Food for thought: recent articles of interest in World of Warcraft blog-land
Posted: June 4, 2013 Filed under: Leveling, PvP, Raiding & Dungeons | Tags: blog, hunter, leveling, Mists of Pandaria, progression, raiding, World of Warcraft, WoW Leave a comment »Today I want to feature links to a few of the posts I’ve read over the course of the past week or so. They may or may not interest you, but I like to share things I find interesting. There’s some variety here, definitely not all hunter-related stuff. At any rate, let’s get started.
1. Cynwise’s Warcraft Manual - Class Distribution Data for Patch 5.3
Cynwise has been doing this for several patches now, and it’s fascinating stuff. He digs into sources such as RealmPop and puts together several tables showing how class population has changed from patch to patch, with samples of heroic raiding, PvP, general populations, level 90 toons, 86-90 toons, and so on. It’s interesting to see how the populations fluctuate with class balance changes, new raid encounters, and other design changes, and to contrast PvP to raiders to the general subscriber base, etc.
2. Warcraft Hunters Union - Volunteers for WoW Hunters Hall
Frostheim has been very busy lately. For those who don’t know, he’s changing jobs and moving east this week, and this has understandably taken up a great deal of his time. Arth has been doing great over at WHU in his stead, but with the news that Tabana is leaving WoW/WHH as of this week, Frost is looking for volunteers to take over the maintenance of that site’s content, in order to keep the WoW hunters’ web portal alive. If you’re interested, let him know! His email link is in the post if you’re interested, although he may not get back to you until he gets situated and has real internets and stuffs.
3. Restokin – Becoming a WoW blogger and growing the community
Every once in a while, someone like Lissanna writes an important post such as this one, and it’s always needed.
It can seem to many readers, once you’ve been reading blogs for a while, that the number of blogs that start to stagnate in your feed can grow pretty quickly. This is fine, because people move on, but it can seem that more blogs are dying than are being born. While that’s not necessarily true, it can feel that way.
However, this is why you are needed! Have you ever thought about starting a blog? Have you ever thought to yourself, “I’d love to write about this-or-that experience” or “I’d love to share my knowledge” or “There’s nobody writing a guide for [fill-in-the-blank]” before?
As Lissana says at the start of her guide, the WoW out-of-game community is a remarkable phenomenon, and part of that is how it continues to grow and rejuvenate itself with new contributors. I was once one of those myself, with a small blog, and then I stopped, and then I made a new and better one. The bottom line is that there are people out there who love to read about the game, whether it be about guides and theorycrafting, lore, roleplaying, questing, fashion, exploration/screenshots, PvP, the in-game music, creative writing, fan art, funny things that happen in guild chat, and so many other topics. If you were ever thinking about getting into blogging, now is not too soon! There is a very good chance that there are people out there who want to read what you have to say. The community always needs more bloggers, and Lissana has some great advice for those who were thinking of testing the waters. I highly encourage you to check out her post!
And last, but certainly not least!…
4. The Grumpy Elf – Why are the Casual Guilds Hurting?
The Grumpy Elf does such a good job discussing the plight of casual guilds in the current iteration of WoW that I haven’t felt the inclination to add much of anything to the discussion. This post from last week breaks down many of the issues that current ‘casual raiding guilds’ face in a time of LFR, tougher normal mode content, bad luck with loot, and simply ‘being casual.’ He and I are both in situations where we’re struggling to deal with the halting progression that guilds like ours can make, and I think it’s a topic/issue that is very present and real in the game, even for many who haven’t thought that much about it or who don’t read blogs like TGE’s, but are also slogging through raid content at Tortos’ pace…
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I hope you found these links useful and/or interesting! :)
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This is not likely to be a “regular feature” at Mushan, Etc. I don’t know that I have any of regular features, actually. However, it’s been a long time (and at least a whole blog ago, for me) since I’ve done one of these, so I may post one here and there as the spirit moves me.
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Thanks for reading this links post by Mushan at Mushan, Etc. Comments are welcome!
Just when I thought I was out – Part two! Jumping back into PvP
Posted: February 5, 2013 Filed under: Gear, PvP, Reputation | Tags: gear, hunter, Mists of Pandaria, PvP, questing, reputation, World of Warcraft, WoW Leave a comment »If I remember correctly, patch 5.0 hit servers on August 28th. Around that time, I stopped doing battlegounds on my hunter, and I haven’t entered one since.
I’ve generally been content with that omission*. Raiding is my main passion – that, and raid prep – and I haven’t missed PvP very much at all.
*I don’t want to say “decision” because, while I decided not to PvP in patch 5.0 (pre-MoP), I never decided not to PvP anymore on the hunter. I just didn’t decide to PvP on the hunter after that, due to laziness, lack of interest, preoccupation with PvE content, or something.
In fact, now that I think about it, the major time sink that dailies/reputation grinds brought to WoW with Mists of Pandaria likely killed my desire to PvP. After leveling the hunter, I also leveled my bear to 90, then my warrior, then mage. I also have another hunter at 89, and my pally is 88. So it wasn’t necessarily a conscious choice, but PvP became “this thing that I don’t have time for, really.”
However, a singular set of circumstances has forced me to reconsider PvP, and the main circumstance is the quest from the Wrathion legendary questline entitled The Lion Roars, which requires a win in each of the new-for-MoP battlegrounds. When I got the quest, because I’ve reserved my knowledge of the legendary questline to in-game discovery for the most part, my reaction was “are you kidding me?”
My first thought was to go ahead and try the new BGs in my PvE gear, but with implementation of PvP Power and PvP Resilience, I decided that I didn’t want to go into BGs as something to be completely mowed down by the opposition.
In addition to this, I’ve also found myself at an odd point in the expansion. Raiding progress has been slow, and – since I have alts that I enjoy in addition to the hunter – I usually race to the VP cap on Mushan in order to get the Valorous bonus for those other toons. Since we raid on weekends, this means that, other than raiding, there isn’t all that much for the hunter to do from Friday night on, once I cap Valor.
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I’ve slowly started putting together a PvP set anyway, ever since I started JP capping, so I’ve been converting JP to Honor and occasionally buying the Honor gear as I get the opportunity. I have five pieces as of the end of the last raid lockout, and I may begin to actively pursue Honor points this week, if I have the time. Tol Barad seems like a pretty good place to do this, particularly if I hit up several battles this weekend, and I’m hoping to add a couple more pieces to what will be a motley combination of PvE and PvP armor.
I’m actually kind of excited about PvPing again on Mushan, although I have no illusions about my abilities. It’s been so long, and I was never that great anyway. I’m not excited about ripping up my off-spec, which I use for questing and raid soloing, and rearranging my UI for PvP, but I don’t really have a choice if I want to keep up with the questline. And I think I’ll enjoy having something different to do with my hunter on weekends. This should bring some life back to the game for me, something old that’s new again.
I may not write about PvP much after this – particularly if it ends up being a disaster – even if I start doing it regularly, but when it comes to raiding, the show must go on. I really want to move forward with Wrathion on this character, so I will be doing some PvP in the very near future. For better or for worse. :D
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Please don’t. A rebuttal to “Please remove reforging”
Posted: January 3, 2013 Filed under: Extreme Soloing, Gear, PvP, Raiding & Dungeons | Tags: druid, gear, hunter, hunter extreme soloing, mage, Mists of Pandaria, paladin, PvP, raiding, stats, warrior, World of Warcraft, WoW 12 Comments »One of the topics that seemed to come up a few times in my reading during the past several weeks has been the idea that Hit Rating and Expertise Rating are essentially redundant – which Matthew Rossi wrote about in October at WoW Insider – and that there may be changes in the future around those two stats.
Of course, any commentary by a developer will bring out all kinds of internet people suggesting drastic changes and issuing ultimatums (for example, “if you don’t ________ I’m going to unsub for good” is a grossly-overused classic). Regarding this topic, “Please remove reforging” is one such sledgehammer-to-the-game suggestion, lifted from a twitter exchange on December 6th between Ghostcrawler and @HunterSalty. I picked it up by reading MMO Champion’s blue tweet highlights on December 28th.*
*Not sure why this came up over three weeks later on MMO-C’s blue tracker, but I digress…
Here is @HunterSalty’s tweet:
@Ghostcrawler @Saraphite Amen. Please remove reforging. Also eliminates need to go to external sites to tell you how exactly to reforge.
For the full exchange, click the link above to see how ping-pongy a conversation can go on Twitter… or, here’s me paraphrasing it:
@Saraphite says: Gemming, reforging, enchanting, upgrading is too much stuff to do.
@Ghostcrawler says: We agree. Back in the day, you wore what you got.
@HunterSalty says: Amen. Remove reforging, etc. (see above)
@Ghostcrawler says: Actually we like reforging except for hit and expertise.
@CM_Zarhym says: Actually, I look forward to getting new gear and reforging between stats and hit/expertise.
@Zarasz says: Many people enjoy it. If it’s not fun for you, don’t do it.
@Ghostcrawler says: Can you explain how reforging is fun? Many players use a spreadsheet to make those decisions.
PING pong. ping PONG.
It’s a real conversation, and yet it’s all over the place. Yes, all of that is too much. No, reforging is fine except for hit/exp. Wait, how do you find it fun?
Wait, Greg Street. “Fun” is a broad term. An extremely broad term. I suppose my answer to your question would be that, on a process level, I like the challenge and process of using what parts and pieces I have available in order to come up with the best possible stat combination for me. And on a meta level, I like that the freedom to do so is available. Is that good enough? I’m not so enamored with mathematical challenges that I feel the same feeling – exhilaration, or whatever – that I feel after a new boss kill; nor am I so in love with the look and feel of Mr. Robot’s website that I just can’t wait to go see if I can use it again. So it’s not fun in that sense. It’s interesting, and it provides satisfaction, and it’s currently a (somewhat passive) part of the recipe for betterment, so I like it from those standpoints. But no, I don’t think to myself, “It’s a beautiful day, I think I’ll go on a reforging binge” or something like that, like pet battles or PvP weekends or chain-running heroics with friends on our alts on New Years Eve.
Yeah, that’s what I did on New Years Eve. It was most definitely a lot of fun.
Anyway… when I started this article on Dec. 28, the GC “fun” tweet hadn’t been made yet, and my thought was “Thank God Ghostcrawler is smart enough to take the ‘absolutes’ that people tell him on Twitter as what they are – individual perspectives.” Now, however, I don’t know what the hell to think. At any rate, I started writing this post, and I intend to finish it, keeping in mind the nature of Twitter conversations and their inherent limitations.
The error of a personal absolute
I find it both amusing and tiring when I see people, both in-game and on the World Wide Webinator, get all upset about reforging. I’ve been thinking about this a lot over the past several days, and for me, it boils down to this: if you play competitively – that is, whether you PvP or raid or Brawl or extreme solo, etc. – you’re min-maxing anyway, shuffling gems and weighing enchant options and deciding which side-grade has slightly better stats for you and whether last tier’s 4-piece is better than this tier’s 2-piece. Reforging further allows you to squeeze as much power as possible from your set of items by refining your available stat pool to knife-edge perfection. And if you’re not playing competitively, then it matters quite a bit less, and you’re probably not working to maximize your output, because it doesn’t matter as much for quests and so on.
This is a generalization, of course.
However, so is “get rid of reforging” – it suggests a thorough hammer-smash treatment for a game feature that someone doesn’t like, even though that feature is something that many people find fun (O.o, see “fun” part above), interesting, and challenging. Reforging has been part of the game for more than two years now, and is as big of a component as gemming and enchanting and gear selection, more or less, to varying degrees.
We wore what dropped
I remember back in Wrath, when (for instance) I would get a new piece of gear that had Crit and Haste on it, and I would have to make a decision about whether to use it in place of something that had Hit and/or Expertise on it. Deciding either way could at times mean that I sat down with a piece of paper and made a diagram of each slot and its secondary stats and sockets, and figured out whether I could swap in enough Hit or Exp gems without losing too much Armor Pen, or whatever, and still have the piece be a DPS upgrade. Now, I didn’t necessarily dislike this process; in fact, stat management has long been one aspect of WoW that I’ve enjoyed over the years.
However, with the advent of reforging in 4.0.1, things changed quickly. It was like the stat world opened up, and a whole new realm of possibilities with it. Instead of building something with only big blocks and small blocks like before, you now had big blocks and small blocks and blocks that you could cut into two pieces so they would fit better, making for better optimization and giving players more choices when it came to setting up their gear.
If we wore what dropped, today
If reforging didn’t exist today, but everything else remained unchanged, the following circumstances would be real and brutal in my own WoW life:
1. My hunter would be way over the Hit cap, and way, way under the Expertise cap. I would subsequently be missing (dodged) a lot and hitting with less power, less frequently, with less chance to crit, due to all of the stat budget wasted on excess Hit Rating.
2. My prot warrior wouldn’t have a chance in hell of even approaching the soft Expertise cap, making active mitigation much more difficult due to the dodges and parries of even quest mobs, and his passive mitigation/avoidance stats would be extremely unbalanced (not enough Mastery and Parry, too much Dodge).
3. My mage would likewise be way under the Hit cap. See above.
Therefore, it’s safe to say that a reversion to reforging being non-existent would require massive changes that would approach the scale of the gear changes that took place in 4.0.1 and Cataclysm.
Possible required changes
(A tip of the hat to my friend Squido, who reminded me of some key points on this issue when I was discussing this post with him last night.)
If reforging were removed from the game, there would have to be big changes to gear, and perhaps to classes, in order to make things work. It’s easy to imagine that – taking for granted that, for instance, most (if not all) DPS specs need to be at either 7.5% Hit/7.5% Exp (physical) or 15% combined Hit/Exp (spell) – stat itemization would have to be adjusted fairly radically in order to ensure that players had a fair chance of meeting caps. And for tanks, there would have to be appropriate amounts of avoidance stats on gear…
Which leads us to an even greater issue: that of class individuality as it relates to both gear and stats. For example, as many people know, different tank specs prioritize different stats. Regarding secondary stats, my warrior prioritizes Hit/Exp to caps > Mastery > twice as much Parry as Dodge, in general. On the other hand, Squido’s paladin looks at stats very differently, with Haste, which is virtually worthless to prot warriors, having some benefit for prot pallies.
In order to make a non-reforging world work as well as a reforging one does, some combination of these changes might have to happen:
1. They homogenize role specs to the point where they value the same stats. “All Agility classes value Crit over Haste,” etc… I can’t imagine how wrong and how utterly boring that would be. That would be a big step in the wrong direction, in my opinion.
2. They make a lot more pieces of gear available from each boss, as well as from Valor Points, etc. in order to cover all of the statistical bases if they don’t homogenize similar role specs. That way, there’s a chance, however minuscule, that the perfect piece will drop for you. Then again, that means every boss will be a loot pinata with a loot table approaching the size of Sha of Anger’s or Argaloth’s or Archavon’s. How many people will have super pissy-fits in that type of situation, due to the fact that, while their piece drops off this boss, it never drops because there are so many things that it could drop that the common drop chance is diluted? I know, right?
3. They put less passive stats and a lot more gem slots on gear, so that each piece has some level of customization, so that those players that don’t get “the perfect piece” (and there will be a lot of those) can still add stats to make up any shortfalls dealt them by RNG while still allowing them to raid competitively.
4. Absent these things, they make bosses “easier” since hardly anyone will have the opportunity to optimize their gear. Or…
5. Absent these things and keeping bosses at current difficulty levels, there is less progression, leading to less raiders, more frustration among the player base, and, eventually, lower subscriber numbers, due to a massive design downgrade.
Ghostcrawler obviously understands this, and so it’s likely that whatever solution he and his team working on won’t be a knee-jerk, hammer-smash change that certain people in the Internet think will be just jolly-good-fine. At least, I hope that’s the case…
Choice
As a side note…
Contrary to the beliefs of some, reforging does allow for choice, even if that choice can be stunted by the need to meet caps for Hit and Expertise.
Jasyla has written about how she doesn’t max out her Spirit on her resto druid, preferring to enjoy the mana management game and concentrate on throughput, whereas many healers I know of are loading up on Spirit like going-out-of-business Twinkies.
Tanks can choose to maximize Hit and Exp to smooth out their mitigation rotations, or they can take a walk on the wild side and max out their passive mitigation stats and ride the spike-damage coaster.
Certain DPS classes can prioritize Crit over Haste, or Haste over Crit, with little difference in results but a big difference in playstyle.
So there is choice, within limits, and it’s not quite as contingent on that next gear drop like it was before.
“Eliminates the need to go to external sites…”
Let’s do a little Q&A…
Q: How many classes have best-in-slot gear lists and rotation/priority advice written about them on blogs and forums for each patch?
A: Come on, really? All of them. In spades.
So yes, if reforging were removed, people wouldn’t have to go to the Internet to reforge, logically. I’ll give you that. But they’d been going to blogs and forums and sims and podcasts for several years before reforging was available. WoW is a game where many people spend a lot of time on the game outside of the game, and it’s been that way for a long time. So it won’t stop if reforging is removed.
In fact, with reforging removed, gear lists – both their sizes and their viewership – would likely go through the roof, along with gemming strategies and other related topics, because of #2 in the above section on Possible required changes. So if there’s a “problem” with people going outside the game for information – which is, by this point, a time-honored tradition – then getting rid of reforging will certainly not “fix” it.
Closing
I just don’t see how reforging is so bad that it needs to be removed. I don’t think that most of the progression raiding/PvP playerbase thinks that way, either. Maybe I’m completely wrong. If so, then I’ll just be wrong.
There may indeed be changes on the distant horizon with regard to Hit and Expertise, and when the time comes, I’m interested to see how they solve their perceived issues with it. But I don’t think reforging is the problem. Hit and Expertise are the problem. (Edited for poorly used quotes, etc.)
I see reforging as a very valuable tool that’s preferable to what came before, and I also think that it helps to smooth out some of the RNG issues that, while still frustrating, can be mitigated to a certain extent through “stat-swapping.” I was happy when it arrived, and I don’t want to go back to when it wasn’t.
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Thanks for reading this post by Mushan at Mushan, Etc. Comments are welcome!
Hunter leveling tips for Mists of Pandaria, courtesy of Tabana at WoW Hunters Hall (Go there!)
Posted: September 23, 2012 Filed under: Gear, Leveling, PvP, Reputation | Tags: gear, glyphs, hunter, leveling, Mists of Pandaria, pets, PvP, questing, raiding, scenarios, talents, World of Warcraft, WoW 2 Comments »Last Friday, Tabana posted a great article about leveling 85-90 as a hunter in Mists of Pandaria. I’m telling you right now, it is highly recommended reading.
Titled Hunter Tips for the First Week in Mists of Pandaria, this article contains links to many resources at both WHH and other sites for leveling hunters of any stripe, as well as many of Tabana’s insights from her own leveling experiences on the beta.
Featured topics include spec, pets/buffs, glyphs, talents, questing, gear, scenarios, and the changes to factions and Valor/Justice Points and how they’re now intertwined.
I’ve been reading up on, and preparing for, the leveling experience for a while now, and I’m sure most of you have as well. However, it certainly didn’t hurt me to take a look at her article, which is both concise and fairly exhaustive. There were a couple of points that she made which caused me to re-think a couple of my talent choices, and, as someone who had not set foot in the beta, I found her comments about scenarios enlightening.
In all, the guide is a great resource for most hunters, from those who plan to enter the expansion with wide eyes – taking screenshots, soaking in the scenery and learning the lore quest by quest – to those who hope to reach 90 quickly and begin raid or PvP preparations.
My post about this is intentionally vague in many ways. Tabana did the work, so I’m not going to copy it. Hop on over to WoW Hunters Hall via the link at the top of this post, and see for yourself the great stuff she put together for us!
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Mandatory Feeds: WoW Hunters Hall
Posted: August 24, 2012 Filed under: Extreme Soloing, Gear, Leveling, Mandatory Feeds, PvP, Raiding & Dungeons, Transmogrification | Tags: hunter, hunter extreme soloing, leveling, marksmanship, Mists of Pandaria, MM, PvP, questing, raiding, stats, survival, SV, transmogrification, World of Warcraft, WoW 4 Comments »As of today (Friday, August 23), we’re four weeks and change from the release of Mists of Pandaria. While this blog has been kind of dead for the majority of the summer, I am still very excited about the expansion – particularly excited for the thought of reuniting with my raiding friends as we sink our teeth into the first tier of raids that will come along with it.
I haven’t been writing much about hunters this summer. Since my iMac went down for the count on June 26th or so, I haven’t been playing Mushan much at all. I have, however, finally gotten my new mage (mentioned in previous posts) up to 85 (as of the middle of last week) and close to max level for both Jewelcrafting and Tailoring. so I am good to go with respect to leveling those professions once MoP drops.
However, my hunter, despite the lack of attention, is still my great love, and my greatest interest in the game, come Pandaria.
As such, I must pass along, without further ado, a must-see site if you are looking for hunter info for patch 5.0.4 (August 28 pre-xpac patch) and MoP (9/25):
WoW Hunters Hall (Tabana = curator; follow her!!) has been amazing over the life of this pre-expansion period, and her collection and linking activities have really increased quite rapidly over the past couple of weeks. A lot of bloggers and theorycrafters have been putting a great deal of time into testing out hunter specs, glyphs, new abilities, gear, and stats, as well as raiding and pvping. There is a wealth of information on WHH, and Tabana has been working very hard to bring all of that and even more discussion to your eyes and mine.
And I haven’t even mentioned the work Tabana has put in when it comes to gear lists and general MoP hunter guides. She has a living, quickly-updated set of guides available, and as new info comes out that pertains to hunters, she is on it immediately, culling and presenting it to you and me and thousands of other lucky players.
She also has a great list of hunter resources, including blogs, hunter Youtube channels, podcasts, forums, theorycrafting resources, tools, and other references for just about anything you need. It’s really the mandatory hunter portal for serious hunters in World of Warcraft.
I’ve definitely benefited from following WHH. So add the site to your RSS, follow it on Twitter, do whatever it takes to make WHH a constant part of your WoW-related reading if you’re a hunter. I’ve personally been salivating over the gear list, glyph info, updates on buffs and nerfs and changes, and the thoughts of my fellow hunters as we blog and play our way into MoP and beyond.
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(new subject)
I’ve been trying to decide how I’m going to replace my iMac’s corpse, and I’m leaning toward building my own PC. I’m going to hazard a guess that this will (financially) become reality around Sept. 15th, at which point I will hopefully be re-downloading all 23GB of the stinkin’ game and getting things set up. Once I’ve accomplished that, I will absolutely be playing my hunter more, and will be able to include screenshots and what-have-you in my posts again, and all that good stuff.
I have plenty of writing material on my mind, and will be playing my hunter hard-core – and he will be the first toon that I level through MoP, of course. In addition, I’m also excited about leveling my warrior and druid tanks, and I may post about this in the coming weeks. Active mitigation is an idea that fascinates me – as do the reactions of those players who feel negatively about it.
At some point, I will think about a monk. I’d love to level a Brewmaster, but I’m afraid that doing so will make me forget about my warrior. Is that weird? It probably is. But it is what it is…
Anyway, go visit WoW Hunters Hall today. You won’t regret it!
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Mists of Pandaria: Blacklisting battlegrounds (my choices)
Posted: May 30, 2012 Filed under: PvP | Tags: Mists of Pandaria, PvP, World of Warcraft, WoW 1 Comment »WoW Insider PvP guru Olivia Grace posted a news item last night entitled Mists of Pandaria Beta: A first look at blacklisting battlegrounds (which was, conveniently, a natural followup to her Breakfast Topic: What’s your favorite Battleground? from yesterday morning). Definitely check it out – the process of blacklisting is very clearly laid out, so I won’t repeat her words here. But basically, when queueing for random BGs, you will be able to elect not to be queued for up to two BGs of your choice at a time.
This is a big, and very welcome, surprise to me. Let me tell you…
My least favorite battlegrounds – by far – are Warsong Gulch and Twin Peaks, regardless of the toon I’m playing. I don’t enjoy the format of flag capture as the sole measure of success, and this isn’t helped by the fact that, when I get a random WSG or TP, much of the time it’s part of a complete failure of a group. I have had fun in each of them, but it’s been mostly fleeting.
Here’s a look at my combined record in BGs on Anacrusa (feral druid) and Mushan (hunter):
Battleground: Wins-Losses (Winning Percentage)
- Alterac Valley: 55-48 (53.40%)
- Isle of Conquest: 51-56 (47.66%)
- Arathi Basin: 71-86 (45.22%)
- Strand of the Ancients: 74-99 (42.77%)
- Twin Peaks: 18-30 (37.5%)
- Battle for Gilneas: 26-46 (36.11%)
- Eye of the Storm: 55-109 (33.54%)
- Warsong Gulch: 28-83 (25.23%)
- Totals: 378-557 (40.43%)
I would divide the current selection of battlegrounds into three categories, based on how I generally react when they pop (in order, first being my favorite):
1. Alterac Valley, 2. Arathi Basin, 3. Strand of the Ancients, 4. Isle of Conquest: “Alright, cool!”
5. Eye of the Storm, 6. Battle for Gilneas: “Meh… ok.”
7. Twin Peaks, 8. Warsong Gulch: “$#@&%!”
Yeah. In spite of my general lack of success in The Eye of the Storm, I don’t mind it. You can win in a variety of ways, which appeals to me. And in spite of my relative (to BfG and EotS) success* in Twin Peaks, I really just don’t enjoy it at all. The same goes for Warsong Gulch.
*The bulk of that “success” came early on in Cataclysm. Once Season 10 started, which brought the potential for more gear disparity (between new 85s and veterans), it seemed that the Alliance teams were under-geared and much less experienced than our opponents, and we were getting creamed regularly. So I started opting out of TP and WSG after a particularly frustrating string of bad losses in those two BGs. Yes, I’ve taken several dozen deserter debuffs in the past year, but I have more than one toon that can PvP, so that wasn’t a big problem for me, all things considered. Not having to suffer through those two made the game more fun for me, most definitely.
Assuming that none of the MoP battlegrounds will completely blow chunks, these will be the two BGs that I blacklist whenever I queue in Mists of Pandaria, unless they have a Call to Arms weekend.
I am definitely excited about this feature, and will likely use it every single time I queue for a random BG. And when TP or WSG happen to be Call to Arms, I will queue for randoms rather than Call to Arms, because I’ll take a eleven-ish percent chance over a 100% chance of getting one of them – every time.
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Things are very, very quiet around here
Posted: May 22, 2012 Filed under: PvP, Raiding & Dungeons | Tags: druid, guardian, hunter, Mists of Pandaria, PvP, raiding, tanking, World of Warcraft, WoW Leave a comment »“Around here” meaning “in game.”
With the release of Diablo 3, the servers have been very quiet. Guild chat has been very sparse; the friends list has been mostly gray.
We managed to get a fairly efficient full clear in with our regular raid team on Sunday night – and I finally got some loot for Mushan after a three week drought – but the alt raids didn’t even get started. People are just more interested in playing D3, or doing other things.
I think it’s just that time of the year.
And I’m fine with that! I’m not playing D3, but I’m enjoying hearing about it from my friends and reading about it on other blogs. It’s interesting, though, that it appears that the only true WoW-killer seems to be Blizzard itself*. Not that D3 will kill WoW at all, but I haven’t seen the server this dead in a long, long time!
*Well, that, and also the twelve years of anticipation. And the Annual Pass. Which isn’t hurting WoW at all, actually.
I’ve been taking the opportunity to do some different things, stray from my habits a little.
For instance, I did no extreme soloing at all last week; instead, I re-specced my soloing spec and took Mushan into a bunch of battlegrounds. I picked up a second resil trinket this week, and I’m saving up for the 397 polearm, which will finally put me more in line with what my resilience level should probably be. I should have that in the next week or so.
I’ve also been running dungeons on Anacrusa as a tank the past several days. Since there’s really nothing else I can buy for my balance set, and I’m still considering making her a Guardian in Mists of Pandaria, I thought it would be fun to jump into the Hour of Twilight dungeons as a bear and give that a try. It was generally pretty fun, although I felt like I was using Thrash and Swipe a little more than I would have liked for the sake of interesting game-play. However, I haven’t really tanked – other than Alterac Valley / Isle of Conquest, once in BWD, and once in Firelands – since Wrath, so I’m not as in the swing of it as I was back then.
I’m not really interested in tanking LFR for now, and if we ever have any alt raids again, I’ll play balance. But it’s fun to go into the HoT heroics and face-tank some Twilight wankers. I probably won’t cap out on Valors each week through the end of Cataclysm, but it’s nice to do something different for a little change of pace.
Other than that, I’ve worked on a few achievements, done some daily quests, opened up a little bit of bank / bag space in preparation for MoP, and made a little gold, as usual. There isn’t much going on to talk about, though.
Perhaps I’ll make the dreaded MoP bucket list… I mean, I’m going to make one anyway – at least in my head – so perhaps I should publish it! We’ll see. :)
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How will we describe new talent builds in Mists of Pandaria?
Posted: May 14, 2012 Filed under: PvP, Raiding & Dungeons | Tags: Mists of Pandaria, PvP, raiding, talents, World of Warcraft, WoW 9 Comments »Currently, Mushan, my hunter, raids with a rather cookie-cutter SV spec: 3-7-31. He also runs old content with a soloing Marksman spec: 7-31-3.
In Cataclysm, as before (in general), specs are determined by talent trees. As this is changing in Mists of Pandaria, it occurred to me the other day that, while the likelihood is that there will be less of a “cookie-cutter spec” mentality happening, there may still be common combinations used by players who fill some type of role: the utility builds, the soloing builds, the PvP builds, and so on.
So how might we see those popular builds described?
How will Larry tell Jim what his build is? Will he say, “Yeah man, I’m running with an ‘Evasive / Silence / Iron / Ready / Trans / Bind’ build for PvP, because it gives me a good amount of (whatever)?” I doubt it. That’s a lot to try to roll off the tongue.
I wonder… I have this feeling that, with each class having three trees that are learned entirely by training in MoP, builds may start to become annotated in a variation of quaternary format (minus the zero, obviously).
Since there are three choices for each level of talents, and there are six levels of talents, which become available at each 15th level, players may start to use six-digit numbers to describe their builds for certain situations. For instance, the hunter in the above example might say, ” Yeah man, I’m running 23-22-33 when I (activity-described-here).” The “23-22-33″ describes the talent choices in each of the six tiers, and then pairs them up to make double digits, which are easier to say than “two three two two three three” – or, at least, they are in my mind. Or, perhaps “two-thirty-two, two-thirty-three” stated in groups of three will be the preferred descriptive method.
In these scenarios, with these methods of describing talent builds, knowledgable hunters – theoretically – would know what their peers are talking about. If they don’t, that could be very easily remedied by looking at their own talent tabs.
I suppose another possibility is that players will describe certain talent builds with shortened names that resemble arena comps, but I’m not going to even begin to throw any ideas into that hat. I’m just curious.
I’m not saying that either of these will become the new preferred methods – or that shorthand build names will even happen at all – I’m just wondering aloud what new talent combinations might be called. The new talent system is changing, arguably for the better, and that leads me to think about random things like descriptors for builds.
Perhaps my ideas are completely off, and I don’t know that the concept actually has any importance whatsoever. After all, part of the goal is to make talent options interesting and not necessarily have completely mandatory choices. In Blizzard’s perfect vision, no talent would be completely ignored, and maybe they will approach that vision in MoP – at least in some cases.
Thinking about things like this is just something that happens in my brain occasionally.
:D
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Rage tank improvements in Mists of Pandaria; problems with early judgments about redesigns
Posted: May 13, 2012 Filed under: PvP, Raiding & Dungeons | Tags: druid, feral, game design, guardian, Mists of Pandaria, protection, warrior, World of Warcraft, WoW Leave a comment »Some thoughts about rage tanks and how making decisions based on early beta info can, at times, lead to undue worry and poorly-made choices…

Droignon is happy to hear that Shield Slam, his favorite ability, hits like a truck in the MoP beta.
Protection warriors (Guardian druids are also mentioned)
Matthew Rossi, warrior guru at WoW Insider, posted an update on the states of Protection and Fury warriors in beta last night. It gave me some hope for my warrior*, who is one of three toons that I have who can play a tank spec (I don’t have a DK…).
*My warrior, Droignon, is the only toon I’ve ever brought 100% to max level solely with a Protection spec, and I plan on continuing that trend with him in MoP. So while he’s an alt that I’ve never really raided with before, I’ve enjoyed playing protection immensely, and hope to do so in MoP. I may even use him as a real tank. So the warrior part of this post is pertinent, I assure you!
Early returns on MoP rage tanks have been that their damage was terrible, that they’ve been overly-gutted of rage-generating abilities – passive and active – and have been much more boring to play in beta than they are live. After I posted a while ago about possibly running as a straight PvP/PvE Balance druid for the first time ever in MoP, I played (for a while) with the idea of making Anacrusa a Guardian. However, a little bit of research left me feeling less than confident in the state of Guardians in MoP, and Prot warriors were looking similar. Not coincidentally, both specs use rage as a resource.
Rossi’s article from May 12th, however, gave me hope for both classes, despite the fact that he did not write about druids in his post. While he has serious concerns about Fury warriors on beta, he seems to be pretty satisfied with the updated state of beta Prot warriors. It looks like Prot damage is getting better, rage generation will be less of a problem than originally anticipated, defensive abilities – both old and new – seem to be working well, and the spec seems both interesting to play and very functional.
This is good news – a sigh of relief, actually. And it gives me hope that changes to Guardian / Feral druids in beta will also make that class more exciting to play.
I’m not in beta, so I’m not testing anything myself. I’ll have to do that when the pre-expansion patch drops. Therefore, I have to rely on the expertise of others in these types of cases, and that leads me to my next point.
Making premature judgments (a cautionary reminder – mainly for my benefit – for players of all classes)
Next week, the beta will celebrate its two-month birthday. Well, perhaps there won’t actually be any celebration; however, the date is notable because we’re likely approaching the halfway point of the beta itself, and while nothing is really finalized, we’re starting to get better pictures of how our classes will play. It’s exciting to see spec redesigns turn a corner and start to really come into their own – particularly when they started off looking awful – and it looks like the Protection warrior could be doing just that. I’m hoping that I’m proven wrong with druids, too – perhaps when 5.0.1 drops, we’ll find that Feral and Guardian specs are not just viable, but are also exciting and fun specs to play. Here’s to keeping fingers crossed…
This is a problem, though, in this day and age. I’m not referring to beta testing and player feedback – that stuff is priceless, and I think the games we play are much better, in general, for it. However, from a personal standpoint, I find myself latching onto certain “design priorities/goals” that the development team articulates or demonstrates (or both) in early beta. If it seems like a shitty idea to me, particularly with a spec like Feral druids (i.e. the developers’ constant desire, both spoken and test-built, to tone down special attacks in favor of white – or sustained – damage, which has been going on for years now), the history combined with that idea can make me inclined to abandon the spec, however premature that may prove to be. It’s a trap I’ve fallen into multiple times, although I think that it’s not entirely without merit that I do so. However, early betas are probably coloring my impressions of certain classes more than I should be letting them.
It’s something to think about.
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