Heroic raiding as endgame for non-elite players like me
Posted: July 12, 2012 Filed under: Raiding & Dungeons | Tags: heroic modes, hunter, progression, raiding, World of Warcraft, WoW 2 Comments »There has been a lot of discussion over the past couple of weeks about things like attunements, nostalgia, hardcore vs. casual, new raids vs. the good old days, and things of that nature. And I find it very interesting to see what people have to say.
I’ve already started a couple of posts on the general topic, but I think I’m going to trash them because I don’t know if I can write a good argument about any of this.
However, I do have a perspective.
Over the past couple of months, I’ve had discussions with a couple of my friends on the merits of certain raids. In general, my feeling is that Ulduar was a raiding highlight for me, and although Icecrown Citadel was not perfect, it was pretty epic, and killing the Lich King in April 2010 was one of the most exciting raid events I’ve been a part of. Comparing ICC with Dragon Soul – those raids being the two end-game raids I’ve participated in when they were current – I have to say that downing Arthas was about as good as it has ever been for me as a raider, while killing Deathwing was pretty cool. But it wasn’t the same. It seemed quite a bit easier than ICC.
During this expansion, I’ve mainly raided with a 10-man team. That team is about one-half the same team that I was on for the Lich King fight, and the other half are generally people who have long raided with the guild we are a part of now. It’s a good guild atmosphere, and a strong team.
While talking with my raid leader about the issue, we came up with some reasons that could be.
Raid Finder
One of them seemed to be Raid Finder: with people able to get two piece or four piece set bonuses more quickly, along with 390 end-boss weapons, the overall strength of what I think of as the middle class of progression and casual raiding seems to be stronger overall. In my case, I was able to start raiding T13 – joining the team at the beginning of April – doing heroic modes four months after the expansion dropped with an ilvl of 390 and my set bonus and pretty much all of my valor gear, and was able to contribute right away. If that had been the case in Wrath, with no RF, jumping into regular modes that late would have been a much more difficult proposition.
Difficulty
Additionally, the raid was just easier than ICC, and we didn’t see any of the gating that came with ICC’s rollout. All kinds of guilds cleared most or all of DS as soon as it was available, and heroic modes were underway right away.
One of the ideas that I’ve generally shared with my raid leader is that heroic modes weren’t something that we necessarily had to do. The motivation wasn’t there. And indeed, I had only killed a handful of heroic mode encounters before Tier 13. However, with Dragon Soul, it sort of became a necessity in order to get anything out of the raiding game.
I don’t consider myself to be anywhere close to an elite player. However, I’m a good player, at least with my hunter, and to me it seemed like heroic mode Dragon Soul fights were more like some of the fights in ICC than regular DS encounters were. And so we collectively – players at and around my level, on teams at or around my team’s level – were forced* to look at heroic Dragon Soul as the real endgame challenge. This was not the case in ICC – we had a good team, we worked hard for months, and we killed the Lich King midway through the buffing cycle. And as I said, in contrast, Deathwing died to many thousands of guilds in the few weeks after 4.3 dropped.
*I’m not saying that was a bad thing. I’m just saying it represented a shift in how we’d normally done things.
So anyway, that’s where my line of thinking is right now. Heroic modes were, in fact, the new endgame for players/teams of my/our caliber. In Tier 13, I almost doubled the number of heroic kills under my belt.
Skill
Now, a devil’s advocate could ask the questions: a) Have you maybe just improved? b) Is your overall team maybe just stronger than your Wrath team?
The answers to those questions are:
a) Yes, I’m pretty sure that I’ve improved as a player and raider – and I’m also playing a class that I enjoy more than before, and it’s a ranged class, to boot.
b) I don’t know. Perhaps I could say that our current team is stronger, but I tend to think that it’s roughly the same quality team as the the one from Wrath.
We have a strong healer, three strong DPS including myself, and a strong tank / raid leader from our old ICC team. Our other tank is also strong, perhaps a little better than the ICC tank, perhaps not. Our other healers are roughly as strong as the ICC healers. And the other two DPS on our DS team are awesome, but so were the other two DPS from the ICC team – in fact, they were both better than I was, and I did fine in ICC. So in my opinion, I don’t know that the quality of the people we play with has jumped significantly in Dragon Soul as compared with ICC.
Difficulty (again), and missing that ‘final-raid edge’
I certainly do get the nostalgia bug on occasion, and I admit to wanting to see a better raid in MoP. I loved the Ragnaros encounter in Firelands, and I generally liked Firelands anyway (although Rhyolith wasn’t a fave), and there were encounters in Tier 11 that I liked. But Dragon Soul, while a fine raid, didn’t seem to have that feeling and edge, that special something that combines with excellent quality design to make an end-raid spectacular, and the fights only got really interesting for me when we started working on Ultraxion, Zon’ozz, Yor’sahj, and Hagara, in heroic mode.
Personal philosophy shift to heroic modes as end game
My point is this: all things being relative, perhaps it’s time for people like me to consider – from now until Blizzard adjusts its raid design philosophy and raid-wide buff/debuff execution – that Heroic modes are the actual end-game. When we finished ICC back in April 2010, I was ready to take a break – a few weeks, a month – to cool down and recharge. External circumstances made it so that I ended up taking a break for most of the rest of the year.
But now, banging our heads against a real challenge in Dragon Soul didn’t truly begin until HMs started, so perhaps we (my friends and I) need to look at HMs as the goal, and not as just a bonus. Not that we have to consider ourselves failures if we don’t kill most or all of a tier’s heroic bosses, but that HMs become part of the conversation earlier.
Of course, that whole idea could be thrown out completely in MoP, depending on a host of factors including how many people come back for MoP, how raid difficulty vs. gear acquisition plays out, how well we play, things that Blizz does… there are too many for me to discuss right now.
As I said, this is just a thought – fell free to differ!
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Done raiding for now
Posted: July 9, 2012 Filed under: Raiding & Dungeons | Tags: heroic modes, hunter, Mists of Pandaria, progression, raiding, World of Warcraft, WoW Leave a comment »Last night, my girlfriend didn’t feel like playing Diablo, which allowed me to hijack her laptop, log in during prime time, and talk to a few of my guild mates for the first time in a while.
We had been on a break, calling the last two raids in June due to vacation (and apathy, etc.), and then my computer died the night before our next scheduled raid. This week, I logged in to learn that it was decided to cancel raiding for the summer, with the idea that we would attempt to resume raiding a little once patch 5.0.1, the pre-Mists of Pandaria patch, goes live. This was generally good news to me for a few reasons:
1) I don’t have a computer at the moment, so I simply can’t play right now. Not having the burden of knowing I am holding people back every week is relieving, and gives me the opportunity to take time and make a good decision on a new machine.
2) While I like to think that I was one of the people who stayed interested and competitive, with regard to progression, the longest, in reality I was becoming as bored as those who were bored after the launch of Diablo III. Which was basically everyone else that I raid with. And seriously, the nerfage that has been going on in DS has made it something of an awkward proposition, anyway.
By the end of our journey through the latest tier, when the nerf was 20% and 25%, we got to a point where we were doing two different raids in one for a while – attempting heroics with the first five bosses, and regular mode on the last three encounters – and the differences were huge. The last few times we did Madness, for instance, we had to slow or stop DPS on the fourth platform so that we didn’t end up with the bolt, the bloods and the tendons all at the same time. We were just crushing each platform, and it became so much less fun to play that way. Being 5/8 Heroic, we are all around ilvl 399 or higher, with one or two exceptions (varying from week to week), so normal modes were just ridiculous. We’d attempt H Hagara several times, and then stomp her down on regular like she was an old tier boss, just to get a chance at H Ultraxion. We eventually stopped doing the last three bosses, but then we happened to stop raiding entirely right after that.
3) I forgot my third reason – I think that my second reason sort of rolled my second and third into one, if you know what I mean…
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At any rate, if people come back to experience the pre-release patch – and I assume they will, for the most part – it will be a good experience to go back into Dragon Soul with our team, in order to acclimate ourselves with our toons. With ability changes come rotational adjustments, and to have the opportunity to adjust to new mechanics, abilities, timers and cooldowns, and the stat changes, is something that will definitely help us when MoP raiding begins. We won’t have the level 90 talents available, but the changes, along with a couple of months off, could make for a refreshing experience in Dragon Soul when that time comes.
In the meantime, I’ll be looking for a good value on a decent machine. And hopefully, within the next couple of weeks, I’ll be back in business. Being away from WoW has been good – it’s been nice to let go of it, and it’s interesting how little the game seems to matter when you are pulled away at a time that your friends aren’t playing anyway – so I’m sure I’ll be refreshed and ready when the time comes to get back into the swing of things.
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Heroic Hagara is dead!
Posted: June 4, 2012 Filed under: Raiding & Dungeons | Tags: achievements, heroic modes, hunter, progression, raiding, World of Warcraft, WoW 1 Comment »After four weeks of attempts (and one week – the weekend after Diablo III’s release – where we left the fight alone for the sake of time), we finally downed Heroic Hagara last night.
This was one of the tougher fights so far. It took us just short of thirty tries to defeat her, with the 20% nerf. But now, including the first three bosses and Ultraxion, we find ourselves 5/8 H.
We’ve made several adjustments over the past couple of weeks, and so I won’t go into detail about them. Probably one of the biggest, though, was the one we made right before we killed her, and it involved handling the Ice Lances after the transition phases (Frost or Lightning). We were taking a lot of damage; even with assignments, everything gets screwy when you come out of the transition, Hagara is in the middle, and people are everywhere. Once we made a conscious effort to not worry about damaging Hagara as much as executing the Ice Lance switches correctly, things seemed to fall together with the rest of the work we’d done over the past several weeks. Shortly before midnight, down she went.
Once again, I forgot to snap a screenshot, so that’s another /facepalm on my record. However, there’s this:
Depending upon several factors – such as whether people continue to show up, and how well we actually have the Hagara fight nailed down – we may start Heroic Warmaster Blackhorn next weekend. However, it honestly feels like the end is nigh, as far as progression goes. Diablo III has really sucked the life out of WoW at the moment, and with the summer impending and no new content expected for at least a couple of months – content that will see us replace every piece of gear anyway – players have little gear-related reason to continue farming seven bosses and working on one. I could be wrong, and maybe pride will continue to drive us as a group, but this could very well be my last “progression – woot!” post until we start downing bosses in Mists of Pandaria.
All told, though, it was a good win. I like raiding with the team – we have some great talent – and I’m excited about the future, whether that means more Heroic Dragon Soul or progression in MoP.
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Progression feels good
Posted: May 6, 2012 Filed under: Raiding & Dungeons, Transmogrification | Tags: balance, druid, heroic modes, hunter, progression, raiding, survival, SV, transmogrification, World of Warcraft, WoW 2 Comments »The hunter
When I started this blog about a month ago, I had just begun raiding again. I’d been running Raid Finder Dragon Soul for months, and had gotten to a point where my item level was about as high as it could be without killing Alizabal or setting foot in Heroic Firelands or Normal DS: RF Tier 13 4-piece set, along with Zeherah’s Dragonskull Crown, Batwing Cloak, the crafted bracers, Valor ring / belt / boots / necklace, both RF weapons, and the Matrix Restabilizer. That put me at around a 390 ilevel, perfectly fine for normal modes, but not quite high enough for progression.
Our guild raids the 10-player versions. I had told my raid leader that I was available wherever he needed me, although we both agreed that I didn’t quite have the gear for much in the way of heroic progression. Within a couple of weeks of alt raids, I had Kiril, Fury of Beasts, a 397 tier chest, the Valor trinket, and Destroyer’s End, as well as a Heroic Morchok kill. A spot opened up on the progression raid team, and he asked me to run with them.
At the time, the team was 2/8 HM (Morchok/Ultraxion), and the raid invite instructed study for Zon’ozz and Yor’sahj. I put in some time watching video, taking notes, and reading up the finer points of the fights at Icy Veins. The raid team had decided collectively to focus on progression at the expense of clearing DS every week, due to time constraints, meaning that we would likely stop at Ultraxion for a while as we worked through the second, third and fourth bosses. Despite our best efforts to get some Protector tokens in the alt raids, as well as a bow and Agility trinket from Madness and Spine, respectively, drops had been scarce, so I went in with them on that first night sitting at 393 and feeling that I would have to play very well in order to not hold the rest back.
The first week (4/22), we spent quite a bit of time on Zon’ozz before switching to normal and killing through Hagara, and then I got my Heroic Ultraxion achievement. (During the next night’s alt raid, I switched out the druid after we killed Ultraxion for my hunter, in order to have another chance at the bow, etc.) Last Sunday, we came back and, with some adjustments, killed Heroic Zon’ozz on our third attempt, which was pretty effective. We then spent the rest of the evening working on Heroic Yor’sahj, coming fairly close to killing him once (~1.5%, if I recall correctly). We decided to take an extra night and try again last Monday, and we did indeed come back and down him the next night, which we followed by completing the rest of the instance anyway since we had the time.
(Still, no bow. Ah well.)
It was very exciting – two heroic progression kills in one weekend, my second with the team! Granted, it’s Dragon Soul – not any of the earlier tiers, which were more challenging in my opinion – but it was intense and gratifying. It was also nice to get the Yor’sahj kill before Tuesday’s most recent Dragon Soul nerf. Personally, I felt that I could hold my own with the rest of them, although I certainly didn’t play perfectly. My damage was solid though relatively unspectacular, and since I was learning the fights along with many of them I didn’t feel like I was holding anybody back.
Tonight, we’re looking to work on Heroic Hagara. It’s going to be tough, although the nerf will make it a little easier. With new 397 shoulders, 410 gloves and the Starcatcher Compass, I’m sitting at 395, so I feel less like an underdog, gear-wise. Once I post this, it’s time to revisit Fat Boss and Icy Veins to brush up on the Hagara strategy.
I’m running as Survival, which I’ve done for the entirety of the tier on Mushan. I have run RF DS a few times as Marksmanship on my alt hunter, Ghilleadh, who has no set bonus yet, and the first alt raid I ran with Mushan had no paladins in the group, so I did respec for that night to bring Trueshot Aura. That was crazy – I hadn’t ever tried MM with the set bonuses, so I was learning a ‘rotation’ on the fly. I was able to hang with the rest of the group, although I’m sure I wasted a lot of focus, but I haven’t needed to do it since, and I don’t expect to, given that I think I’m going to be on this team for the duration and both of our tanks are paladins. MM works, but SV is more flexible for both movement and focus management, and at this point there’s little question that I’m currently playing 4-piece Tier 13 better as SV.
The druid
Anacrusa is absolutely not a priority relative to my hunter and the main raid team, but after weeks of bad drops and continued mediocrity playing moonkin, I had a banner gear night last night.
With 2300 Valor points in my pocket, I’ve been waiting and waiting for a fourth tier piece, both in order to have the set bonus and so I knew which off-set piece to buy (helm, chest or gloves). I’ve been faithfully running RF DS, but between bad rolls there and bad luck during alt runs (other than Lightning Rod, which is an awesome weapon), I hadn’t gotten the chest or gloves to complete the 4-piece bonus.
Well, last night, all of that waiting came back to pay its respects in spades! Running with two better-geared druids, a better-geared rogue, and no DKs or mages, I picked up four(!!) tier tokens and the Will of Unbinding. With those five pieces, I only had two ilevel 378 pieces to replace, so I upgraded them with the Valor belt and relic. I spent more gold than I care to discuss filling those pieces with epic gems, reforged, and voila! My druid is now slightly better geared than my hunter.
This… this makes me both laugh softly to myself and shake my head in disbelief.
On one hand, it’s just annoying, because obviously I’d prefer my hunter to have better gear – he needs it, in some ways, more than she does. On the other hand, I’m a better hunter than I am a moonkin. Balance is a bit more frustrating for me to play, because movement almost requires Moonfire spam, while Survival huntering just requires focus to allow for some high-powered instant shots while on the run. So in some respects, she needs the gear more than he does. So I guess that’s good.
Seriously, I have to admit that I’m excited to try this new gear out next weekend, to see how much it helps me (and how the four-piece changes the way the rotation works out).
Closing
Anyway, that’s an update on last week’s raid progress. I’m grateful for the opportunity I’ve been given, and proud of the recent success we’ve had. Hopefully we can continue to progress over the next several weeks; I’m confident we’ve got the team to do it.
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