On Wednesday, I wrote a ton of words about nerfing myself for the launch of Warlords of Draenor. Today, I’d like to elaborate more on some of the more structural changes I’d like to make, with respect to some other aspects of how I play the game.
I’ve reached a point in my life where the rat race like the one I embarked upon in Mists of Pandaria isn’t appealing, practical, or enjoyable. At the time, I did it, but I was looking forward to better times – and they have certainly come, to some extent. But the way I played in Cataclysm and MoP – many level-capped alts, all ten professions capped (sometimes more than once), seven full farms, plenty of Auction House action, and so on – is something that I just don’t have the energy or interest in anymore. So, while I still farm those farms, post those auctions, use those profs, etc., I am winding down as the expansion does, with an eye toward a more streamlined experience in WoD.
Originally, I had intended to write this post in point-by-point sections, but with the nature of alts and how I play/use them, everything is connected. So, one section it is.
. . .
Like many players who have several alts and most/all professions, I use my professions to support both my raiding toon(s) and each other. Miners provide ore for Blacksmithing, Engineering, and Jewelcrafting. Skinners provide leather for Leatherworkers. Herbalism provides herbs for Alchemy and Inscription. Tailors, um, tail stuff, or something. And all of those profs benefit each of my toons, directly or indirectly. Additionally, they support my gold-making activities. And while I am no AH expert, and do not use addons for that activity, I’ve done well for myself casually auctioning my wares.
In fact, I’ve done so well this xpac that I could probably not sell anything on the Auction House for the entirety of WoD, spend gold like I usually do (which includes paying for all of my own repairs, by the way), and still have more than I need left.
In the absence of an active interest in the gold-making meta-game, there are diminishing returns the longer someone like me continues to fight the AH fight. Unlike some of my peers, I don’t do much wholesale raw material buying, flipping, min-maxing my profit margins, and so on. I’ve done a little bit of that in isolated circumstances, but for the most part I’ve sold what I had/farmed/made, and left it at that. Going further – toward anything remotely approaching the gold cap – just doesn’t interest me much. So with a tidy savings in the bank, I think it could be time for a rest.
With that in mind, I’m planning to chop the number of professions that I max out in WoD to less than half. I currently have 15 primary profs maxed over eight toons, so I’m thinking six-to-eight total would be good…
Before I go further, I’ll also say that that number will correspond approximately with the number of toons that I take to 100, or even into Draenor. Of my current seven 90s and one 85, only three or four of them will likely be heading to 100. Certain profs will hit the chopping block as a result of this.
My 85 druid scribe is the first to come to mind. I’ve never really enjoyed Inscription, other than the concept itself and the convenience of making my own glyphs. I don’t really need a second druid any more, since I made her for the express purpose of leveling as a healer back in the day, and now that I heal on Ana, the other druid has no purpose other than those conveniences and the fact that she has a guild bank. I haven’t decided if I will delete her – for now, she stays, but that could change on a whim. But I’m done putting any effort into Inscription – that much is certain.
Anyway, one of the themes of the next expansion for me will be, as I wrote in my notes for this post, “Less alts. Period.” I should have written “Less alts at max level with maxed profs. Period.” but… I knew what I meant when I wrote it. When something is as much of a time/energy drain as alts have been this xpac, you don’t forget.
Aside from Inscription, I don’t necessarily dislike the other professions, since I finally got an Engineer (DK) to max-level. That was a rough one to level, but now that it’s up there, I don’t hate it. But it won’t be a priority in WoD, in part because my DK will itself probably not be a priority.
. . .
My priorities, in fact, will look something like this:
Mushan – hunter, main raider; LW/BS.
Anacrusa – druid (healer), potential raider; LW/SK.
Droignon – warrior (tank), potential raider; BS/MI.
Those toons will be my three level 100 toons in all likelihood. And, because I probably won’t be able to resist, I’ll probably level my mage (TA/JC) at some point, because I like playing him. But he’s not a priority. His profs will also not be a priority.
Additional profs that have potential to be leveled at some point include Enchanting (2nd hunter), Alchemy (paladin), and Engineering (DK). However, unless I decide to level the DK instead of the warrior for tanking purposes, all three of those toons will be sitting in SW collecting dust for the foreseeable future, and their professions will be leveled incidentally (particularly Enchanting, because of, you know, Disenchanting…) if at all.
So, with those things in mind, if I level the three main toons, I’ll have five different professions maxed. Six if I’m able to level Enchanting while my worgen hunter sits on his butt in a tavern. Eight if I level the mage’s professions. Eight is enough… right? Right?
. . .
It’s my hope that by not letting gold/prof concerns drive my playing activities, I will cut down on wasted time and enjoy a higher percentage of my playing time. I pretty much hate playing the paladin, the 2nd hunter will be unnecessary, and the DK will be dormant until some unknown point until I get very bored. Cutting out a lot of that “toon-bloat” should make me something more of a lean, mean playing machine, or something.
And anything I need that I can’t make myself or have made by a friend, I’ll buy. I sold all that stuff for a reason. This will be the time to use the proceeds.
. . .
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During each week, I have certain priorities that I like to complete on my main:
- Cap Valor Points
- Kill a Celestial and Ordos
- Be supplied and ready to raid
Additionally, there are professions to take care of on a daily basis:
- 2 Blacksmithing cooldowns
- 2 x 2 Leatherworking cooldowns
- 1 cooldown each for Alchemy, Engineering, Enchanting, Jewelcrafting
- 2 Tailoring cooldowns
- 7 x farms
- Check raid/food supplies and shuffle items accordingly
Beyond that, though, my time is basically mine to use as I wish. Since the second week of 5.4, I’ve mainly used it to play my Resto druid, although my Prot warrior has gotten some love lately, and I’ve played my mage on and off. One thing I’ve noticed is that, although I’m moderately proficient with each of these toons in certain areas, there are certain places where I do well, and others that I enjoy less.
This really started to come to mind when I began taking my druid into heroic dungeons for Valor Points recently. Until a couple of weeks ago, I had healed exactly zero dungeons. I had tanked a couple of dungeons early on in the expansion with that toon, but virtually all of my healing has come in LFR. Since the druid is an alt – and therefore Valor Points are not vital – I’ve simply gotten my healing fix in LFR and left it at that.
However, I have healed a few dungeons recently. And there have been mixed results.
Don’t get me wrong – I am overgeared for these dungeons. Grossly overgeared. I’m geared enough that I can heal in wing #1 of Flex (and have done so, a little) and not do too badly. This means that when I go into a dungeon, usually one of two things happens: A) if the tank is overgeared for the dungeon, I’m bored. B) if the tank is grossly undergeared for the dungeon, or does things he/she can’t handle relative to his/her gear, that tank can still die… much to my chagrine.
In my limited experience thus far, I’ve mostly run into tanks who are fine and can handle whatever they try. However, last night I ran into a Prot paladin who had 387k health (buffed), but played like he had twice as much.
Pro tip: if you’re at the level where most of the gear that drops for your spec in heroic dungeons is still an upgrade, and you’re the tank, chain-pulling and repeatedly going out of line-of-sight of the healer is not going to be a good recipe for continued survival.
Things came to a head in this instance – which was Heroic Scarlet Halls – when we got to Armsmaster Harlan. I was still halfway up the stairs across the hallway when this tank jumped down into the pit and lost almost all of his health. I barely made it into the room before the door shut, and kept him alive, but then he was smart enough to get caught up in Blades of Light (and died). He also did this on the second pull, although the DPS managed to still kill the boss. The DPS then kicked him, and we finished the dungeon with our DK, who switched to Blood and pulled things in a more manageable fashion.
Anyway, I was frustrated with the tank, but I was also frustrated with myself, because I couldn’t keep him alive. Then again, I suppose that even great healers might have a problem with a tank in bad gear playing badly.
LFR/raiding is a different story. I think I enjoy it more. Perhaps I would feel differently if I were running dungeons with friends, but that doesn’t happen anymore in my circle of friends/guildies – if any such grouping happens, it’s usually for LFR. And whether I’m running with friends or not, I generally enjoy LFR more on my healer. LFR still sucks – don’t get me wrong – but since it’s not imperative that I finish it, and I’m doing it because I want to rather than because I have to, I can just go in and do heal-y stuff and not worry about it too much.
Things are pretty much totally opposite for me when it comes to tanking.
I’ve always preferred tanking dungeons to tanking raids, especially LFR. I can generally tank just fine in any situation, but I prefer dungeons because I’m in control. It doesn’t matter if there’s someone there with a legendary cloak or if everyone else’s average ilvl is 450: the dungeon will be completed if the tank is moderately skilled, around or above ilvl 500, and doesn’t make boneheaded mistakes.
As a tank, the group goes through at my pace, and I’m comfortable enough with both the dungeon and my own familiarity with Protection warriors that I can gauge how much we can pull at one time, which way we’ll go, and how to handle emergency situations on the fly.
Of course, I’m to the point where I’m tired of all of these year-old dungeons, so I’m not the dungeon-running nut that I would like to be at this point in the xpac. However, if I’m in the mood, I can do a few, snag some VP, and have a decent time along the way.
This is my preferred tanking mode. I’m just not interested in tanking enough to do so in LFR. I expect many tank-players feel the same way. If necessary, I would tank in normals or flex, but that would involve coordination with familiar players, which has its own enjoyable qualities. And at this point, I’m not needed for tanking.
Ranged vs. Melee DPS
I play a hunter. I’m pretty good at it. I enjoy the ranged aspects of playing the class. I also enjoy not having to be up close to the boss’s hit box* in order to be doing damage.
*Obviously, you have to be close to the boss to tank. But if you’re tanking correctly, the boss wants to be close to your hit box, so it’s a win-win situation.
While mages have a different toolkit than hunters, I do enjoy playing my mage, in part because it’s also ranged, so I don’t have to deviate much from my positioning habits in general as I play. With both my hunter and mage, I am proficient at both raids and dungeons. So I don’t necessarily have a preference, although I will say that I’ve usually taken my druid into LFR rather than my mage, in part because of queue times. But if I’m going with a group of friends, I’ll bring the mage along, and he’ll do fine.
Melee, on the other hand, is a different story. At this point in the game, just about the only melee I enjoy playing is as a tank. Perhaps it’s because I’m out of practice, or because I’ve only tried it on a warrior this xpac (I suck at warrior DPS, period). But in general, I’m not a fan of the limitations of melee. Perhaps it’s something I should explore more, perhaps in PvP…
Anyway, if I’m going to DPS at this point, I’m either going to DPS at range, or I’m not going to DPS at all.
Things are pretty clear for me, with regard to the alts I play the most.
DPS: I like ranged, without question; doesn’t matter where.
Healing: I’d rather be raiding, but I can heal dungeons I suppose.
Tanking: Dungeons all the way – unless I’m tanking with a friend-tank. Which rarely happens.
Here’s my question for you. What do you do best, and where?
Thanks for reading this post by Mushan at Mushan, Etc. Comments are welcome!
I’m just sort of winging it here…
The past couple of days, I’ve been thinking a bit about the next expansion and how I want to approach the opening week(s) of play.
With the past two expansion releases, I made increasingly concerted efforts to get to 90 quickly. In Cataclysm, my druid went first, leveling as a tank, and my hunter came second, leveling as… well, as a killing machine!
(/queue a Joe Swanson “YEEAAAHHHH!!! LOCK N LOOOAAD!!!”).
The druid took longer, obviously – I finished on Friday after playing almost non-stop other than sleep and meals since the Tuesday morning of that launch. The hunter wasn’t speed-leveled, but it took less play-time regardless. In MoP, I reversed course, leveling my hunter in about 30 hours and finishing on the Thursday, after starting at about 6pm on the Tuesday of that launch. The druid and warrior soon followed, but the speed-leveling was done at that point.
The reason I leveled the druid so fast in Cataclysm was because I wanted to devour the content. In retrospect, I should have done that on the hunter, but I wasn’t thinking about it that way at that point. In MoP, however, the reason that I speed-leveled the hunter was because I wanted to be ready for raiding as soon as it was available. I was chomping at the bit to start raiding, without a doubt.
So, how did that go?
Well, it had its positives and negatives.
I had fun leveling on Mushan, because it’s the toon I would have the most fun doing most things with anyway, but I also blew through content that I could have enjoyed more, particularly given the speed at which we actually started raiding. (For those not in the know, it took us more than six weeks to get into Mogu’shan Vaults.)
In light of those general facts, I’m contemplating different leveling strategies for BC2*. More on those later in the post.
In addition to the 90-95 or 90-100 grind that is forthcoming, I’ve also been thinking about the leveling game as a whole recently.
Right now, I have seven 90s. Of those, one raids, two can do LFR whenever I want, and the others are currently in various states of “profession mule”/”play when I feel like”-ness. In addition to these, I have my 85 scribe druid – and I am loathe to level her right now (although I probably will sometime before the next xpac, because I do like having a scribe) – and low-level (25-30) hunter and shaman.
I usually enjoy leveling, and had some good fun leveling my death knight during this expansion. But I can’t get into leveling either of my lowbie toons right now.
This is a somewhat sad thing for me, because I remember a time just five years ago when the game seemed much bigger. There was so much that I didn’t know about it: I was leveling my druid, and having so much fun. The quests were awesome (if painful at times), there was no way to fly around and air-drop into quest spots, there were a ton of materials and items that I had to figure out what to do with. As this was my first MMO, and one of my first RPGs, there was a lot to learn about crafting and questing and the like. I made my way through this completely huge world in constant awe of everything before my eyes, which is something that I miss – indeed, it’s even something that’s easy to forget when you become a jaded veteran, which is what I sort of consider myself.
These were the days before I was a raider. The days when I was scared shitless just thinking about PvP. When I got stuck on some quests in Dragonblight and got so frustrated with questing that I grinded Crystalized Water at The Mirror of Dawn (to sell on the AH) for two-thirds of a level so that I could just skip to Grizzly Hills… which took me for-EVER…
Yes, you read that right.
There is something terrifying and wondrous about being a complete noob and learning new things through the sheer experience of encountering them in the game. It causes you to work through problems in your own way, even if your solution seems completely asinine to others or upon reflection – like what I did back then in Dragonblight. It causes you to tread with care, to learn by trial and error what you can handle and what you can’t. It causes you to make mistakes – like using a rare crafting mat to make something that maybe you don’t need, or wearing something from the wrong armor class because you thought it might help, or spending your gold on something dumb and then not having enough to buy your first mount – and to learn to both live with the consequences of that choice and to get by in spite of it. This all comes in addition to the constant joy of new discovery through exploration and interaction.
In some ways, those experiences are both irreplaceable and unrepeatable. You can look back nostalgically, and revisit, and even still learn new things, but the first wave of eye-opening is a powerful thing.
There’s one time you can do this again (without rolling a toon on the opposite faction, which is still an incompletely new experience), and it comes every couple of years or so: when a new expansion drops. And even then, it can’t be a completely new experience, because there are elements of the game that are the same as they’ve been since the beginning, and you’ve already experienced them to some degree or another.
Regarding what I said toward the top of the post, I’m thinking about these things as I imagine Week 1 of BC2*.
*BC2, for those who haven’t read me lately, is my attempt at a semi-humorous working title/reference for the next expansion, which may, or may not, be about the Burning Legion. Your mileage may vary… and we’ll find out in about a month what’s really going to happen!
There’s not much that we know about it at this point. There’s speculation, based on the tooltip for the heirloom weapons in Siege of Orgrimmar, that the next expansion will feature a level cap of 100. Presumably, this will mean that individual levels will be achievable more quickly, since the last thing many people want is an even more brutal leveling experience..
Beyond that – and that there will be many changes to how we play the game – not much has been confirmed. But it’s pretty much certain that there will be new zones to explore, new characters to meet, and so on.
My current m.o. is that I prepare and conquer, but I’m not so sure that that’s the way to go in “6.0.Whatever.” Based on my experience at the beginning of MoP, there probably wasn’t much value for me in getting to level 90, and getting geared to the teeth, as fast as possible. I sat and waited – impatiently, I’ll admit – for six weeks before we started raiding. And it took a long time for the raid team to come together even after that.
Oh, there was definitely value in being as geared as possible when we made our first foray into raiding. That extra preparedness on my part certainly didn’t hurt our efforts to kill the first boss or two in MsV. Being 90 in less than a week meant reaching the Valor cap the first week, being able to do LFR on schedule, getting the long rep grinds underway, getting the legendary grind started, and so on. But was it more fun than the alternative?
At the time, I spent a sizable portion of my time stewing over the fact that people weren’t leveling as fast as I thought they should. Several people had talked enthusiastically about raiding, but then disappeared, or whatever, and while there were several of us that were getting there, ready to go, there were others that took longer than I liked or even fell off the map. And the key here – given that switching guilds isn’t really an option that I’m interested in, since I’m playing with my friends (Period.) – is that I spent time resenting people when I could have been enjoying myself and my game-time more.
So the value was there, but I think I went about it the wrong way. Perhaps the uber-intense Mushan isn’t the best Mushan for Mushan’s guild.
We’re a casual guild – like, hard core. And I think that I’d like to embrace the opportunity that that can afford by enjoying my leveling time and experience in the next expansion. I’d like to complete more zones, get into the story a little more, and not worry about being the first to everything, the most heavily armored, one of the best-geared peeps on the server right away; that sort of thing.
I think that taking a different approach to this next expansion can help heal some of the malaise that I’m feeling about the leveling game right now. If I’m going to raid with good players / friends in a casual guild – in due time – perhaps I would have more fun if I allowed myself to enjoy the process of getting to that point.
I know this is all sort of general and abstract, but hopefully it makes sense.
This morning, I talked with a Pandaren NPC. Of course, at the end of the encounter, he left me with “Slow down. Life is to be savored!” I thought to myself that, given what I am contemplating for the next xpac, there’s a certain irony that I’m thinking of “slowing down and savoring” my experience a bit more, but an expansion late.
Ah well, better late than…
P.S. I’m going to suggest that the new expansion could be called “World of Warcraft: 100″… not that it should be, of course! But “100″ and level 100 both go with the 10th anniversary kind of well, do they not? :)
Thanks for reading this post by Mushan by Mushan, Etc. Comments are welcome!
We’re a week and change into Patch 5.4 as of this writing, and if there’s one thing that’s become quite apparent about the patch, it’s that there is no shortage of Stuff To Do.
While I went into 5.4 prepared on some fronts, I did willfully remain ignorant about certain features that were coming, including the Timeless Isle and its quests/coins/etc. and Proving Grounds (which I tried the other night when I was bored, and found to be a nice challenge). However, I did have plans that were falling into place over the course of the last three weeks, and some of those sort of went into the toilet about 90 minutes after I logged in on Tuesday night.
As I wrote a couple of weeks ago, with loot tables remaining uniform aside from item level (and heirloom weapons) in all formats of Siege of Orgrimmar, I felt that it was my duty to take my hunter into SoO LFR once a week, in order to try to acquire upgrade items such as Assurance of Consequence and any of the 528 weapons. While the quality of LFR started out poor and has gotten worse over the course of the expansion, I was hoping for some positive experiences, at least on Tuesdays early on in the patch.
However, I was disabused of that fantasy after a 48 minute wait to get into Vale of Eternal Sorrows on Tuesday. The group was on Norushen and had apparently lost almost all of its original members, according to what I could gather from chat. There were four stacks of Determination, which I didn’t notice until after we wiped once on said encounter (at which point, five stacks…). At that point, I decided to use a flask…
Take 2 for me – Take 6 for the group – was a success, and we managed to one-shot the Sha of Pride. But it was rough going: it was as if we were still in Throne of Thunder LFR two weeks ago, rather than something new. The truth is that Flexible Raiding seems to have further decimated the ranks of LFR raiders, making the transition from ToT LFR to SoO LFR a fairly seemless one, unfortunately.
“Maybe you just hit a bad group,” one could say. And that person could be right – and is probably correct, actually. But I’ve seen enough.
So my plans for raiding on my toons are being revised.
Mushan in LFR
On my main, Mushan, I’m going to relax and be satisfied that it’s not going to make much of a difference if I don’t get anything out of LFR this tier. Time to put that “I feel forced” feeling in the grave. I’m not going to have fun in LFR, so I’m not going to do it – Assurance of Consequence be damned.
Will that come back to bite me down the road? It’s hard to tell at this point, but given that I’ve completed the legendary and acquired my T16 two-piece bonus already, Assurance of Consequence (528) is a very minor upgrade over my normal mode trinket, and a downgrade from my Thunderforged one, so I don’t think it’s worth the effort.
Now, Haromm’s Talisman (528, Kor’kron Dark Shaman) is a definite upgrade, so I may feel a tinge of regret if I have problems scoring that one in Flex at some point…
…but then again, I might not, after all.
One of the things that I noticed when I started putting together gear lists for my hunter was that with three levels of raiding (raiding, FR, LFR), your overall Warforged Seal “spending power” is diluted if you run all three every week. So, for instance, if I’m targeting certain items like weapons, tier pieces, and trinkets, then choices have to be made as to which pieces I will take a bonus roll on. Since I plan on running Flex every week anyway, I’ll want to save my Seals for that – or for normal – rather than LFR, since I’ll definitely be looking for weapons/trinkets/tier there until I replace my ToT gear. So LFR would provide only one opportunity per boss, no matter what, since I’ve made that decision and have the FR/normal opportunities. And if LFR continues to largely be the way I experienced it on Tuesday night, it’s a drop opportunity that I’m generally willing to forego.
Alts in LFR
As I thought over all of this after my foray into LFR, it suddenly hit me that this will also affect my plans for alt play.
Originally, I was planning to regularly take my Resto druid and my mage into SoO. However, now I find myself not looking forward to taking either. This doesn’t mean I won’t; however, I no longer think I’m going to make doing so a priority. I’ve still been having fun playing both toons, the mage in particular. However, I may have to find some other avenue for them, although right now I don’t know that I have that many options that appeal. For the druid, at least, I can generally count on short queues, which, in my experience, reduce the overall stress level going into an LFR. However, I’m not going to commit to doing it regularly with either toon, like I had previously done. I just think that doing so has the potential to ruin my enjoyment of the game / those toons, and I don’t really want to do that.
So, we’ll see what happens, how much time I have, and how much desire I have to take them in at some point…
We did the first wing of Flex last weekend. It wasn’t bad – we took 13 people, and five!! of them were healers. After wiping on a sloppy first pull of Immerseus, we ran the table up through Sha and called it a night. Many of us got some nice upgrades; I actually got three pieces, although only one of them – the tier chest – was usable.
Although we were healer-heavy, it was easy to see how Flex is different from both LFR and normal modes. I think Blizzard struck a nice balance between the three levels. To my eyes, though, Flex is going to be about the gear for people like me, and not for the challenge.
I’m not the raid leader, so I don’t know what the plan is, but I am hoping that we at least go in and try Immerseus this weekend on normal mode. I do think that there is a benefit to taking time to run Flex as a team for a few weeks, because we’re not a team that is going to out-play most raid bosses’ mechanics. The gear will help us progress, particularly for our newer and lesser-geared players who are coming from a little bit behind. That being said, however, I’m itching to raid. Last week we were missing a couple of key people, so we didn’t, but I’d prefer to be the team that killed Jin’rokh the first week of 5.3 and went 12/12N in ToT before 5.4 than to not kill bosses for a few weeks, particularly since Fallen Protectors is not supposed to be the wall that Horridon was at the beginning of the patch. We’re not world-beaters or progressive, but we are competent, and I’m itching to raid.
Then again, when am I not? :)
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As Tuesday – and Patch 5.4 – approached, and arrived, I felt that I was in a pretty good position.
My hunter is always my priority, and I was looking forward to new challenges with him, as well as the legendary cloak. Aside from that, which alt might get “priority” (using that term very loosely) was up in the air. The four alts I’d been prepping for play, post-patch, were the Resto druid, Prot warrior, Blood death knight, and Frost mage. All but the druid were Valor-capped (and she was within 250 points), gear was updated as much as I was willing to update it, and so on.
Additionally, I was well-stocked with crafting materials for both personal use and for sale, and I’d especially stocked up on flasks, potions, and food for the hunter. In fact, you could say I over-stocked him. But that’s just my nature.
Anyway, with the newness of the Timeless Isle wearing off after a few hours each day, I’ve tended to find my thoughts drifting back to those alts. And, if you had asked me a month ago what I was planning to do with each of them, the answer might have been something along the lines of:
- Druid: SoO LFR each week, perhaps Flex. Top “priority” alt.
- Warrior: No idea. Be ready to tank, but if not, whatever. I can play him, or not.
- Death knight: Run H dungeons with him. Have fun.
- Mage: Take him into SoO LFR from time to time, but no priority here.
I’m not going to be tanking LFR unless my raid team goes with me and I’m tanking with a friend as my fellow tank. I just don’t care to – it’s just not something that interests me much. So things will be fairly casual with the plate toons.
The mage? Well, he’s a damage dealer, and for me, ranged damage is easy and enjoyable. However, I already do ranged damage all the time, so while the mage plays differently than the hunter, the similarities are still there.
The druid, however, is a different story. Healing requires a fairly different mindset to play, which is something that I find value in. I love my hunter, but healing gives me a different perspective on fights, even if it’s just for LFR. And it’s a new set of challenges, and one that I’ve tackled less than any other role (ranged/melee/tank) in the entirety of my WoW experience.
However, when I dusted off the mage at the very end of 5.3 for some dungeon fun, I found that I was having a ton of fun with him, and so he’s back in the rotation now. He’s quite undergeared, and if it weren’t for the fact that yesterday I bought three 522 Shado-pan Assault pieces and two 496 Shieldwall pieces for him, and made Timeless shoulders and bracers for him, he’d be far from qualifying for SoO LFR when it opens. But now he’s at 498, and even though that means LFR will be a challenge for him, I’m not terrible at playing him, so maybe we can make some magic happen…
…yeah! I went here.
I also picked up a pair of 522 legs for the druid (she’s 509 now), 522 chest and cloak for the warrior (511), and made a couple of pieces for the DK (490), so things are starting to look like they’re settled as far as being able to spend points on gear pieces for a while.
At any rate – and this could change from week to week, for all I know – my new priority seems to be:
- Druid. I really want to become a better healer.
- Mage. Oh man, I think I’m going to have fun with this toon!
- Death knight.
The only thing that sucks about the druid is that her OS is Guardian, and her gear for that spec isn’t that awesome, so questing and doing things on the Timeless Isle is slow. However, that might not really be a problem, because as long as she has the ability to get her three Warforged Seals for bonus rolls every week, she might not even need to go “Timeless” all that much. Although the skinning there can be amazing if you go at the right time, and she is a skinner…
(There’s a pun in that last sentence, somewhere…)
With so much on the horizon with my main, and the busy season at work kicking into gear very soon, I don’t know what kind of time I’ll have for alts. But they’re never far from my mind, even when I’m otherwise occupied, because they represent a break from my main endeavors, which is never a bad thing.
Thanks for reading this post by Mushan at Mushan, Etc. Comments are welcome!
Preface: Laeleiweyn suggested recently that we altoholics could collectively celebrate alts, either on blogs, Twitter, or by starting/playing them in-game, over the course of eleven weeks starting on August 19th, and ending November 3rd. Each week will be themed by class – week one for DKs, week two for druids, week three for hunters, etc.
It’s a fantastic idea, although I do not have an alt for every class. Furthermore, while I love the idea, I don’t have the interest in playing or doing things in-game with certain alts just because it’s a focus during a certain week. It’s just not how I operate.
Nonetheless, I’m an altoholic, and I have several alts that I play on something of a regular basis. I have 7 90s, for goodness’ sake. So while this week is #HunterWeek – and there are sure to be a ton of great hunter-related things going on in-game and around the interwebs (check out the hashtag all week for the latest news!) – I’m putting my own spin on it this week, because my hunter is my main, and the love of my WoW-life, and he gets appreciated here at Mushan, Etc. so much that he’s developed a bit of a complex at this point!
Therefore, without further ado…
…this week is Dungeon Week in my world.
With Patch 5.4 now just a week away, I’ve been prepping the troops. With goals in mind for some of them – some of which are long-held ideas, while others are newer (*cough* @ the mage) – I’ve been getting ready for 5.4 in several ways.
Goal #1 is to get the toons I’m interested in playing in 5.4 Valor-capped. While Mushan has been capped for weeks, I’ve been working the DK pretty hard, buying him the Shado-pan trinket last week and then capping, with 800 to go to hit 3000 this week. I have three other toons that are close to the cap, and I think I should have no trouble VP-capping them all before the 10th.
Goal #2 is to get as many Justice Points on these toons as possible pre-patch. This includes Mushan, for reasons I will describe below. Disregarding him for the moment, the reason for this is that pre 5.2 Valor gear will be purchasable with JP in 5.4. And while this means less than nothing to Mushan, my alts are each in a position to use some of this gear in some way or another; even my druid and warrior, who won’t sacrifice set bonuses for “Justice” gear, have off-specs that can use that level of gear to fill in OS slots.
With these things in mind, I offer a completely self-interested look at my main/fave toons and their states of preparation, and my plans for them for this week.
Mushan (SV hunter – duh? :P ); ilvl 535; 3000 VP; 543 JP; 3908 HP
Mushan has been a pretty bored archer lately. Not much raidin’ goin’ on, no new gear when he has raided, and so on. However, I recently took him to Stormwind in order to swap as much JP as possible for Honor, because one of the changes coming in 5.4 will be that it takes 500 JP to buy 250 Honor, which is a nerf to JP, I suppose. I haven’t PvP’d much at all since 5.2 dropped, but I don’t want to completely discount the idea that I may actually want to do so in 5.4. So I’ve put myself in the best position possible regarding Honor: I’m almost capped, should be able to pick up 2-3 496 pieces right off the bat after the patch, and then continue to fill out the PvP set from that point on.
Since he’s already Valor-capped, it’s highly likely that he will not work to snag any more JP through dungeons or any other means this week, but I’ve maxed out my conversions at this point anyway, so the rest can come once I actually need more JP for more post-nerf conversions…
Droignon (Prot warrior); ilvl 507 (prot) 477 (fury); 2765 VP; 1808 JP
Droignon hasn’t gotten much love lately. Since playing him is somewhat arthritis-inducing (/nods at Hass for the reference), and I’ve been working on the DK lately, Droig has mainly done his Halfhill stuff and not much else. However, he’s still someone I take seriously – he is a frickin’ huge night elf warrior, after all… I kid, I kid – and so I’ll be making sure he’s VP-capped. Seriously, it’s not going to take much effort. I’ll probably get there solely from Halfhill Ironpaw dailies and tripping over rares on the Isle of Thunder. And the fury spec is a joke, the way I play it, and not of much importance. So he may sit out of dungeons this week, but you never know – I may take him into a couple on the short path to the cap, in order to get a few more JP.
Anacrusa (Resto druid); ilvl 506 (resto) 480 (guardian); 2588 VP; 1186 JP
Like Droig, Ana has been keeping a low profile lately (/glares at Saldrahn…). And my biggest problem with her in 5.4 will not be gear, but rather learning to use Swiftmend as the insta-heal that it will solely be at that point. Nevertheless, I’ve been debating how I will go about actually reaching the cap with this one; this may be hard to believe, but she has healed exactly zero dungeons in MoP. I’ve healed scenarios and Champions of the Thunder King groups with her, but the vast majority of my healing experience has come in Raid Finder this expansion, which is why my JP-fund is so anemic. The Guardian spec, which is my questing spec, is in need of some hole-filling, so JP will still be important to some extent. So I may try to take her into a few dungeons this week, in order to grab some extra JP for that gear set. Because seriously, folks, questing as a guardian sucks extra-hard, and the better the DPS I can pull / the more mobs I can handle at once, the better.
Modhriel (Frost mage); ilvl 486; 2192 VP; 2077 JP
This is where the dungeon-running is going to get extra-serious. This is where Mushan’s Dungeon Week comes into its own.
Modhriel has, with very few exceptions, been sitting at the furthest, loneliest end of the bench since 5.2 happened. For proof, checking his armory shows that he has killed each of the first six bosses in ToT-LFR exactly one time. And that’s it. While I did open up Isle of Thunder with him, I set him down before I had enough VP and rep to buy anything. He has exactly zero pieces of 522 gear on. Poor guy…
With all of the time I spent on my hunters, warrior, druid, and DK during this tier, Modhriel took the back seat, limiting the sum total of his activity beyond April to Halfhill and cloth cooldowns. However, I jumped on him this weekend and ran a few dungeons, and MAN was it fun! He hasn’t gotten any gear in months, but he still absolutely ripped face. And I remember him doing well the couple of times I took him into ToT as well. I realized that I missed him this past weekend, so I think that, with my raiding picture a bit clearer now (since Ghilleadh the Worgen Hunter is done raiding), Modhriel is going to be back in play in 5.4. I’d like to cap his Valor and Justice this week, so that he can be on the road to being eligible for LFR as soon as it launches.
Saldrahn (Blood death knight): ilvl 480; 2200 VP; 390 JP
As I’ve mentioned before, I’ve had a lot of fun with this toon. I’m a death knight fan now. However, this toon is a fun, casual toon, and I’m looking forward to playing him in dungeons in 5.4.
My personality, though, is one which compels me to gear him as fast as possible, even though there is no pressing purpose for doing so. I’m fighting this compulsion with everything I have. The last thing I need is to hit a complete roadblock with yet another toon, held back by LFR and LFR alone. He’s not a raider, and he’s not a sub, and he’s always been for fun, so I’m going to take it easy with him post-patch. However, since there is almost nothing going on right now otherwise, I’ve been working hard recently to get him some gear and get him Valor-capped for 5.4 (I can’t help that!). The JP can come now or later, though. I don’t really care which. So I may do some dungeons if I get bored toward the end of the week. Or I might save him for later. Either way, I win, because it’ll be fun to continue to progress him casually.
Level 90 toons “not pictured:” other hunter (going somewhat dormant); paladin (is always dormant).
Ghilleadh is done with normal-/heroic-mode raiding. I’m back to only raiding on weekends with Mushan and my normal team, and that’s it. So in a 100% anti-#HunterWeek fashion, I’m relegating him – my “other 90 hunter” – back to “make enchants for me, farm turtle meat, and do Fatty Goatsteak dailies”-status. And I’m fine with that. For several reasons – some of which are completely unrelated to him, but others of which are definitely all about him – I haven’t enjoyed him anywhere close to as much as I enjoy Mushan.
And the pally is, as I mentioned above, always dormant. Always there to make flasks and potions and do transmutes for me, but otherwise, yeah… dormant.
I have no qualms about either of those situations.
So the plan for this week is to get three toons VP-capped, picking up some JP along the way. I like heroic dungeons, and queues don’t seem to be long right now even for DPS, so it should be a fun week.
I’ll shut up now. This turned into quite a long post!
Thanks for reading this post by Mushan at Mushan, Etc. Comments are welcome!
Last week, The Grumpy Elf wrote a thorough (as always) post about ilevel and how it doesn’t always translate to results, given the skill or effort of the player / the actual quality of the gear itself.
Coincidentally, this past week I got to see firsthand a couple of different examples of maxing out ilevel versus maxing out output, and it further illustrated to me, again, how the un-weighted ilevel can be deceiving.
The first came when I jumped into the second half of Mogu’shan Vaults on my druid for some healing action and ‘easy’ VP. At the time, her ilevel was sitting at 503, which is obviously a very comfortable place to be when considering how it trivializes the content I was running. I didn’t check out the other healers initially, although I did notice that one of the other druids had significantly more health than I did once the buffs were distributed.
Through the first two bosses, I noticed that I was handily at the top of the ‘current fight’ heal meter. Since a) I’m still a relatively novice healer, and b) this other druid presumably had better gear than I did, I was surprised by this. There were trash pulls where I didn’t top the meter, but I don’t generally care about trash as long as people stay alive*.
*I generally don’t care about ‘topping the heal meters’ on bosses either, other than as an acknowledgment that I’m doing some things right.
So before Will of the Emperor, I looked up this druid on the armory. He/she had an ilevel of 517, which was all I could discern before I needed to get back to healing on Emperor. Nonetheless, I was kind of baffled. I figured this druid should be crushing me on the charts.
The Will of the Emperor ended up being a tough fight. DPS was low, meaning the fight was longer. I was using my cooldowns – trink, Innervate, happy tree, etc. – as responsibly as possible, and I managed to not be in danger of bottoming out until after the third Titan Gas. At that point, Innervate was on cooldown and mana was getting low.
The reason I was low was in part because this other druid was out of mana, and had been since the second Titan Gas. I repeatedly glanced at my DBM spell CD timers and noticed that I was the only druid with Innervate on cooldown (there were three resto druids total). The healing meter showed that I was doing about 25% of the total heals, and that number was rising, as was the number of healers whose mana bars were clanking on empty. Things were getting serious. I found myself concentrating on the tanks while trying to keep a few Rejuves and Wild Growth bouncing around the raid, but time seemed to be running out. I wanted to type “DRUIDS INNERVATE YOURSELVES!” in /yell, but I didn’t feel I could risk it without a tank dropping dead. So I persevered.
We killed the boss, and in the end, I had done 28% of the healing. 517 Druid had done 14%, and everyone else fell in line after that.
Now, again, this is not because I am some elite healer; in fact, I’m far from it (I get out-healed regularly by other druids). And I didn’t care about how I did against the priest, the paladin, or the shaman. I was interested, though, in how I did against the druids.
The third druid had very low gear. So that was that. No need to look at that any further. However, 517 interested me quite a bit.
Going back to the armory, I looked at the profile more carefully. 517 had a ton of 522 Valor gear – like, every piece you can buy. A 516 weapon. Some 502 ToT gear to fill in the gaps. At a glance, a respectable assortment.
Given the druid’s obvious mana issues, I looked at gems. Yep, Spirit in there, ok. That’s good. Correct enchants and trinkets. The druid had about as much Spirit as me.
I was still confused. Then, I looked one more time. And two things stuck out to me: a) zero tier pieces and b) ridiculous amounts of Haste.
Because I am still gearing up – I still have the LFR T14 2P (483), 476 Qin’xi trinket, 476 offhand – I’ve constructed my stats around the lowest Haste soft cap (3043 Haste). This translates to a little more than 7% Haste unbuffed.
This druid, on the other hand, had Haste maxed out. Anywhere Haste could be reforged into, Haste was reforged into. Gems were Spirit, Spirit/Haste, or Int/Haste. This druid was sitting at more than 18% Haste unbuffed, a number that I think I would have trouble reaching with my gear – if I even wanted to.
Ok, that explains some of the running out of mana. Faster expensive direct heals all over the place will eat your mana for lunch. Combine that with being lax with the Innervates and wasting heals, and that could explain spending half the fight out of mana. Additionally, having no tier equipped is probably a mistake. I have two 2p bonuses going right now, and they’re pretty damn strong. Sacrificing them for ilvl is likely only hurting this druid.
I’m far from a great healer, but I doubled the heals of a druid 14 ilvls above me on Will of the Emperor. Judging by this druid’s setup, it looked like the player was going for the absolute best ilevel that one could attain without being a raider. And if that’s your aim, you want the Valor legs, chest, gloves and Shado-pan Assault Exalted shoulders, I suppose. However, ilevel isn’t helping this person like it seems it should, although using Innervate on cooldown certainly could…
I’m not looking down at this other druid. I just found it interesting that there were such opposite disparities regarding ilvl and results. I’ll say more about that at the bottom of the post.
The second example came on my hunter this past weekend. Going into the weekend, my ilvl was 527.30 (according to WoW Progress).
On Saturday, we cleared the first six bosses – the extent of our previous raiding success. On Sunday, we worked through Durumu, one-shotted Primordius, and managed to down Dark Animus after several attempts.
The key for me was that I picked up the tier legs off Ji-kun on Saturday. This set off a late-night gear-swapping, gem swapping, reforging extravaganza as I moved from having the T15 2p (522 gloves, 502 chest) to the 4p (522 gloves and legs, 502 chest and shoulders). In the course of this, I dropped my Thunderforged legs and my 522 shoulders, which had both been upgraded, for lower ilevel tier gear, while also swapping out my necklace and cloak (which I seem to do almost every week or so, depending on what stats I need).
In the end, after picking up Durumu’s belt (Thunderforged) on Sunday, I managed to drop almost all of my excess Hit and Expertise. I picked up the 4p bonus and some gem sockets. And my SimDPS (new feature at WoW Progress) improved by about 7600 points.
And my ilvl dropped 1.17 points to 526.13. Which isn’t much – and it doesn’t really matter – but it still feels a little ’aw shucks…’
For perspective, over the course of two days I dropped from the 15th to the 22nd ‘best geared’ hunter, by ilevel, on my server. Normally, I would be somewhat chagrined about this. But my gear is, without question, better than it was at this point last week.
Grumpy Elf’s post makes some great points about the fallacy of ilevel. Particularly interesting to me is the idea that not all pieces of the same ilevel have the same output value, and in some cases the disparity is remarkable**. This is certainly not new news, but the fact that this still exists suggests that there is still a ton of progress yet to be made regarding how much information most raiders need to research outside the game. I like math, but I’m not motivated enough to do all of the math required to figure out if getting a 4p bonus by ‘downgrading’ my ilevel on two pieces is better than going for the bigger number. I can certainly just assume that pieces with bonuses are generally better, but without looking at guides, Mr. Robot, and so on, I can’t be certain.
**Also of interest is the idea that a 522 weapon is the same ilvl as a 522 ring or neck. Obviously, the difference in true value is quite stark, particularly for DPS and healers.
I wonder if we will ever see a better in-game ranking system for gear than ilevel. My guess is that we probably won’t. And in the end, I personally have nothing against looking outside the game for information on tweaking my toon’s gear – in fact, it’s a fun component of this hobby for me. But it’s safe to say that a large number of players don’t do that, or don’t even know that they can. (Perhaps that’s the case with the druid that I described above.)
I suppose we’ll see, as changes in future expansions are unveiled…
Thanks for reading this post by Mushan at Mushan, Etc. Comments are welcome!
Last week, I managed to get all three of my favorite toons Valor-capped. Not only that, but they were all capped by early Sunday.
I want to say that I don’t know how that happened, but I do. Basically, I raced to the cap on Mushan: weekly Barrens quest, heroic scenario (A Brewing Storm can bite it, by the way), some dailies, a heroic dungeon, and a section of LFR, and I had 605 points by Tuesday night. Tuesday night! Soon after that, he was capped, and my druid and warrior were also on their respective ways to the cap.
Saturday night and Sunday night, we raided. But on Monday, I was completely bored; as such, in addition to writing the bulk of three blog posts – two of which were posted on Monday and Tuesday, and the other one is slated for sometime in the not-so-near future – I took Mushan out to the Barrens again and quickly farmed up all the items needed to turn in the weekly Barrens quest for this week. Yes, I was that bored.
Then on Tuesday, I had a weird day at work that caused me to have a massive headache all night. So once again, I didn’t want to do too much. I farmed my Barrens stuff on the warrior, did Sha and Galleon on the druid with a couple of guildies, and called it an early night.
Wednesday, I woke up without a headache, thankfully. But I found myself still not interested in doing Isle of Thunder on the hunter, or waiting in long queues for LFR. I need exactly zero pieces in LFR. The only things I need from there are the Titan Runestones that drop from the final six ToT bosses (supposedly – apparently they are hard to come by, and I saw zero last week).
It’s a very different feeling from last week. For some reason, I just don’t have the energy. So I decided to take a different tack, one that I didn’t ever think I would want to take: cap on the druid first this time.
So, as of this writing, I’ve done just that. On Wednesday, a guildie and I ran three wings of ToT. I turned in my Barrens weekly that night. Thursday night, I did some quests after work, but when Squido asked me to run some LFR with his shaman, I just had to take the hunter in there, because it was likely to be the only chance I had to get relatively quick queues as a DPS. The rest of the evening was dedicated to running the final three wings of ToT with him, and that was about all that I had in me, so the druid got no more attention.
Friday, I finally capped. Some dailies in the morning, and four wings of T14 LFR at night, brought me to 1,000 VP on Anacrusa. Meanwhile, Mushan is at 597 going into the weekend.
He’ll cap – there’s no question there. No problem.
“Now, why would you do that,” you might ask?
The reason I decided to try this different tack is because we raid on weekends. With the reset on Tuesday, capping on Mushan before we raid means that I get exactly zero VP from our normal kills. This normally doesn’t bother me; I just wanted to see if I liked doing it better this way.
Additionally, since all that I need from ToT is the chance at Titan Runestones on Mushan, it seemed like a novel idea to try to be more fervent about getting gear for toons that can actually use it. It makes sense, in theory… in general…
However, now that I’m here, I don’t know if this is something I will repeat any time soon.
Granted, because of the flexible nature of my work schedule, no two weeks are exactly alike. And this week has been somewhat busy, between work and real life responsibilities. So it’s not a truly equal contrast or comparison between situations, but nevertheless, I think I actually like my usual way of going about this better than this experimental week.
There are several reasons…
1) Everything goes better with the hunter. While the queue times can be longer if I don’t go with a healer or tank, the play just flows. And questing is a breeze. I can be farming the Barrens or doing dailies while sitting in queues for heroics and LFR, and make a seamless transition whenever the queue pops.
2) In comparison, the druid, which I quest with as a guardian, is slower. There are advantages to going this route with her: as a tank, I can round up several mobs, build up a lot of vengeance, and survive while I complete quest objectives. However, given the approximately 50-ilevel difference between the hunter and the druid quest-spec gear that I have, there’s still no contest: the hunter blows stuff away with all deliberate speed; the druid plows through it slowly and methodically, like an ox.
3) Healing. Healing is great, and I have a lot of fun with it. However, it comes with its own set of stresses. I’ve already got that ‘I can’t let him die, even if he’s doing something really really stupid’ mentality that healers have, which can lead one to a point where it feels like it’s time to take a break. So while chain-queuing as a healer sounds like a great idea, it doesn’t always turn out to be the most enjoyable option.
4) Bottom line: compared to last week, I’m behind. My warrior has… zero VP. The hunter will be fine, but the warrior is not going to have the kind of Valor I want for him by the time Monday night rolls around. He’s usually the hardest for me to cap anyway, because the way I play him (prot) can get a bit slow and intense. But a week with almost nothing to show for it on that toon isn’t all that fun for me, even though it looks like this could be one of those weeks with him. We’ll have to see.
Maybe “wasting” raid VP isn’t a bad thing when I think about it this way: if I’m going to grind, I’d rather do the lion’s share of it on the hunter – raid VP be damned. Doing it my normal way makes the other toons feel 30% less grindy, which helps me enjoy them more.
As I said, this week and last week aren’t ‘apples to apples,’ but I won’t be surprised if I go back to my normal Valor Point Acquisition Strategy when next week rolls around. However, that doesn’t mean I won’t use take this road again, some other time. I’m just not going to make it my main path.
She isn’t my hunter, after all.
Thanks for reading this post by Mushan at Mushan, Etc. Comments are welcome!
This past Monday, Bashiok let us all know, via a Twitter response, that 5.3 would not be dropping this (current) week.
On the surface, this was bad news for some people. People like me, who have been Valor capped on their mains and/or basically done with Isle of Thunder for a little while now, without much meaningful to do without getting into some avenue of the game that they enjoy less (like PvP, pet battles, etc., etc.).
On the other hand, there are people who feel that things are moving too fast, that there is not enough time to do everything they want, who play lots of alts and want more time for them, who want an extra week or two to hit the VP cap before Item Upgrading becomes available, etc. For these folks, it was great news.
I’m among those in the first group, with Mushan. I’ve been max-VP capped since the 3rd or 4th of May, have nothing to spend VP on, have been done with the Isle of Thunder story for a while, and so on. For me, the wait has been frustrating. I went from trying to let go of the grind to having almost nothing in the game that has real progressive meaning without killing new raid bosses. So I was disappointed when 5.3 didn’t happen this week.
For me, the answer is yes. And, this past weekend, I had a certain alt in mind…
Yes folks! I shook a boatload of dust off my druid last Saturday.
This is the same druid that has largely remained parked at the Stormwind Auction House selling leg enchants, or at Halfhill farming motes to make those leg enchants with.
Now why, you might ask, would I want to do such a thing?
Well, you can’t discount aesthetics, for one thing. I mean, just look at that killer transmog she has going on. It’s one of my favorites! (And it took some serious farming to put those pieces together back in the day, too!) Plus, she’s a female night elf, and they look pretty badass anyway, especially with the particular tattooing/facial structure combo that I chose for her at the character creation screen.
Plus, fire trees.
So anyway, that’s settled… it’s been a joy to get to see that gear in action this week.
Aside from aesthetic appeal, playing Anacrusa represented some very new territory for me in MoP. Thus far, I’d leveled two tanks (including this toon), two hunters, and a mage to level 90. Now, this is not necessarily one-dimensional play – I know several people who have four or five max-level DPS toons and nothing else, and that is certainly not me. With those toons, I have three of the four bases covered (yes, I finally put together a Fury spec for the warrior… and it’s NOT pretty, folks): tank, ranged DPS, melee DPS. Additionally, I have my Prot pally and Blood DK in the wings… so in some ways, that’s more of the same. It’s probably also part of the reason the DK is still waiting for me in Grizzly Hills…
Lately, though, I’ve been wanting to do something different. And I may have known that subconsciously, but it took me a while to conjure up an active realization – along with some balls* – that I wanted to do something related to healing.
*I have a rough time jumping feet-first into certain things that require some responsibility that I might fail to live up to, and it’s always been that way. Takes me some internal argument to take a new toon into PvP, for instance. To heal. To tank important stuff. It’s just my nature – I am a timid one at heart, I suppose.
For a while, I thought about my options. I could finish leveling my pally, but I don’t really feel like doing that right now (and haven’t for some time). I could level a priest or shaman, but I really don’t feel like doing that either. Same with a monk. So that left the druid.
Finally, last weekend, I dug her out of the mothballs. I put together something of a really bad PvP set, thinking to myself that I could do some BGs and get some gear. But I never made it into a BG, or at least I have yet to do so. She had over 2000 Valor stored up from doing cooking dailies over the last several months, and was well on the way to some nice reputation with certain factions, so I started working on that a little bit, with the idea that I could build up a set and step into LFR to try things out. Along the way, I made her the 496 crafted pieces, along with the 502 Reborn mace, and I bought her the 476 off-hand, the Darkmoon trinket, and the 522 Valor necklace. I made some more “Crafted Gladiator’s” pieces, and soon stepped into Mogu’shan Vaults.
Over the past seven days, I’ve gotten her ilevel up from sub-450 to 481! All but three pieces are epics as of this writing. Other than a couple of bad experiences (along with the bosses in ToES being very stingy), the T14 Raid Finder raids were fun and rewarding. I grew leaps and bounds as a healer throughout the week – which is good, because I was starting at about as close to the bottom as someone can be without not having actually healed before**.
**I’ve healed before. Not much, though, and not for quite a long time. And never in raids.
The goal, once I got into it, was to be eligible to run some ToT LFR by this weekend. As of this morning, mission accomplished. I ‘stayed Klaxxi’ consistently enough this week to get the Exalted (Shadows of the Empire) ring today, and I also hit Revered with the Kirin Tor Offensive, which enabled me to grab the cloak from their vendor. And getting a couple of Keys to the Palace of Lei Shen enabled me to stay well-stocked in coins, so I was able to roll on every relevant T14 boss and get a few nice pieces that way.
So Anacrusa is now a Resto druid, for the time being. Awesome!
I quested as Guardian, which may seem odd, except for the fact that I already had a full set of guardian gear from when I was leveling, etc. that was good enough to be daily quest-worthy. I found that I was able to pull multiple mobs at once on Isle of Thunder with little problem. It was also much more enjoyable than doing it as a boomkin would have been.
Overall, I’ve had fun with her this week. It was a very fun diversion from the norm and the tedium, and brought new life into my enjoyment of the game. Plus, it was great to get back on my old main and have fun playing her for the first time in many, many months.
Tomorrow, it’s back to the hunter, as we attempt to make some progress in ToT for reals this weekend. I do hope to get Anacrusa through a couple of wings of ToT LFR before the reset, though, because there are a couple of Shado-Pan Assault items that I’d like to purchase for her, but I need to be Friendly with them to do so. We’ll see how that goes. Meanwhile, I need to make sure that I can still remember how to play Mushan!
Thanks for reading this post by Mushan at Mushan, Etc. Comments are welcome!
One of the topics that seemed to come up a few times in my reading during the past several weeks has been the idea that Hit Rating and Expertise Rating are essentially redundant – which Matthew Rossi wrote about in October at WoW Insider – and that there may be changes in the future around those two stats.
Of course, any commentary by a developer will bring out all kinds of internet people suggesting drastic changes and issuing ultimatums (for example, “if you don’t ________ I’m going to unsub for good” is a grossly-overused classic). Regarding this topic, “Please remove reforging” is one such sledgehammer-to-the-game suggestion, lifted from a twitter exchange on December 6th between Ghostcrawler and @HunterSalty. I picked it up by reading MMO Champion’s blue tweet highlights on December 28th.*
*Not sure why this came up over three weeks later on MMO-C’s blue tracker, but I digress…
Here is @HunterSalty’s tweet:
@Ghostcrawler @Saraphite Amen. Please remove reforging. Also eliminates need to go to external sites to tell you how exactly to reforge.
For the full exchange, click the link above to see how ping-pongy a conversation can go on Twitter… or, here’s me paraphrasing it:
@Saraphite says: Gemming, reforging, enchanting, upgrading is too much stuff to do.
@Ghostcrawler says: We agree. Back in the day, you wore what you got.
@HunterSalty says: Amen. Remove reforging, etc. (see above)
@Ghostcrawler says: Actually we like reforging except for hit and expertise.
@CM_Zarhym says: Actually, I look forward to getting new gear and reforging between stats and hit/expertise.
@Zarasz says: Many people enjoy it. If it’s not fun for you, don’t do it.
@Ghostcrawler says: Can you explain how reforging is fun? Many players use a spreadsheet to make those decisions.
PING pong. ping PONG.
It’s a real conversation, and yet it’s all over the place. Yes, all of that is too much. No, reforging is fine except for hit/exp. Wait, how do you find it fun?
Wait, Greg Street. “Fun” is a broad term. An extremely broad term. I suppose my answer to your question would be that, on a process level, I like the challenge and process of using what parts and pieces I have available in order to come up with the best possible stat combination for me. And on a meta level, I like that the freedom to do so is available. Is that good enough? I’m not so enamored with mathematical challenges that I feel the same feeling – exhilaration, or whatever – that I feel after a new boss kill; nor am I so in love with the look and feel of Mr. Robot’s website that I just can’t wait to go see if I can use it again. So it’s not fun in that sense. It’s interesting, and it provides satisfaction, and it’s currently a (somewhat passive) part of the recipe for betterment, so I like it from those standpoints. But no, I don’t think to myself, “It’s a beautiful day, I think I’ll go on a reforging binge” or something like that, like pet battles or PvP weekends or chain-running heroics with friends on our alts on New Years Eve.
Yeah, that’s what I did on New Years Eve. It was most definitely a lot of fun.
Anyway… when I started this article on Dec. 28, the GC “fun” tweet hadn’t been made yet, and my thought was “Thank God Ghostcrawler is smart enough to take the ‘absolutes’ that people tell him on Twitter as what they are – individual perspectives.” Now, however, I don’t know what the hell to think. At any rate, I started writing this post, and I intend to finish it, keeping in mind the nature of Twitter conversations and their inherent limitations.
The error of a personal absolute
I find it both amusing and tiring when I see people, both in-game and on the World Wide Webinator, get all upset about reforging. I’ve been thinking about this a lot over the past several days, and for me, it boils down to this: if you play competitively – that is, whether you PvP or raid or Brawl or extreme solo, etc. – you’re min-maxing anyway, shuffling gems and weighing enchant options and deciding which side-grade has slightly better stats for you and whether last tier’s 4-piece is better than this tier’s 2-piece. Reforging further allows you to squeeze as much power as possible from your set of items by refining your available stat pool to knife-edge perfection. And if you’re not playing competitively, then it matters quite a bit less, and you’re probably not working to maximize your output, because it doesn’t matter as much for quests and so on.
This is a generalization, of course.
However, so is “get rid of reforging” – it suggests a thorough hammer-smash treatment for a game feature that someone doesn’t like, even though that feature is something that many people find fun (O.o, see “fun” part above), interesting, and challenging. Reforging has been part of the game for more than two years now, and is as big of a component as gemming and enchanting and gear selection, more or less, to varying degrees.
We wore what dropped
I remember back in Wrath, when (for instance) I would get a new piece of gear that had Crit and Haste on it, and I would have to make a decision about whether to use it in place of something that had Hit and/or Expertise on it. Deciding either way could at times mean that I sat down with a piece of paper and made a diagram of each slot and its secondary stats and sockets, and figured out whether I could swap in enough Hit or Exp gems without losing too much Armor Pen, or whatever, and still have the piece be a DPS upgrade. Now, I didn’t necessarily dislike this process; in fact, stat management has long been one aspect of WoW that I’ve enjoyed over the years.
However, with the advent of reforging in 4.0.1, things changed quickly. It was like the stat world opened up, and a whole new realm of possibilities with it. Instead of building something with only big blocks and small blocks like before, you now had big blocks and small blocks and blocks that you could cut into two pieces so they would fit better, making for better optimization and giving players more choices when it came to setting up their gear.
If we wore what dropped, today
If reforging didn’t exist today, but everything else remained unchanged, the following circumstances would be real and brutal in my own WoW life:
1. My hunter would be way over the Hit cap, and way, way under the Expertise cap. I would subsequently be missing (dodged) a lot and hitting with less power, less frequently, with less chance to crit, due to all of the stat budget wasted on excess Hit Rating.
2. My prot warrior wouldn’t have a chance in hell of even approaching the soft Expertise cap, making active mitigation much more difficult due to the dodges and parries of even quest mobs, and his passive mitigation/avoidance stats would be extremely unbalanced (not enough Mastery and Parry, too much Dodge).
3. My mage would likewise be way under the Hit cap. See above.
Therefore, it’s safe to say that a reversion to reforging being non-existent would require massive changes that would approach the scale of the gear changes that took place in 4.0.1 and Cataclysm.
Possible required changes
(A tip of the hat to my friend Squido, who reminded me of some key points on this issue when I was discussing this post with him last night.)
If reforging were removed from the game, there would have to be big changes to gear, and perhaps to classes, in order to make things work. It’s easy to imagine that – taking for granted that, for instance, most (if not all) DPS specs need to be at either 7.5% Hit/7.5% Exp (physical) or 15% combined Hit/Exp (spell) – stat itemization would have to be adjusted fairly radically in order to ensure that players had a fair chance of meeting caps. And for tanks, there would have to be appropriate amounts of avoidance stats on gear…
Which leads us to an even greater issue: that of class individuality as it relates to both gear and stats. For example, as many people know, different tank specs prioritize different stats. Regarding secondary stats, my warrior prioritizes Hit/Exp to caps > Mastery > twice as much Parry as Dodge, in general. On the other hand, Squido’s paladin looks at stats very differently, with Haste, which is virtually worthless to prot warriors, having some benefit for prot pallies.
In order to make a non-reforging world work as well as a reforging one does, some combination of these changes might have to happen:
1. They homogenize role specs to the point where they value the same stats. “All Agility classes value Crit over Haste,” etc… I can’t imagine how wrong and how utterly boring that would be. That would be a big step in the wrong direction, in my opinion.
2. They make a lot more pieces of gear available from each boss, as well as from Valor Points, etc. in order to cover all of the statistical bases if they don’t homogenize similar role specs. That way, there’s a chance, however minuscule, that the perfect piece will drop for you. Then again, that means every boss will be a loot pinata with a loot table approaching the size of Sha of Anger’s or Argaloth’s or Archavon’s. How many people will have super pissy-fits in that type of situation, due to the fact that, while their piece drops off this boss, it never drops because there are so many things that it could drop that the common drop chance is diluted? I know, right?
3. They put less passive stats and a lot more gem slots on gear, so that each piece has some level of customization, so that those players that don’t get “the perfect piece” (and there will be a lot of those) can still add stats to make up any shortfalls dealt them by RNG while still allowing them to raid competitively.
4. Absent these things, they make bosses “easier” since hardly anyone will have the opportunity to optimize their gear. Or…
5. Absent these things and keeping bosses at current difficulty levels, there is less progression, leading to less raiders, more frustration among the player base, and, eventually, lower subscriber numbers, due to a massive design downgrade.
Ghostcrawler obviously understands this, and so it’s likely that whatever solution he and his team working on won’t be a knee-jerk, hammer-smash change that certain people in the Internet think will be just jolly-good-fine. At least, I hope that’s the case…
As a side note…
Contrary to the beliefs of some, reforging does allow for choice, even if that choice can be stunted by the need to meet caps for Hit and Expertise.
Jasyla has written about how she doesn’t max out her Spirit on her resto druid, preferring to enjoy the mana management game and concentrate on throughput, whereas many healers I know of are loading up on Spirit like going-out-of-business Twinkies.
Tanks can choose to maximize Hit and Exp to smooth out their mitigation rotations, or they can take a walk on the wild side and max out their passive mitigation stats and ride the spike-damage coaster.
Certain DPS classes can prioritize Crit over Haste, or Haste over Crit, with little difference in results but a big difference in playstyle.
So there is choice, within limits, and it’s not quite as contingent on that next gear drop like it was before.
“Eliminates the need to go to external sites…”
Let’s do a little Q&A…
Q: How many classes have best-in-slot gear lists and rotation/priority advice written about them on blogs and forums for each patch?
A: Come on, really? All of them. In spades.
So yes, if reforging were removed, people wouldn’t have to go to the Internet to reforge, logically. I’ll give you that. But they’d been going to blogs and forums and sims and podcasts for several years before reforging was available. WoW is a game where many people spend a lot of time on the game outside of the game, and it’s been that way for a long time. So it won’t stop if reforging is removed.
In fact, with reforging removed, gear lists – both their sizes and their viewership – would likely go through the roof, along with gemming strategies and other related topics, because of #2 in the above section on Possible required changes. So if there’s a “problem” with people going outside the game for information – which is, by this point, a time-honored tradition – then getting rid of reforging will certainly not “fix” it.
I just don’t see how reforging is so bad that it needs to be removed. I don’t think that most of the progression raiding/PvP playerbase thinks that way, either. Maybe I’m completely wrong. If so, then I’ll just be wrong.
There may indeed be changes on the distant horizon with regard to Hit and Expertise, and when the time comes, I’m interested to see how they solve their perceived issues with it. But I don’t think reforging is the problem. Hit and Expertise are the problem. (Edited for poorly used quotes, etc.)
I see reforging as a very valuable tool that’s preferable to what came before, and I also think that it helps to smooth out some of the RNG issues that, while still frustrating, can be mitigated to a certain extent through “stat-swapping.” I was happy when it arrived, and I don’t want to go back to when it wasn’t.
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Thanks for reading this post by Mushan at Mushan, Etc. Comments are welcome!