An in-game excuse to slack off

(Writing this on Wednesday evening.)

This past week-plus has been spent not doing quite as much as I normally do over the course of a day or week in WoW, following my previously detailed realization that I am suffering burnout due to over-exposure to the Valor grind(s).

While I continue to cap my hunter, I’ve been purposely slacking on every other toon. I spent a good deal less time doing just about everything that I normally do last week, except for raiding, than I have in a long time, and that was good.

Raiding

We skipped last week’s Friday night alt raid due to some absences, which was totally fine by me. The main group finally stepped back into Terrace and cleared that for the first time, which was nice. We downed Garalon. We’re planning on finishing up HoF this Friday if we can get enough people (Easter this weekend means, for good reason, that our weekend raid is cancelled). We can clear Jin’rokh every week, basically, so that’s good, because many of us need the gear he drops. But Horridon will wait until April, which is fine.

Isle of Thunder and The Thunder Forge

This raid lockout – while still “young” – has been kind of fun, since Stage 4 of the assault on the Isle of the Thunder Throne is now open. While doing my dailies on my hunter on Tues., I finally got to see The Thunder Forge, get my quest to learn how to make Lightning Steel Ingots, and start working on building up a store of such ingots to put toward creating some cool “reborn” weapons.

For some reason, I got all excited about this – perhaps it’s because I’ve been learning recipes for gear from making Magnificence of Leather and Imperial Silk since 5.2 Day One, so it’s nice that my two Blacksmiths (hunter and warrior) can finally start doing the same. Not sure why Blizzard made Blacksmithing this way, since the weapons that can be made after 29 days look like they will cap out at 489, which is hardly current raid levels. I imagine that this might be their reasoning – which I think is flawed, since there’s really no grounds for the penalty – but even if it’s not, I don’t have the interest or energy to hunt for an official answer. At any rate, I’m happy to be able to do those “transmutes” now, since I have a couple of toons that can use weapons of that level – appreciating that, at this point, my interest in gearing up alts via Raid Finder is at something of an absolute all-time low.

Shado-pan Assault rep and 5.2 Valor gear

Last week’s announcement that Patch 5.3 will see the Item Upgrade NPCs returning from their respective vacations was one that, at the time, merely sparked my interest. The reduced costs (500 VP for an 8-ilvl increase per item) mean that upgrades will be more flexible and user-friendly – more like putting a gem in a piece of gear (although not exactly like it) and less like buying an entire new item. Easier to commit to.

That kind of thing, I find interesting, whether it’s the old model or the new one.

However, things were thrown into a different light this evening as I neared the “Honored” threshold (of my ongoing quest to gain rep with the Shado-pan Assault) on Mushan.

When the Valor gear was initially revealed, I glanced at it. Wow, nice trinket. Lot of Hit, but nice proc. Other pieces… most of them upgrades. Nice. No helm or boots… but those can be crafted at a later date. That’s good. Etc.

I bought the neck immediately, and shortly thereafter I purchased the trinket, then the ring and the bracers. Everything was good there – my Hit Rating was a little high for a short while, but it’s under control at the moment.

In the meantime, however, I’ve had some decent luck with a couple of other slots. I got the Thunderforged legs (528) on our very first Jin’rokh kill. Our third kill resulted in the shoulders (522) on a bonus roll. I’ve gotten several pieces in Raid Finder, but the only piece I’m able to use right now is the cloak (502) from Ji-Kun. Nevertheless, I’ve got some decent gear going for me right now, which is helping me stay competitive and contributing to our team.

However, the combination of gear that I’ve acquired from Valor and drops means that I’ve suddenly run into a weird wall. Because of the fact that I still have the T14 2p bonus going on (helm and gloves), and the legs I got are so good, and there’s so much hit (or blue sockets) on the gear that is available to me, I’ve reached a point where my need for Valor Points is rapidly diminishing. Having just reached SPA-honored, I’m seeing a small upgrade with the cloak, which I’ll buy on Thursday. However, the legs are a direct downgrade from my 528s, while the gloves would break my set bonus. So for the next month or so, I really do not need much in the way of VP.

This looks to continue to be the case once I hit revered. At that point, the belt is totally sweet – and will be a must-buy – but the chest is loaded with Hit, Expertise, and two blue sockets with a +120 Agility socket bonus. For real, Blizzard? Beg pardon, but… are you shitting me?? So that’s a big kick in the sack – although it’s still a minor upgrade as things stand with my gear right now, believe it or not, because of the Agility bump. I’ll have to reevaluate when I get there, but I can see myself going “no thanks” when the time comes. And at exalted, the shoulders (with a 700g cost?) are a slight downgrade from Jin’rokh’s, so I’ll probably pass on those too.

All of that to say that my need for VP is likely to diminish rapidly, and is likely to stay that way until 5.3 arrives and upgrades return. I’ll be hitting those babies hard when the opportunity to use them finally arrives.

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A side-note about all of this – and, incidentally, the title-theme of this post – is that this could possibly go a long way toward momentarily easing my demand for VP on my hunter. With no demand for Valor – and I’m talking almost no demand for several weeks – I could possibly just forego questing on that toon for a while. This would open up more time to play other toons for fun, or to simply not play them much at all. Which wouldn’t be a bad thing at this point. I’ve got a strong desire to dig into that copy of Kingdoms of Amalur that’s been staring at me for a while from the shelf.

All I have to do is make sure that I have enough VP to buy the cloak, buy the belt, and be capped for upgrading purposes when 5.3 arrives, and I will be all set. Depending on when that happens, I could conceivably have that taken care of just from raiding, which would be nice. That’s my favorite end-game thing to do on my hunter anyway.

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Thanks for reading this post by Mushan at Mushan, Etc. Comments are welcome!


Blog Azeroth Shared Topic: Custom-Fit Professions

 Aka “I’m doing it wrong!” At least, by this topic’s premise. :)

This week’s Shared Topic at Blog Azeroth is from Effraeti, who asks:

Professions are fun for some and a necessary evil for others.

Some of us have farming professions. Some of us have crafting professions. Some of us have a little bit of everything! Professions are leveled because they fit our style of play, help us in raiding, allow us to outfit our alts, and make us money.

What professions do you have on your main? Do his/her professions fit their personality? Why did you choose them? If you chose professions based on your character and not on gaming needs, would that change some of their professions they use?

(This can include the secondary professions of archaeology, fishing, cooking, and first aid too!)

I have eight toons that are level 85. I won’t be talking about all of them, but several will come into the discussion, even though this BAST specifically asks for mains. Since I like to run my mouth (so to speak), I’ll take that liberty here – I just can’t help myself.

Mushan – hunter (main) – Leatherworking, Blacksmithing

Mushan is a max level LW/BS, and each secondary profession is also maxed with the exception of Archaeology, which I’ve only ever touched on my druid (who is max level in all of her profs).

The Blacksmithing portion of that line was something that came along later – in other words, he didn’t start off as a LW/BS. Rather, he was what I believe a hunter will generally be, and that is a Skinner and Leatherworker who is also skilled in Fishing (and should also be skilled in outdoor Cooking, although that distinction is not necessarily available to us in WoW).

After I had been 85 for a while, I leveled my mage, paladin, and then my warrior to 85. The warrior is a Blacksmith and Miner, and was my first toon to reach 525 with those professions. I tend to be someone who knows the merits of each profession for the most part, but I hadn’t necessarily made the jump to ‘min-maxing’ with professions on any one character before Cataclysm. While I certainly made sure the professions themselves were maxed on my most-played toons, and I applied their benefits properly (extra +Agi to wrists for LWs, for instance), every single character had a gathering profession, which made them all fairly self-reliant.

I made Mushan a LW, even though my druid is a LW as well, for a few reasons: 1) I’m one of the three people total who actually enjoy Leatherworking (which many people view as the worst prof); 2) I feel hunters naturally gravitate toward leatherworking as a skill that complements their main job (hunting and killing prey, and then putting every part of the animal to good use); and 3) I already understood the aforementioned benefits of being a LW from a +Agi perspective.

However, after I leveled Blacksmithing on Droignon, something happened that is completely typical of me: I fell in love with the extra sockets.

SAAAAAH-KEHTS!!

I’ve always loved sockets. So much fun to be able to add whatever you want to your gear! Of course, I’ve seen people do stupid stuff with their sockets (like the max-level hunter on my server who has had a Misty Chrysoprase (+5 Crit, +4 Spirit) in one of his/her yellow sockets since 4.1, at least). And of course, for min-max purposes, there are restrictions on what you should prioritize (like Agility for hunters). Still, there’s something about socketing a gem that pleases me a little too much.

Anyway, after re-awakening to the joy of even more sockets on my warrior, I decided that I needed those sockets on my hunter.

SAAAAAH-KEHTS!!

So my hunter is a Blacksmith now instead of a Skinner. And he has +100 Agility from that now, instead of the +80 Crit or whatever you get from Skinning. And I’m very, very happy with the way all those sockets look on his armory.

I know, crazy, right?

Silly, at least.

But it also means more DPS, and I love that. Even if the fact that my hunter is a Blacksmith doesn’t make as much sense as being a Skinner – although, to be fair, a smithing-hunter is not necessarily outside the realm of possibility, when one thinks about it.

Being a BS on my hunter is one of the few things that I don’t necessarily love about my hunter from a fantasy standpoint. But I do love those extra sockets, so I’m generally glad I changed it. I don’t know how I’ll feel about that when I have to level both crafting professions up to 600, without the benefits of self-gathering, but I suppose I’ll live – and I’ll like all the extra Agility in MoP!

Anacrusa – druid (main alt) – Leatherworking, Skinning

Anacrusa was my first 70, my first 80, my first 85. But she wasn’t my first 60. That was a hunter by the name of Bloodheim, which I abandoned before Wrath came out and deleted in 2009 at the tender age of 63. At this point, I generally sucked at everything in the game, and the hunter was no exception. I hated mana as a hunter resource, hated managing it, and just didn’t enjoy the toon after a while. I eventually got used to mana when I made Mushan, but I really enjoyed the switch to focus, and have never looked back.

Anyway, Bloodheim was a LW/SK. And when I gave him up for the druid back in mid-07, I chose to make Anacrusa a LW/SK also, since I could make some of my own gear, and since I enjoy LW, as I said before. But I don’t really feel that it fits best with my character from a fantasy or story standpoint.

If my druid fit my idea of what a druid is, she would be an Herbalist first. She would plant, nurse, and harvest herbs as part of the nature concept that is a large part of druidism. I wasn’t thinking about that when I made her, though, so now she’s a bloodthirsty killer who wields skinning knife with her bloody paw.

She would also be a healer (if I were actually good at that), and she would likely be…

I don’t know that I feel that Alchemy is necessarily a great fit for any class that isn’t a warlock, priest, mage or, maybe, death knight, but I can’t think of another profession that is really better. Maybe Inscription, which is tame – you write magical glyphs and tomes and so on. Eh. But yeah, while I think that Alchemy is a great fit story-wise for mages and warlocks in particular, it can be argued that it can be an acceptable fit for classes that can heal, so from that perspective, my druid – were I to make her again – might be an Alchemist/Herbalist. However, like I said, she is a bloodthirsty killer who uses her kills to make stuff out of.

Ah well. I enjoy it, and it’s made me a lot of gold. I enjoy skinning, too. It’s nice to be able to feel like I’m using everything I take off the beasts (and yetis) that I kill.

Droignon – warrior (alt) – Blacksmithing, Mining

Yeah. This one is – while not perfect – very nice both from the standpoint that he’s a tank (extra Stam, etc.) and because he can make his own gear and weapons and harvest his own materials. Additionally, he’s a big strong warrior, so he can carry all of those rocks around with him, no problem. Love it.

Theophilos – mage (alt) – Tailoring, Jewelcrafting

If I go with what I said earlier, I would say that Theophilos should be two of the following: Enchanter, Alchemist, Scribe, Jewelcrafter, Tailor, and maybe Herbalist – in order from most fitting to least.

In reality, he’s a JC because I wanted to have a JC among my stable of toons. He’s a Tailor because that’s an easy connection to make. But if I had to choose again, and didn’t need any professions for practical purposes, for story purposes I’d make him an Enchanter/Tailor, weaving spells into cloth and vellum to make magical items for himself and others.

But it’s not a toon I’m as dedicated to, in general, as I am to the first three on this list. So practical wins out.

Abenadari – paladin (alt) – Alchemy, Herbalism

So here we are, with my paladin, who I actually created before my druid, doing the jobs that I currently envision would be most appropriate for my druid. I wouldn’t think that a paladin, beacon of light that one is, would be getting all down with nature and chemicals. If I were to choose again, I would probably make her some kind of combination of Scribe, Blacksmith, Enchanter.

But she’s my max level Alchemist, and because of that she still exists. I don’t feel like leveling Alchemy again. If I do level another Alchemist, she may go, because I don’t love playing paladins, but I don’t anticipate that happening in the foreseeable future. Besides, I would have a tough time deleting her anyway, for Transmute cooldown reasons.

Closing

At any rate, that’s probably too much info about some of the characters I play the most, their professions, why I chose them, and how well I think their professions fit with the characters themselves.

Above all, I have professions because I use them, and sometimes they fit better with the toons than others. Between my eight 85s, I have every profession covered except for Engineering and Enchanting (and my girlfriend is an Enchanter, so that’s effectively covered, too). I’ll likely get to those eventually. I have some toons – like my other hunter Ghilleadh – who are simply gatherers, because that is easy and profitable, and I have less problems with resources than I used to simply because I play those toons and gather as I go.

The only toon where I have redundant crafting professions is Mushan – since I already have a LW and a BS, seperately – and that’s because he’s also the only toon that I’ve chosen professions for based primarily on min-maxing and DPS.

But yes, if I went into the game fresh, with the knowledge I have now, I might choose my profession-toon alignment differently, because I become immersed in my characters to varying levels, and professions are certainly a part of that.

Thanks for the great Shared Topic, Effraeti!

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Thanks for reading this post by Mushan at Mushan, Etc. Comments are welcome!


Lower bids, slightly higher buyouts – why?

This may reveal me to be a complete noob, but I’m curious:

Why do some people list consumable items on the Auction House with starting bids that are lower than buyout prices?

By “consumable items,” I’m referring to anything that is a ”use once and it’s gone” good.  These items include gems, enchants, food/flasks/potions, belt buckles, and raw materials – you buy it, you use it, and you buy more when you need more.  In contrast, there are gear pieces, weapons, rare mounts/pets, and other hard-to-get items, but I’m not talking about these types of things in this post.

(Or something.)

For the past several months, I’ve made the bulk of my money from gem sales.  That’s not all that I’ve sold, but it represents the majority of my income.

My server is a fairly busy one when it comes to AH competition.  At least, it is on the Alliance side; I can’t speak for the Horde.  Anyway, there are a number of people there who take the AH very seriously, and competition is usually strong for sales of what I refer to as consumable items.  The gem market is included in this.

I find it odd, though, when I see gems listed at “bid: 66g 99s 99c, buyout: 68g 99s 99c” with six of them listed, all in a row.  I see this all the time.

As a buyer, I can’t imagine looking at that listing and saying to myself, “Well, well. I think I might just place a bid on one of these gems!”

Generally, if a player needs a gem, he or she simply buys the gem that has the lowest buyout.  Such a player is not going to “wait, and hope” that his bid will win.  After all, the AH lists all of the same items in order from lowest buyout to highest by default.  Due to several factors – the abundance of gold in the game (relative to prices), the fact that these items are not necessarily rare (they can be produced all day as long as there are raw materials available), and the fact that the player usually plans to use the item right away – the lower bid price seems superfluous to me.

If someone is selling the Reins of Poseidus, I understand having a lower bid value.  But for consumable goods, I don’t.

As I said at the beginning of this post, I’m not an AH expert.  I’m a smart guy, and I have more than enough gold at this point (and the confidence that I can make plenty more), but I don’t play a pro AH game by any stretch of the imagination.  So perhaps I’m missing something obvious.

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Thanks for reading this post by Mushan at Mushan, Etc.  Comments are welcome!


Mists of Pandaria: Deciding how to level, and which toon to level first

For the majority of my experience playing WoW, there has been a hierarchy to my assortment of characters.

Decisions, decisions…

Once I began to enjoy playing my druid back in Burning Crusade, she became my “main.”  When Wrath of the Lich King was released, Anacrusa was my only level 70 toon* – followed by my paladin at around 56, and no other characters that still exist today – and she became my first level 80 character as well.  When Cataclysm dropped, I had three level 80 characters: Anacrusa, Mushan, and my paladin, Abenadari.  I still considered Ana to be my main, and finished leveling her to 85 less than four days after launch.  I then proceeded to level Mushan, and, eventually, Abenadari.  I have since leveled five others to max, but they are all either new characters in Cata (warrior, mage, hunter alt, rogue) or were just there from before (druid).

*I used to be horrible at this game, and that included leveling.  I started playing a month or so after BC released, and in the early fall of 2008, one of my co-workers bet me that I couldn’t get her to 70 before Wrath dropped.  I was pretty happy to meet that challenge with more than a month to spare… but, yeah.  A year and a half to level a toon to 70.  It was pretty bad!

With the upcoming release of Mists of Pandaria, I’m considering more and more the idea of bucking tradition and changing up the order in which I level my characters – or, at least, in changing which toon gets to play through first.

For some people, this is a non-issue.  You play the character that’s the most fun first, or you start with the character you want to get gear for soonest.  Or you stick with tradition and start with the toon you’ve always leveled first.  Or, you start from scratch and roll a new class or race first, because that’s the new and exciting thing to do.

All of these scenarios are perfectly fine.  Depending on your goals and play style, you can level any way you like.

I personally anticipate some changes to my priorities with the release of MoP, and they will likely affect the order in which I level my toons.  What follow are some of the things I am taking into consideration as I inch closer to making a decision.

The profession quandary, part one

All of these characters are on the same server, are Alliance, and have maxed professions.

  • Anacrusa: Leatherworking/Skinning
  • Mushan: Leatherworking/Blacksmithing
  • Abenadari: Alchemy/Herbalism
  • Droignon: Mining/Blacksmithing
  • Ghilleadh: Skinning/Mining
  • Theophilos: Jewelcrafting/Tailoring
  • Mydnas: Inscription/Herbalism
  • Avacrusa: Skinning/Herbalism

Of these toons, I have three skinners, three herbalists, and two miners.  I have six with crafting professions, and two who are just gatherers.  Now, the gathering professions on most of these toons are not optimal from a min-max standpoint, but that doesn’t matter to me.  I have only one character – Mushan – who is anywhere near optimized, with LW for the sweet bracer enchant and BS for the two extra sockets.

Now here’s my issue relating to the question of “who first?”

If I level Anacrusa first, I have a built-in way to gather materials for Leatherworking for either her or Mushan.  Now, the experts in gold-making would consider me a complete failure for even considering that train of thought: you should sell your mats at insanely high prices on the Auction House during the first couple of weeks to take advantage of all the suckers who feel the need to level their crafting professions right away.  I’m not saying they’re wrong; I’m just saying that leveling my Skinning and Leatherworking while leveling my toon is something I’ve done in the past without spending all kinds of gold on my own mats.

However, the situation I’m considering – leveling Mushan first – would both take me out of the AH frenzy with regard to selling leather AND leave me with a level 90 toon who has no mats for either of his crafting professions.

I know that there are people who spend the first few days of an expansion farming mats and making huge sums of gold on the AH.  This is something I considered doing for about a half-second before canning the idea.  While people like Euripides get all tingly playing the AH meta game, the idea of spending the first several days of an expansion that we’ve been anticipating for year or so farming mats (in brutal competition with other farmers), in lieu of experiencing the discovery and leveling portions of new content, is anathema to me.  Leveling has its own issues with bottlenecking and so on, but not like farming.

Hey, I think I just convinced myself that leveling Anacrusa for Mushan’s leather is not a priority!

The profession quandary, part two

That being said, I do enjoy making money on the Auction House.

While this discussion isn’t very relevant to how I will decide who to level first – the choice is either Anacrusa or Mushan, end of story – it is a factor in my opening-weeks in-game strategy.  Currently, I make most of my money selling gems and transmutes, with a few other miscellaneous crafted items (leg enchants, flasks/potions, etc.) coming into play.  I’m not one of the gold-capped, but I am sitting in a very good place right now, gold-wise, and I will likely be taking advantage of the initial buying frenzy in ways that won’t require me to farm MoP mats right out of the gate.

Will I sacrifice a lot of gold-earning potential that way? Yes.  Is that going to hurt me?  I don’t think so.

However, things are different for me than they were when Cata launched.  Back then, I had two LW/Skinners (Mushan dropped Skinning for BS later), one Alch/Herbalist, and one Scribe/Herbalist, so it wasn’t too difficult to level my crafting professions along the way and eventually get stuff into the AH.  At the time, I was mainly selling glyphs anyway, and old mats worked fine for that.

Now, though, as MoP gets into full swing those first several weeks, I will have** to feed ore to my Jewelcrafter for gems and my hunter for Blacksmithing (if it’s necessary to do so to get the new sockets if there are any), herbs to my Alchemist and Inscriptionist, leather (and other mats) to my hunter for Leatherworking, and so on.  These aren’t Day One or Week One priorities, but I will have to figure out how I want to handle leveling those toons and/or professions, how much gold I’ll want to spend, and so on.

**all things being relative

Because I do want to continue to make a modest amount of gold on the AH.  I also enjoy professions to some extent, to the point where I like using my mats to level my crafting, and use crafted items for myself, because I find the experience a little more immersive that way.

I think it’s a good balance for me.

The tradition quandary

Tradition falls squarely in the Anacrusa camp, as I indicated in the opening paragraphs, and, like I wrote last week, letting go of a main can be difficult, particularly if you’ve been attached to him or her for a long time.  However, I have a feeling that tradition and character attachment might not be enough of a draw for me this time.  Nothing is permanent, and I shouldn’t stick with something because it’s what I’ve always done if it isn’t what I really feel is the best thing to do.

The raiding priority quandary

Ok, this isn’t really a quandary; it’s more of an acceptance of change.  At the end of Wrath, I had not yet changed raiding mains, and didn’t intend to.  However, I’m not even sure if I will use my druid competitively in MoP (yes, it’s becoming even less likely than it was in that post), but it’s almost certain that I will be raiding on Mushan.  While there may be a ramp up period of a few weeks before my guild starts to raid – I don’t know for sure, because I wasn’t in this guild at the start of Cata – my number one priority in the weeks following launch will be getting him ready for raiding.

The awesomesauce quandary

Also not really a quandary.  Leveling as a hunter in MoP will be totally awesome, just like it was in Cata.  On the other side of the coin, the idea of leveling as a druid of any stripe in MoP makes me about as excited as watching According to Jim.  That is, not very excited.  Since I’ll be looking to really enjoy the leveling experience, I’d prefer to play Mushan.

The decision

I’m leaning toward opening Mists of Pandaria by leveling Mushan.  Writing this post has helped me more clearly define how I feel about any issues that I might have had with that.  I think it’s time to cast tradition aside in this case.

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Thanks for reading this post by Mushan at Mushan, Etc.  Comments are welcome!


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