I hit level 90 at approximately 4:30 pm Eastern on Thursday, after almost exactly 30 hours of time /played (total time minus bio/stretch breaks, sleep – about 11 hours over two sessions – and meals, basically) over a 46 hour period. Then I took a shower.
Yes, leveling quickly isn’t the healthiest way to live, particularly when you do it the way I did – late nights, marathon quest sessions, short sleep sessions, and not enough caffeine (as weird as that sounds, I leveled to 90 without soda, coffee, chocolate, Red Bull, or 5 Hour Energy). Wednesday morning from 4-11 am, I got seven hours of sleep – which is a nice chunk – but that’s because my body simply wouldn’t function without it.
I have all kinds of thoughts on the expansion so far, but I don’t know if I will write about most of them now. For one, they may make better separate posts. Additionally, I don’t know if I have the will or energy to even do much here today.
At any rate, I hit up the Golden Lotus dailies, as well as the Klaxxi and the Tillers. Halfhill is such a cluster right now that I wasn’t exactly thrilled to be doing it, and in my exhaustion I initially got pissed off about my lack of understanding about how it worked. So I did what you do in situations like that: just do the quests, dammit! Now I’m all settled in and learning how to make all kinds of yummy and beneficial foods…
I’ve done a couple of scenarios – Arena of Annihilation and Crypt of Forgotten Kings – and have enjoyed them immensely more than Theramore. For both scenarios, I went with my leveling spec, and, particularly for Crypt, I was able to pet tank – and to do so effectively – as Survival, as we had three DPS for both scenarios. That was fun for me. The new true taunt that pets have now is great, because a couple of these guys already out-geared me by quite a bit.
I’ve also done three of the four dungeons that aren’t heroic – Shado’Pan is the only holdout – and intend to do some more this evening, or more scenarios. Or both. I just reached ilvl 441, thanks to getting my Brewfest trinket on my fourth try today, so I will likely hit up some heroics this weekend.
I enjoyed the leveling experience, and am enjoying the end game so far. Other than that, there isn’t much to report. Or, there is, but I’m too tired to sort it all out and get it down “on paper” for you to read. I have many thoughts that I’ll write about later, but I have to get myself presentable and go to work tonight! More thoughts to come.
Hope you’re all having a lot of fun!!
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Aka “I’m doing it wrong!” At least, by this topic’s premise. :)
Professions are fun for some and a necessary evil for others.
Some of us have farming professions. Some of us have crafting professions. Some of us have a little bit of everything! Professions are leveled because they fit our style of play, help us in raiding, allow us to outfit our alts, and make us money.
What professions do you have on your main? Do his/her professions fit their personality? Why did you choose them? If you chose professions based on your character and not on gaming needs, would that change some of their professions they use?
(This can include the secondary professions of archaeology, fishing, cooking, and first aid too!)
I have eight toons that are level 85. I won’t be talking about all of them, but several will come into the discussion, even though this BAST specifically asks for mains. Since I like to run my mouth (so to speak), I’ll take that liberty here – I just can’t help myself.
Mushan – hunter (main) – Leatherworking, Blacksmithing
Mushan is a max level LW/BS, and each secondary profession is also maxed with the exception of Archaeology, which I’ve only ever touched on my druid (who is max level in all of her profs).
The Blacksmithing portion of that line was something that came along later – in other words, he didn’t start off as a LW/BS. Rather, he was what I believe a hunter will generally be, and that is a Skinner and Leatherworker who is also skilled in Fishing (and should also be skilled in outdoor Cooking, although that distinction is not necessarily available to us in WoW).
After I had been 85 for a while, I leveled my mage, paladin, and then my warrior to 85. The warrior is a Blacksmith and Miner, and was my first toon to reach 525 with those professions. I tend to be someone who knows the merits of each profession for the most part, but I hadn’t necessarily made the jump to ‘min-maxing’ with professions on any one character before Cataclysm. While I certainly made sure the professions themselves were maxed on my most-played toons, and I applied their benefits properly (extra +Agi to wrists for LWs, for instance), every single character had a gathering profession, which made them all fairly self-reliant.
I made Mushan a LW, even though my druid is a LW as well, for a few reasons: 1) I’m one of the three people total who actually enjoy Leatherworking (which many people view as the worst prof); 2) I feel hunters naturally gravitate toward leatherworking as a skill that complements their main job (hunting and killing prey, and then putting every part of the animal to good use); and 3) I already understood the aforementioned benefits of being a LW from a +Agi perspective.
However, after I leveled Blacksmithing on Droignon, something happened that is completely typical of me: I fell in love with the extra sockets.
I’ve always loved sockets. So much fun to be able to add whatever you want to your gear! Of course, I’ve seen people do stupid stuff with their sockets (like the max-level hunter on my server who has had a Misty Chrysoprase (+5 Crit, +4 Spirit) in one of his/her yellow sockets since 4.1, at least). And of course, for min-max purposes, there are restrictions on what you should prioritize (like Agility for hunters). Still, there’s something about socketing a gem that pleases me a little too much.
Anyway, after re-awakening to the joy of even more sockets on my warrior, I decided that I needed those sockets on my hunter.
So my hunter is a Blacksmith now instead of a Skinner. And he has +100 Agility from that now, instead of the +80 Crit or whatever you get from Skinning. And I’m very, very happy with the way all those sockets look on his armory.
I know, crazy, right?
Silly, at least.
But it also means more DPS, and I love that. Even if the fact that my hunter is a Blacksmith doesn’t make as much sense as being a Skinner – although, to be fair, a smithing-hunter is not necessarily outside the realm of possibility, when one thinks about it.
Being a BS on my hunter is one of the few things that I don’t necessarily love about my hunter from a fantasy standpoint. But I do love those extra sockets, so I’m generally glad I changed it. I don’t know how I’ll feel about that when I have to level both crafting professions up to 600, without the benefits of self-gathering, but I suppose I’ll live – and I’ll like all the extra Agility in MoP!
Anacrusa – druid (main alt) – Leatherworking, Skinning
Anacrusa was my first 70, my first 80, my first 85. But she wasn’t my first 60. That was a hunter by the name of Bloodheim, which I abandoned before Wrath came out and deleted in 2009 at the tender age of 63. At this point, I generally sucked at everything in the game, and the hunter was no exception. I hated mana as a hunter resource, hated managing it, and just didn’t enjoy the toon after a while. I eventually got used to mana when I made Mushan, but I really enjoyed the switch to focus, and have never looked back.
Anyway, Bloodheim was a LW/SK. And when I gave him up for the druid back in mid-07, I chose to make Anacrusa a LW/SK also, since I could make some of my own gear, and since I enjoy LW, as I said before. But I don’t really feel that it fits best with my character from a fantasy or story standpoint.
If my druid fit my idea of what a druid is, she would be an Herbalist first. She would plant, nurse, and harvest herbs as part of the nature concept that is a large part of druidism. I wasn’t thinking about that when I made her, though, so now she’s a bloodthirsty killer who wields skinning knife with her bloody paw.
She would also be a healer (if I were actually good at that), and she would likely be…
I don’t know that I feel that Alchemy is necessarily a great fit for any class that isn’t a warlock, priest, mage or, maybe, death knight, but I can’t think of another profession that is really better. Maybe Inscription, which is tame – you write magical glyphs and tomes and so on. Eh. But yeah, while I think that Alchemy is a great fit story-wise for mages and warlocks in particular, it can be argued that it can be an acceptable fit for classes that can heal, so from that perspective, my druid – were I to make her again – might be an Alchemist/Herbalist. However, like I said, she is a bloodthirsty killer who uses her kills to make stuff out of.
Ah well. I enjoy it, and it’s made me a lot of gold. I enjoy skinning, too. It’s nice to be able to feel like I’m using everything I take off the beasts (and yetis) that I kill.
Droignon – warrior (alt) – Blacksmithing, Mining
Yeah. This one is – while not perfect – very nice both from the standpoint that he’s a tank (extra Stam, etc.) and because he can make his own gear and weapons and harvest his own materials. Additionally, he’s a big strong warrior, so he can carry all of those rocks around with him, no problem. Love it.
Theophilos – mage (alt) – Tailoring, Jewelcrafting
If I go with what I said earlier, I would say that Theophilos should be two of the following: Enchanter, Alchemist, Scribe, Jewelcrafter, Tailor, and maybe Herbalist – in order from most fitting to least.
In reality, he’s a JC because I wanted to have a JC among my stable of toons. He’s a Tailor because that’s an easy connection to make. But if I had to choose again, and didn’t need any professions for practical purposes, for story purposes I’d make him an Enchanter/Tailor, weaving spells into cloth and vellum to make magical items for himself and others.
But it’s not a toon I’m as dedicated to, in general, as I am to the first three on this list. So practical wins out.
Abenadari – paladin (alt) – Alchemy, Herbalism
So here we are, with my paladin, who I actually created before my druid, doing the jobs that I currently envision would be most appropriate for my druid. I wouldn’t think that a paladin, beacon of light that one is, would be getting all down with nature and chemicals. If I were to choose again, I would probably make her some kind of combination of Scribe, Blacksmith, Enchanter.
But she’s my max level Alchemist, and because of that she still exists. I don’t feel like leveling Alchemy again. If I do level another Alchemist, she may go, because I don’t love playing paladins, but I don’t anticipate that happening in the foreseeable future. Besides, I would have a tough time deleting her anyway, for Transmute cooldown reasons.
At any rate, that’s probably too much info about some of the characters I play the most, their professions, why I chose them, and how well I think their professions fit with the characters themselves.
Above all, I have professions because I use them, and sometimes they fit better with the toons than others. Between my eight 85s, I have every profession covered except for Engineering and Enchanting (and my girlfriend is an Enchanter, so that’s effectively covered, too). I’ll likely get to those eventually. I have some toons – like my other hunter Ghilleadh – who are simply gatherers, because that is easy and profitable, and I have less problems with resources than I used to simply because I play those toons and gather as I go.
The only toon where I have redundant crafting professions is Mushan – since I already have a LW and a BS, seperately – and that’s because he’s also the only toon that I’ve chosen professions for based primarily on min-maxing and DPS.
But yes, if I went into the game fresh, with the knowledge I have now, I might choose my profession-toon alignment differently, because I become immersed in my characters to varying levels, and professions are certainly a part of that.
Thanks for the great Shared Topic, Effraeti!
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One of the hottest topics in the WoW universe this week – not named Diablo 3, anyway – is the Black Market Auction House. If you haven’t heard about it, click the link (as well as this one) and check out what MMO-Champion has to tell us about it thus far.
Black Market Auction House (BMAH)
The items in the BMAH haven’t been finalized by Blizzard yet. To take that idea further, I think there’s a chance that the pool of items that can go up for auction will be a living one; that is, I wouldn’t be surprised if there is an announcement that “[Item Such-and-such] will be added to the BMAH pool for Patch 5.2.” (Etc.) This will, of course, elicit a variety of responses from players, from those who are upset that a rare mount is able to be bid on, to those who are delighted that they can now bid on something that is very difficult to get (due to RNG, having been removed from the game, etc.) and different points and issues in between.
Let me say how I feel about it.
I think it’s a fun new thing that they’re bringing to WoW. It may give certain people a reason to continue playing or to come back: some people love mounts, or old rare gear, or old unobtainable recipes. It is a fresh feature in a veteran game that is fighting to maintain subscribers.
This is what Blizzard does, and while they are far from perfect, it’s evident that they’re constantly trying to improve the game. The BMAH is like pet battles, account-wide achievements / mounts / pets, Lorewalkers, a new playable race or class, new zones, better graphics, transmogrification, 64-bit, Raid Finder, Dungeon Guides and maps, improvements to “Report Spam” in your chat window, revamped and improved armory, and so many other features like these. What do they have in common? They’re all attempts to improve the game, to make the game more fun, and/or to keep people interested in what’s going on in the World of Warcraft.
I’m glad they’re doing it. I have no qualms about it. Will I bid on anything? At this point, I’m inclined to think that I probably won’t. I love my transmog, and I enjoy certain races and mounts* and gear more than others, but I’m not interested enough in what looks to be a source consisting largely of vanity items to pay tens or hundreds of thousands of gold for those items. But I still think it’s a good thing.
*Ground mounts, mainly. When I’m not flying around as a stormcrow on my druid, I’m using either a gryphon or hippogryph on every single one of my other toons. Big flying mounts annoy the crap out of me.
This isn’t to say that I’m one of those who considers himself “rich” with 50K gold, nor am I anywhere near gold-capped. However, I have plenty. of. gold. Early in Patch 4.2, when the Ranseur of Hatred was selling for a ton of gold, and I wasn’t raiding yet, and I had about half the gold I have now, I dropped around 40K on two of them (druid and hunter) and considered myself to have gotten a major steal. And those items got heavy use – particularly on my hunter.
That’s the sort of thing I generally spend my gold on: items that will help me perform better, like reasonably priced weapons or other gear, enchants, things like that.
However, the BMAH will be a big hit, I’m sure of it. I think it’s a good thing. I don’t think it’s part of some conspiracy, or horrible because it takes away from whatever gear or mounts people earned back in the day, or whatever.
Gold sinks and the economy in MoP
One of the prevalent topics regarding the BMAH is that part of Blizzard’s motivation for it is to introduce another gold sink for MoP.
I think that’s a correct assumption. Blizzard already has one potential gold sink in the works, the “Something Expensive” – currently named Golden Sink according to Wowhead – which is an ingredient in the new MoP Jewelcrafting mounts. The Golden Sink currently costs 25,000 gold, and while it may have a different name and price come MoP, the reasons for its cost – mainly, for the purposes of rarity and to pull money out of the economy – are fairly obvious.
However, the question is not whether the BMAH and the Golden Sink are gold sinks, but rather whether they will be enough to stave off the massive rate of inflation that we’ve experienced over the past several years.
My opinion? No, they’re not. They’re steps in the right direction, but not enough. I don’t actually know what would be enough, other than maybe making a few pieces of epic BiS gear, for each spec, that are only purchasable from a vendor for 100K gold apiece (not won, not BoE, not dropped from bosses). And I can’t see Blizzard doing that, because it makes gold too large of a factor in end-game raiding.
No, there are two reasons why I don’t think inflation will change much.
1. First of all – for example – have you seen how much quests are rewarding? I’ve only seen one quest screenshot so far where I’ve actually looked at the gold reward. It was 60 gold (give or take some silver).
Now, when I leveled Anacrusa during the first week of Cataclysm, I netted well over 5K gold just from questing and vendoring trash, after reforging and paying repairs at each level change. Level 84 quests in Cata averaged – judging by many of the dailies I do nowadays – 16-17g per. If the 60g per level 89 quest is anywhere close to an accurate comparative in MoP, we could be looking at anywhere between a 100%-300% increase in the amount of gold we gross just from leveling. This doesn’t include any AH activity, just quests minus expenses.
Right there, you’re looking at the following: for those who level primarily through questing, 10K is probably the lowest amount of gold each character will make.
There are, of course, variables. Do you level your crafting profession as quickly as possible? That’s going to cost you. Do you only pick up gold and usable items from mobs, and leave grays on the corpses? That’s not generally a wise choice (gold-wise). But for the most part, I expect that leveling alone will bring you a nice chunk of change – and a much larger chunk than leveling in Cataclysm brought.
So gold will not be harder to get, and therefore AH prices will not necessarily go down much, if at all, relative to players’ incomes.
2. Secondly, the number of people who play the AH game to the gold cap, as compared to those who will bid on such items as will likely be available on the BMAH, is not a one-to-one ratio.
One of the more prominent WoW gold-making writers out there, Euripides of WoW Insider’s Gold Capped column, has said on a couple of occasions on the Hunting Party Podcast that, while he’s not interested in transmog or other vanity aspects of the game, one of the reasons he likes making so much gold is so that he can purchase BoEs and other performance-necessary items without worrying about cost. He is someone who I can’t really see bidding for vanity items on the BMAH, and I would be willing to bet that a significant portion – not necessarily the majority, but a prominent number – of the AH mavens around WoW will not make as much use of it as some people think.
I play on a relatively high-population server, which means that the AH is fairly competitive and prices aren’t that bad (but also aren’t rock bottom), but there are a significant number of people who play the AH fairly heavily, and I know some of them. Most of them are people who prioritize the ability to buy gear without worry – and the AH meta game - to be way more important than bidding on vanity items. This doesn’t mean that someone like Euripides would never spend money on something like that, but it’s not like every single “rich” player will be in the active bidding pool for each of the items – if they’re BoP – thereby excluding the have-nots from a chance at something fun.
The point that I’m trying to make is this: the amount of gold leaving the economy via gold sinks will not be enough to offset the amount of gold that will continue to be generated via the usual means – which is akin to printing money out of little more than time, really. Therefore, I don’t expect inflation to be affected much.
Anyway, to summarize all of this into something short and simple, I don’t think the economy will change all that much. Everyone should have a relatively easy time making some start-up cash from leveling, at the very least. Unless Blizzard changes the gold cap again – and it looks like they won’t for the time being – people won’t be able to make an astronomical amount of gold. However, people who know how to make gold quickly will still be able to do so, and they will. Since there will still be more gold coming into the economy, in spite of the BMAH and the JC mounts, prices won’t be drastically lower than they are now, so comparative (Cata-for-MoP, blue-for-blue, purple-for-purple, etc.) mats / enchants / gems / gear / vanity items will sell for similar or proportionally higher prices.
Final thoughts… for now
I love that Blizz is adding these gold sinks in the next expansion, although I don’t think it’s the most important reason they’re adding them. Ultimately, the BMAH and JC mounts are, first and foremost, about making the game fun. The gold sink idea is good, and necessary, but buyers looking forward to a near future of low-cost mats and BoEs as a result of gold sinks are likely to be disappointed, as far as I can tell.
I could be wrong, though. We’ll see.
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This is the first of what will be several posts about some of the Transmog sets that I use.
Hunters and mail
We play World of Warcraft, in the fantasy world of Azeroth. As such, things don’t necessarily have to make sense, and they often don’t. After all, what is a misdirect, really? How does that work, exactly? How can I shoot an Auto-shot at the same time I’m casting Cobra Shot? Why do hunters wear mail?
Well, it’s a fantasy game, so things tend to be fantastic. We wear the heads of our kills on our own heads and shoulders. We wear their scales on our legs and torsos, pieces of their bones fashioned into our boots and bows, their eyeballs on various pieces of armor. It’s just the way it is.
I’m not that big of a fan of the hunter-mail thing, personally. Certainly, there are some amazing-looking sets out there, but, as I play only big-shouldered male hunters at the moment, I find many of them to straddle – or cross – the line from fantastic to ridiculous. The Lightning-Charged Battlegear comes to mind (apologies to those Murloc-stalker fans out there!)…
Mail users lead sort of a double life when it comes to gear. We start out looking something like the leather-wearing rangers we are, but at level 40 we learn to wear mail, and at 50 we pick up Mail Specialization. The 5% Agility bonus makes it very important that we wear only mail. With this, we tend to stop looking like rangers and start looking like something other-worldly. For some, this is great; others are indifferent to the change. I tend to be a little disappointed that I lose that look. But, as I said, this is a fantasy, and we’re hunting demons and dragons and undead and monsters from the shadow realms, so it’s not entirely an unexpected development.
With transmogrification, we get to mitigate some of the abominable looks that happen throughout the course of both leveling through the game and gearing our characters. Hunters are still limited to mail choices, but it’s absolutely better than the alternative: anyone else remember sporting the combination of T-11 pastel-green, Zandalari, and T-12 orange? Yeah, I was glad to put that kind of look to bed, too.
Black Dragon Mail
This is not the first set that I put together for Mushan – it’s actually the sixth or seventh. It’s also not my ideal set, which I’m one piece away from completing and will unveil at a later date, provided I find the elusive chest piece at some point. However, when I saw this one on WoW Roleplay Gear several months ago, I was intrigued enough to bookmark the page for future consideration.
The Black Dragon Mail set is, unfortunately, only four pieces – Black Dragonscale boots, shoulders, chest and legs. Creating a set around this is a bit challenging, since there is nothing else made in the exact same color and style, but the fine folks at WoW Roleplay Gear put together a combination that I felt I could do something with. Their suggestions of Nerubian Gloves and Nerubian Belt seemed to fit the green-tinged grays in the set, so I went with them. The great thing is that all of these items can be crafted with Leatherworking, although the Black Dragonscale gear comes from Blackrock Depths drops and vendors, and the boots in particular require Exalted reputation with the Thorium Brotherhood.
This set shows a lot of midriff, which I suppose is great for female toons if you’re into that sort of thing. However, I wasn’t too keen on that for Mushan, so I tried out several shirts, finally settling on the Stylish Black Shirt. However, the black in the shirt contrasts quite a bit with the greenish-gray belt, in particular, so I finally decided to add the Lower City Tabard. This made for a much more satisfactory look, in my opinion.
For a weapon, I fell in love a while back with Keeshan’s Bow, which is available toward the end of the Redridge questline. Although I really wanted the bow that John J. Keeshan actually uses, which is a badass black compound bow, this one is a perfect blend of “bow that a night elf would use” and “doesn’t look like a child’s toy.” Not only does it match well with the hues in the armor and tabard, but it fits that somewhat understated aesthetic that I was going for.
Finally, there’s the eyepatch. Malefactor’s Eyepatch is a quest reward from completing a chain in Blade’s Edge, but I didn’t get it specifically for this set. Rather, I got it because it was an eyepatch, and I’ll be wearing it with every set, regardless of how it looks with that set. I enjoy having an eyepatch, so that’s the end of that!
My (currently) green-haired elf looks pretty good in this set. When trying to visualize it, before I pulled the trigger, I wasn’t sure it would work out, but I’ve been very pleased with it!
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