now, I could see some change where, in a 12 boss raid, you get a slightly more powerful weapon when you kill the third, sixth, ninth, and twelfth bosses, each with more power than the one before, allowing for some power progression. But ultimately, boss fighting would become even less about power and more about skill and execution than it is now, possibly vastly more so.
I’m just scratching the surface of this topic. And, while I wrote the first half-dozen paragraphs of this post last night after two hours of smash-face-against-H-Tortos, I don’t remember everything that went through my mind during and after the raid, unfortunately.
But that doesn’t matter. What does matter is that I understand that the notion of a stat-less gear version WoW is a notion of a very different game, to the point where if it happened, it would probably have to happen in a WoW 2 or something.
People float the idea of getting rid of stats on gear from time to time, and it’s an interesting idea. However, the amount of work that would have to go into it is difficult to fathom from this side of the dev/player divide, because of how such a fundamental change to how we kill things in-game would affect so many parts of the game, including how drastically the things we kill would have to be changed as well.
Additionally, it would be a huge change for players. After years of progression, in part, through gear – at every combat-related level of gameplay, from leveling to HMs – such a change, if pulled off by the devs, would still be a massive shock to players’ familiarity with WoW. Financially, it would probably not be a good idea, both from the perspectives of “time investment vs. moving the game/story/action forward” and whether all of that work would be worth the money for them as a company / attract new players / retain old ones…
…although it sounds like a fantastic idea for a new game.
The item squish theme is making the rounds again in the worldwide WoW community, and many are predicting that it will be a significant feature in 6.0 and the as-yet-unannounced next expansion. I don’t generally have any pressing thoughts about the subject, because I would rather hear what the devs have to say now – as opposed to what they were saying about it two or three years ago – before I ponder it too much. I am interested to see where they go with it, if it is indeed something that we’re going to see in the near future.
Thanks for reading this crazy-long post by Mushan at Mushan, Etc. Comments are welcome!
Frostheim, co-creator of Warcraft Hunters Union (and all that that site has done for us hunters), progenitor of WoW Hunters Hall, long-time Scattered Shots (WoW Insider) columnist, long-time member (and poet laureate) of the Hunting Party Podcast, writer of several amazing odes to hunters, staunch defender of facts and math and balance, advocate for cool new stuff for hunters, recoverer of his own cloak, and generally fun and awesome guy, announced last Saturday on the Hunting Party Podcast – and later that day on WHU – that he is retiring.
Given his recent stretches of absence from the WHU and the HPP, to say that I didn’t see this coming would be incorrect. And he is not quitting the game, but is shutting down his personal commitments to his blogging / podcasting activities in order to devote his time to other ventures. He’s also apparently going to put away his white-quality weapons and lessen the amount of time he spends shooting at target dummies as if they’re trying to invade his city, and actually devote more of his WoW time to playing the game! This is a good thing.
Personally, though – and I know I speak for untold numbers of players out there – I Will Miss You, Frost.
I’m A Hunter
I wasn’t always a hunter. But one of my earliest toons was a hunter back when I started playing shortly after the release of Burning Crusade, although since I was a terrible player (and that’s all the info anyone needs) back then, I failed to get him to level 70.
During the spring of 2010, when the Lich King was dead and we were in the midst of the longest stretch of meaningful-content-less boredom in the history of the game, I started listening to the Hunting Party Podcast. I forget how it happened; the best I can remember is that, as a reader of WoW Insider, I liked Frostheim’s Scattered Shots posts more than just about anything else on the site.
(I didn’t realize it at the time, but I was probably ready for a change at that point… but anyway, to continue…)
Of course, the header on each of his posts mentioned that he was from Warcraft Hunters Union and the Hunting Party Podcast, and so I checked them out. And let me say, when someone charismatic like Frostheim is available to be both read and listened to, it can be a powerful combination. I wasn’t much of a podcast-listener in those days – my only constant at the time was the WoW Insider Show, which I haven’t listened to in almost a year now, and I had tried out several others that either didn’t grab me or didn’t stick around. So when I found Darkbrew, Euripides, and Frostheim, I was hooked. I downloaded and listened to every single episode that was available on iTunes, and they were my companions that summer and fall as we inched our way toward the launch of Cataclysm.
Meanwhile, I started a few hunters. Mushan stuck, and the rest is history (which I’ve laid out in previous posts). Playing the hunter that summer and fall, leveling the hunter, doing dungeons on the hunter, was every bit as fun as I had imagined it would be while listening to the HPP. As a player who now had some general skill, I didn’t have any of the problems I had had in 2008 with my long-deleted original. I was topping meters, learning to use my utility abilities, enjoying playing the movement/Auto Shot game, and seriously thinking about making Mushan my main. Which eventually happened.
I was “Ana” back in the day, but now I’m “Mushan,” and that is indescribably largely due to the influence of one Frostheim.
Things lately have been quieter on the Mushan/HPP front. I often work on Saturdays, so I don’t get to listen in live when the show is recorded anymore. And the shows have often taken weeks to come out on iTunes, and so over the past several months I’ve only listened a handful of times, and I expect that to continue.
But I’ve always enjoyed listening to Frostheim, and I’m going to miss that. He has given so much to the hunter community at this point that it’s almost a cliche to say so, but I don’t care. Why?
Because without Frostheim, it’s almost certain that there would be no Mushan. And that’s of some importance, at least to me. He literally rejuvenated my WoW experience by unknowingly reintroducing me to the hunter class. He changed the game for me. Without Frostheim, I might not have switched over to a hunter. Without Frostheim, I might not even be playing the game anymore. At the very least, without Frostheim, this blog would certainly not exist in this form.
The first paragraph of this post probably makes me sound like a bit of a fan-boy. Am I a fan-boy of Frostheim? Hell yes! I think my previous paragraph does a pretty good job explaining why.
And so, to Frostheim, Thank You for all you’ve done for hunters. You’ve been a gift to us these past several years, and I’ll never forget it. I’ll be following whatever you do in the future – stay in touch!
Thanks for reading this post by Mushan at Mushan, Etc. Comments are welcome!