Food for thought: recent articles of interest in World of Warcraft blog-land
Posted: June 4, 2013 Filed under: Leveling, PvP, Raiding & Dungeons | Tags: blog, hunter, leveling, Mists of Pandaria, progression, raiding, World of Warcraft, WoW Leave a comment »Today I want to feature links to a few of the posts I’ve read over the course of the past week or so. They may or may not interest you, but I like to share things I find interesting. There’s some variety here, definitely not all hunter-related stuff. At any rate, let’s get started.
1. Cynwise’s Warcraft Manual - Class Distribution Data for Patch 5.3
Cynwise has been doing this for several patches now, and it’s fascinating stuff. He digs into sources such as RealmPop and puts together several tables showing how class population has changed from patch to patch, with samples of heroic raiding, PvP, general populations, level 90 toons, 86-90 toons, and so on. It’s interesting to see how the populations fluctuate with class balance changes, new raid encounters, and other design changes, and to contrast PvP to raiders to the general subscriber base, etc.
2. Warcraft Hunters Union - Volunteers for WoW Hunters Hall
Frostheim has been very busy lately. For those who don’t know, he’s changing jobs and moving east this week, and this has understandably taken up a great deal of his time. Arth has been doing great over at WHU in his stead, but with the news that Tabana is leaving WoW/WHH as of this week, Frost is looking for volunteers to take over the maintenance of that site’s content, in order to keep the WoW hunters’ web portal alive. If you’re interested, let him know! His email link is in the post if you’re interested, although he may not get back to you until he gets situated and has real internets and stuffs.
3. Restokin – Becoming a WoW blogger and growing the community
Every once in a while, someone like Lissanna writes an important post such as this one, and it’s always needed.
It can seem to many readers, once you’ve been reading blogs for a while, that the number of blogs that start to stagnate in your feed can grow pretty quickly. This is fine, because people move on, but it can seem that more blogs are dying than are being born. While that’s not necessarily true, it can feel that way.
However, this is why you are needed! Have you ever thought about starting a blog? Have you ever thought to yourself, “I’d love to write about this-or-that experience” or “I’d love to share my knowledge” or “There’s nobody writing a guide for [fill-in-the-blank]” before?
As Lissana says at the start of her guide, the WoW out-of-game community is a remarkable phenomenon, and part of that is how it continues to grow and rejuvenate itself with new contributors. I was once one of those myself, with a small blog, and then I stopped, and then I made a new and better one. The bottom line is that there are people out there who love to read about the game, whether it be about guides and theorycrafting, lore, roleplaying, questing, fashion, exploration/screenshots, PvP, the in-game music, creative writing, fan art, funny things that happen in guild chat, and so many other topics. If you were ever thinking about getting into blogging, now is not too soon! There is a very good chance that there are people out there who want to read what you have to say. The community always needs more bloggers, and Lissana has some great advice for those who were thinking of testing the waters. I highly encourage you to check out her post!
And last, but certainly not least!…
4. The Grumpy Elf – Why are the Casual Guilds Hurting?
The Grumpy Elf does such a good job discussing the plight of casual guilds in the current iteration of WoW that I haven’t felt the inclination to add much of anything to the discussion. This post from last week breaks down many of the issues that current ‘casual raiding guilds’ face in a time of LFR, tougher normal mode content, bad luck with loot, and simply ‘being casual.’ He and I are both in situations where we’re struggling to deal with the halting progression that guilds like ours can make, and I think it’s a topic/issue that is very present and real in the game, even for many who haven’t thought that much about it or who don’t read blogs like TGE’s, but are also slogging through raid content at Tortos’ pace…
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I hope you found these links useful and/or interesting! :)
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This is not likely to be a “regular feature” at Mushan, Etc. I don’t know that I have any of regular features, actually. However, it’s been a long time (and at least a whole blog ago, for me) since I’ve done one of these, so I may post one here and there as the spirit moves me.
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Thanks for reading this links post by Mushan at Mushan, Etc. Comments are welcome!
Walking with the Forsaken for a while
Posted: May 7, 2013 Filed under: Leveling, Lore | Tags: hunter, leveling, lore, questing, World of Warcraft, WoW 1 Comment »As a diversion from end-game burnout, I decided last week to explore an area of the game that has long fascinated me from a distance: the Forsaken starting zone story in Tirisfal Glades, Silverpine Forest, and Hillsbrad Foothills.
I’ve only ever played an Undead character once before. Back in early 2007, when my better half and I were just starting to play WoW, we made several little toons in different areas. We made humans and night elves, and then we branched out and made little Draenei. Eventually we tried out the Undead area – I made a warrior, can’t recall what she made – and played it for a few levels, but we didn’t really enjoy it much, so those toons were soon deleted. We were basically Alliance, and have remained so all this time.
However, with Cataclysm, almost all of the zones were revamped, and the results were sometimes extremely compelling. The Undead zones were particularly so, as they represented an intersection between the Aftermath of the Lich King, conflict with the ‘new race’ Gilneans/Worgen, and their own territorial expansion into Hillsbrad Foothills and so on. And Sylvanas. Etc.
My connection to the Forsaken has been by way of disgust and revulsion, for the most part. During Cataclysm, I spent a not-insignificant amount of time in modern Hillsbrad while engaged in both Archaeology and farming herbs. Beginning in 4.2 with the announcement that transmogrification was coming in 4.3, I also found myself in the Old Hillsbrad Foothills instance via the Caverns of Time, chasing a couple of elusive pieces to complete sets that I would eventually wear. It’s a place I still like to revisit from time to time, because it’s like a Sanctuary from what eventually happened… but it’s also not, really.
One of the things that I liked about Archaeology was that it brought me to places that I didn’t normally visit – or, in this case, a place that I didn’t have reason to visit any more. And while I’m not someone who has been with the game since the original beta, I’ve been around for six years. As such, I spent a fair amount of time in Hillsbrad before the Shattering, and really, REALLY enjoyed that entire zone, as well as Alterac Mountains.
There are places that the Shattering destroyed that are sad, like the destructions of Auberdine or the dam in Loch Modan. But nothing approaches anything close to the emotions that I’ve felt while exploring every nook and cranny of the new, forsaken-controlled Hillsbrad Foothills.
I’ve mentioned these feelings before, in the following post: Of Southshore and Oakvale: the complete and utter destruction of something good.
Well, this time, I’m playing the other side of the story, doing all the quests; reading all the quests. Not because I am shallow and forgetful of my feelings on the genocide at Southshore etc., but because I want to see it for myself. I’ve finished the quests in Tirisfal, and I’ve just started Silverpine at this point. The plan is to play through the culmination of the Gilnean story and into Hillsbrad, get that under my belt, and then possibly abandon the character for the most part.
It has taken me years, obviously, to get to the point where I am interested enough to explore the morbid reality that is present-day Hillsbrad and have time to do so, and now seems to be that time.
It feels weird to be playing something just for the lore, and to explore my fascination with the Undead situation. It’s a unique one, in my opinion, because – and maybe this is just me – this will be a time, and possibly the only time, where I don’t feel any connection at all with my character. This has nothing to do with Alliance or Horde. I love Tauren, for instance… except in PvP, of course. I’m not much of a fan of most Orcs, Trolls, or Goblins, but I’d still put them a few ticks above the Undead on the “I might actually care about you and your cause” list. But, while I’ll acknowledge feeling a smidgen of ‘sorry for (my toon) the guy’s situation,’ that’s all. In this case far more than any other, he’s simply and solely a means to an end; that end being discovery and experience, and that’s it. This isn’t to say that I’m not enjoying my time. But that connection isn’t there, and that’s fine.
The Forsaken experience is different from others I’ve experienced. There’s a grimness to every aspect of it, from the “we just resurrected/birthed these new Undead, but some of them aren’t with us and need to die – make that happen” situation, to the blinders-on focus that they have for building their armies and developing their plague, to the icy coldness that the decrepit old undead lady is feeling when you gather pelts to make a covering for her. It’s definitely a different feel from the zones of other races. I do like that.
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It’s early to definitively say this, but I’m nonetheless certain that playing this set of zones isn’t going to change either my general apathy toward the Undead or make me feel any better about any justifications for their actions in Hillsbrad – the logic for them can be damned, as far as I concerned.
And when it’s all over, I’m still going to mourn the Hillsbrad Foothills of years past. Nothing can rip that from me.
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Thanks for reading this post by Mushan at Mushan, Etc. Comments are welcome!
I pretty much don’t do WoW holidays any more
Posted: February 9, 2013 Filed under: Leveling, Off Topic | Tags: achievements, holiday, Mists of Pandaria, questing, World of Warcraft, WoW 4 Comments »So we’re almost six months into the post-5.0, account-wide achievements era, and I have to admit something…
Ok, I guess I already admitted it in the title of this post.
Occasionally, I see people on Twitter talking about working on holiday stuff, and it occurs to me that I would like to work on some holiday stuff too. And then I remember that I’ve completed everything that I want to complete, achievement-wise, for that holiday – which, to be honest, for some holidays like Love is in the air, is “nothing at all” – and I decide to do something else instead.
I’m not a mount-chaser, so I’m not after the meta. There are so many mounts in the game, and I have enough that I’m completely content with what I’m riding (which, at this point, is some type of gryphon or hippogryph on virtually all of my toons – and the reasons for that would make up another short post altogether).
The Lunar Festival is ending today, and I realize that it’s been about two weeks long, and I haven’t even bothered to check it out. Since there was really nothing new, and I have the achievement for completing it, and have done it several times over several years/toons, I had no desire to get involved.
At first, I blamed this personal trend of omission on the account-wide achievements. Stupid account-wide achievements; whereas, in the past, my pals and I would faithfully work on holiday achievements on multiple toons, driven by the achievement bug or whatever, now we all already have it, and so there’s no point from that perspective. (Stupid account-wide achievements. Mumble-mumble-mumble.)
However, while the change to achievements is certainly partly to blame for my apathy toward holidays now, there’s also the fact that not much has changed when it comes to the holidays themselves. Perhaps that’s just the nature of holidays – we have our traditions at Christmas or Easter or Thanksgiving or Halloween, and part of the fun is living those traditions each year. But I guess it doesn’t really feel the same way in-game. I have no desire to visit the all of elders again. If I see one, I will generally honor him or her, and it’s a small, special occasion. But I’m not going to trek all over Azeroth and Outland to honor the elders for the Xth time.
I guess the big problem for me is that, after so many years, most of the holidays haven’t changed much at all. For Winter Veil, they changed Metzen the Reindeer, and the Greench so that I don’t even care to try to kill him anymore. The only thing that is remotely interesting is opening the presents under the Winter Veil tree to see what this year’s cool gift will be. And yes, I have the footballs. They are fun to use in short spurts. Freezle and I always like using them after we kill the Spirit Kings, when Loremaster Cho starts going on about how “these halls have not seen footfalls in many years” or whatever. It really, really sounds like he’s saying “these halls have not seen footballs…” and so we get out the footballs and start rapidly kicking/passing them back and forth between each other for a couple of minutes before the trash pulls to Elegon. That’s fun.
But almost everything else is the same. There aren’t lots of new holiday activities to do from year to year, and my desire to revisit the same old same old seems to diminish each year as well.
The other factor is something that Blizzard probably considers a success: there is so much to do in Mists of Pandaria that holidays fall by the wayside, particularly if you have alts. I have three toons that I play regularly: Mushan, Modhriel, and Droignon. Each is generally raid-ready to varying degrees, and that has taken a lot of time to accomplish. With little-to-no new holiday content, there is little incentive to interrupt my regularly-scheduled gearing/dungeoning/raiding program to revisit (what feels like) stale holiday content. Since Pandaria, the only non-Darkmoon holiday activities I’ve participated in have been Direbrew-farming and opening my new footballs.
Perhaps that’s intended. Perhaps the holidays are new and exciting for newer players, and not intended to be a big deal for veterans or raiders. That doesn’t seem 100% correct, though. At a time where the developers are concentrating on keeping us busy, holidays seem to have taken a back seat, but I don’t necessarily believe that they intend for us to forget about holidays.
But generally, I do just that.
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Thanks for reading this post by Mushan at Mushan, Etc. Comments are welcome!
Low-level dungeon soloing: an Unconventional Leveling project
Posted: January 29, 2013 Filed under: Extreme Soloing, Gear, Leveling, Raiding & Dungeons, Unconventional Leveling | Tags: dungeons, gear, hunter, hunter extreme soloing, leveling, Mists of Pandaria, World of Warcraft, WoW 4 Comments »For over a year now, I’ve had the desire to level a toon unconventionally.
I’ve toyed with the idea of doing some iteration of this, whether it be perma-death, Ironman, or something else along those lines. However, doing a perma-death toon has never seemed to keep my interest for long. I’m not sure why, but there was a lack of focus for some reason, and so my unconventional leveling itch has remained unscratched.
However, recently I got the itch again – call it pre-5.2 doldrums, or something – and one day at work, I was inspired to start another hunter. Yes, I know… but hey, another hunter: that’s good, right?
From that moment of inspiration came the idea of low-level dungeon soloing.
I’ve got to be honest: the rules aren’t set in stone. However, I did come up with some standards that I’m following at the moment.
- No BoA/heirlooms used during solo dungeons. Any other gear is acceptable, including dungeon sets, BoEs, quest rewards, crafted gear, Auction House items, etc.
- No pre-buffing by other players.
- Professions are in full effect!
- As are consumables!
- Any other buffs are allowed, including scrolls/elixirs, potions, profession buffs, foods, enchants, bandages, buffs from pets, racials, etc.
- Addons are allowed. I’m mainly using NeedToKnow to keep Mend Pet rolling on my tank.
- As this isn’t perma-death, there is no death penalty other than that which is already in the game.
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Leveling is insanely easy at lower levels of the game. I donned the heirloom shoulders, chest and cape early on this time, because I wanted to get to the level 15 dungeons ASAP, and the levels flew by. I was in Deadmines before I knew it, and I capped XP after that run, because I was already 17. I’ve run several dungeons since then; at 17, Deadmines, Ragefire Chasm, Shadowfang Keep, and Wailing Caverns – which the Dungeon Finder seems to love to put me in – are available, and I’ve been able to put together a nice set of mostly blue pieces. On Sunday, I uncapped XP until I hit 19, and that’s where I plan to stay for a short time. I’ve also done a little questing to supplement a piece here and there, and will likely continue to do so as I progress.
Hadlun (armory link) – click to enlarge:
This past Sunday, with a few lesser pieces equipped than what you see above – some of them unenchanted – I decided to tackle Deadmines by myself. I’m specced into Beast Mastery since I want the pet to have a DPS/threat ability.
It was scary, at first!
At level 19, hunters don’t have many key abilities and features that make extreme soloing so great for them. Here are some pertinent ones that are unavailable:
- Pet: Thunderstomp
- Glyphs, including Glyph(s) of Marked for Death, Mending, Mend Pet, Animal Bond, Revive Pet, etc.
- Any talents other than Tier 1
- Any real AoE
- Misdirection
- Deterrence
- Feign Death
- Any traps, other than Narrow Escape
- Any DPS cooldowns
- Any stuns or silences, other than Scatter Shot
- Kill Shot, Tranq Shot, Distracting Shot, Master’s Call, Camo, Stampede
So, without all of that (and more), why even do this? Well, because it’s fun, and it’s a challenge.
As I said, I stepped into Deadmines on Sunday, at level 19, to see what I could do. I took my pet bear – the same one I had when I made the toon – as my tank.
The worst thing is definitely the trash. I made the decision early on, knowing that I didn’t have all of the power from gear that I wanted, that I would go until things just got too rough. And I did die a few times along the way, but I managed to make it to the pirate ship.
Glubtok, Helix, and Foe Reaper, the first few bosses, were actually pretty easy. Stay out of bad stuff, keep heals on the pet, shoot/KC until dead. The trash before Foe Reaper was pretty tough, as was the trash after. The trash before Admiral Ripsnarl wasn’t bad at all, because you can use the cannons to kill most of the pirates. However, Ripsnarl was where it all came apart.
I made three attempts. At my level and with my gear, I didn’t quite have the firepower… or the Stamina. Ripsnarl hits hard, meaning that it’s imperative that Mend Pet stays up. Additionally, the Vapors can become overwhelming. So I didn’t complete the dungeon, but I got quite a bit further than I thought I could.
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The plan is coming together. I plan to gear up my character at certain levels and see what I can solo. It makes a nice change from what I’ve been soloing recently on Mushan, which, since I’m not that good of a player, has been Naxx-25, Onyxia-25, Sarth-10 3d, and the like.
I also have a small list of dungeons that I haven’t ever completed, like Dire Maul. I’m hoping that this will give me some incentive to finally run places like that.
I have to say, I’m pretty excited about this project. It’s a pure-fun challenge to take on, and I’ve always enjoyed the gear game, so the ‘no heirlooms’ rule gives me the opportunity to do that.
It’s difficult to look at the things that become available soon and not salivate. Intimidation and Go for the Throat at 20, along with Thunderstomp! The gear I can get out of Stockades and Blackfathom Deeps! Plus, I’ve rolled Engineering, so I can level that higher at 20 for better bombs and so on… but no, I’ll wait. This is why I’m doing this, after all. Starting a new toon certainly lends to an appreciation of certain abilities a bit more, particularly in a situation like this. But I’ll take my time doing it, since time is not of the essence.
I’ll check back in periodically to let you know how it’s going!
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Thanks for reading this post by Mushan at Mushan, Etc. Comments are welcome!
Echoes of a Big Bear
Posted: October 16, 2012 Filed under: Gear, Leveling, Raiding & Dungeons, Unconventional Leveling | Tags: druid, feral, guardian, hunter, leveling, Mists of Pandaria, protection, questing, raiding, warrior, World of Warcraft, WoW Leave a comment »This morning, I read Big Bear Butt’s post from yesterday, about his decision to stop trying to force himself to be a bear tank. I won’t quote it or copy it, so go read it if you haven’t already. Basically, he is letting go of his guardian druid, and his hunter will be his raiding main. Sound familiar?
Anyone who has followed BBB for a while – like I have – knows that he has long been both a passionate advocate of bears and one of the foremost progenitors of furry-bottomed face-tanking, in-game and in the blogosphere. With experience comes wisdom, and he has much of both. I found it very interesting that many of his thoughts echo mine with regard to my own druid.
Once Mists of Pandaria launched, I leveled my hunter in about 30 hours. A week later, my druid hit 90 as well. I’m currently working, off and on, on my warrior, who hit 88 yesterday. The hunter was the most fun. There were very few situations that I had problems with, and it was undoubtedly the toon that I am capable of leveling the fastest.*
*This includes choices that I’ve made; I could have leveled my druid as a feral druid, and I could level my warrior as arms, but there’s no way I could have done so with the apparent recklessness and efficiency with which I approached many of the Week 1 situations I found myself in – not with either toon.
Leveling the druid was brutally slow. She’s a guardian, which was what I had planned. For those who remember my post a while back about leveling her to 90 with my Cataclysm gear, here’s the update on how that went: at roughly level 88 1/2, in Townlong Steppes, I gave up the idea. Item level 387 was not cutting it. Level 88 mobs took a minute to kill sometimes. The damage was punishing. I was missing too much, and reforging put my survivability in even more jeopardy. So I gave up the ghost, went back to Stormwind, rotated in what green/blue gear I had collected, reforged and slapped on cheap enchants (yay profession leveling!), and went back for a much, much more reasonable experience for the final 30-ish bars.
Once I hit 90 with her, I ran Direbrew to get the trinkets, and am currently wearing the Brawler’s Trophy. Her gear has stagnated a bit, though, as I’ve been working on the hunter (of course) as well as leveling the warrior.
Leveling the warrior has been interesting and fun. He’s protection, of course, and his gear experience began a little differently than the druid’s. When I was leveling Blacksmithing on my hunter, I procced no less than four very usable ilvl 415 plate blues that were immediately equippable. One or two of them had Crit or Haste on them, but the Strength and Stamina upgrades over my 378 gear were so nice that they were definite wins. When I got to Jade Forest, I was absolutely crushing stuff, which was fun. I’m still wearing a couple of the pieces, and things have evened out as I’ve leveled him, so the rate of kills has slowed down considerably, which isn’t surprising.
Druid tanking is a cousin of warrior tanking, although the warrior tends to have better movement as well as spell reflecting abilities, while the druid has more in-combat healing ability. When I’m on one, I tend to miss the advantages of the other from time to time.
However, one thing that has been on my mind lately is how different they can feel as classes. By feel, I don’t necessarily mean the differences in abilities, but rather the way that I connect with the characters when I’m playing.
As a druid, there was something inspiring about being there with Hamuul Runetotem and Malfurion Stormrage during the battle against Leyara. Hamuul, burned and broken, shapeshifts – in what must be a painful situation for him – and goes “all-for-the-cause” bear-apeshit on her until she’s dead. Come 5.0.4, we bears turned into guardians, like the Guardians of Hyjal. I felt, and feel, kinship with him to a point.
However, as a warrior, there is something so visceral about what is essentially the most physical class in WoW. It’s a humanoid with plate, shield, and sword/axe/mace, leaping into the fray and taking all comers. Listening to the sounds of combat on my warrior, it feels physical: the slamming of shields and swords, the boom of Dragon Roar, the crash of Thunder Clap. And the visuals are great too: the warrior balances on his toes, slices with his sword, slams his shield in his opponent’s face. It feels very personal.
As much as I try, I can’t make that personal connection with the druid.
As feral, I was a cat. I was a hunter pet with free will. As a moonkin, I was a fat chicken, which is a look I have never enjoyed. As a healer… well, that has never felt comfortable to me. And as a bear, things feel visceral to an extent, but not as much as on the warrior.
As a warrior, you have your gear and your colors. You look sharp and ready to go. When the battle begins, the warrior charges in and fights for his life and those of his friends. He proudly continues to display his colors and fights until victory is assured or until all is lost.
There’s something that feels definite and permanent about my warrior. Perhaps it’s because of the shape-shiftiness of the druid. It can be a bear, or a cat, or a chicken, or a stormcrow, or a stag, or an orca. It can heal or rip or call down nature’s elements for purposes either deadly or life-giving. At the end of the day, a druid can potentially be a lot of different things.
On the other hand, a warrior is a warrior. Mine has never fought or killed any enemy as any other spec but protection. He is a rock, covered in plate and flashing steel weapons. He is nothing more, nothing less.
Right now, all of that appeals to me. And the druid appeals to me much less.
I haven’t started a monk, in part, because I am so happy with my warrior.
And so this gets me to my point, which is that I, like BBB, am also thinking of letting go of the druid as a seriously played toon.
The plan for MoP was to raid on the hunter, maybe to tank on the druid if possible, and to enjoy my protection warrior in limited play. But lately I find myself thinking of making my warrior my main tanking character: gearing him, getting him set up with all of the factions, tanking dungeons, and bringing him along if we ever end up running an alt raid.
With warriors, there is no pussy-footing around. We smash. We survive. We do what we have to do. With my druid, I’ve been gearing as a guardian while also trying to heal BGs because I don’t want to PvP as a feral druid. Neither has been the most fun. The warrior has been enjoyable. And that’s what this is all about, after all.
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In closing… I will write an update as things progress. Right now, we aren’t yet raiding. After I finish this post, I’m going to hit up Raid Finder on Mushan.
I’m a little behind where I want to be gear-wise, in part because I took four days off to go visit with family during the second half of last week. I haven’t completed three of the heroics yet, due to issues such as having Scholomance completely reset on us (and disband the group) after killing the second boss the only time I’ve been in there, as well as a lack of luck with the dungeon finder. Thus, I’m not using any of the pre-raid BiS trinkets, but I am otherwise 463-plus in every slot. I have the Sha of Anger boots, the Valor neck, the crafted gloves and chest, the belt from Raid Finder, and Direbrew’s trinket. So I’m in decent shape, but hopefully I’ll be in better shape after this week’s reset is over.
I’m not sure when we’ll start raiding. Right now, from what I can tell, we have one tank, one healer, and some DPS returning from our Dragon Soul team, so we have some definite needs. I’m chomping at the bit to get at it, but we’re nowhere close to being ready, and as my girlfriend pointed out, the expansion is still new and we have plenty of time to get in there and kill all 16 bosses in this tier. I have to confess that I’m a little jealous of the people who are downing Mogu’shan bosses already – my girlfriend’s guild already has two down as of last week’s lockout – but I’ll just have to use the time to prepare myself as much as possible, and to be patient in the meantime.
I’ll write more when I have more!
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Thanks for reading this post by Mushan at Mushan, Etc. Comments are welcome!
Hunters and the “Daily” grind
Posted: October 7, 2012 Filed under: Gear, Leveling, Professions, Raiding & Dungeons | Tags: gear, hunter, leveling, Mists of Pandaria, progression, questing, raiding, World of Warcraft, WoW 4 Comments »The hunter is my favorite class in World of Warcraft.
After hitting 90 about eleven days ago, I started right away on the dailies for Golden Lotus, Klaxxi, The Anglers and The Tillers. Some of these quests can get hairy, particularly in areas – like The Golden Stair – where you can find yourself mobbed by swarms of little bastards, or snuck up on by a Marauder and an Effigy (or the Behemoth) with no notice.
This is a theme that isn’t unfamiliar: in expansion content in particular, chances are you’re going to find yourself in chaotic, “oh shit!” situations. If it’s a new expansion and things are respawning at a high rate, your quest to ‘kill 30 swarmers’ can turn into “I had to kill 86 swarmers!” or “I f@%king died because I got mobbed by like a thousand swarmers!”
I experienced these types of situations a lot while leveling, and continue to do so at times while doing dailies. However, since Mists of Pandaria launched, I have died only one time (excluding dungeons), and that was when I accidentally rode off the edge of Kota Peak at 88 when I took a turn too wide while riding back down the mountain. It was a long, long… splat.
Other than that, though, I think that being a hunter served me extremely well as I slew and slaughtered my way to 90. My next two toons, a guardian druid (90 Saturday night) and prot warrior (86), are both fun and frustrating. On one hand, they have great survivability and can handle large groups at once without much problem. On the other hand, whether the mobs are one or many, the killing is slow. I’m thankful that I did a good portion of my leveling on the druid with rested XP, because killing stuff was brutal, although it was good experience for learning the new active mitigation system. The hunter, though, had almost no rest, and was able to handle almost every situation with little trouble. And handle it relatively quickly.
Being a hunter continues to serve me well, post-90. Did a Mogu Effigy spawn behind you while you’re soloing the Behemoth? Trap him. Swarms making life miserable during dailies? Glyphed Misdirect and Glyph of Mending are your best friends – as is your turtle. Lots of competition for not enough mobs? Target and misdirect newly spawned mobs to join the group you’re already killing, and burn them down. Accidentally run into an elite (or, even better, a rare)? Solo his ass with no problem.
Seriously. I didn’t realize how awesome things were until my girlfriend asked me last night if there was anything I needed to know about killing the elite spider in (but not “IN-in”) Gate of the Setting Sun for her final daily of Golden Lotus quests. She’s a resto/ele shaman.
Her: “Does this spider do anything special?”
Me: “I don’t know. When I had that quest, I just killed it.”
Her: “God – you’re no help.”
Me (defiantly): “Sorry. I’m a hunter. We kill things.”
Yes, if there’s anything negative that doing stuff on the hunter does, it allows me to ignore mechanics of quest mobs (and quest text, for that matter). For instance, she mentioned in passing, after killing the spider, that you can kite it over to the oil barrels and something… I don’t know. Because, when I killed that thing on Thursday, I saw it, checked its health, said, “ah, I should be able to do this,” MD’d to my pet and set to work. Soon, it was dead. End of story.
Same thing happened with the Dread Kunchongs in the Dread Wastes. You’re supposed to use the quest item to emit a pulse that makes the things die a lot faster… or something. Me? I just walked up to one, MD’d it – and the three Manipulators surrounding it – to Phobos the Turtle, and shortly after that everything was dead. Rinse, repeat.
Meanwhile, before the authentication process screeched to a halt Sunday afternoon, I was working on doing my first set of dailies on my druid. For the Dread Kunchong, I remembered the pulse emitter thing – after I took almost a minute to kill the first one. And when I pulled extra stuff from time to time, I was physically fine, but the damage was slow if I wasn’t using Berserk.
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There’s been some discussion among players about the problems with gating Valor Point gear (and cooking, to some extent) behind reputation gains and/or dailies, forcing players who are trying to progress to do up to two hours of dailies each day. This becomes a problem for people who love the game and are highly competitive raiders, but also have real life responsibilities that require more – or much, much more – than 40 hours’ time. This is a real issue, and I think that the jury is still out on how well Blizzard is addressing the balance between players running out of content too fast and players burning out from having too much required of them to be competitive raiders. And if my druid were my main, I might be one of those who would burn out from such time-consuming reputation requirements.
I must stress that I am not making light of this issue, with the next comment I make.
However, on my hunter, dailies don’t take nearly as much time as that. I have high DPS, great survivability, and utility, and I can handle any situation I come across with efficiency. It’s one of the reasons I love playing this class – among other things, they’re great for questing.
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Thanks for reading this post by Mushan at Mushan, Etc. Comments are welcome!
H/T @restokin and @RestoWorgen for the dailies perspectives!
Status report: one week into the Mists
Posted: October 2, 2012 Filed under: Gear, Leveling, Raiding & Dungeons, Reputation, Scenarios | Tags: gear, hunter, leveling, Mists of Pandaria, questing, survival, SV, World of Warcraft, WoW 1 Comment »As I wrote last week, I hit level 90 late Thursday afternoon, and yet at the time I was so exhausted that I could give very little info on what I did, how things went, and what I’m up to now. This post will serve to rectify that a bit.
Spec & pet report
I wrote about my leveling spec shortly before launch. I had decided to run as SV with a wolf and turtle as my main pets, with the wolf as Ferocity giving me the 5% Crit buff and the turtle as a tank with his Shell Shield. In all honestly, though, I stayed with the turtle for most of the process for two reasons: 1) on Day One, the mob respawn rate was so awfully high that I was able to take down large amounts of spawns in the starting areas without him dying, and 2) in the higher zones, the mobs were often close together, so I could likewise Misdirect them all to him and mow them down while keeping him alive. In one area in particular – Krasarang Wilds – I went with the wolf, because that area was full of enough people that there was competition for mobs, but not enough that the respawn rate was personally dangerous, and so focus-firing a Krasari hunter was a 10-15-second process with little in the way of survival concerns.
The talents and glyphs I chose served me well in this way. Of those talents that would be different from my ‘dungeon/raid’ talents, Spirit Bond keeps the HP flowing, Fervor is nice mid-pull when you need focus for a damage burst to bring you closer to Kill Shot, and Blink Strike likewise contributes with burst from the pet. As glyphs go, Mending was perfect for pet survival – particularly in the Dread Wastes, where the mobs can be pretty punishing in packs – and Misdirection is a proven must-have glyph for leveling, and performed as such.
I’ve found this spec to continue to be superior to my dungeon spec for daily quests now that I’m 90, and I’ve also used it in every scenario I’ve done with the exception of a time in Arena of Annihilation, where we had a Blood DK locking down the bosses. Contrary to Blizzard’s claims, having someone who can tank in your group often makes the scenario go more smoothly, so I go into them with this spec by default.
When I qualified for heroic dungeons, I remade my old extreme soloing MM spec into my main dungeon SV spec, with notable changes from the leveling one. Talent-wise, Spirit Bond, Fervor, and Blink Strike were out, and Iron Hawk, Dire Beast, and A Murder of Crows replaced them. I’ve found these changes to be suitable, although Fervor might be superior to Dire Beast on trash pulls when you need instant focus to pop out a couple more Multishots. I’m still getting accustomed to using Crows on boss fights – learning on the fly how to open my rotation with the correct combination of shots and buffs before using Readiness – but overall, it’s working for me. For raids, I might be inclined to make Fervor / Dire Beast swaps between trash and bosses, but in dungeons most tanks run right into the boss from the trash, so I’m leaving it as is for now.
At level 90, I took Glaive Toss for both specs. It’s not wow-ing me, but I don’t hate it. One thing I love about it is that I can cast it on the move, since it’s an instant shot. I wasn’t excited about the other two, which have 3-second base cast times, because if I wanted to Aimed Shot, I’d go Marks. That may seem dismissive, but the reality is that, at current Haste levels, neither shot feels practical to me in a dungeon environment.
What annoys me, on the other hand, is that the mob I’m targeting always seems to move to the front right as I’m pressing the Glaive Toss button, minimizing the ‘strikes all enemies along the way’ feature. That may just be me and bad luck – I’m working to improve as I get more dungeon experience with it.
Oh, and it definitely does look cool.
Edit: If anyone wants to check out my builds, here’s a link to my armory page. I’m not sure that there’s anything there of interest, but perhaps there is. Main spec is dungeon/raid spec, off-spec is quest spec.
Dailies & Reputation report
I was doing dailies before 90, since I was able to take some with the Klaxxi while doing their quests. When I got to 90, though, I picked up the legendary quest line from Wrathion, started Golden Lotus dailies, and went into the Klaxxi, Tillers, and Anglers full-bore. Since Shado’pan and August Celestials dailies don’t become available until we hit revered with Golden Lotus, and Golden Lotus quest mobs give rep with The Black Prince, I got started on them right away. As of right now, I’ve done all the dailies for those four factions every day since Thursday, which played no small part in my ability to cap Valor points before today’s reset and got me well on my way toward the gear I want.
I haven’t started on the Cloud Serpent quests, although I probably should. They don’t have any real gear, and my toon isn’t a JC, so they aren’t a priority. However, I do want to knock out that 25-Panda-dailies-in-a-24-hr-reset-period achievement soon, so perhaps I’ll head over there this afternoon.
One thing to note is that they changed JP gear to not require reputation. I went and got the chest piece from the August Celestials last night, although JP is so difficult to get without spending scads of hours in dungeons that I don’t know if I’ll need any more JP gear on this toon by the time I have enough points (I already bought the bracers from the Klaxxi last week). Hopefully, I’ll score some gloves in a heroic and won’t need to buy any.
Professions report
Mushan is a Leatherworker and Blacksmith, and so it pained me mildly to see the wealth of Ghost Iron Ore out there for the picking. However, I got my druid (currently 88) and warrior (almost 86) skinning and mining, respectively, and was able to level both crafting profs (LW on two toons!) and both gathering profs to 600 fairly quickly.
The enchant options seem sick at the moment. For Leatherworking, the wrist embossment gives 500 Agility, and the legs have 285 Agility and 185 Critical Strike. With sockets in my gloves and bracers via Blacksmithing, I have red gems. It feels good to have all of those complete and available.
Gear report
I’m not the most geared guy in the world, by any stretch. While I leveled relatively fast, the effort tired me considerably, and so I’ve been conservative in the number of dungeons I’ve entered. However, I do have some 463 gear – belt, ring, and crossbow – from heroics, as well as the trinket from Direbrew. Every piece of gear is blue except for my gloves and boots, and none of it is PvP gear. Overall, I feel like I’m in a good place.
One thing I will recommend (as have Lissana and Darkbrew) is to get the quest for the Arena of Annihilation if you need a blue weapon – the scenario is easy and fun, and the ilvl 450 quest crossbow at the end is totally worth it. Arena is the first scenario I did at 90, and is probably my favorite (although I admittedly have others that I haven’t tried).
Closing
Overall, I’m in good shape. I don’t expect that we will begin raiding for a couple of weeks yet, so I have time to sink my teeth into rep grinding, scenarios, and heroic dungeons. More soon!
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Thanks for reading this post by Mushan at Mushan, Etc. Comments are welcome!
Mushan, part 2: the proof is in the screenie
Posted: October 1, 2012 Filed under: Leveling, Off Topic | Tags: humor, hunter, leveling, Mists of Pandaria, names, questing, World of Warcraft, WoW 3 Comments »One of my recurring experiences this week has been the constant reminder that Blizzard named a large lizard after my toon and those of a couple dozen other players, a situation I’ve alluded to before.
This weekend, for instance, a friend of mine and his wife, who recently finished questing from 85 to 90 together, were working on their last few bars, and got a quest requiring them to pick up Full Mushan Bladders. At the time, I was smelting ore on my warrior, and logged out to switch over to my hunter. Apparently, they mentioned to one another that it was time to get the bladders, or that the drop rate on the bladders was low, or something. And right then I logged in on Mushan, and it was apparently hilarious! Of course, they told me about it right away, and even asked me for a full bladder, to which I replied that I was, sadly, unable to help them.
Everything that’s been said to me has been good-natured – it’s been referenced in guild chat a fair amount, but not an annoying amount.
And I haven’t really noticed it much while actually killing them, or passing them in the fields on the way from one place to another. For example, on Sunday night I was farming leather on my druid, and I killed hundreds of them, and it never even crossed my mind that I was killing “my namesake” or whatever. I was in Vot4W, killing foxes and mushan and stags in big stacks, and it was all good. I feel like I’m killing kodos when I kill them, to be quite honest.
What I have noticed, on the other hand, has been the large number of new players named Mushan this week.
When I checked the US armory a couple of weeks ago, there were the usual dozen or so Mushans. I wasn’t the first, and I won’t be the last, so that’s fine. However, checking last night, there are 44 players named Mushan. It’s been in the back of my mind that this would happen; and I didn’t know how I would feel about it. While my name is, as I said, not unique, I did make it up on my own back in mid-2010, and any reference there to anything else, before or after, is purely coincidental.
Here… I’ll show you.

Mushan in October 2010, the week before patch 4.0.1 hit and Tirion Fordring disappeared from his hovel-in-exile along the Thondroril River in the Eastern Plaguelands.
What I hope is that I will not be lost among my friends, you, who read / follow / enjoy this blog. I won’t be changing my name, so hopefully I can keep my identity and uniqueness by virtue of my character and personality, as it comes across in my writing and online conversations with you.
Anyway, please remember little old me, when I am but one of the soon-to-be hundreds of players named Mushan.
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Level 90!
Posted: September 28, 2012 Filed under: Leveling, Professions, Raiding & Dungeons, Scenarios | Tags: crafting, gear, hunter, leveling, Mists of Pandaria, questing, survival, SV, World of Warcraft, WoW 1 Comment »I hit level 90 at approximately 4:30 pm Eastern on Thursday, after almost exactly 30 hours of time /played (total time minus bio/stretch breaks, sleep – about 11 hours over two sessions – and meals, basically) over a 46 hour period. Then I took a shower.
Yes, leveling quickly isn’t the healthiest way to live, particularly when you do it the way I did – late nights, marathon quest sessions, short sleep sessions, and not enough caffeine (as weird as that sounds, I leveled to 90 without soda, coffee, chocolate, Red Bull, or 5 Hour Energy). Wednesday morning from 4-11 am, I got seven hours of sleep – which is a nice chunk – but that’s because my body simply wouldn’t function without it.
I have all kinds of thoughts on the expansion so far, but I don’t know if I will write about most of them now. For one, they may make better separate posts. Additionally, I don’t know if I have the will or energy to even do much here today.
At any rate, I hit up the Golden Lotus dailies, as well as the Klaxxi and the Tillers. Halfhill is such a cluster right now that I wasn’t exactly thrilled to be doing it, and in my exhaustion I initially got pissed off about my lack of understanding about how it worked. So I did what you do in situations like that: just do the quests, dammit! Now I’m all settled in and learning how to make all kinds of yummy and beneficial foods…
I’ve done a couple of scenarios – Arena of Annihilation and Crypt of Forgotten Kings – and have enjoyed them immensely more than Theramore. For both scenarios, I went with my leveling spec, and, particularly for Crypt, I was able to pet tank – and to do so effectively – as Survival, as we had three DPS for both scenarios. That was fun for me. The new true taunt that pets have now is great, because a couple of these guys already out-geared me by quite a bit.
I’ve also done three of the four dungeons that aren’t heroic – Shado’Pan is the only holdout – and intend to do some more this evening, or more scenarios. Or both. I just reached ilvl 441, thanks to getting my Brewfest trinket on my fourth try today, so I will likely hit up some heroics this weekend.
I enjoyed the leveling experience, and am enjoying the end game so far. Other than that, there isn’t much to report. Or, there is, but I’m too tired to sort it all out and get it down “on paper” for you to read. I have many thoughts that I’ll write about later, but I have to get myself presentable and go to work tonight! More thoughts to come.
Hope you’re all having a lot of fun!!
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Ready for Mists of Pandaria
Posted: September 23, 2012 Filed under: Leveling | Tags: glyphs, hunter, leveling, Mists of Pandaria, questing, spec, survival, SV, talents, World of Warcraft, WoW 1 Comment »At least, I’m as prepared as I’m going to be:
25 Daily Quests to turn in
Now, that’s not all I’ve done, of course. But this is significant, if only to me, because I’ve never done it before. Before Wrath, before Cataclysm, I just went in prepared in other ways, but I did it organically, with no instant XP boost. However, that came back to bite me in in a small way when I ended up running out of quest content sooner, meaning my level 85 life was dailies, dungeons and raids, and PvP. We’re not talking about a significant boost, of course, but I’m going to try it this way, since I do enjoy questing.
Additionally, I will not be able to play the game until the early evening on Tuesday, since I have to work that day until 6:30pm. I do have Wednesday and Thursday, and most of the days Friday and Saturday, to level, and so I can still see myself getting 20 to 30 hours /played by Friday afternoon. However, since I have to wait 16 hours before I can start, I’d like to have that boost, however small it may be, when I do log in.
Here’s the plan for turning them in: Log out in Thundermar. Upon login, turn in 5 Wildhammer dailies. Hearth to Stormwind. Portal to Tol Barad Peninsula, turn in all 12 dailies at Baradin Base Camp. Portal back to Stormwind. Portal to Deepholm, portal to Therazane’s Throne, turn in 6 dailies.* Portal back to Temple of Earth, portal back to Stormwind. Turn in Cooking and Fishing dailies, and that’s 25. It should only take about 5 minutes or so.
*I don’t do Glop, Son of Glop. Not if I don’t have to…
On a side note, if you don’t plan to do all the dailies, it’s still highly advisable to empty your quest log of miscellaneous quests from Cata or earlier. It can be very easy to fill that quest log while leveling, and there’s little that’s more annoying than having to go back and abandon grey quests while you’re trying to enjoy the experience because your log won’t let you accept any more quests. And the more of those grey quests there are, the more annoying it is.
Spec, Talents and Glyphs
I decided to go Survival, since that’s the spec I enjoy the most and will be using when I raid. I expect that it will totally kick ass.
Talents: I went with Posthaste – Silencing Shot – Spirit Bond – Fervor – Blink Strike.
Glyphs: Marked for Death – Misdirection – Mending. Minor glyphs are more a matter of taste, but I’ll note that I chose Aspect of the Cheetah – although I don’t know how much I’ll use that aspect – and Revive Pet, just in case. Hopefully I won’t need to resurrect my pet at all while leveling…
This setup should allow me to move quickly, kill mobs quickly, stay healthy, and keep mobs off of me.
Consumables
I decided to bring several stacks of Potion of the Tol’vir for nice Agility boosts. I got that idea from watching Kripparrian’s First-to-level-90 guide video, in which he showed bringing more than a dozen stacks of this potion, back in March. I’m also bringing stacks of Skewered Eel and Flask of the Winds, as well as a couple stacks of Runescroll of Fortitude II and a nearly full Drums of the Forgotten Kings. These will give me a nice selection of Agility and Stamina buffs that will benefit me all the way to level 90. Additionally, I’m bringing along some Potions of Speed on the off-chance that I can use them, as well as some regular health food, just in case.
By the way, there is new food available at the vendors in the capitol cities. I live in the Dwarven District for the most part, so I visit Thaegra Tillstone at The Golden Keg. She sells new foods for level 85+ (Cornmeal Biscuit, Peppered Puffball, and I’m sure other vendors have others) that heal for 100,000 health over 20 seconds, which is much better than the old Cataclysm foods (96,000 health over 30 seconds). I stocked up on Cornmeal Biscuit, since it’s light and should keep me energized during my adventures.
Finally, Dust of Disappearance (now a lot cheaper!) is a good thing to have several of on-hand for switching talents and glyphs if you so choose, although those will switch to requiring Tome of the Clear Mind at level 86. I assume that you’ll be able to pick them up in Pandaria.
Pets
Contrary to the above picture, I will probably just go with my wolf, Basil, since he brings the 5% Critical Strike buff. I’ll also bring along Phobos the Turtle and Paolo the Bear for any “extreme” situations I may find myself in. Pets can be any spec now, but I like to have a couple of specific tanking pets for their abilities. And, I’ll bring my cat because he’s pretty, and my Sporebat in case I get into a fracas with a rogue.
Fracas. What a great word.
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What else? I’ve created plenty of space in my bags, I’ve got plenty of gold, I like my UI (although I will definitely be updating addons through Curse before I log in, and disabling out of date ones). I’m reforged so that I have both Hit and Expertise Rating. I just need to log out on Mushan (as well as my druid and warrior) in Thundermar, so I can start the quest turn-ins right away. I’ve got the time off from Tuesday night on. I think I’m ready.
The only way I’m not prepared is that I’m going into Pandaria relatively blind – but that’s not really a negative, relative to my goals. I enjoy questing, and I’m really excited to see the beautiful new landscapes and experience the story. That isn’t to say I won’t be trying for level 90 in only a few days time, but I plan to enjoy the crap out of the newness.
I hope you all do too!
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