Revised plans

Vale of Eternal Sorrows

Vale of Eternal Sorrows

We’re a week and change into Patch 5.4 as of this writing, and if there’s one thing that’s become quite apparent about the patch, it’s that there is no shortage of Stuff To Do.

While I went into 5.4 prepared on some fronts, I did willfully remain ignorant about certain features that were coming, including the Timeless Isle and its quests/coins/etc. and Proving Grounds (which I tried the other night when I was bored, and found to be a nice challenge). However, I did have plans that were falling into place over the course of the last three weeks, and some of those sort of went into the toilet about 90 minutes after I logged in on Tuesday night.

As I wrote a couple of weeks ago, with loot tables remaining uniform aside from item level (and heirloom weapons) in all formats of Siege of Orgrimmar, I felt that it was my duty to take my hunter into SoO LFR once a week, in order to try to acquire upgrade items such as Assurance of Consequence and any of the 528 weapons. While the quality of LFR started out poor and has gotten worse over the course of the expansion, I was hoping for some positive experiences, at least on Tuesdays early on in the patch.

However, I was disabused of that fantasy after a 48 minute wait to get into Vale of Eternal Sorrows on Tuesday. The group was on Norushen and had apparently lost almost all of its original members, according to what I could gather from chat. There were four stacks of Determination, which I didn’t notice until after we wiped once on said encounter (at which point, five stacks…). At that point, I decided to use a flask…

Take 2 for me – Take 6 for the group – was a success, and we managed to one-shot the Sha of Pride. But it was rough going: it was as if we were still in Throne of Thunder LFR two weeks ago, rather than something new. The truth is that Flexible Raiding seems to have further decimated the ranks of LFR raiders, making the transition from ToT LFR to SoO LFR a fairly seemless one, unfortunately.

“Maybe you just hit a bad group,” one could say. And that person could be right – and is probably correct, actually. But I’ve seen enough.

So my plans for raiding on my toons are being revised.

Mushan in LFR

On my main, Mushan, I’m going to relax and be satisfied that it’s not going to make much of a difference if I don’t get anything out of LFR this tier. Time to put that “I feel forced” feeling in the grave. I’m not going to have fun in LFR, so I’m not going to do it – Assurance of Consequence be damned.

Will that come back to bite me down the road? It’s hard to tell at this point, but given that I’ve completed the legendary and acquired my T16 two-piece bonus already, Assurance of Consequence (528) is a very minor upgrade over my normal mode trinket, and a downgrade from my Thunderforged one, so I don’t think it’s worth the effort.

Now, Haromm’s Talisman (528, Kor’kron Dark Shaman) is a definite upgrade, so I may feel a tinge of regret if I have problems scoring that one in Flex at some point…

…but then again, I might not, after all.

One of the things that I noticed when I started putting together gear lists for my hunter was that with three levels of raiding (raiding, FR, LFR), your overall Warforged Seal “spending power” is diluted if you run all three every week. So, for instance, if I’m targeting certain items like weapons, tier pieces, and trinkets, then choices have to be made as to which pieces I will take a bonus roll on. Since I plan on running Flex every week anyway, I’ll want to save my Seals for that – or for normal – rather than LFR, since I’ll definitely be looking for weapons/trinkets/tier there until I replace my ToT gear. So LFR would provide only one opportunity per boss, no matter what, since I’ve made that decision and have the FR/normal opportunities. And if LFR continues to largely be the way I experienced it on Tuesday night, it’s a drop opportunity that I’m generally willing to forego.

Alts in LFR

As I thought over all of this after my foray into LFR, it suddenly hit me that this will also affect my plans for alt play.

Originally, I was planning to regularly take my Resto druid and my mage into SoO. However, now I find myself not looking forward to taking either. This doesn’t mean I won’t; however, I no longer think I’m going to make doing so a priority. I’ve still been having fun playing both toons, the mage in particular. However, I may have to find some other avenue for them, although right now I don’t know that I have that many options that appeal. For the druid, at least, I can generally count on short queues, which, in my experience, reduce the overall stress level going into an LFR. However, I’m not going to commit to doing it regularly with either toon, like I had previously done. I just think that doing so has the potential to ruin my enjoyment of the game / those toons, and I don’t really want to do that.

So, we’ll see what happens, how much time I have, and how much desire I have to take them in at some point…

Flex

We did the first wing of Flex last weekend. It wasn’t bad – we took 13 people, and five!! of them were healers.  After wiping on a sloppy first pull of Immerseus, we ran the table up through Sha and called it a night. Many of us got some nice upgrades; I actually got three pieces, although only one of them – the tier chest – was usable.

Although we were healer-heavy, it was easy to see how Flex is different from both LFR and normal modes. I think Blizzard struck a nice balance between the three levels. To my eyes, though, Flex is going to be about the gear for people like me, and not for the challenge.

I’m not the raid leader, so I don’t know what the plan is, but I am hoping that we at least go in and try Immerseus this weekend on normal mode. I do think that there is a benefit to taking time to run Flex as a team for a few weeks, because we’re not a team that is going to out-play most raid bosses’ mechanics. The gear will help us progress, particularly for our newer and lesser-geared players who are coming from a little bit behind. That being said, however, I’m itching to raid. Last week we were missing a couple of key people, so we didn’t, but I’d prefer to be the team that killed Jin’rokh the first week of 5.3 and went 12/12N in ToT before 5.4 than to not kill bosses for a few weeks, particularly since Fallen Protectors is not supposed to be the wall that Horridon was at the beginning of the patch. We’re not world-beaters or progressive, but we are competent, and I’m itching to raid.

Then again, when am I not?  :)

Thanks for reading this post by Mushan at Mushan, Etc. Comments are welcome!

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2 Comments on “Revised plans”

  1. So far I’ve run the first wing of SOO in LFR twice and both times weren’t *too* too bad, but came with some expected problems in a new raid. As usual, a little explanation seems to go a long way (telling DPS that their DPS is lower on Noru but killing adds takes health off the boss), but there are always those people in LFR who “know everything” and would rather make fun of everyone failing than to find out what the problem is and address it. I know that’s asking a lot of an LFR group though.

    Noru has been, by far, the biggest problem in both groups. I think this has a lot to do with Blizzard’s confirmed response that the mechanics aren’t working as intended, causing not-so-ideal players to constantly be dragged in to the “other” realm for their role-test. On both runs, I sat at a 50% debuff on my Moonkin and never got to cleanse it, but our healers were constantly ported back and forth. My DPS Monk friend had the same issue and he was in the same group I was, so hopefully they’ll correct this here soon and make Noru a smoother experience.

  2. R says:

    I’m going to completely ruin my streak of ridiculously long-winded blog comments because, really, nothing more needs to be said than this…

    “Time to put that “I feel forced” feeling in the grave. I’m not going to have fun in LFR, so I’m not going to do it – Assurance of Consequence be damned.”

    /cheer


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