A few weeks ago, I realized that I was well beyond the point of caring about my farms at Halfhill. I’ve been tending them every day, since late September. Of 2012.
It started with my paladin – Alchemist/Herbalist – who has mainly farmed herbs at Sunsong Ranch. She currently has plenty of herbs to cover any flask and potion needs I may have for a long time. Since I have more gold than my humble needs will require for the foreseeable future, I’m looking to spend less time at the AH as we head toward (and move into) Warlords of Draenor, and more time trying to have fun, which means I don’t need herbs to mill or otherwise use to make gold.
So with little need for more herb-farming, I moved the paladin from Halfhill to the Shrine of the Seven Stars in mid-December. Over the next several days, whenever I logged on to do my Living Steel transmute, I had to fight the habit to run out, fly over to the flight path, and go back to Halfhill. I’m still breaking that habit.
Then, on the Sunday after Christmas, I retired two more farmers. Ghilleadh, who was sort of a “farm what I need most” toon, and Droignon, who mainly farmed ore, bid Sunsong Ranch adieu as well after harvesting their final crops.
I found that I was on a roll.
Within the next couple of days, I managed to pull more toons away from harvesting duty: by New Year’s Eve, all but one of the rest of my farms were abandoned. It was like the dam broke, or the plug was pulled in the bathtub. I broke the spell, the mantra, of every farm, every day by abandoning that first farm, and it made putting the rest of them to bed that much easier.
This leaves me with one farm going as of today. Modhriel, the Tailor, grows Songbell seeds for Song of Harmony. I’ve got a full set of Royal Satchels on Mushan (bags and bank), but I have some other toons that I’d like to fully deck out in those bags. So there’s plenty of cloth left to make, and I can’t imagine his farm stopping any time soon. In fact, his may continue on until the expansion.
* * *
Leaving the farms behind has been a freeing experience. Without dedicating a significant portion of free time to farming each day, I can log in and do things that advance the characters that I’m interested in, or simply play a low level alt. There’s no guilt, no feeling that I’m skipping out on an important job.
This has reinforced my feeling that, unless developing my garrison is vital to my characters’ raid-viability (or whatever) in WoD, I’m probably not going to spend anywhere close to the amount of time on it as I’ve spent at Sunsong Ranch. I can certainly see my hunter putting some time into it, but I think I’ll otherwise be perfectly happy letting my other toons simply play the core game.
* * *
Thanks for reading this post by Mushan at Mushan, Etc. Comments are welcome!
With little information about professions other than that “change is coming” and some other small points, I’ve stood pat with respect to my current professions, for now. Of course, that doesn’t mean I haven’t been considering some rearrangement…
@Ady_Mx There are no more primary stat gems. Only secondary stat gems.—
(@Celestalon) December 29, 2013
However, with Celestalon’s recent tweet (H/T The Godmother) stating that primary stat gems are gone in 6.0, my thoughts on changes I will make at that point are becoming more cemented in my brain. More info will determine whether I make these changes a reality, but right now they seem fairly certain to happen.
What are they, you ask?
Well, in light of my earlier post about how I will be paring down the number of toons I level to max by almost half in WoD – and thus, paring down my profession burden – I have been thinking practically about which toons I want to rely on for mats, especially when considering that farms will not be coming with us to WoD. Even if, as The Godmother suggests, professions make no raid-valuable gear in WoD, I’ll still want max-level profs on the toons that I will be playing, for various reasons. But with the expected re-tooling coming, the way I’ve crafted for the past couple of years will change, and the ‘no primary stats on gems’ theme is a perfect example of a good reason to review what I do on which toons.
Case in point: my hunter, who is my main and the toon that I am likely to play far more than any other in WoD, is currently a Leatherworker. I used to have that paired with Skinning, but changed it in Cataclysm for Blacksmithing and the superior 2-extra-Agi-gem bonus. While this has obviously served me well for raiding purposes, it’s been a tad inconvenient in terms of supplying my own leather. My alternatives for leather included the farm, my druid, and leveling my extra hunter – none of which is quite like supplying your own leather.
As such, I’m seriously leaning toward switching Mushan back to a LW/SK. I’m going into the xpac with a different mindset than previous ones, and I plan on immersing myself in playing this toon, rather than getting several profs off the ground ASAP, and trying to make a ton of gold at the AH, and so on. So self-sufficiency on the leather front will be nice, while I should be able to provide for myself financially otherwise. The hunter will lead the way. The rest will follow in their own time.
Speaking of the druid, I’m considering making Ana an Herbalist instead of a Skinner. She’s a Leatherworker, but since I mainly play her as a healer, it would be nice to have a profession that doesn’t rely on killing mobs in order to gather anything in significant numbers. Additionally, since I’m thinking of retiring my paladin, it would be nice to have a source of herbs.
Having two LWs would be redundant, but I have a hard time changing her main prof to, for instance, Alchemy (and hence deleting the thus completely redundant paladin), because I have years of rare and epic recipes on her that I am loathe to get rid of. The option is not entirely off the table, but it would be a very hard thing for me to pull the trigger on.
Droignon is a Blacksmith and a Miner. He shall remain so: both professions are well-suited to a Prot warrior, regardless of any forthcoming changes.
Currently, Modhriel’s a Tailor (which he will continue to be) and a JC (which is up in the air, but which he will probably continue to be). I don’t have any plans for this one; at any rate, he’s low on the priority list).
* * *
The main point is that my hunter is likely to become a Skinner again after more than three years away from the profession. In the spirit of simplifying things and not being as hardcore and nit-picky about the game – and in the interest of complementary professions on my main toon – I like the way this feels. Assuming that Skinning still boosts Critical Strike chance in Warlords, the profession is useful in that regard, so I don’t feel that I’m giving up too much by doing so. And the interplay between the professions feels more natural to me than having the two crafting profs. And that’s how it felt the first time I ever paired the two.
* * *
Thanks for reading this post by Mushan at Mushan, Etc. Comments are welcome!
On Wednesday, I wrote a ton of words about nerfing myself for the launch of Warlords of Draenor. Today, I’d like to elaborate more on some of the more structural changes I’d like to make, with respect to some other aspects of how I play the game.
I’ve reached a point in my life where the rat race like the one I embarked upon in Mists of Pandaria isn’t appealing, practical, or enjoyable. At the time, I did it, but I was looking forward to better times – and they have certainly come, to some extent. But the way I played in Cataclysm and MoP – many level-capped alts, all ten professions capped (sometimes more than once), seven full farms, plenty of Auction House action, and so on – is something that I just don’t have the energy or interest in anymore. So, while I still farm those farms, post those auctions, use those profs, etc., I am winding down as the expansion does, with an eye toward a more streamlined experience in WoD.
Originally, I had intended to write this post in point-by-point sections, but with the nature of alts and how I play/use them, everything is connected. So, one section it is.
. . .
Like many players who have several alts and most/all professions, I use my professions to support both my raiding toon(s) and each other. Miners provide ore for Blacksmithing, Engineering, and Jewelcrafting. Skinners provide leather for Leatherworkers. Herbalism provides herbs for Alchemy and Inscription. Tailors, um, tail stuff, or something. And all of those profs benefit each of my toons, directly or indirectly. Additionally, they support my gold-making activities. And while I am no AH expert, and do not use addons for that activity, I’ve done well for myself casually auctioning my wares.
In fact, I’ve done so well this xpac that I could probably not sell anything on the Auction House for the entirety of WoD, spend gold like I usually do (which includes paying for all of my own repairs, by the way), and still have more than I need left.
In the absence of an active interest in the gold-making meta-game, there are diminishing returns the longer someone like me continues to fight the AH fight. Unlike some of my peers, I don’t do much wholesale raw material buying, flipping, min-maxing my profit margins, and so on. I’ve done a little bit of that in isolated circumstances, but for the most part I’ve sold what I had/farmed/made, and left it at that. Going further – toward anything remotely approaching the gold cap – just doesn’t interest me much. So with a tidy savings in the bank, I think it could be time for a rest.
With that in mind, I’m planning to chop the number of professions that I max out in WoD to less than half. I currently have 15 primary profs maxed over eight toons, so I’m thinking six-to-eight total would be good…
Before I go further, I’ll also say that that number will correspond approximately with the number of toons that I take to 100, or even into Draenor. Of my current seven 90s and one 85, only three or four of them will likely be heading to 100. Certain profs will hit the chopping block as a result of this.
My 85 druid scribe is the first to come to mind. I’ve never really enjoyed Inscription, other than the concept itself and the convenience of making my own glyphs. I don’t really need a second druid any more, since I made her for the express purpose of leveling as a healer back in the day, and now that I heal on Ana, the other druid has no purpose other than those conveniences and the fact that she has a guild bank. I haven’t decided if I will delete her – for now, she stays, but that could change on a whim. But I’m done putting any effort into Inscription – that much is certain.
Anyway, one of the themes of the next expansion for me will be, as I wrote in my notes for this post, “Less alts. Period.” I should have written “Less alts at max level with maxed profs. Period.” but… I knew what I meant when I wrote it. When something is as much of a time/energy drain as alts have been this xpac, you don’t forget.
Aside from Inscription, I don’t necessarily dislike the other professions, since I finally got an Engineer (DK) to max-level. That was a rough one to level, but now that it’s up there, I don’t hate it. But it won’t be a priority in WoD, in part because my DK will itself probably not be a priority.
. . .
My priorities, in fact, will look something like this:
Mushan – hunter, main raider; LW/BS.
Anacrusa – druid (healer), potential raider; LW/SK.
Droignon – warrior (tank), potential raider; BS/MI.
Those toons will be my three level 100 toons in all likelihood. And, because I probably won’t be able to resist, I’ll probably level my mage (TA/JC) at some point, because I like playing him. But he’s not a priority. His profs will also not be a priority.
Additional profs that have potential to be leveled at some point include Enchanting (2nd hunter), Alchemy (paladin), and Engineering (DK). However, unless I decide to level the DK instead of the warrior for tanking purposes, all three of those toons will be sitting in SW collecting dust for the foreseeable future, and their professions will be leveled incidentally (particularly Enchanting, because of, you know, Disenchanting…) if at all.
So, with those things in mind, if I level the three main toons, I’ll have five different professions maxed. Six if I’m able to level Enchanting while my worgen hunter sits on his butt in a tavern. Eight if I level the mage’s professions. Eight is enough… right? Right?
. . .
It’s my hope that by not letting gold/prof concerns drive my playing activities, I will cut down on wasted time and enjoy a higher percentage of my playing time. I pretty much hate playing the paladin, the 2nd hunter will be unnecessary, and the DK will be dormant until some unknown point until I get very bored. Cutting out a lot of that “toon-bloat” should make me something more of a lean, mean playing machine, or something.
And anything I need that I can’t make myself or have made by a friend, I’ll buy. I sold all that stuff for a reason. This will be the time to use the proceeds.
. . .
Thanks for reading this post by Mushan at Mushan, Etc. Comments are welcome!
The day finally arrived. Friday was the day that my girlfriend finished making 21 Hardened Magnificent Hides, so we got together and exchanged mail belts in the evening.
First, she made the belt for me on her druid…
Then, she switched over to her shaman, and I made her the Int Mail belt…
And then, I finally ditched my Tier 15 2-piece gear by equipping some new shoulders and making myself the mail legs. I figured, what the heck – it’s just a game, and these hides couldn’t possibly mean more to me if used for anything other than new hunter pants, even if only for a short while.
This trade was necessary because, betwixt my two Leatherworkers, I still had not learned the belt pattern on either (in 50 days X 2 worth of cooldowns). It worked out, because she was able to help me and I was able to make her a belt to compensate her – she was able to get her belt as soon as she was able to make it, and I was able to get mine in the face of possibly never learning the darn pattern. As I said in a previous post, there’s something fun and immersive – and elusive – about mutually beneficial activity when it comes to professions, and I’m glad I waited for the experience, rather than just buying a belt at the Auction House.
Of course, the next morning, this happened:
*and palm met face*
Ah well, at least we each got our belts – no harm, no foul. Although, regarding the legs, I fully expect to win the tier legs or some Warforged ones during the next week, now that I’ve used four weeks worth of mats to make the crafted ones. That’s how RNG works, right? Manipulative, playing with our emotions, torturing our hopes and dreams, laughing in our faces… It would not surprise me in the least!
Thanks for reading this post by Mushan at Mushan, Etc. Comments are welcome!
On Monday, I got my first ever hit via Reddit.
That’s what I said to myself when I saw that. As far as I know, I have never been linked on Reddit before. Since I was curious, I followed the link back, and it was to a thread by someone who is new to the game and chose to roll a hunter.
The link to Mushan, Etc. was put there by my friend Cheap Boss Attack, who referred to my blog as “a nice hunter blog.” To which I say, thanks! and /salute! @ Cheap Boss Attack. :)
But at the same time, I was troubled, for two reasons…
1) While this may be a decent blog – and perhaps even fun to read from time to time – I don’t know that I have much specifically helpful hunter content to offer a new hunter here; and
2) There is no longer quite as long of a list of places to send a new player/hunter for advice.
Nonetheless, in case other brand new players come to my blog looking for guides or whatever, there are a few places that I can, in turn, recommend.
Resources for new hunters/players (Not a complete list by any stretch!)
WoW Insider is a wonderful site. It’s extremely active, with many new posts a day concerning most aspects of the game. There are weekly class columns for most of the classes, including hunters. WoW Insider is also a great source for up-to-date news, lore, commentary on the design of the game, daily Breakfast Topics to promote reader discussion, raiding and PvP columns, a weekly podcast, and much more. It’s a site with something (or many things!) for virtually everyone, and has a very large base of active commenters. Additionally, there is information in the form of new-player “getting started” guides there for new players (of any stripe), which can be very helpful for someone just beginning to explore this huge game.
Scattered Shots – specifically – is the hunter class column. It has been written by different people over the years, and went through a long hiatus during the spring and summer between columnists. However, it is currently active and is being written by Adam Koebel, who seems to be doing a great job. The previous columnist, Brian Wood, wrote Scattered Shots for several years until this spring, and although the game tends to change from patch to patch and expansion to expansion, the pre-Adam posts are definitely worth the read if you’re looking to get a feel for the history and culture of the class and the hunter community.
If you’re looking for a site that is chock full of information on gear/items, quests, NPCs, professions, loot tables, and more information than I am willing to categorize in this post, WoWhead is your place. It’s a massive database/news site/blog that has a just a ton of info on just about anything you could need to find. Definitely a place to bookmark and visit often.
For good basic guides on how to raid with your class once you hit the max level – as well as dungeon/raid boss guides, news, forums, reputation guides, lengthy quest lines, etc., Icy-Veins is a great resource for any class.
Darkbrew (The Brew Hall) not only blogs about hunters, but he’s a co-founder of the Hunting Party Podcast, which is the podcast for World of Warcraft Hunters. He posts each episode on his site, and you can also find podcast information at OutDPS!, which Darkbrew recently took over when the podcast’s co-founder, Euripides (founder of OutDPS!), retired. The Hunting Party Podcast is both entertaining and informative, and listening to back episodes can provide a further look into the history of the hunter community, and of the game itself.
For all the latest news, datamining, first looks at new gear/quests/mounts and pets/blue posts and changes, etc, MMO-Champion is a great site. Not only do they have frequent posts (and updates to those posts) with info on the game as it changes, but there are also forums with helpful guides to many aspects of the game. Additionally, in the past couple of years they’ve put together a great site in WoWdb, which is, among other things, a comprehensive item database with some excellent search-filtering features. Another great resource.
Have a question about hunter pets? Wondering what special abilities certain pets have, which pets are best in certain situations, or which pets bring which buffs to your group? Want to know which food you can give your pet without him spitting it back at you? Petopia is your one-stop shop for pet info!
Fishing can be both an enjoyable and profitable activity. If it interests you, or if you need to find certain fish, or have any other questions about anything fishing-related in WoW, El’s Anglin’ is the top resource. He cover’s fishing, cooking, achievements, and related topics on his site.
WoWpedia is the wiki source I use whenever there’s something I want to know about the game that I feel they might cover better than most. There’s information on almost everything – I tend to use it most for lore and history, but over the years I’ve gone there for information on just about anything you can think of.
Looking to optimize your gear and character for end-game raiding, dungeons, or PvP? Mr. Robot can help you gem, enchant, and reforge your gear, as well as find upgrades, and also has an in-game addon for all of that. There’s a lot to explore on Ask Mr. Robot – I use it all the time. Check it out!
As I noted above, this is nowhere near a comprehensive list of resources. There are also some important links to resources that I didn’t include on this list at the right side of my blog, so feel free to check them out. Additionally, check out resources you can find on other peoples’ blogrolls, and links to great sources of info in articles on the sites I mentioned. There’s a lot of info – and fun stuff to read – out there, and I don’t even know about all of it!
World of Warcraft is a big game – and by that, I’m not referring to how many copies it sells or subscribers it has. What I do mean is this: we’re four full expansions past the game’s release, and looking at possibly a fifth during the next year, which is also the 10th anniversary of the game’s release. That’s a lot of lore and history and community and commentary to discover: you could theoretically lose yourself for hours on some of the sites I mentioned above, and for days on others!
I hope that someone finds this post helpful. I’m not a guide-writer or a theory-crafter, and I’m not even a nine-year “been here since WoW-beta” veteran. But I’ve been around a while, and have found all of these tools useful. Hopefully, sharing them with you can open your eyes to new things as well.
Thanks for reading this post by Mushan at Mushan, Etc. Comments and suggestions are welcome and encouraged!
Most hunters with Tier 16 set-bonus considerations are probably only looking for one of the new 5.4 crafted pieces. While the legs would be a not-insignificant upgrade, I’m not terribly excited about the prospect of using my hard-earned mats (28 Hardened Magnificent Hides) for something that could be replaced by a tier piece. With that in mind, I’m basically aiming for the belt.
As luck would have it, I’m all set on Int-mail, Int-leather, and Agi-leather patterns as of this morning. Yay…
Of course, since I’m a hunter and this is not World of Wear Whatever (WoWW), I’m not interested in those patterns. I have two Leatherworkers: two chances a day to proc the pattern I need.
Granted, the chance that I get that one belt pattern is small – smaller than it is for any other current-patch daily crafting cooldown, in fact. The Hardened Magnificent Hide cooldown teaches 82 patterns, minus the one you possibly learn the first day. Blacksmithing (41 patterns) and Tailoring (40 patterns) take a great deal less time to complete, which is understandable since there are only three PvE spec-types for BS (tank, melee, heal; and only melee and heal plate for the PvP gear) and two for Tailoring (caster, heal), as opposed to LW (Agi-leather, Agi-mail, Int-leather, Int-mail). Without going into the probability math, it’s safe to say that Leatherworkers have, in general, the smallest chance of getting the pattern they’re looking for as soon as possible.
There’s a profession design post somewhere in that last paragraph, but I’m not going to write it – it’s been written by better writers than me, on both blogs and the forums. Some people, however, may not realize that there’s a lack of equality in the mechanics of epic-pattern-learning.
Anyway, that’s not why I’m here talking about this today. Well, it sort of is, because, between my two LWs, I’ve got 3 of 4 belt patterns on the hunter…
…and 3 of 4 leg patterns on the druid…
…but no Agility mail. Yet.
Since we’re well past the point where these items can be crafted – September 30th was the first day belts could be made, and October 7th the first day for legs – I’ve thought about other options.
For instance, the belt I’m looking to make – Gorge Stalker Belt – is on the Auction House. It’s 35-40k gold, depending on the day. At this point in the game, I would normally drop that kind of gold for new gear without the slightest regret. In fact, I’ve dropped way more for that in the past. I like getting gear upgrades, whatever the method. I dropped 22k on the Ranseur of Hatred 4.2 (and again for my druid), 40k on the Lava-Bolt
Gun Sound Maker Crossbow in 4.2, and much more than that on several Darkmoon trinkets early in this expansion. But there’s something different about this…
There’s something about making your own gear. It’s not a very big part of the game right now. We only get a couple of pieces per tier, and other than PvP/starter/leveling gear, there isn’t a whole lot else that really makes a difference. Which is kind of boring, given the huge amount of recipes that one learns (see the “82 pattern” thing from above). And this is the second time this expansion we’ve grinded this number of patterns through daily CDs.
However, despite the problems that exist in profession design, I do enjoy crafting. I especially enjoy crafting for myself. There’s something particularly satisfying about crafting: getting the last piece(s) you need for an item, watching the materials disappear as they turn into the item, and then equipping and enhancing it as necessary.
Reading back through that last paragraph, it seems like a pretty boring thing. And perhaps it’s nigh impossible to explain why I get a small bit of enjoyment out of that particular activity, but when I make a piece of gear for myself, it gives me a feeling of fulfillment, and lends to feeling a little more immersed in the game. That feeling may not last long, but it’s certainly not something I don’t care about.
As it stands, with no pattern to make anything useful with yet, there are only three options: 1) wait patiently for the pattern to happen; 2) toss aside my desire to make it myself and buy the item on the AH; 3) find a way to trade with someone.
I’ve already managed Option 3 one time this patch, and it was on a plate piece. Due to a combination of luck and, oh, the fact that there is a smaller pool of Blacksmithing patterns to learn than Leatherworking, I learned all six 553 patterns on my warrior fairly quickly. I had made a deal with Somb, my teammate, that if I learned the melee DPS belt before he did, I’d make it for him if he made me a tanking belt once he had learned that one. We had ourselves a deal, and so, on the Saturday night before last, I made him the DPS belt. Then, this past Thursday morning, I opened my mail to find this:
Now the fact is, even if it had taken him a month or two to get the mats, I wouldn’t have minded since my plate tanks are somewhat dormant alts right now. I wanted to make him the belt, because we’re good friends and because it helps our team. The fact that he was able to get a belt back to me so soon was a bonus.
Trading is certainly an attractive option for me. Why? Because, as much as there is satisfaction in making something for yourself, there is even greater pleasure in mutually benefiting from crafting items for one another. It’s a bond-strengthening experience, and it involves interacting and working together, which is a big draw of the game for me.
However, unlike the Blacksmithing situation, I don’t know any Leatherworkers who have the pattern and would be willing or able to trade me a Gorge Stalker Belt for a similar item. We have a resto druid who is a LW, but he only has two patterns, neither of which either of us can use. And the worst part? I found out this morning that my girlfriend’s druid LW has the Gorge Stalker Belt pattern(!!), but when I asked her how many pieces of leather she has, she said “Oh… four.”
I was all ready to suggest a trade – “I’ll make you the shammy belt/druid belt if you make me the hunter one…” – but no. At the rate she is remembering to do the daily CD (lol!), I’ll know the belt pattern before she has enough leathers to make me one.
But if she did have the mats, I would have been happy making the trade, and she would have been happy with a new piece of gear as well. There’s a positive (and partly intangible) element to trading crafted items that I feel Blizzard doesn’t allow us to fully explore with crafting (on a certain, “epic” level…).
I could certainly just buy the piece and be done with it, if I were impatient enough. But it’s not a BoE drop, and it’s not a weapon, or a big enough upgrade that it’s almost essential. And so I am determined to have the pleasure of either making one for myself or trading a crafted leather/mail piece for one with a friend. I’m determined to have that small slice of satisfaction from a portion of the game that could provide so much more of it.
Is this the best decision from a pure-performance standpoint? No, probably not – and I begrudge nobody’s decision to do so. But because I could soon make it myself, performance is not an important-enough reason to just spend the gold. If the wait proves to be worth it, on a good-for-the-soul level, then I’ll take the wait.
Thanks for reading this post by Mushan at Mushan, Etc. Comments are welcome!
I’m just sort of winging it here…
The past couple of days, I’ve been thinking a bit about the next expansion and how I want to approach the opening week(s) of play.
With the past two expansion releases, I made increasingly concerted efforts to get to 90 quickly. In Cataclysm, my druid went first, leveling as a tank, and my hunter came second, leveling as… well, as a killing machine!
(/queue a Joe Swanson “YEEAAAHHHH!!! LOCK N LOOOAAD!!!”).
The druid took longer, obviously – I finished on Friday after playing almost non-stop other than sleep and meals since the Tuesday morning of that launch. The hunter wasn’t speed-leveled, but it took less play-time regardless. In MoP, I reversed course, leveling my hunter in about 30 hours and finishing on the Thursday, after starting at about 6pm on the Tuesday of that launch. The druid and warrior soon followed, but the speed-leveling was done at that point.
The reason I leveled the druid so fast in Cataclysm was because I wanted to devour the content. In retrospect, I should have done that on the hunter, but I wasn’t thinking about it that way at that point. In MoP, however, the reason that I speed-leveled the hunter was because I wanted to be ready for raiding as soon as it was available. I was chomping at the bit to start raiding, without a doubt.
So, how did that go?
Well, it had its positives and negatives.
I had fun leveling on Mushan, because it’s the toon I would have the most fun doing most things with anyway, but I also blew through content that I could have enjoyed more, particularly given the speed at which we actually started raiding. (For those not in the know, it took us more than six weeks to get into Mogu’shan Vaults.)
In light of those general facts, I’m contemplating different leveling strategies for BC2*. More on those later in the post.
In addition to the 90-95 or 90-100 grind that is forthcoming, I’ve also been thinking about the leveling game as a whole recently.
Right now, I have seven 90s. Of those, one raids, two can do LFR whenever I want, and the others are currently in various states of “profession mule”/”play when I feel like”-ness. In addition to these, I have my 85 scribe druid – and I am loathe to level her right now (although I probably will sometime before the next xpac, because I do like having a scribe) – and low-level (25-30) hunter and shaman.
I usually enjoy leveling, and had some good fun leveling my death knight during this expansion. But I can’t get into leveling either of my lowbie toons right now.
This is a somewhat sad thing for me, because I remember a time just five years ago when the game seemed much bigger. There was so much that I didn’t know about it: I was leveling my druid, and having so much fun. The quests were awesome (if painful at times), there was no way to fly around and air-drop into quest spots, there were a ton of materials and items that I had to figure out what to do with. As this was my first MMO, and one of my first RPGs, there was a lot to learn about crafting and questing and the like. I made my way through this completely huge world in constant awe of everything before my eyes, which is something that I miss – indeed, it’s even something that’s easy to forget when you become a jaded veteran, which is what I sort of consider myself.
These were the days before I was a raider. The days when I was scared shitless just thinking about PvP. When I got stuck on some quests in Dragonblight and got so frustrated with questing that I grinded Crystalized Water at The Mirror of Dawn (to sell on the AH) for two-thirds of a level so that I could just skip to Grizzly Hills… which took me for-EVER…
Yes, you read that right.
There is something terrifying and wondrous about being a complete noob and learning new things through the sheer experience of encountering them in the game. It causes you to work through problems in your own way, even if your solution seems completely asinine to others or upon reflection – like what I did back then in Dragonblight. It causes you to tread with care, to learn by trial and error what you can handle and what you can’t. It causes you to make mistakes – like using a rare crafting mat to make something that maybe you don’t need, or wearing something from the wrong armor class because you thought it might help, or spending your gold on something dumb and then not having enough to buy your first mount – and to learn to both live with the consequences of that choice and to get by in spite of it. This all comes in addition to the constant joy of new discovery through exploration and interaction.
In some ways, those experiences are both irreplaceable and unrepeatable. You can look back nostalgically, and revisit, and even still learn new things, but the first wave of eye-opening is a powerful thing.
There’s one time you can do this again (without rolling a toon on the opposite faction, which is still an incompletely new experience), and it comes every couple of years or so: when a new expansion drops. And even then, it can’t be a completely new experience, because there are elements of the game that are the same as they’ve been since the beginning, and you’ve already experienced them to some degree or another.
Regarding what I said toward the top of the post, I’m thinking about these things as I imagine Week 1 of BC2*.
*BC2, for those who haven’t read me lately, is my attempt at a semi-humorous working title/reference for the next expansion, which may, or may not, be about the Burning Legion. Your mileage may vary… and we’ll find out in about a month what’s really going to happen!
There’s not much that we know about it at this point. There’s speculation, based on the tooltip for the heirloom weapons in Siege of Orgrimmar, that the next expansion will feature a level cap of 100. Presumably, this will mean that individual levels will be achievable more quickly, since the last thing many people want is an even more brutal leveling experience..
Beyond that – and that there will be many changes to how we play the game – not much has been confirmed. But it’s pretty much certain that there will be new zones to explore, new characters to meet, and so on.
My current m.o. is that I prepare and conquer, but I’m not so sure that that’s the way to go in “6.0.Whatever.” Based on my experience at the beginning of MoP, there probably wasn’t much value for me in getting to level 90, and getting geared to the teeth, as fast as possible. I sat and waited – impatiently, I’ll admit – for six weeks before we started raiding. And it took a long time for the raid team to come together even after that.
Oh, there was definitely value in being as geared as possible when we made our first foray into raiding. That extra preparedness on my part certainly didn’t hurt our efforts to kill the first boss or two in MsV. Being 90 in less than a week meant reaching the Valor cap the first week, being able to do LFR on schedule, getting the long rep grinds underway, getting the legendary grind started, and so on. But was it more fun than the alternative?
At the time, I spent a sizable portion of my time stewing over the fact that people weren’t leveling as fast as I thought they should. Several people had talked enthusiastically about raiding, but then disappeared, or whatever, and while there were several of us that were getting there, ready to go, there were others that took longer than I liked or even fell off the map. And the key here – given that switching guilds isn’t really an option that I’m interested in, since I’m playing with my friends (Period.) – is that I spent time resenting people when I could have been enjoying myself and my game-time more.
So the value was there, but I think I went about it the wrong way. Perhaps the uber-intense Mushan isn’t the best Mushan for Mushan’s guild.
We’re a casual guild – like, hard core. And I think that I’d like to embrace the opportunity that that can afford by enjoying my leveling time and experience in the next expansion. I’d like to complete more zones, get into the story a little more, and not worry about being the first to everything, the most heavily armored, one of the best-geared peeps on the server right away; that sort of thing.
I think that taking a different approach to this next expansion can help heal some of the malaise that I’m feeling about the leveling game right now. If I’m going to raid with good players / friends in a casual guild – in due time – perhaps I would have more fun if I allowed myself to enjoy the process of getting to that point.
I know this is all sort of general and abstract, but hopefully it makes sense.
This morning, I talked with a Pandaren NPC. Of course, at the end of the encounter, he left me with “Slow down. Life is to be savored!” I thought to myself that, given what I am contemplating for the next xpac, there’s a certain irony that I’m thinking of “slowing down and savoring” my experience a bit more, but an expansion late.
Ah well, better late than…
P.S. I’m going to suggest that the new expansion could be called “World of Warcraft: 100″… not that it should be, of course! But “100″ and level 100 both go with the 10th anniversary kind of well, do they not? :)
Thanks for reading this post by Mushan by Mushan, Etc. Comments are welcome!
What’s happening? I’ve been “not blogging”… aka playing Patch 5.4!
It’s late at night as I start writing this, which means I’ve reached the point in the day where I’m quite tired of shooting anything and everything on the Timeless Isle.
Playing around on the Isle approximately three hours per day, I’m sitting at over 22,000 coins – and that’s without really playing smart. If I were smart, I’d be on top of rares, have completed all of the chest achievements, and so on, but I haven’t. I’m simply running around, killing stuff, and casually working on quests, Shaohao rep, and achievements, as the spirit moves me.
I’ve found this somewhat liberating, in one sense. Timeless Isle is not really a place where I am going to get any upgrades, other than from the Celestials and Ordos. Sure, the elusive Burden of Eternity can give me a 535, but from what I’m hearing, there’s a damn good chance that the stats will be “Agility-Stamina-Hit,” which, for a 535, is not an upgrade for any piece of gear that I have on my hunter. I’m not certain if this is a reasonable strategy, but since Tier slots are out for me, weapons are not an option, my cloak is Legendary, and various other pieces have tasty sockets on them, I think I’m going to use any Burdens I get to try to upgrade my Sign of the Bloodied God (Haste/Mastery ring). Any upgrade will be small if I can get something with two non-hit/expertise secondary stats, but an upgrade nonetheless. Then again, the chances of that happening are likely to be slim. (Stupid hit and expertise… for serious.)
At any rate, I’ve just been having fun romping around the new area. The real gear interest doesn’t happen until I either a) win something off one of the Timeless Isle bosses or b) start winning stuff in flex or normal Siege of Orgrimmar. Since I’m Valor-capped, I have no reason to quest otherwise. However, all of my romping has the potential to provide some sweet upgrades for my alts. Right now I’ve got all of my Timeless pieces sitting in the bags and mail of my other hunter, waiting for a time when I decide to try them out on various toons and see what I get. Since I have six other 90s, including four that I actually care at all about, gear-wise, it gives the gear-acquisition nut in me something to look forward to… even if those Timeless things are somewhat akin to playing the lottery.
I logged in on Tuesday as soon as the servers were up. Before I knew it, I was on the Timeless Isle, and was in a raid group to start killing Celestials within seconds, literally. And those poor things went down pretty quickly – other than Niuzao, who took a couple of trips around the courtyard during the fight. Anyway, once I had the celestial achievement…
…I started my journey to 5000 Timeless Coins. I didn’t do it the smart way, because as much as I am usually all about getting it done NOW, I also wanted to get my bearings and the lay of the land, so I ran around and explored, killed a bunch of things (of course) for a half-hour or so, and then I made the rounds to the chests. The coins were collected in no time. After that, I finished up the cloak quest at the Seat of Knowledge in the Vale of Eternal Sorrows.
I’m not going to go into much more detail about it, but to me the experience was pretty thrilling. My first legendary! It was a ton of fun to be there with some of the most hardcore people on the server, taking down the Celestials as a group, and then getting my legendary. It was way more fun than just about any other part of the expansion-long questline, and it made all of the work totally worth it.
Anyway, after that, it was back to the Isle for…
I don’t think I was in the first group on my server to kill Ordos; it was probably the third or fourth. Nevertheless, a lot of the same people from my Celestials kills were in my Ordos raid group. The extremely-brief-then-BAM!-pull instructions we got were something about stacking and get out of the raid if you get the Burning Soul debuff or something – whatever, who cares, right? We’re legendary, y’all!!! So it was chaotic, but it also wasn’t too bad. Raid instincts took over, and we all survived, and it was a fun fight.
Since this was within the first two hours of the patch, pretty much everyone in the room had a legendary, and the average ilvl had to be somewhere between 535 and 540. One thought I had at the time was, “Man, this is probably the most powerful raid group I’ve ever been in!” The DPS was insane, compared to what I’m used to…
…and, based on what I’m seeing here, it looks like hunters might be in an OK place. :)
I’m getting antsy. I want to raid. We don’t raid until the weekend each week, but I want to see new bosses. However, I’m trying to be patient.
My patience is being tested, though, on two fronts. For one thing, my girlfriend’s raid team has already killed the first three bosses, and her ilvl is up to 545. Jealoussss!!! But I can handle that – it’s the way things have always been for me this expansion. However, this is all being made worse by a hunter friend of mine, who leads one of the better raid teams on my server. He keeps whispering me updates about both his boss progress and the gear he’s getting – “got the 3rd boss to 19%, so close” – and I try to be magnanimous, but my comments have declined in quality over the past couple of nights from “awesome, good luck in there!” and “you’ll get it tonight!” to “nice. :)” He has no idea how much this is annoying me! Ah well, I just have to chuckle about it and let it go.
However, I may have to wait longer than I had originally anticipated. We have two people who declined the invite for Sat and Sun this week, including our off-tank. This highly annoys me. There’s a disconnect between my mindset – “woot, new bosses, must kill!” and the mindset that we’ll just get to it when we get to it. I’m sure that sounds dickish, but it seems logical to feel that way. However, I understand that a) people have outside commitments, and b) this is what I chose when I chose to stay on this team.
So I have to take what I can get.
Hopefully, we can find a substitute and at least smash through flex on Saturday. I’ve basically given up the idea that we could down Immerseus on normal mode this week, which is a shame, because the fight looks relatively simple, and was designed that way. I’m confident that our group could do it. We probably won’t, however. Unless something changes and we find a tank, we might not even do flex this week. Another week of sitting on my hands, raid-wise.
Sorry, I’m just annoyed. I’ll shut up about this.
Professions and the Auction House
Since I am in no hurry to – I don’t know – whatever… (see “Raiding” above), I made an effort to get all of my major crafting toons over to the Timeless Isle on Tuesday, in order to get their new recipes while picking up some coins. With two Leatherworkers, two Blacksmiths, a Tailor, and an Engineer, that meant that I had four toons over there. Fortunately – and this was grueling on my Prot Warr and Blood DK – I was able to get all of my drops on Tuesday and start on daily cooldowns. The Frost mage wasn’t bad, though: he’s at 489 now, but was blowing stuff to smithereens as usual.
Additionally, I’ve made small windows of time over the past few days to get crafted items – gems and enchants, mainly – from seven toons posted on the AH. Patch time is always a favorite for me, since I can make a huge amount of gold in a concentrated time period, and then not worry about it much thereafter. This may not be a lot for you AH pros out there, but I’ve pulled down well over 100k gold in less than 72 hours, and reached a new all-time high as far as overall gold that I have sitting amongst my toons. I’m going to keep at it over the next several days, but I accomplished my goal, which was simply to “make a boatload of gold this week.” Enchants – particularly cloak enchants, for obvious reasons – have sold briskly, but so have leg enchants, belt buckles, and gems… oh gems. Man, have I been blowing through gems!
I’m not a pro, but the nice thing about this is that I’ve been able to pad my supply of gold over a short period of time, and won’t have to worry about it much once things die down. I’ll still hit up the AH a few times per week, as usual, but I would be comfortable for a long time even if I neglected it entirely from now on.
Randomly-placed hunter thought…
After about 10 minutes on the Timeless Isle, I swapped Dire Beast in for Thrill of the Hunt. With no Tier 16 gear yet, and Arcane Shot now costing 30 focus instead of 20, I would accidentally be out of focus because of Arcane Shot spam. So I took that away and added the Beast, in order to force a shift to a more balanced use of my abilities, and it has largely worked out very well for me. Although I have to say that proccing a 50-ft-long Death Adder was startling, to say the least, every single time! They’ve since nerfed the size of the adder Beast, thankfully. Anyway, I didn’t think I would make this change while questing, but Dire Beast makes for smoother focus generation overall, which can be nice to have when fighting some of those 92 Elites.
Overall, the first three days of 5.4 have been a great deal of fun. I’m loving the Timeless Isle… my girlfriend loves it even more, because Pet Battles and Collecting Things! The legendary is awesome. Gearing alts is going to be a lot of fun, and I’m making tons of money selling crafted stuff.
It may take a while for me to get any raiding action in, but I’ll have to deal with that. Life is good. :)
I could write a heck of a lot more about the week so far, but I’m already over 1700 words. Enough is enough. Hope everyone is having fun out there!!
Thanks for reading this post by Mushan at Mushan, Etc. Comments are welcome!
Preface: Laeleiweyn suggested recently that we altoholics could collectively celebrate alts, either on blogs, Twitter, or by starting/playing them in-game, over the course of eleven weeks starting on August 19th, and ending November 3rd. Each week will be themed by class – week one for DKs, week two for druids, week three for hunters, etc.
It’s a fantastic idea, although I do not have an alt for every class. Furthermore, while I love the idea, I don’t have the interest in playing or doing things in-game with certain alts just because it’s a focus during a certain week. It’s just not how I operate.
Nonetheless, I’m an altoholic, and I have several alts that I play on something of a regular basis. I have 7 90s, for goodness’ sake. So while this week is #HunterWeek – and there are sure to be a ton of great hunter-related things going on in-game and around the interwebs (check out the hashtag all week for the latest news!) – I’m putting my own spin on it this week, because my hunter is my main, and the love of my WoW-life, and he gets appreciated here at Mushan, Etc. so much that he’s developed a bit of a complex at this point!
Therefore, without further ado…
…this week is Dungeon Week in my world.
With Patch 5.4 now just a week away, I’ve been prepping the troops. With goals in mind for some of them – some of which are long-held ideas, while others are newer (*cough* @ the mage) – I’ve been getting ready for 5.4 in several ways.
Goal #1 is to get the toons I’m interested in playing in 5.4 Valor-capped. While Mushan has been capped for weeks, I’ve been working the DK pretty hard, buying him the Shado-pan trinket last week and then capping, with 800 to go to hit 3000 this week. I have three other toons that are close to the cap, and I think I should have no trouble VP-capping them all before the 10th.
Goal #2 is to get as many Justice Points on these toons as possible pre-patch. This includes Mushan, for reasons I will describe below. Disregarding him for the moment, the reason for this is that pre 5.2 Valor gear will be purchasable with JP in 5.4. And while this means less than nothing to Mushan, my alts are each in a position to use some of this gear in some way or another; even my druid and warrior, who won’t sacrifice set bonuses for “Justice” gear, have off-specs that can use that level of gear to fill in OS slots.
With these things in mind, I offer a completely self-interested look at my main/fave toons and their states of preparation, and my plans for them for this week.
Mushan (SV hunter – duh? :P ); ilvl 535; 3000 VP; 543 JP; 3908 HP
Mushan has been a pretty bored archer lately. Not much raidin’ goin’ on, no new gear when he has raided, and so on. However, I recently took him to Stormwind in order to swap as much JP as possible for Honor, because one of the changes coming in 5.4 will be that it takes 500 JP to buy 250 Honor, which is a nerf to JP, I suppose. I haven’t PvP’d much at all since 5.2 dropped, but I don’t want to completely discount the idea that I may actually want to do so in 5.4. So I’ve put myself in the best position possible regarding Honor: I’m almost capped, should be able to pick up 2-3 496 pieces right off the bat after the patch, and then continue to fill out the PvP set from that point on.
Since he’s already Valor-capped, it’s highly likely that he will not work to snag any more JP through dungeons or any other means this week, but I’ve maxed out my conversions at this point anyway, so the rest can come once I actually need more JP for more post-nerf conversions…
Droignon (Prot warrior); ilvl 507 (prot) 477 (fury); 2765 VP; 1808 JP
Droignon hasn’t gotten much love lately. Since playing him is somewhat arthritis-inducing (/nods at Hass for the reference), and I’ve been working on the DK lately, Droig has mainly done his Halfhill stuff and not much else. However, he’s still someone I take seriously – he is a frickin’ huge night elf warrior, after all… I kid, I kid – and so I’ll be making sure he’s VP-capped. Seriously, it’s not going to take much effort. I’ll probably get there solely from Halfhill Ironpaw dailies and tripping over rares on the Isle of Thunder. And the fury spec is a joke, the way I play it, and not of much importance. So he may sit out of dungeons this week, but you never know – I may take him into a couple on the short path to the cap, in order to get a few more JP.
Anacrusa (Resto druid); ilvl 506 (resto) 480 (guardian); 2588 VP; 1186 JP
Like Droig, Ana has been keeping a low profile lately (/glares at Saldrahn…). And my biggest problem with her in 5.4 will not be gear, but rather learning to use Swiftmend as the insta-heal that it will solely be at that point. Nevertheless, I’ve been debating how I will go about actually reaching the cap with this one; this may be hard to believe, but she has healed exactly zero dungeons in MoP. I’ve healed scenarios and Champions of the Thunder King groups with her, but the vast majority of my healing experience has come in Raid Finder this expansion, which is why my JP-fund is so anemic. The Guardian spec, which is my questing spec, is in need of some hole-filling, so JP will still be important to some extent. So I may try to take her into a few dungeons this week, in order to grab some extra JP for that gear set. Because seriously, folks, questing as a guardian sucks extra-hard, and the better the DPS I can pull / the more mobs I can handle at once, the better.
Modhriel (Frost mage); ilvl 486; 2192 VP; 2077 JP
This is where the dungeon-running is going to get extra-serious. This is where Mushan’s Dungeon Week comes into its own.
Modhriel has, with very few exceptions, been sitting at the furthest, loneliest end of the bench since 5.2 happened. For proof, checking his armory shows that he has killed each of the first six bosses in ToT-LFR exactly one time. And that’s it. While I did open up Isle of Thunder with him, I set him down before I had enough VP and rep to buy anything. He has exactly zero pieces of 522 gear on. Poor guy…
With all of the time I spent on my hunters, warrior, druid, and DK during this tier, Modhriel took the back seat, limiting the sum total of his activity beyond April to Halfhill and cloth cooldowns. However, I jumped on him this weekend and ran a few dungeons, and MAN was it fun! He hasn’t gotten any gear in months, but he still absolutely ripped face. And I remember him doing well the couple of times I took him into ToT as well. I realized that I missed him this past weekend, so I think that, with my raiding picture a bit clearer now (since Ghilleadh the Worgen Hunter is done raiding), Modhriel is going to be back in play in 5.4. I’d like to cap his Valor and Justice this week, so that he can be on the road to being eligible for LFR as soon as it launches.
Saldrahn (Blood death knight): ilvl 480; 2200 VP; 390 JP
As I’ve mentioned before, I’ve had a lot of fun with this toon. I’m a death knight fan now. However, this toon is a fun, casual toon, and I’m looking forward to playing him in dungeons in 5.4.
My personality, though, is one which compels me to gear him as fast as possible, even though there is no pressing purpose for doing so. I’m fighting this compulsion with everything I have. The last thing I need is to hit a complete roadblock with yet another toon, held back by LFR and LFR alone. He’s not a raider, and he’s not a sub, and he’s always been for fun, so I’m going to take it easy with him post-patch. However, since there is almost nothing going on right now otherwise, I’ve been working hard recently to get him some gear and get him Valor-capped for 5.4 (I can’t help that!). The JP can come now or later, though. I don’t really care which. So I may do some dungeons if I get bored toward the end of the week. Or I might save him for later. Either way, I win, because it’ll be fun to continue to progress him casually.
Level 90 toons “not pictured:” other hunter (going somewhat dormant); paladin (is always dormant).
Ghilleadh is done with normal-/heroic-mode raiding. I’m back to only raiding on weekends with Mushan and my normal team, and that’s it. So in a 100% anti-#HunterWeek fashion, I’m relegating him – my “other 90 hunter” – back to “make enchants for me, farm turtle meat, and do Fatty Goatsteak dailies”-status. And I’m fine with that. For several reasons – some of which are completely unrelated to him, but others of which are definitely all about him – I haven’t enjoyed him anywhere close to as much as I enjoy Mushan.
And the pally is, as I mentioned above, always dormant. Always there to make flasks and potions and do transmutes for me, but otherwise, yeah… dormant.
I have no qualms about either of those situations.
So the plan for this week is to get three toons VP-capped, picking up some JP along the way. I like heroic dungeons, and queues don’t seem to be long right now even for DPS, so it should be a fun week.
I’ll shut up now. This turned into quite a long post!
Thanks for reading this post by Mushan at Mushan, Etc. Comments are welcome!
Last weekend, I logged into the few toons with which I had been playing a game of ‘mailbox-float’ with respect to my cooking mats.
Since I’ve been raiding on two hunters instead of one recently, my supply of Sea Mist Rice Noodles has been dwindling rapidly. So I prepared for a Saturday of epic wok-style cooking by fishing up more than a dozen stacks of Tiger Gourami up in Kun-Lai Summit and committing tortois-cide on the turtles* at the Torjari Pit for Raw Turtle Meat.
*After all of the crap their distant cousins give me on the H Tortos fight, they do sort of deserve it after all, by some twisted sense of logic…
Aside from that, I was all set. I had spent months of “not-leveling” my paladin growing Scallions on her farm, so I knew that there were a couple of dozen stacks of those floating around in the mail, along with at least a dozen other mails full of meats and other food mats. I just needed to find them. Here’s how that went:
(opens Mushan’s mailbox):
“Hmm. No food mats in here. They must be in Droignon’s mail.”
(logs out. logs in to Droignon, opens mailbox):
“Hmm. No food mats here either. I must have sent them to Ghilleadh, since he had extra bag space for a while, too.”
(logs out. logs in to Ghilleadh, opens mailbox):
“Oh-kaaay… nothing here. Where… the hell… are my food mats?”
(logs out. logs in to Anacrusa, opens mailbox. there is one mail, and it isn’t food):
(logs out. logs in to Abenadari, opens mailbox. there are four mails, no food mats.):
“WHERE THE F___ ARE MY INGREDIENTS??!?!”
Yes, folks. After ten months of successfully floating stacks upon stacks of Tiger Steak, Mushan Ribs, Scallions (especially Scallions), Emperor Salmon, Turnips, and every other kind of ingredient in the mail, I managed to fail at the mailbox-float game. At some point, in search of a leaner, meaner mailbox on the toons I play most often, I must have sent them to Mushan or Droignon from a lesser-played toon and forgotten about them when they auto-returned, and now they’re gone.
I spent several minutes last weekend (I forget which day) logging in to all 10 Alliance toons on my server, hopelessly scouring their bags and banks, rechecking their mailboxes – all to no avail. The stuff was just gone.
This, my friends, is the potential risk of playing the float through the mail – if you let your vigilance lapse for long enough, you end up in my situation. And it’s all because I’m a pack rat, so my bank and bags are full, and there’s no room to put a food-specific bag in the bank, and I’m relegated to using the mail.
I was frustrated. Fortunately, I had more than enough Sea Mist Rice Noodles to last me another week of raiding, so the situation wasn’t dire. But I was still annoyed enough with myself for letting it happen that I actually got a little nauseous!
In situations like these, you have to make snap decisions. There was no way I was going to go without Sea Mist Rice Noodles in a raid in the not-so-distant future – I’m like a Starbucks addict when it comes to that. So I decided to take action.
Fortunately, I have six 90s.
One of them has an ongoing leg enchant enterprise, so growing anything but Songbells on her farm is out of the question. So, that leaves five 90s.
The next day, I purchased a Bag of Scallion Seeds for each of those other toons. I duly planted 16 plots on each toon. I also planted four plots on my DK, who is 89.
The day after that, I harvested a boatload of Scallions. I then repeated the process. On the final day, I harvested my farms full of scallions and planted the final eight plots, otherwise going back to my regularly scheduled farming routine.
On Wednesday, I bought Rice Flour and made a dozen stacks of Sea Mist Rice Noodles. I sent 11 of them to Droignon.
It was that easy. And I have several stacks of Scallions to spare, and I’ll still be farming them on the DK until he turns 90, so I think I’m good for a while.
It really was no big deal, after all…
Actually, after that initial queasiness went away, it wasn’t very difficult to accept that I had lost all of those ingredients.
The rapid logic that smacked me back to reality at that point went
A) “It’s just a game – deal with it.”
B) “When were you going to use most of those mats anyway?” “Well, I was thinking of maybe sel-” “STFU you gold-hoarding miser!”
C) “Just grow some damn Scallions – you have six full farms!” “Yeah, you’re right…” *sheepish grin*
Seriously, the best I was going to do with all of the other mats was probably to sell them on the AH or trade them for Ironpaw tokens. Ultimately, their value wasn’t that great. It was not a huge loss. But it certainly felt like a kick in the gut for a few minutes!
Lessons learned: it’s just a game; they’re just food mats; STFU and deal with it. Hee hee…
Thanks for reading this tale of humor and folly by Mushan at Mushan, Etc. Comments are welcome!