Reversing the tide of a reversal of the tide (whimsical replacement-mage saga)

Yeah, sometimes my titles aren’t the best. I don’t even know what that one means – the first part, anyway.

For those who may remember (read this if you don’t), I started a new mage a while back. The express purpose of this mage was to replace a max-level mage that I already have, with maxed primary crafting professions and decent (I did fine in Raid Finder) gear.

Now, as I pointed out in that post, this is something that probably sounds crazy. I have a mage. He works fine. He’s not a main. He makes me tons of gold. So, just leave him alone, right?

Well, I decided to replace him because he was a human male and because I wasn’t crazy about his name. And since money is tight, I have a hard time using cash to change all of that.

(This mage still exists, by the way, for now. I’ll likely keep him until Mists of Pandaria is underway, and then let him go when he stops being useful.)

In the meantime, I started this new night elf mage, with exactly the same professions, so that he will become a “2.0 version” of the current one, with no drop-off in production, so to speak. However, things came to a halt with him when my iMac decided to succumb to its terminal illness.*

*The technical name for the iMac’s terminal illness is something like “Apple develops shit (the iMac) that costs more than a certified pre-owned car, with inferior parts, and looks great or new-fangled or something, but its designs are fatally flawed and they run way too hot and so on, so their shelf life can be shorter than you expect.” Or something to that effect.

The death of my iMac combined with my girlfriend’s heavy Diablo III play meant that I’ve been offline much more than usual, since hers is the only working PC in the family at the moment. As such, I eventually sort of resigned myself that I was going to $#*t-can the idea of replacing Theophilos, as my new mage still had all of Outland, Northrend and Cataclysm to complete, as well as maxing out Jewelcrafting and Tailoring, before MoP dropped.

However, over the past week-plus, I dove back into play with him (he was 60). I quested. I ran several dungeons (all Wrath, so far). I worked on professions. I changed him from Frost to Fire for all leveling, since I just like playing Fire anyway.

As of today, he’s halfway through to 82. His Tailoring is at 505 (yay!). That’s the good news. His JC is at 412 (ehhh…), which is indicative of the fact that JC is probably one of the more difficult crafting profs to level without spending an iMac’s worth of gold on mats.

At this rate, I should be finished leveling him – depending on how much time I get to play him – within the next seven days. The profs are going to be fine, I think. At the very latest, they should be ready to go (maxed) by the time MoP drops, so I will be able to switch seamlessly from the old mage to the new one at that point.

So… let me briefly elaborate on why I made the decision to replace Theophilos:

I was using MogIt to look at cloth combos for transmog, and… seriously… human males look so awful in cloth gear. Most gear, actually, but really, I just can’t stand it. So I made a nelf. I like how he looks. And I’m excited to put together some looks for him once that becomes something I care about again (aka after I finish mogging my hunter and warrior, at least).

OK, I should have said “prioritize,” not “care about.”

So yeah, new race, new name, same class, same profs. “Money” (because I’m totally dropping some chunks of gold while leveling this one’s profs) well spent? Absolutely.

It’s in-game gold. Meaningless currency. Fun money. It means I don’t have to spend U.S. currency to have the mage I want. And I’m enjoying the leveling experience. Win-win.

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Thanks for reading this post by Mushan at Mushan, Etc. Comments are welcome!


Blog Azeroth Shared Topic: Custom-Fit Professions

 Aka “I’m doing it wrong!” At least, by this topic’s premise. :)

This week’s Shared Topic at Blog Azeroth is from Effraeti, who asks:

Professions are fun for some and a necessary evil for others.

Some of us have farming professions. Some of us have crafting professions. Some of us have a little bit of everything! Professions are leveled because they fit our style of play, help us in raiding, allow us to outfit our alts, and make us money.

What professions do you have on your main? Do his/her professions fit their personality? Why did you choose them? If you chose professions based on your character and not on gaming needs, would that change some of their professions they use?

(This can include the secondary professions of archaeology, fishing, cooking, and first aid too!)

I have eight toons that are level 85. I won’t be talking about all of them, but several will come into the discussion, even though this BAST specifically asks for mains. Since I like to run my mouth (so to speak), I’ll take that liberty here – I just can’t help myself.

Mushan – hunter (main) – Leatherworking, Blacksmithing

Mushan is a max level LW/BS, and each secondary profession is also maxed with the exception of Archaeology, which I’ve only ever touched on my druid (who is max level in all of her profs).

The Blacksmithing portion of that line was something that came along later – in other words, he didn’t start off as a LW/BS. Rather, he was what I believe a hunter will generally be, and that is a Skinner and Leatherworker who is also skilled in Fishing (and should also be skilled in outdoor Cooking, although that distinction is not necessarily available to us in WoW).

After I had been 85 for a while, I leveled my mage, paladin, and then my warrior to 85. The warrior is a Blacksmith and Miner, and was my first toon to reach 525 with those professions. I tend to be someone who knows the merits of each profession for the most part, but I hadn’t necessarily made the jump to ‘min-maxing’ with professions on any one character before Cataclysm. While I certainly made sure the professions themselves were maxed on my most-played toons, and I applied their benefits properly (extra +Agi to wrists for LWs, for instance), every single character had a gathering profession, which made them all fairly self-reliant.

I made Mushan a LW, even though my druid is a LW as well, for a few reasons: 1) I’m one of the three people total who actually enjoy Leatherworking (which many people view as the worst prof); 2) I feel hunters naturally gravitate toward leatherworking as a skill that complements their main job (hunting and killing prey, and then putting every part of the animal to good use); and 3) I already understood the aforementioned benefits of being a LW from a +Agi perspective.

However, after I leveled Blacksmithing on Droignon, something happened that is completely typical of me: I fell in love with the extra sockets.

SAAAAAH-KEHTS!!

I’ve always loved sockets. So much fun to be able to add whatever you want to your gear! Of course, I’ve seen people do stupid stuff with their sockets (like the max-level hunter on my server who has had a Misty Chrysoprase (+5 Crit, +4 Spirit) in one of his/her yellow sockets since 4.1, at least). And of course, for min-max purposes, there are restrictions on what you should prioritize (like Agility for hunters). Still, there’s something about socketing a gem that pleases me a little too much.

Anyway, after re-awakening to the joy of even more sockets on my warrior, I decided that I needed those sockets on my hunter.

SAAAAAH-KEHTS!!

So my hunter is a Blacksmith now instead of a Skinner. And he has +100 Agility from that now, instead of the +80 Crit or whatever you get from Skinning. And I’m very, very happy with the way all those sockets look on his armory.

I know, crazy, right?

Silly, at least.

But it also means more DPS, and I love that. Even if the fact that my hunter is a Blacksmith doesn’t make as much sense as being a Skinner – although, to be fair, a smithing-hunter is not necessarily outside the realm of possibility, when one thinks about it.

Being a BS on my hunter is one of the few things that I don’t necessarily love about my hunter from a fantasy standpoint. But I do love those extra sockets, so I’m generally glad I changed it. I don’t know how I’ll feel about that when I have to level both crafting professions up to 600, without the benefits of self-gathering, but I suppose I’ll live – and I’ll like all the extra Agility in MoP!

Anacrusa – druid (main alt) – Leatherworking, Skinning

Anacrusa was my first 70, my first 80, my first 85. But she wasn’t my first 60. That was a hunter by the name of Bloodheim, which I abandoned before Wrath came out and deleted in 2009 at the tender age of 63. At this point, I generally sucked at everything in the game, and the hunter was no exception. I hated mana as a hunter resource, hated managing it, and just didn’t enjoy the toon after a while. I eventually got used to mana when I made Mushan, but I really enjoyed the switch to focus, and have never looked back.

Anyway, Bloodheim was a LW/SK. And when I gave him up for the druid back in mid-07, I chose to make Anacrusa a LW/SK also, since I could make some of my own gear, and since I enjoy LW, as I said before. But I don’t really feel that it fits best with my character from a fantasy or story standpoint.

If my druid fit my idea of what a druid is, she would be an Herbalist first. She would plant, nurse, and harvest herbs as part of the nature concept that is a large part of druidism. I wasn’t thinking about that when I made her, though, so now she’s a bloodthirsty killer who wields skinning knife with her bloody paw.

She would also be a healer (if I were actually good at that), and she would likely be…

I don’t know that I feel that Alchemy is necessarily a great fit for any class that isn’t a warlock, priest, mage or, maybe, death knight, but I can’t think of another profession that is really better. Maybe Inscription, which is tame – you write magical glyphs and tomes and so on. Eh. But yeah, while I think that Alchemy is a great fit story-wise for mages and warlocks in particular, it can be argued that it can be an acceptable fit for classes that can heal, so from that perspective, my druid – were I to make her again – might be an Alchemist/Herbalist. However, like I said, she is a bloodthirsty killer who uses her kills to make stuff out of.

Ah well. I enjoy it, and it’s made me a lot of gold. I enjoy skinning, too. It’s nice to be able to feel like I’m using everything I take off the beasts (and yetis) that I kill.

Droignon – warrior (alt) – Blacksmithing, Mining

Yeah. This one is – while not perfect – very nice both from the standpoint that he’s a tank (extra Stam, etc.) and because he can make his own gear and weapons and harvest his own materials. Additionally, he’s a big strong warrior, so he can carry all of those rocks around with him, no problem. Love it.

Theophilos – mage (alt) – Tailoring, Jewelcrafting

If I go with what I said earlier, I would say that Theophilos should be two of the following: Enchanter, Alchemist, Scribe, Jewelcrafter, Tailor, and maybe Herbalist – in order from most fitting to least.

In reality, he’s a JC because I wanted to have a JC among my stable of toons. He’s a Tailor because that’s an easy connection to make. But if I had to choose again, and didn’t need any professions for practical purposes, for story purposes I’d make him an Enchanter/Tailor, weaving spells into cloth and vellum to make magical items for himself and others.

But it’s not a toon I’m as dedicated to, in general, as I am to the first three on this list. So practical wins out.

Abenadari – paladin (alt) – Alchemy, Herbalism

So here we are, with my paladin, who I actually created before my druid, doing the jobs that I currently envision would be most appropriate for my druid. I wouldn’t think that a paladin, beacon of light that one is, would be getting all down with nature and chemicals. If I were to choose again, I would probably make her some kind of combination of Scribe, Blacksmith, Enchanter.

But she’s my max level Alchemist, and because of that she still exists. I don’t feel like leveling Alchemy again. If I do level another Alchemist, she may go, because I don’t love playing paladins, but I don’t anticipate that happening in the foreseeable future. Besides, I would have a tough time deleting her anyway, for Transmute cooldown reasons.

Closing

At any rate, that’s probably too much info about some of the characters I play the most, their professions, why I chose them, and how well I think their professions fit with the characters themselves.

Above all, I have professions because I use them, and sometimes they fit better with the toons than others. Between my eight 85s, I have every profession covered except for Engineering and Enchanting (and my girlfriend is an Enchanter, so that’s effectively covered, too). I’ll likely get to those eventually. I have some toons – like my other hunter Ghilleadh – who are simply gatherers, because that is easy and profitable, and I have less problems with resources than I used to simply because I play those toons and gather as I go.

The only toon where I have redundant crafting professions is Mushan – since I already have a LW and a BS, seperately – and that’s because he’s also the only toon that I’ve chosen professions for based primarily on min-maxing and DPS.

But yes, if I went into the game fresh, with the knowledge I have now, I might choose my profession-toon alignment differently, because I become immersed in my characters to varying levels, and professions are certainly a part of that.

Thanks for the great Shared Topic, Effraeti!

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Thanks for reading this post by Mushan at Mushan, Etc. Comments are welcome!


How will stat priorities change in Mists of Pandaria?

From the latest bit of datamining on wowdb.com, we get to see some of the Jewelcrafting gems that are likely to be in the game when Mists of Pandaria launches.  I was very interested to see the proportionality between primary and secondary stats on these new gems.

In their current incarnations, with the exception of Stamina, primary and secondary stats are proportional on gems of equal rarity.  For instance, using the Cataclysm blue-quality gems, a Delicate Inferno Ruby has +40 Agility, and a Smooth Amberjewel has +40 Critical Strike Rating.  For DPS specs, this makes gems with secondary stats – in whole or in part – inferior to red gems, since reds give us the greatest benefit by far.  There are exceptions, of course, particularly when there is a favorable socket bonus (+30 Agility, for instance) rewarding us for choosing, say, an orange gem such as a Deadly Ember Topaz (+20 Agility, +20 Crit Rating).

Looking to the near future, the amount of secondary stats could possibly be increasing by 50% on gems in MoP – which puts secondary stats in line with Stamina in that regard – as evidenced by these examples:

(Red Gem)

(Yellow Gem)

Here, the difference is apparent: yellow (550) Jewelcrafting gems will have 160 more (+50%) of their stats than will their red counterparts.

What I could extrapolate from this is that the proportionality will follow for blue-quality gems as well, but that doesn’t seem to be the case just yet.  Professions are not finished yet, and wowdb.com has what looks like an incomplete list of gems with disturbingly inharmonious values.

So I won’t do that.

However, IF this proportionality comes to pass for gems, it could serve to alter the way we think about both gemming and stat priorities in MoP.

Currently, for hunters, Agility is king on non-ranged-weapon gear.  From personal experience, I know that this is the same for cat druids, while Strength is king for plate DPS, as is Intellect for Balance druids and other casters.  This situation has had an affect on multiple areas of the game, from gemming, enchanting and gear choices to the Auction House, where red gems have routinely sold for much more gold than other colors throughout the expansion.

What if Blizzard is changing that?  If stat values remain relatively the same but our gemming options change, we may have to look closer at the values – both performance- and gold-wise – of gems as we make choices about how to gem our gear.  We don’t have a concrete gear list yet, so we don’t know what socket bonuses will look like.  But as things stand today, that MoP orange gem looks a lot more attractive, relative to a red gem, than today’s orange gems do.*

*And I’m not just talking about how much larger the stats are than the Cataclysm ones – that’s always a given.

Additionally, I wonder if there is going to be much of a difference in how stats are prioritized for various specs.  If we see anything that tightens the gap between primary and secondary stat values, a change to gems such as the one we see on the JC-only gems above could give players a little more choice when it comes to decking out their gear, in addition to fixing the lopsidedness of the gem market.

I’m not saying this will happen – we have to wait and see – but seeing these JC gems certainly got me thinking.

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Thanks for reading this post by Mushan at Mushan, Etc.  Comments are welcome!


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