My selfish hopes for Flex Raiding, Raid Finder
Posted: June 16, 2013 Filed under: Gear, Raiding & Dungeons | Tags: gear, Mists of Pandaria, podcasts, progression, raiding, Throne of Thunder, World of Warcraft, WoW 3 Comments »Squido told me about Flex Raiding before I had read about it myself. He seemed excited about it.
I wasn’t so sure. My first thought was this:
Oh great. Now I’ll have three raids to run every week on just one character… to spread my bonus rolls around to, to make decisions on, etc. Awesome. (Sarcasm implied) (Yes, Mushan is a hunter and he thinks to himself in green-colored font: stayin’ class-y).
Additionally, the whole “flex raiding is great when you don’t have enough people to fill a 25″ thing doesn’t do much for me. Usually, the problem our guild has is that, too often, not enough people show up to even fill a 10-person team. Last night, for instance, we 9-manned the first four bosses in ToT because the replacement healer that was apparently confirmed ahead of time didn’t log in at all, and there were no other options to even pick up a body. So from that nit-picky standpoint, this solves no problems for me.
The other side of the issue, the ‘three raids per week’ concept, was another irritant for me. More busywork*. More shit to do if I want to take all of the opportunities within my grasp / within my community to be as geared and ready as possible when it comes time to raid with my team.
*I’m considering anything that isn’t either new lore, fun adventuring, or progression raiding to be busywork today – such is my current mood.
Thus were my initial thoughts.
Since then, I’ve read more about flex raids; additionally, more information, some of it speculative or tentative, has come out. And I listened to last weekend’s CTR interview with Preach - a fascinating interview, by the way – in which they discussed flex, LFR, and where they think Blizzard needs to take these concepts in the future.
And here’s an interesting quote from Ghostcrawler:
5.4 ilevels aren't finalized but we're thinking something like 528 LFR, 536 Flex, 553 Normal, 566 Heroic.—
Greg Street (@Ghostcrawler) June 12, 2013
One item that hasn’t been mentioned, at least to my knowledge, is whether ilvl upgrades will be going away again in 5.4. I have sort of been assuming that they will be, and will play my VP-managing game according to that premise. However, if by some chance the upgrade NPCs remain plying their trade in 5.4, the game changes a little bit.
In that case – depending, of course, on itemization and socketing for the new gear – flex gear, able to be upgraded under current rules, would be highly sought after. 544 is no joke to a normal-mode raider, after all, at this point in the game.
At any rate, it looks like Blizzard is not working terribly hard to bring LFR any closer to its original premise of “it’s for non-raiders to see the raid content” and any further from what it is now: raiders use it to fill holes in their gear sets or to initially gear up, or to get legendary quest items, and LFR is still too hard for non-raiders and too easy and irritating for raiders.
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I could start a rant here. I’m trying not to; I’m trying to stay on track.
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There needs to be a bigger separation.
I like the idea of flex raiding, I guess. It forces people to put teams together to run a raid built explicitly for that raid team’s size. Its gear is almost 20 ilvls lower than normal mode. Got it.
But I’d like to see LFR become largely irrelevant for normal mode raiders. And to accomplish in-game goals such as mine, that’s not the way it is right now.
Case in point: I finally finished collecting Secrets of the Empire a few weeks ago. I’m now collecting Titan Runestones. Where can I get those? Well, they have the chance to drop off the bosses in parts 3 and 4 of ToT. Bosses that, for various reasons, my team is not killing yet. Thus, my personal progression – my personal goal, of questing through the Legendary quest line for better gear – has left me no options other than to a) run ToT LFR for those quest items, week after week, or b) choose not to do so, stalling my progress and possibly choosing to thereby not finish the questline at all, since the likelihood that I will be killing those bosses with much regularity is marginal at best in normal mode.
It’s a harsh choice. After all, I’ve never had a legendary. And I’d love to finish legendary progress at least one time before my time in this game is over. So this is an in-game goal, combined with a result that will probably help me contribute better to my team. And how do I accomplish this? The same way I’ve accomplished major portions of it up to this point: I slug out a few LFRs every week. Content I grossly over-gear at this point. Content that is frustrating because it’s for ‘everyone,’ and therefore much time is wasted in the process of succeeding in picking off those bosses for possible pieces of the puzzle.
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With 5.4 and flex raiding, the importance of LFR may diminish for me with the hunter. Judging by how long it will take for it to come to live servers, I will likely be entirely covered in gear that is higher level than the gear from SoO LFR, thanks to Thunderforged normal gear and VP ilvl upgrades. In fact, I will be very close to the flex level. So at least I may be able to skip SoO LFR, unless… Tier gear. Oh yeah, and weapons with crazy, OP weapon procs. Yeah. Yeah…
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(deep breath, go get a drink, Mushan.)
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I really, REALLY liked what Preach (and the CTR guys) had to say about how the concept of LFR gets it wrong. I’m going to mix my feelings with their points, because they are melded together in my head now and because I don’t feel like writing up a transcript of the podcast in order to quote them correctly. Definitely listen to the show if you haven’t already – here’s the link again.
Anyway…
If the point of it is for everyone in the game to be able to see the content, why is it able to be completed by the fifth week after the new raid opens? Why is it built to be such a challenge that groups will fail if they don’t have raiders in the group? What happened to the idea that you finally kill the final boss after a long, hard struggle, which gives it an epic feeling of total awesome?
From my experience – and I talked about this before Throne of Thunder had even dropped, in my post Discovery, together: the number 1 reason “the new Ulduar” will differ from the old Ulduar – the answer to the last question is that, unless you’re at the front of the pack, it’s likely gone.
Preach talked about how the Lei Shen heroic fight is one of the greatest boss encounters Blizzard has ever made. I’ve only seen it once it on normal, but I’ve seen it several times in LFR.
Meh.
The soul of raiding is absent, by and large, from LFR. It’s you and 24 other tools (and I use that word to mean ‘things you use to get a job done,’ not derogatorily) smashing and bumbling your way to VP/gear/quest items.
And for those of us who find ourselves there week after week, doing boringly-insane DPS and dealing with tanks who queue for the first time ever for Pinnacle of Storms with an ilvl of 484 in full PvP gear with 426k health unbuffed, gemmed for PvP power/resilience (when there are gems), missing most enchants and all glyphs, who say “first time here…” (for example), it can be numbing if you let it get to you / if you do it often enough.
It’s badly designed. There needs to be virtually no incentive for raiders to do LFR – baked right into the game. It needs to be a true faceroll, with no trollable mechanics (like the healer today who yelled repeatedly at people to stack on the Gastropods and then lol’d at all the people who died. Asshole.). It needs to not have any gear we normal-mode raiders could possibly want. And I really like the suggestion from the podcast, that the introduction of LFR be delayed much longer than it is now, possibly even until the following patch (like 5.3 or 5.5).
This suggestion, the delay of 8-12 weeks or so, seems to me to be the best solution. It takes LFR off the table for Day One raiders. It takes care of the “I have to do this three times every week” mentality. It gives LFR-only raiders something to look forward to, while still giving them a chance to gear up. And it narrows the focus of raiders a bit, particularly with flex raiding coming.
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I know that this probably reads as something of a haphazard, tangent-filled rant, as well as the fact that it is certainly not a well-thought-out, step-by-step solution/proposal. Apologies for that.
One more thought, before I wrap this up and try to move on to some other topic for some other post…
There may be other guilds like mine, where the only days you see many people online are on raid nights. In my guild, that’s Saturday and Sunday.
We tried to do LFR nights for a while during the week, but after a few weeks (each tier), attendance participation petered out. What I’m curious about is whether flex raiding is something my guild (and others like it) will be able to do as a team, without sacrificing raid time. My guess is that it will not be.
As such, I’m likely going to try to latch onto and pug with a guild that does regular flex raid runs earlier in the week. Because I’ll probably need gear from SoOflex, and it will give me something productive to do during the week. If this is possible, I may be able to avoid LFR in its entirety in 5.4 with Mushan, which would be a very, very good thing.
We’ll see what happens… :)
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Thanks for reading this post by Mushan, Etc. Comments are welcome!
Trying a different strategy on the route to the ‘Valor of the Ancients’ buff
Posted: June 8, 2013 Filed under: Gear, Raiding & Dungeons, Reputation | Tags: druid, gear, guardian, hunter, Mists of Pandaria, questing, raiding, reputation, resto, Throne of Thunder, World of Warcraft, WoW 1 Comment »Last week, I managed to get all three of my favorite toons Valor-capped. Not only that, but they were all capped by early Sunday.
I want to say that I don’t know how that happened, but I do. Basically, I raced to the cap on Mushan: weekly Barrens quest, heroic scenario (A Brewing Storm can bite it, by the way), some dailies, a heroic dungeon, and a section of LFR, and I had 605 points by Tuesday night. Tuesday night! Soon after that, he was capped, and my druid and warrior were also on their respective ways to the cap.
Saturday night and Sunday night, we raided. But on Monday, I was completely bored; as such, in addition to writing the bulk of three blog posts – two of which were posted on Monday and Tuesday, and the other one is slated for sometime in the not-so-near future – I took Mushan out to the Barrens again and quickly farmed up all the items needed to turn in the weekly Barrens quest for this week. Yes, I was that bored.
Then on Tuesday, I had a weird day at work that caused me to have a massive headache all night. So once again, I didn’t want to do too much. I farmed my Barrens stuff on the warrior, did Sha and Galleon on the druid with a couple of guildies, and called it an early night.
Wednesday, I woke up without a headache, thankfully. But I found myself still not interested in doing Isle of Thunder on the hunter, or waiting in long queues for LFR. I need exactly zero pieces in LFR. The only things I need from there are the Titan Runestones that drop from the final six ToT bosses (supposedly – apparently they are hard to come by, and I saw zero last week).
It’s a very different feeling from last week. For some reason, I just don’t have the energy. So I decided to take a different tack, one that I didn’t ever think I would want to take: cap on the druid first this time.
So, as of this writing, I’ve done just that. On Wednesday, a guildie and I ran three wings of ToT. I turned in my Barrens weekly that night. Thursday night, I did some quests after work, but when Squido asked me to run some LFR with his shaman, I just had to take the hunter in there, because it was likely to be the only chance I had to get relatively quick queues as a DPS. The rest of the evening was dedicated to running the final three wings of ToT with him, and that was about all that I had in me, so the druid got no more attention.
Friday, I finally capped. Some dailies in the morning, and four wings of T14 LFR at night, brought me to 1,000 VP on Anacrusa. Meanwhile, Mushan is at 597 going into the weekend.
He’ll cap – there’s no question there. No problem.
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“Now, why would you do that,” you might ask?
The reason I decided to try this different tack is because we raid on weekends. With the reset on Tuesday, capping on Mushan before we raid means that I get exactly zero VP from our normal kills. This normally doesn’t bother me; I just wanted to see if I liked doing it better this way.
Additionally, since all that I need from ToT is the chance at Titan Runestones on Mushan, it seemed like a novel idea to try to be more fervent about getting gear for toons that can actually use it. It makes sense, in theory… in general…
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However, now that I’m here, I don’t know if this is something I will repeat any time soon.
Granted, because of the flexible nature of my work schedule, no two weeks are exactly alike. And this week has been somewhat busy, between work and real life responsibilities. So it’s not a truly equal contrast or comparison between situations, but nevertheless, I think I actually like my usual way of going about this better than this experimental week.
There are several reasons…
1) Everything goes better with the hunter. While the queue times can be longer if I don’t go with a healer or tank, the play just flows. And questing is a breeze. I can be farming the Barrens or doing dailies while sitting in queues for heroics and LFR, and make a seamless transition whenever the queue pops.
2) In comparison, the druid, which I quest with as a guardian, is slower. There are advantages to going this route with her: as a tank, I can round up several mobs, build up a lot of vengeance, and survive while I complete quest objectives. However, given the approximately 50-ilevel difference between the hunter and the druid quest-spec gear that I have, there’s still no contest: the hunter blows stuff away with all deliberate speed; the druid plows through it slowly and methodically, like an ox.
3) Healing. Healing is great, and I have a lot of fun with it. However, it comes with its own set of stresses. I’ve already got that ‘I can’t let him die, even if he’s doing something really really stupid’ mentality that healers have, which can lead one to a point where it feels like it’s time to take a break. So while chain-queuing as a healer sounds like a great idea, it doesn’t always turn out to be the most enjoyable option.
4) Bottom line: compared to last week, I’m behind. My warrior has… zero VP. The hunter will be fine, but the warrior is not going to have the kind of Valor I want for him by the time Monday night rolls around. He’s usually the hardest for me to cap anyway, because the way I play him (prot) can get a bit slow and intense. But a week with almost nothing to show for it on that toon isn’t all that fun for me, even though it looks like this could be one of those weeks with him. We’ll have to see.
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Maybe “wasting” raid VP isn’t a bad thing when I think about it this way: if I’m going to grind, I’d rather do the lion’s share of it on the hunter – raid VP be damned. Doing it my normal way makes the other toons feel 30% less grindy, which helps me enjoy them more.
As I said, this week and last week aren’t ‘apples to apples,’ but I won’t be surprised if I go back to my normal Valor Point Acquisition Strategy when next week rolls around. However, that doesn’t mean I won’t use take this road again, some other time. I’m just not going to make it my main path.
She isn’t my hunter, after all.
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Thanks for reading this post by Mushan at Mushan, Etc. Comments are welcome!
Things I’m excited about in Patch 5.3
Posted: May 21, 2013 Filed under: Gear, Raiding & Dungeons | Tags: gear, hunter, Mists of Pandaria, raiding, stats, survival, SV, talents, Throne of Thunder, World of Warcraft, WoW 3 Comments »I had a somewhat busier work week last week, so my posting took a hit. I wrote about the one thing I really enjoyed doing, which was a diversion from the norm in some ways, but there wasn’t that much else going on, so I didn’t really have much to write about.
This week, Patch 5.3 “Escalation” goes live, so I’ll now have stuff to do on my hunter – that is, non-raiding, non-Halfhill stuff – if only because I’ll have a place to spend Valor Points again. I was thinking about writing a post about that, but I didn’t feel like writing at any time yesterday.
This morning, while maintenance is percolating, I still didn’t quite know what I wanted to write about until I read the following tweet by Big Bear Butt:
Today is patch day. Not to piss on anyone’s enthusiasm, but I feel no desire to start another grind, the patch does nothing to interest me.
And then, I knew what I wanted to talk about.
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Everyone is in his or her different place in this game. Doing his or her own thing. As such, excitement levels may vary.
For me, there are two key things in 5.3 that I am immediately interested in with respect to my hunter:
1. Aspect of the (Iron) Hawk will buff Attack Power by 25% instead of 15%. I’ll take an 8.69% base increase in my total Attack Power any day. Am I excited about that? HECK YEAH I’m excited about it!
2. Item level upgrades are back. 500 VP for 8 ilvls per piece. I am capped and so ready to do this now. Doing anything that rewards Valor Points has that much more meaning for my main toon again.
There are other changes. A couple of changes – Blink Strike(s) / Intimidation, more room in the stable, some pet special attack cooldown changes, etc. – mean virtually nothing to me, because they won’t affect my raiding play or my DPS. Binding Shot being gone is sort of crappy, but once again, I rarely use it. So, as far as class changes, I’m really looking forward to raiding as Survival with Mushan in 5.3.
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There is a new weekly quest area in the Barrens. That’s fine. It will be nice for alts, since it means 489 gear. However, I don’t imagine it will be much of a grind for raiding mains. Unless I’m mistaken, it’s not quite another Isle of Thunder or Molten Front, grind-wise. I could be wrong though.
There’s also a new part of the legendary quest line. I’ve been ‘behind’ on that thing since the beginning, and am still collecting Secrets of the Empire. From my perspective back here in Behind Land, it’s nice to see that there is more stuff to do down the line. I’m not immediately excited about it, because I’m not there yet, but I am salivating over those ilvl 600 cloaks: the stats on those babies are just mind-boggling!
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There are new pets, and pet battle changes. Nice, but don’t really care. New arena and battleground: don’t really care. Mounts, shirts, heirloom changes: don’t care. New/Heroic Scenarios? I’ll probably do them at some point, but I’m not sure, and it doesn’t really affect me either way.
I find the PvP stat changes interesting, but I don’t know how I feel about them. I’ve only done a few dozen BGs this xpac, so it’s not a large part of my game. I do, however, like the Battleground Roles feature. It’s been “time” for that to happen since, well, forever.
One thing I’m feeling… well, not excited about… but I guess “relieved” is a better word for it: the nerf to Pandaria leveling XP requirements. When I finally bring my herbalist pally through the last 30-some bars to 90 and get her her flight license, my journey will be so much easier.
On the other hand, the new Loot Specialization tab for choosing which spec you want loot for in raids and LFR is going to be great to use on my druid and warrior. I’m definitely excited about that for those toons.
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I love the game, but I really live for raid success on my hunter. As such, the Aspect of the Hawk change and the return of Valor upgrades have me excited about raiding with the new-and-improved Mushan. Since this is a non-raid patch, there is understandably not as much for me to be excited about as there was in 5.2 with Throne of Thunder and all of the potential new gear.
Patches like these bring, among other things, quality of life changes, story progression, class changes, more stuff, and so on. As such, they’re less exciting in general than big raid patches like 5.2. Maintenance is still happening as I write this, but I don’t foresee ’new grind’ being a big feature of this patch. Legendary grinds were a given; stories with some grinds are a given. To me, it’s part of the package.
My girlfriend is excited about the new pets she can farm in old raids. She loves pets, pet battles, mounts, killing rares, and so on – they provide a nice ‘other side of the game’ when she’s not kicking major ass with her raid team. So for her, the patch is a bigger deal than it is for me.
What I mainly care about is that the hunter class is getting some love in the form of the Attack Power boost, and that I have a means to improve my toon in the absence of better raid drops. Because of this, I am excited about the patch.
But that’s just me. Your mileage may vary! :)
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MMO-Champion has a nice roundup of Patch 5.3 info – check it out to see all the new features!
Hunters: Tabana has posted a concise summary of the 5.3 hunter changes over at WoW Hunters Hall. Check it out! And thanks, Tabana!
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Thanks for reading these musings by Mushan at Mushan, Etc. Comments are welcome!
So… alts?
Posted: May 17, 2013 Filed under: Gear, Raiding & Dungeons, Reputation, Transmogrification | Tags: druid, gear, Mists of Pandaria, questing, raiding, reputation, resto, transmogrification, World of Warcraft, WoW 3 Comments »This past Monday, Bashiok let us all know, via a Twitter response, that 5.3 would not be dropping this (current) week.
On the surface, this was bad news for some people. People like me, who have been Valor capped on their mains and/or basically done with Isle of Thunder for a little while now, without much meaningful to do without getting into some avenue of the game that they enjoy less (like PvP, pet battles, etc., etc.).
On the other hand, there are people who feel that things are moving too fast, that there is not enough time to do everything they want, who play lots of alts and want more time for them, who want an extra week or two to hit the VP cap before Item Upgrading becomes available, etc. For these folks, it was great news.
I’m among those in the first group, with Mushan. I’ve been max-VP capped since the 3rd or 4th of May, have nothing to spend VP on, have been done with the Isle of Thunder story for a while, and so on. For me, the wait has been frustrating. I went from trying to let go of the grind to having almost nothing in the game that has real progressive meaning without killing new raid bosses. So I was disappointed when 5.3 didn’t happen this week.
So… alts?
For me, the answer is yes. And, this past weekend, I had a certain alt in mind…
Yes folks! I shook a boatload of dust off my druid last Saturday.
This is the same druid that has largely remained parked at the Stormwind Auction House selling leg enchants, or at Halfhill farming motes to make those leg enchants with.
Now why, you might ask, would I want to do such a thing?
Well, you can’t discount aesthetics, for one thing. I mean, just look at that killer transmog she has going on. It’s one of my favorites! (And it took some serious farming to put those pieces together back in the day, too!) Plus, she’s a female night elf, and they look pretty badass anyway, especially with the particular tattooing/facial structure combo that I chose for her at the character creation screen.
Plus, fire trees.
So anyway, that’s settled… it’s been a joy to get to see that gear in action this week.
Aside from aesthetic appeal, playing Anacrusa represented some very new territory for me in MoP. Thus far, I’d leveled two tanks (including this toon), two hunters, and a mage to level 90. Now, this is not necessarily one-dimensional play – I know several people who have four or five max-level DPS toons and nothing else, and that is certainly not me. With those toons, I have three of the four bases covered (yes, I finally put together a Fury spec for the warrior… and it’s NOT pretty, folks): tank, ranged DPS, melee DPS. Additionally, I have my Prot pally and Blood DK in the wings… so in some ways, that’s more of the same. It’s probably also part of the reason the DK is still waiting for me in Grizzly Hills…
Lately, though, I’ve been wanting to do something different. And I may have known that subconsciously, but it took me a while to conjure up an active realization – along with some balls* – that I wanted to do something related to healing.
*I have a rough time jumping feet-first into certain things that require some responsibility that I might fail to live up to, and it’s always been that way. Takes me some internal argument to take a new toon into PvP, for instance. To heal. To tank important stuff. It’s just my nature – I am a timid one at heart, I suppose.
For a while, I thought about my options. I could finish leveling my pally, but I don’t really feel like doing that right now (and haven’t for some time). I could level a priest or shaman, but I really don’t feel like doing that either. Same with a monk. So that left the druid.
Finally, last weekend, I dug her out of the mothballs. I put together something of a really bad PvP set, thinking to myself that I could do some BGs and get some gear. But I never made it into a BG, or at least I have yet to do so. She had over 2000 Valor stored up from doing cooking dailies over the last several months, and was well on the way to some nice reputation with certain factions, so I started working on that a little bit, with the idea that I could build up a set and step into LFR to try things out. Along the way, I made her the 496 crafted pieces, along with the 502 Reborn mace, and I bought her the 476 off-hand, the Darkmoon trinket, and the 522 Valor necklace. I made some more “Crafted Gladiator’s” pieces, and soon stepped into Mogu’shan Vaults.
Over the past seven days, I’ve gotten her ilevel up from sub-450 to 481! All but three pieces are epics as of this writing. Other than a couple of bad experiences (along with the bosses in ToES being very stingy), the T14 Raid Finder raids were fun and rewarding. I grew leaps and bounds as a healer throughout the week – which is good, because I was starting at about as close to the bottom as someone can be without not having actually healed before**.
**I’ve healed before. Not much, though, and not for quite a long time. And never in raids.
The goal, once I got into it, was to be eligible to run some ToT LFR by this weekend. As of this morning, mission accomplished. I ‘stayed Klaxxi’ consistently enough this week to get the Exalted (Shadows of the Empire) ring today, and I also hit Revered with the Kirin Tor Offensive, which enabled me to grab the cloak from their vendor. And getting a couple of Keys to the Palace of Lei Shen enabled me to stay well-stocked in coins, so I was able to roll on every relevant T14 boss and get a few nice pieces that way.
So Anacrusa is now a Resto druid, for the time being. Awesome!
I quested as Guardian, which may seem odd, except for the fact that I already had a full set of guardian gear from when I was leveling, etc. that was good enough to be daily quest-worthy. I found that I was able to pull multiple mobs at once on Isle of Thunder with little problem. It was also much more enjoyable than doing it as a boomkin would have been.
Overall, I’ve had fun with her this week. It was a very fun diversion from the norm and the tedium, and brought new life into my enjoyment of the game. Plus, it was great to get back on my old main and have fun playing her for the first time in many, many months.
Tomorrow, it’s back to the hunter, as we attempt to make some progress in ToT for reals this weekend. I do hope to get Anacrusa through a couple of wings of ToT LFR before the reset, though, because there are a couple of Shado-Pan Assault items that I’d like to purchase for her, but I need to be Friendly with them to do so. We’ll see how that goes. Meanwhile, I need to make sure that I can still remember how to play Mushan!
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A good night in Raid Finder
Posted: April 13, 2013 Filed under: Gear, Raiding & Dungeons | Tags: gear, hunter, Mists of Pandaria, raiding, World of Warcraft, WoW Leave a comment »LFR can be a complete jerk sometimes.
We’ve all been there – where the one piece you need just will not drop. For some, it’s the weapon – an important piece of gear for pretty much everyone. For others, it’s the boots, or the trinket. For me, in 5.0/5.1, it was ultimately the shoulder token. Lei Shi was very generous with her trinkets (I won four or five of those), but not so much with the shoulder token.
Well, you have your good days and your bad. Some people are “lucky” and others have terrible luck for long stretches. Such is the nature of chance as it’s built into the current version of the game. I did let myself get frustrated as all get-out about the shoulder token, but as March approached, I let it go. It just wasn’t worth it, and there were greener fields to graze on the horizon.
In Throne of Thunder, I haven’t really felt the need to complain too much about my luck. ToT has been fairly kind to me, all things considered. I’ve certainly snickered about it from time to time, though – I’ve won three necklaces since I bought the Valor necklace on March 5th, after all! :) That’s how it goes, I suppose.
Last night was one of those nights where things went in my favor.
I was finally able to snag a weapon upgrade, trading in old Taoren (491) for a shiny new (and ugly as sin) Durumu’s Baleful Gaze on a bonus roll.
Despite the disgusting model(?) (seriously, the ranged weapon models in MoP are just some of the worst, in my humble opinion) of this “crossbow,” it was a not-insignificant upgrade for me. Later in the same raid, Dark Animus was gracious enough to leave behind a Gore-Soaked Gear with my name on it, replacing the Sign of the Bloodied God that I’d picked up ten days ago. This was also a direct upgrade, if only a small one, because of the socket and the Crit/Haste stat budget.
Overall, I’ve been pretty happy with the way my hunter’s gear has progressed this tier. Going into tonight’s raid, the remainders from T14 are few: tier helm and gloves (504), crafted chest (500), and the belt from Gara’jal (489). ToT RF gear: weapon, ring 2 (502). Valor: neck, cloak, bracers, ring 1, trinket 1 (522); crafted boots (522); and, from ToT itself, Thunderforged legs (528 – Jin’rokh), as well as shoulders, and trinket 2 (522 – Jin’rokh).
The gearing process is likely to slow down until we have more bosses on farm. As I mentioned before, the Valor gear that remains unpurchased (at honored with SPA) is less than inspiring, but I should be able to pick up the belt in less than two weeks, which will be a seriously good upgrade.
Tonight, we’re optimistic that we’ll be able to down both Jin’rokh and Horridon without too much trouble, so that we can spend some real time on Council. Since I won’t have my head elsewhere tonight, I’m looking to be a key contributor this time!
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An in-game excuse to slack off
Posted: March 28, 2013 Filed under: Gear, Professions, Raiding & Dungeons, Reputation | Tags: Blacksmithing, gear, hunter, Leatherworking, Mists of Pandaria, progression, questing, raiding, reputation, stats, Tailoring, warrior, World of Warcraft, WoW Leave a comment »(Writing this on Wednesday evening.)
This past week-plus has been spent not doing quite as much as I normally do over the course of a day or week in WoW, following my previously detailed realization that I am suffering burnout due to over-exposure to the Valor grind(s).
While I continue to cap my hunter, I’ve been purposely slacking on every other toon. I spent a good deal less time doing just about everything that I normally do last week, except for raiding, than I have in a long time, and that was good.
Raiding
We skipped last week’s Friday night alt raid due to some absences, which was totally fine by me. The main group finally stepped back into Terrace and cleared that for the first time, which was nice. We downed Garalon. We’re planning on finishing up HoF this Friday if we can get enough people (Easter this weekend means, for good reason, that our weekend raid is cancelled). We can clear Jin’rokh every week, basically, so that’s good, because many of us need the gear he drops. But Horridon will wait until April, which is fine.
Isle of Thunder and The Thunder Forge
This raid lockout – while still “young” – has been kind of fun, since Stage 4 of the assault on the Isle of the Thunder Throne is now open. While doing my dailies on my hunter on Tues., I finally got to see The Thunder Forge, get my quest to learn how to make Lightning Steel Ingots, and start working on building up a store of such ingots to put toward creating some cool “reborn” weapons.
For some reason, I got all excited about this – perhaps it’s because I’ve been learning recipes for gear from making Magnificence of Leather and Imperial Silk since 5.2 Day One, so it’s nice that my two Blacksmiths (hunter and warrior) can finally start doing the same. Not sure why Blizzard made Blacksmithing this way, since the weapons that can be made after 29 days look like they will cap out at 489, which is hardly current raid levels. I imagine that this might be their reasoning – which I think is flawed, since there’s really no grounds for the penalty – but even if it’s not, I don’t have the interest or energy to hunt for an official answer. At any rate, I’m happy to be able to do those “transmutes” now, since I have a couple of toons that can use weapons of that level – appreciating that, at this point, my interest in gearing up alts via Raid Finder is at something of an absolute all-time low.
Shado-pan Assault rep and 5.2 Valor gear
Last week’s announcement that Patch 5.3 will see the Item Upgrade NPCs returning from their respective vacations was one that, at the time, merely sparked my interest. The reduced costs (500 VP for an 8-ilvl increase per item) mean that upgrades will be more flexible and user-friendly – more like putting a gem in a piece of gear (although not exactly like it) and less like buying an entire new item. Easier to commit to.
That kind of thing, I find interesting, whether it’s the old model or the new one.
However, things were thrown into a different light this evening as I neared the “Honored” threshold (of my ongoing quest to gain rep with the Shado-pan Assault) on Mushan.
When the Valor gear was initially revealed, I glanced at it. Wow, nice trinket. Lot of Hit, but nice proc. Other pieces… most of them upgrades. Nice. No helm or boots… but those can be crafted at a later date. That’s good. Etc.
I bought the neck immediately, and shortly thereafter I purchased the trinket, then the ring and the bracers. Everything was good there – my Hit Rating was a little high for a short while, but it’s under control at the moment.
In the meantime, however, I’ve had some decent luck with a couple of other slots. I got the Thunderforged legs (528) on our very first Jin’rokh kill. Our third kill resulted in the shoulders (522) on a bonus roll. I’ve gotten several pieces in Raid Finder, but the only piece I’m able to use right now is the cloak (502) from Ji-Kun. Nevertheless, I’ve got some decent gear going for me right now, which is helping me stay competitive and contributing to our team.
However, the combination of gear that I’ve acquired from Valor and drops means that I’ve suddenly run into a weird wall. Because of the fact that I still have the T14 2p bonus going on (helm and gloves), and the legs I got are so good, and there’s so much hit (or blue sockets) on the gear that is available to me, I’ve reached a point where my need for Valor Points is rapidly diminishing. Having just reached SPA-honored, I’m seeing a small upgrade with the cloak, which I’ll buy on Thursday. However, the legs are a direct downgrade from my 528s, while the gloves would break my set bonus. So for the next month or so, I really do not need much in the way of VP.
This looks to continue to be the case once I hit revered. At that point, the belt is totally sweet – and will be a must-buy – but the chest is loaded with Hit, Expertise, and two blue sockets with a +120 Agility socket bonus. For real, Blizzard? Beg pardon, but… are you shitting me?? So that’s a big kick in the sack – although it’s still a minor upgrade as things stand with my gear right now, believe it or not, because of the Agility bump. I’ll have to reevaluate when I get there, but I can see myself going “no thanks” when the time comes. And at exalted, the shoulders (with a 700g cost?) are a slight downgrade from Jin’rokh’s, so I’ll probably pass on those too.
All of that to say that my need for VP is likely to diminish rapidly, and is likely to stay that way until 5.3 arrives and upgrades return. I’ll be hitting those babies hard when the opportunity to use them finally arrives.
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A side-note about all of this – and, incidentally, the title-theme of this post – is that this could possibly go a long way toward momentarily easing my demand for VP on my hunter. With no demand for Valor – and I’m talking almost no demand for several weeks – I could possibly just forego questing on that toon for a while. This would open up more time to play other toons for fun, or to simply not play them much at all. Which wouldn’t be a bad thing at this point. I’ve got a strong desire to dig into that copy of Kingdoms of Amalur that’s been staring at me for a while from the shelf.
All I have to do is make sure that I have enough VP to buy the cloak, buy the belt, and be capped for upgrading purposes when 5.3 arrives, and I will be all set. Depending on when that happens, I could conceivably have that taken care of just from raiding, which would be nice. That’s my favorite end-game thing to do on my hunter anyway.
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Patch 5.3: PTR patch notes are up! Valor upgrades are back!
Posted: March 22, 2013 Filed under: Gear, Raiding & Dungeons | Tags: gear, hunter, Mists of Pandaria, progression, raiding, stats, World of Warcraft, WoW 1 Comment »On the heals of Blizzard’s announcement today of the return of Valor upgrades comes the initial Patch 5.3 PTR notes. Wow!
There is currently no new hunter class information, which is fine with me, and I won’t review all of the other pertinent changes right now – you can see them in the link above. What I’m interested in at the moment is the return of Valor Point upgrades.
To me – and by now, regular readers know that I eat up all the “choice-making” stuff as far as gear goes – this is a good thing, particularly since the costs will be reduced to 4 item levels at 250 VP, 8 (max) at 500 VP, per item. This means that players can increase their overall power with much less fear of making the “wrong” decision and wasting VP in the process. It also means that if you’re hunting for a certain drop, it’s not going to cost 1.5 weeks of VP to upgrade the item you hope to replace soon if that’s your best option in the interim.
As far as I’m concerned, this is a good thing.
I know that there are other viewpoints out there, including the guy posting, in the comments of Blizzard’s Valor Point upgrade blog post, that he refuses to upgrade, ever, and will probably not get raid invites because of that stance. This position baffles me, because, in my mind, if there’s an upgrade, you take it. And if you’re killing raid bosses, you’re earning VP, so you have the currency. So the upgrade is there. So you take it, if it’s the best option after taking into account cost per VP (and other factors). But everyone has a different perspective, I suppose.
I like the changes – although I must admit that I had reached the point where, when the mechanic was removed in 5.2, I didn’t mind at all. It’s nice to be in a situation where the decisions on what to buy with VP are a little more straightforward at the moment. But the mechanic works well with Blizzard’s current M.O., where the even numbered patches have almost all of the new gear, and the odd patches seem to have the upgrade mechanic, giving people something to spend their excess VP on. It works as a slight incremental nerf to content due to an added progressive buff to player power, and makes stat management a little more interesting for people like me who eat that kind of thing up.
I’ll be honest – I hadn’t really thought about Item Upgrades – or Patch 5.3 – at all, since Patch 5.2 dropped, until today. I will say, however, that it’s fun to see how Blizzard really is keeping its patch schedule a bit tighter than in times past, and to see what may be on the horizon. I’ll be watching for any hunter updates, as will many others.
Basically, I’m one of those guys who loves new news about what’s happening in WoW. I’m not alone, am I right? :)
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Letting go of the grind(s)
Posted: March 20, 2013 Filed under: Gear, Professions, Raiding & Dungeons, Reputation | Tags: Alchemy, Enchanting, gear, hunter, Leatherworking, leveling, Mists of Pandaria, questing, raiding, reputation, Tailoring, warrior 12 Comments »Early last week, I got a call from my mom, letting me know that my grandma was not doing well, and that she and my dad were driving across the state to see her later that day.
I hadn’t seen my grandma in so long, I’d be embarrassed to admit it here. So I won’t. The tough part was that it was Tuesday, the first of five scheduled work days in a row, because my boss was on vacation (so I was taking up some of that payroll). It really stressed me out, because when my grandfather died in 2008, I had never made it up to visit him in his last years.
Fortunately, I was able to find some schedule flexibility at the end of the week, and after a short shift on Friday morning I made the 315-mile trip to see her. She was, by that time, doing better, and we had a very nice time visiting and talking, watching a baseball game together, and so on. I left mid-afternoon on Saturday, blessed by the experience, and was home in time to raid at 9:30 pm.
It was a hectic week, all told.
…
This, of course, affected my weekly race to the Valor cap. Or, more than one Valor cap. See, not only have I maintaining a capped-pace on my hunter every week since I hit 90, but I’ve also been trying to cap on my warrior, who tanks for our new alt run on Friday nights.
With patch 5.2 having dropped, here is a short list of the stuff I “have” to do:
- Isle of Thunder dailies (etc.) on the hunter, warrior, and maybe another toon each day.
- Run Throne of Thunder (Raid Finder) on the hunter, at least.
- Run heroics / RF / scenarios and/or do dailies to cap on the hunter and warrior.
- Saturday and Sunday night raids with the main team (hunter).
- Friday night alt raid with the warrior.
- Tillers: 5 level 90s at 16 plots per, plus a level 88 toon with four plots, that I try to hit each day.
- Living Steel, cloth, Sha Crystal, and Magnificence of (—) daily cooldowns.
- Somewhat consistent AH activity, although that doesn’t take much time.
This does not include having fun with alts – and right now, that mostly means playing my DK in Outland from time to time.
At any rate, the above list represents a lot of grind. And grind equals time spent, and grind doesn’t always mean fun. And time spent neither making real money nor having fun can become time wasted.
So last Friday, for the first time since I took a trip to visit with family last October, I completely ignored all of those grinds. I didn’t log in at all, because I had to go to work and then drive for more than five hours afterward. Part of me felt a smidgen of “but I need to make time for that before work!” while the rational side of me dismissed that notion as completely ridiculous.
Because it was completely ridiculous.
This may be a relatively alt-unfriendly expansion, but I have six toons in Pandaria in spite of that. I farm 84 plots per day. The Isle of Thunder can be a time sink when you get quests that are negatively affected by long re-spawn timers – or are just dumb quests, like “squash 150 roaches for 5 VP and the chance to kill the final quest boss if you actually do it.” Plus, the rares are fun, but I can’t always afford to let time get away from me while waiting for them to spawn.
I’ve been religiously farming those plots. Religiously doing those dailies. Religiously hitting up Raid Finder. Religiously capping on the hunter, and sometimes the warrior. It has felt like a duty that I was always going to be glad that I completed when I did, each week and with each positive raid result.
However, as I began my drive north last Friday, I had to chuckle to myself. I was free! No dailies today! No raid tonight! It’s sad to say, but it was actually nice to have that time off from raiding, even though it was just one day and I’d only raided twice before on the warrior.
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Since Saturday night, when I came back, I’ve slacked off on some of that grind, and I think I will be better for it.
Despite new content with the recent patch, I have been starting to grow… I don’t know… bored? tired? of the game. This is probably a sign that I’ve been playing it too much, for too long. While the content is new, the game is basically the same, the way that I have been playing it: lots of grinds.
However, whereas I’ve usually spent days off playing WoW all day when there was nothing else pressing to do, lately I’ve been finding something else to do with some of that time. This is definitely a good thing.
But the best thing is that I am letting go of some of the grinds. I am not going to bust my butt – and test my own patience in the process – by putting my warrior through the same paces that I put my hunter through each week, just to ensure that I can get that next piece of gear as soon as possible. I’m not going to concern myself with getting that sixth toon to 90 unless I feel like it, even if it will help me gather herbs more easily with flying, and will get me the Quintessential Quintet achievement (yes, yes… I have two level 90 hunters). I’m not going to go out of my way to make sure that I have enough mats to use each cooldown, every day, without exception. I’ll still use my cooldowns when I can, but I won’t fret if they go un-used for a day or two, or three. I won’t let myself be bothered if I list auctions each and every day, because I have plenty of gold.
I’ll still play my hunter like I do, getting those dailies done and running RF and raiding and so on. And I’ll still farm my plots most days. But I need to take a break from the job that keeping a well-rounded stable of max level alts has become. I want to spend more time enjoying other aspects of the game – like leveling my DK or other toons, and working on my low-level hunter soloing project some more (sadly, he’s still 19). I also have other games I want to play, and books to read, and guitars to play, and good weather to enjoy, and spring cleaning to do, and… so on.
…
I’m super glad that I made the time to see my beloved grandma last week. I’m also relieved to have been forced to abandon the game and the grind for a couple of days. I think that letting go of some of the job-like aspects of MoP will allow me to enjoy the game more when I do play, and will make me happier overall.
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Throne of Thunder: One week, one kill – Jin’rokh down! (with bonus…)
Posted: March 11, 2013 Filed under: Gear, Raiding & Dungeons, Reputation | Tags: gear, hunter, Mists of Pandaria, questing, reputation, Throne of Thunder, World of Warcraft, WoW 1 Comment »Saturday night was a good night.
After waiting all week (and for weeks before that) to get cracking on Patch 5.2, I was growing extremely bored and restless. The Isle of Thunder seems to be a place where people are having fun, killing rares, etc. For me, it has been an experience akin to the Molten Front progression experience.
And certainly, since I play a hunter, there’s nothing about it that’s really all that difficult… except for the extreme tiresomeness of hunting for those last few, elusive Grave Guardians to destroy, or corpses to burn, or whatever. The place is really cool – especially since Stage 2 opened today – but it’s also a cluster, crawling with people, which is great, and is also a curse. In fact, a few days ago I was so bored with the experience that I found myself writing a long, stupid post about it at 4am. That one’s going in the trash – you’re welcome.
So anyway, why do I do it, then?
Well, I’m doing it for the gear. And it is a cool place, and it is somewhere new to earn Valor.
It’s not because I need the Kirin Tor’s VP offerings. They sell a few pieces of 496 rep gear, but even for slots where I’m sporting a 489 item, the value of any of those upgrades per VP is ridiculously small.
No, it’s because of the infrequent – but hardly insignificant – opportunities to get reputation with the Shado-Pan Assault (which does have the good gear). And after seven days, I find myself in a good position to be Friendly very soon (2999/3000, in fact). I’ve run the treasure room scenario, done a few other quests for them… and then, on Saturday, we entered, as Bensen put it, The Thunder Dome.
After the trash, some discussion, and Mushan accidentally initiating the first pull of Jin’rokh the Breaker because I had a keyboard miscue (learn 2 type, and/or don’t have the boss targeted when typing, man!), and eleven more pulls… we got him!
I have to say – and this may surprise some – but this is the first time I’ve gotten a first-week boss kill since at least Icecrown, and maybe earlier. I’m not sure… I can’t remember back that far. So it’s pretty exciting, for me personally, to be involved in a first week / first kill situation.
Unfortunately, for some reason my screenshot addon did not take a screenie of the kill. However, I did have the presence of mind to take the above shot during some down time in Jin’rokh’s room. You know, for giggles.
Overall, I’m very proud of our team. There’s such a huge difference between being here on the first week of a patch and waiting until six and a half weeks after the new content arrives to even enter a raid with a patchwork group, like we did in 5.0. And it’s nice to be in the top 20 on our server for once (not that the server is what it once was, but still…).
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After that, and again on Sunday night, we made a bunch of pulls on Horridon. It’s a much tougher fight, and we may have a gear issue on our team, as far as surviving and, in particular, burning down adds. However, at the end of the night we got to experience the wonder of Oondasta, the heroic world boss on the Isle of Giants.
Here’s the screenshot from our server’s kill. Yes, I died more times than I can remember…
For this shot, which was taken by the Multishot addon, my resurrection timer was literally at 1 second when the boss died, but this one looks pretty sick anyway, so I went with it!
But yeah… Oondasta… is pretty hard core. The damage she dishes out is ridiculous.
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During the week leading up to Saturday, I was having concerns about our group. One of our healers was slated to be out for part of the raid, and the replacement was away for the weekend. I was wondering if it would merely be a trash-farming night. However, I was pretty amped for it on Saturday, and spirits were generally high going in. Due to some technical issues, our other healer was able to join us in time for our fourth or fifth pull, and things progressed from there.
My expectations for our group are modest, based on recent experience, and as such, I tend to generally be skeptical of our collective ability to make progress. However, when it’s game time, I’m prepared, hepped up, and ready to kick some ass, and Saturday really proved to be a winner for us. It made for a good raid night, as I mentioned earlier.
Looking forward to killing more bosses and equipping better gear!
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Patch 5.2 gear added to Ask Mr. Robot
Posted: March 4, 2013 Filed under: Gear, Raiding & Dungeons | Tags: gear, hunter, Mists of Pandaria, raiding, reputation, stats, World of Warcraft, WoW 2 Comments »The word came down this morning: Mr. Robot has mostly completed the gargantuan task of adding the 5.2 gear to his database.
This means that when 5.2 goes live – and every indication is that this will happen tomorrow – players will have access to detailed upgrade lists for every slot. Not only does this allow us to reforge the new gear as we add it, but it also means that we can judge which items are bigger upgrades when we decide how to spend valor points and bonus rolls.
For those who don’t know, by clicking on an item you wish to find upgrades for, a list is generated of all of the items in that slot that are pertinent, meaning all of the upgrades as well as some of the downgrades. On that list, there are three “Ranking” check boxes: None, Absolute, Relative. Checking “Absolute” sorts the list by the raw values of each item. On the other hand “Relative,” which is what I use 99.99% of the time, sorts the list by the value of each item relative to the rest of your current gear.
This is particularly useful when it comes to looking at the value of a tier piece over a non-tier piece. For example, a 502 Raid Finder T15 Helm probably lists as worse than a 522 non-tier VP helm on the “Absolute” list, but if you already have one piece of T15, the value of that LFR T15 helm could jump to be slightly or even significantly better than the VP one because of the tier bonus, and Mr. Robot’s “Relative” list reflects that.
At any rate, here’s another look from Mr. Robot, comparing the weapons available in 5.2, relative to the one I’ve got equipped currently:
As you can see, I’ve got a lot of work to do, although I can very easily remove the heroic 5.0 and 5.2 gear from my list by un-checking the boxes to the right of those items, since it is unlikely I will see any of those pieces, all things being equal. But that’s a personal thing – I am not the best hunter out there by a long shot, so it’s a practical way to clean up my lists.
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Check out the link to Mr. Robot’s blog post - there is a ton of great information about the updated tools there. It’s really a very valuable resource, so I encourage anyone to play around with them!
There are many other great resources. Icy Veins is in the process of being updated. WoW Hunters Hall has a bunch of great 5.2 resources. MMO-Champion has a 5.2 compendium that is being updated all day today as things change. Warcraft Hunters Union and WoW Insider have a lot of great info as well. Take a look around – there’s a lot to sink your teeth into as we change over to new raids and new stories in 5.2. I’m excited!
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